fix(web): clearer topology/identity copy, capped description width, mobile More-nav, preset spacing
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Console polish on the Virtual displays card + shell:
- Topology help now leads with the streamed display's role (Extend/Primary/Exclusive) instead of
  the confusing physical-monitor-only framing; notes the headless case. Identity help spells out the
  actual behavior (stable per-client identity → the desktop reapplies that client's scaling/resolution
  on reconnect) + what Shared / Per-client / Per-client+resolution each do.
- Cap description/help width at max-w-prose so long help text isn't a full-viewport line on large screens.
- Mobile bottom nav: 8 flat tabs were too cramped → 4 pinned tabs + a "More" tab whose sheet holds the
  rest (Performance/Logs/Pairing/Settings), "More" highlighted when the active route is in the overflow.
- More breathing room under the "Preset" heading.

web tsc + biome + vite build green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-05 20:40:35 +00:00
parent b57e414618
commit 8ebb61400c
7 changed files with 96 additions and 494 deletions
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---
title: Fedora — KDE Plasma
description: Reproducible punktfunk host setup on Fedora KDE (KWin) via the RPM.
---
Set up a punktfunk host on **Fedora KDE** (the KDE Plasma spin). The host runs as an RPM-managed
systemd service and uses KWin to create per-client virtual displays, captured zero-copy
(dmabuf → CUDA → NVENC) on NVIDIA.
> Validated live on **Fedora 44 KDE Plasma** with an RTX 4090: KWin virtual output + full
> zero-copy capture. Everything below is the reproducible flow — paste it on a fresh box.
> New here? Read [Security & Safe Use](/docs/security) first — a streaming host is remote control of
> the machine, so keep it on a trusted LAN or VPN and require pairing.
The setup has three parts: **NVIDIA driver****host RPM****KWin streaming session**.
## 1. NVIDIA driver (RPM Fusion akmod)
Enable RPM Fusion (free + nonfree), then install the akmod driver + CUDA. RPM Fusion's nonfree
NVIDIA repo is sometimes pre-enabled on the KDE spin; the full free/nonfree repos below are still
needed (they carry the NVENC ffmpeg in the next step).
```sh
sudo dnf install \
https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \
https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm
sudo dnf install akmod-nvidia xorg-x11-drv-nvidia-cuda
```
**NVENC ffmpeg.** Fedora ships `ffmpeg-free`, which is built **without** NVENC — the host can't
encode with it. Swap to RPM Fusion's ffmpeg:
```sh
sudo dnf install --allowerasing ffmpeg ffmpeg-libs
ffmpeg -hide_banner -encoders | grep nvenc # expect hevc_nvenc / av1_nvenc / h264_nvenc
```
**Secure Boot.** If `mokutil --sb-state` says *enabled*, the akmod module is signed with a
locally-generated key that must be enrolled once:
```sh
sudo akmods --force # build + sign the module
sudo mokutil --import /etc/pki/akmods/certs/public_key.der # set a one-time password
sudo reboot
```
On the next boot a blue **MOK Manager** screen appears **on the machine's console** (not over
SSH): *Enroll MOK → Continue → Yes → (the password) → Reboot*. Then verify:
```sh
nvidia-smi # driver loads
ffmpeg -hide_banner -encoders | grep nvenc
```
(Or disable Secure Boot in firmware to skip the MOK step — fine for a dedicated test box.)
## 2. Install the host (RPM)
The host is published to the self-hosted Gitea RPM registry, in a per-Fedora-release group (an RPM
is soname-coupled to its base, so Fedora 44 has its own `fedora-44` group). Add the repo and
install:
```sh
sudo tee /etc/yum.repos.d/punktfunk.repo >/dev/null <<'REPO'
[punktfunk]
name=punktfunk
baseurl=https://git.unom.io/api/packages/unom/rpm/fedora-44
enabled=1
# Packages are GPG-signed (gpgcheck=1) AND the repo metadata is Gitea-signed (repo_gpgcheck=1).
gpgcheck=1
repo_gpgcheck=1
gpgkey=https://git.unom.io/api/packages/unom/rpm/repository.key
https://git.unom.io/api/packages/unom/generic/punktfunk-keys/1/RPM-GPG-KEY-punktfunk
REPO
sudo dnf install punktfunk
sudo usermod -aG input "$USER" # /dev/uinput access for virtual gamepads (re-login to apply)
```
Updates later are just `sudo dnf upgrade punktfunk`. The package ships the systemd user units, the
udev rule, the UDP socket-buffer sysctl tuning, and example configs.
> No matching `fedora-NN` group for your release yet? Build one with the same toolchain CI uses —
> `docker build --build-arg FEDORA_VERSION=NN -f ci/fedora-rpm.Dockerfile -t pf-rpm ci` then run
> `packaging/rpm/build-rpm.sh` inside it — or build from source (appendix below).
## 3. KWin streaming session
KWin's virtual-output capture uses its **privileged** `zkde_screencast` protocol, which an
*interactive* Plasma session will not hand to an external client. So the host streams from a
**dedicated headless KWin session** (`kwin --virtual` launched with
`KWIN_WAYLAND_NO_PERMISSION_CHECKS=1`) — shipped as `punktfunk-kde-session.service`. This also
makes the box a self-contained appliance: it streams at boot with no graphical login.
```sh
# KWin appliance config (ships with the package):
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.kde ~/.config/punktfunk/host.env
# Start the headless KWin session + the host, and start user units at boot without a login:
systemctl --user daemon-reload
systemctl --user enable --now punktfunk-kde-session punktfunk-host
sudo loginctl enable-linger "$USER"
```
Check it came up:
```sh
systemctl --user status punktfunk-host # active
journalctl --user -u punktfunk-host -f # watch a client connect
```
The host now listens on `9777` (native punktfunk/1) + the GameStream ports, and advertises over
mDNS. It requires **PIN pairing** by default (secure on a LAN); pair once from your client.
### Web console
The console (status, paired devices, arm pairing) ships as `punktfunk-web` — enable it, then open
`http://<host-ip>:47992`:
```sh
systemctl --user enable --now punktfunk-web
```
#### Console login password
The console is password-protected. On first start `punktfunk-web-init` generates a random login
password and saves it to `~/.config/punktfunk/web-password` (as `PUNKTFUNK_UI_PASSWORD=…`). Read it
back at any time — from the init service's journal, or straight from the file:
```sh
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
```
To set your own password, edit that file (`PUNKTFUNK_UI_PASSWORD=<your-password>`) and restart the
console: `systemctl --user restart punktfunk-web`. Forgot it? This is the recovery path linked from
the console login screen — see [Forgot your Password?](/docs/forgot-password).
## 4. Connect a client
From any [client](/docs/clients) — `punktfunk-client --discover` finds the host on the LAN. On
first connect, complete the PIN pairing — **arm it from the host's web console / mgmt API**, which
makes the host display a 4-digit PIN to type into the client. (Pairing is required by default; pass
`serve --open` only if you deliberately want to disable the requirement.) See
[Clients](/docs/clients) and [Running as a Service](/docs/running-as-a-service).
## Appendix — build from source
If there's no RPM for your Fedora release and you don't want to build one, compile the host
directly (no clean updates / no packaged units — you wire those up by hand):
```sh
sudo dnf install gcc gcc-c++ make cmake clang clang-devel nasm git \
pipewire-devel wayland-devel wayland-protocols-devel libxkbcommon-devel opus-devel \
libdrm-devel mesa-libgbm-devel mesa-libEGL-devel mesa-libGLES-devel libva-devel \
ffmpeg-devel libei-devel
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
cargo build --release -p punktfunk-host
```
Then write `~/.config/punktfunk/host.env` (as in `/usr/share/punktfunk/host.env.kde`, but the host
binary is `target/release/punktfunk-host`) and run it inside the KWin session from step 3.
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---
title: Ubuntu — GNOME
description: Set up a punktfunk host on Ubuntu with the GNOME desktop (Mutter).
---
Set up a punktfunk host on **Ubuntu** (Desktop or Server) running **GNOME**. The host uses GNOME's
Mutter compositor to create a per-client virtual display. Tested on Ubuntu 24.04+ and GNOME 48+.
> New to this? Skim [Requirements](/docs/requirements) first, and read
> [Security & Safe Use](/docs/security) — a streaming host is remote control of the machine, so keep it
> on a trusted LAN or VPN and require pairing.
## 1. NVIDIA driver
Install the recommended NVIDIA driver:
```sh
sudo ubuntu-drivers install # or: sudo apt install nvidia-driver-<version>
```
Then make sure the **GL/EGL userspace** is present — GNOME on NVIDIA needs it, and the base driver
package doesn't always pull it in. Install the `libnvidia-gl` package matching your driver version:
```sh
sudo apt install libnvidia-gl-<version> # e.g. libnvidia-gl-550
```
Reboot, then confirm the driver and KMS modeset:
```sh
nvidia-smi
cat /sys/module/nvidia_drm/parameters/modeset # should print Y
```
If modeset is not `Y`:
```sh
echo 'options nvidia-drm modeset=1' | sudo tee /etc/modprobe.d/nvidia-drm.conf
sudo update-initramfs -u && sudo reboot
```
> **Secure Boot:** on a machine with Secure Boot **enabled**, the NVIDIA kernel module won't load
> until you enrol its signing key. If `nvidia-smi` reports it can't talk to the driver, run
> `sudo mokutil --import /var/lib/shim-signed/mok/MOK.der` (set a one-time password), reboot, and
> choose **Enrol MOK** at the blue screen. Or disable Secure Boot in firmware.
## 2. Install the host (apt)
`punktfunk-host` is published as a `.deb` to the public Gitea apt registry, so the box installs and
updates with plain `apt`. The registry is public — no auth needed, just trust its signing key:
```sh
sudo install -d -m 0755 /etc/apt/keyrings
curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
| sudo tee /etc/apt/sources.list.d/punktfunk.list
sudo apt update
sudo apt install punktfunk-host
```
`punktfunk-host` `Recommends` the browser console (`punktfunk-web`), so apt pulls it in by default.
The desktop *client* (`punktfunk-client`) is a separate package for the machine you stream *to* — not
installed on a host. The NVIDIA driver is **not** a dependency — you installed it out of band in
step 1. Later updates are just `sudo apt update && sudo apt upgrade`.
## 3. Configure
The package ships the systemd **user** unit, the `/dev/uinput` udev rule, the socket-buffer sysctl
tuning, and an example config. As the desktop user, grant gamepad access and write the GNOME config:
```sh
sudo usermod -aG input "$USER" # /dev/uinput for virtual gamepads (re-login to apply)
mkdir -p ~/.config/punktfunk
cat > ~/.config/punktfunk/host.env <<'ENV'
WAYLAND_DISPLAY=wayland-0
XDG_CURRENT_DESKTOP=GNOME
PUNKTFUNK_COMPOSITOR=mutter
PUNKTFUNK_VIDEO_SOURCE=virtual
PUNKTFUNK_ZEROCOPY=1
PUNKTFUNK_INPUT_BACKEND=libei
ENV
```
See the [Configuration reference](/docs/configuration) for every option.
## 4. Run
Start the host as a user service from **inside your GNOME session** (so it can reach Mutter):
```sh
systemctl --user enable --now punktfunk-host
journalctl --user -u punktfunk-host -f # watch it come up + print its fingerprint
```
The host listens on UDP `9777` (native punktfunk/1) plus the GameStream ports, and advertises itself
over mDNS. It requires **PIN pairing** by default (secure on a LAN) — arm pairing from the web
console (next step) and pair once from your [client](/docs/clients).
### Web console
The console (status, paired devices, arm pairing) ships as `punktfunk-web`:
```sh
systemctl --user enable --now punktfunk-web
# read the auto-generated login password, then open http://<host-ip>:47992
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
```
#### Console login password
The console is password-protected. On first start `punktfunk-web-init` generates a random login
password and saves it to `~/.config/punktfunk/web-password` (as `PUNKTFUNK_UI_PASSWORD=…`). Read it
back at any time — from the init service's journal, or straight from the file:
```sh
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
```
To set your own password, edit that file (`PUNKTFUNK_UI_PASSWORD=<your-password>`) and restart the
console: `systemctl --user restart punktfunk-web`. Forgot it? This is the recovery path linked from
the console login screen — see [Forgot your Password?](/docs/forgot-password).
To run the host automatically at boot — including on a **headless** machine with no monitor — see
[Running as a Service](/docs/running-as-a-service).
## Troubleshooting
- **gnome-shell fails to start / "GPU … not supported by EGL":** the NVIDIA GL/EGL userspace is
missing. Install `libnvidia-gl-<version>` (step 1) and confirm
`/usr/share/glvnd/egl_vendor.d/10_nvidia.json` exists.
- **Capture fails with "Session creation inhibited":** a **locked** GNOME session blocks screen
capture. On a headless/always-on host, disable the lock — see
[Running as a Service](/docs/running-as-a-service).
- More in [Troubleshooting](/docs/troubleshooting).
## Appendix — build from source
If the apt registry doesn't have a build for your release, or you want to track `main` directly,
compile the host yourself (no clean updates / no packaged units — you wire those up by hand).
Install the build toolchain and runtime libraries:
```sh
sudo apt install build-essential pkg-config cmake clang libclang-dev nasm git curl \
pipewire pipewire-pulse wireplumber libpipewire-0.3-dev libspa-0.2-dev \
libwayland-dev wayland-protocols libxkbcommon-dev libopus-dev \
libdrm-dev libgbm-dev libegl-dev libgles-dev mesa-common-dev libva-dev \
ffmpeg libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavfilter-dev libavdevice-dev \
libnvidia-egl-wayland1 libnvidia-egl-gbm1 libei-dev
```
Install Rust if you don't have it, then build:
```sh
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
cargo build --release -p punktfunk-host
```
The host binary lands at `target/release/punktfunk-host`. Write `~/.config/punktfunk/host.env` as in
step 3, then run it inside your GNOME session:
```sh
cargo run --release -p punktfunk-host -- serve --gamestream
```
(The native plane is always on; `--gamestream` adds the Moonlight-compat surface this guide's
GameStream ports refer to — trusted LAN only. Drop it for a secure native-only host.)
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---
title: Ubuntu — KDE Plasma
description: Set up a punktfunk host on Ubuntu with KDE Plasma (KWin).
---
Set up a punktfunk host on **Ubuntu** running **KDE Plasma**. The host uses KDE's KWin compositor to
create a per-client virtual display. Needs **KWin 6.5.6 or newer**.
> New to this? Skim [Requirements](/docs/requirements) first, and read
> [Security & Safe Use](/docs/security) — a streaming host is remote control of the machine, so keep it
> on a trusted LAN or VPN and require pairing.
## 1. NVIDIA driver
Identical to the GNOME guide — follow **step 1** of
[Ubuntu — GNOME](/docs/ubuntu-gnome#1-nvidia-driver): install the NVIDIA driver **and** the
`libnvidia-gl-<version>` userspace, enable `nvidia-drm modeset=1`, reboot, and verify with
`nvidia-smi`.
## 2. Install the host (apt)
The host is published as a `.deb` to the public Gitea apt registry — install and update with plain
`apt`. Trust the repo's signing key, add the repo, and install:
```sh
sudo install -d -m 0755 /etc/apt/keyrings
curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
| sudo tee /etc/apt/sources.list.d/punktfunk.list
sudo apt update
sudo apt install punktfunk-host
```
This also pulls the web console (`punktfunk-web`) via `Recommends` (the pairing/status UI). The
desktop *client*`punktfunk-client`, for the machine you stream *to* — is a separate package, not
needed on a host. The NVIDIA driver stays out of band (step 1). Updates later are just
`sudo apt update && sudo apt upgrade`.
## 3. Configure
The package ships the systemd **user** unit, the udev rule, and the sysctl tuning. As the desktop
user, grant gamepad access and write the KDE config:
```sh
sudo usermod -aG input "$USER" # /dev/uinput for virtual gamepads (re-login to apply)
mkdir -p ~/.config/punktfunk
cat > ~/.config/punktfunk/host.env <<'ENV'
WAYLAND_DISPLAY=wayland-0
XDG_CURRENT_DESKTOP=KDE
PUNKTFUNK_COMPOSITOR=kwin
PUNKTFUNK_VIDEO_SOURCE=virtual
PUNKTFUNK_ZEROCOPY=1
PUNKTFUNK_INPUT_BACKEND=libei
ENV
```
> Make sure you're on a **KDE Wayland** session (not X11) — the picker on the login screen. The
> virtual-display path is Wayland-only. See the [Configuration reference](/docs/configuration) for
> every option.
## 4. Run
Start the host as a user service from **inside your Plasma session**:
```sh
systemctl --user enable --now punktfunk-host
journalctl --user -u punktfunk-host -f # watch it come up + print its fingerprint
```
The host listens on UDP `9777` (native punktfunk/1) plus the GameStream ports and advertises over
mDNS. It requires **PIN pairing** by default — arm pairing from the web console and pair once from
your [client](/docs/clients).
### Web console
```sh
systemctl --user enable --now punktfunk-web
# read the auto-generated login password, then open http://<host-ip>:47992
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
```
#### Console login password
The console is password-protected. On first start `punktfunk-web-init` generates a random login
password and saves it to `~/.config/punktfunk/web-password` (as `PUNKTFUNK_UI_PASSWORD=…`). Read it
back at any time — from the init service's journal, or straight from the file:
```sh
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
```
To set your own password, edit that file (`PUNKTFUNK_UI_PASSWORD=<your-password>`) and restart the
console: `systemctl --user restart punktfunk-web`. Forgot it? This is the recovery path linked from
the console login screen — see [Forgot your Password?](/docs/forgot-password).
To run it at boot — including fully **headless**, with KWin brought up automatically and no login —
see [Running as a Service](/docs/running-as-a-service); the headless appliance is built around KDE.
## Troubleshooting
- **KWin too old:** virtual outputs need KWin **≥ 6.5.6**. Check with `kwin_wayland --version`.
- **No picture / capture fails:** confirm you're on a Wayland session and the NVIDIA GL userspace is
installed (`libnvidia-gl-<version>`). More in [Troubleshooting](/docs/troubleshooting).
## Appendix — build from source
If the apt registry has no build for your release, compile the host yourself (no clean updates / no
packaged units). Install the build toolchain and runtime libraries — the same `apt` line as the
[GNOME build-from-source appendix](/docs/ubuntu-gnome#appendix--build-from-source) — then:
```sh
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
cargo build --release -p punktfunk-host
```
Write `~/.config/punktfunk/host.env` as in step 3, then run it inside your Plasma session:
```sh
cargo run --release -p punktfunk-host -- serve --gamestream
```
(The native plane is always on; `--gamestream` adds the Moonlight-compat surface this guide's
GameStream ports refer to — trusted LAN only. Drop it for a secure native-only host.)
+3 -2
View File
@@ -9,6 +9,7 @@
"nav_pairing": "Kopplung", "nav_pairing": "Kopplung",
"nav_library": "Bibliothek", "nav_library": "Bibliothek",
"nav_settings": "Einstellungen", "nav_settings": "Einstellungen",
"nav_more": "Mehr",
"status_title": "Live-Status", "status_title": "Live-Status",
"status_video": "Video", "status_video": "Video",
"status_audio": "Audio", "status_audio": "Audio",
@@ -87,7 +88,7 @@
"display_preset_current": "Aktiv", "display_preset_current": "Aktiv",
"display_preset_soon": "in Kürze", "display_preset_soon": "in Kürze",
"display_keep_alive_help": "„Aus“ baut die Anzeige sofort beim Trennen ab. Halte sie (und bei gamescope ihr Spiel) am Leben, damit ein schnelles Wiederverbinden sofort fortsetzt, statt neu aufzubauen.", "display_keep_alive_help": "„Aus“ baut die Anzeige sofort beim Trennen ab. Halte sie (und bei gamescope ihr Spiel) am Leben, damit ein schnelles Wiederverbinden sofort fortsetzt, statt neu aufzubauen.",
"display_topology_help": "Was mit den physischen Monitoren des Hosts während des Streamings geschieht.", "display_topology_help": "Wie sich die gestreamte Anzeige in den Desktop des Hosts einfügt. Erweitern: ein zusätzlicher Bildschirm neben deinen Monitoren. Primär: die gestreamte Anzeige wird der primäre Ausgang, deine Monitore bleiben. Exklusiv: die gestreamte Anzeige ist der einzige Ausgang — physische Monitore werden beim Streamen deaktiviert und danach wiederhergestellt. Auf einem Host ohne Monitor legt es nur fest, ob die gestreamte Anzeige primär ist.",
"display_conflict": "Wenn ein weiterer Client verbindet", "display_conflict": "Wenn ein weiterer Client verbindet",
"display_conflict_help": "Was passiert, wenn ein zweiter Client verbindet, während bereits gestreamt wird, und eine andere Auflösung anfragt.", "display_conflict_help": "Was passiert, wenn ein zweiter Client verbindet, während bereits gestreamt wird, und eine andere Auflösung anfragt.",
"display_conflict_separate": "Eigene Anzeige", "display_conflict_separate": "Eigene Anzeige",
@@ -95,7 +96,7 @@
"display_conflict_join": "Ansicht teilen", "display_conflict_join": "Ansicht teilen",
"display_conflict_reject": "Besetzt — ablehnen", "display_conflict_reject": "Besetzt — ablehnen",
"display_identity": "Client-Identität", "display_identity": "Client-Identität",
"display_identity_help": "Jedem Client eine stabile Anzeige geben, damit der Desktop seine Monitor-Einstellungen merkt (z. B. Skalierung).", "display_identity_help": "Ob die gestreamte Anzeige eine stabile Client-Identität trägt, sodass der Desktop des Hosts die Monitor-Einstellungen dieses Clients (Skalierung, Auflösung) merkt und beim erneuten Verbinden wieder anwendet. Geteilt: eine Identität für alle. Pro Client: jedes Gerät eigene. Pro Client + Auflösung: separate Einstellungen je Gerät und Auflösung.",
"display_identity_shared": "Geteilt", "display_identity_shared": "Geteilt",
"display_identity_per_client": "Pro Client", "display_identity_per_client": "Pro Client",
"display_identity_per_client_mode": "Pro Client + Auflösung", "display_identity_per_client_mode": "Pro Client + Auflösung",
+3 -2
View File
@@ -9,6 +9,7 @@
"nav_pairing": "Pairing", "nav_pairing": "Pairing",
"nav_library": "Library", "nav_library": "Library",
"nav_settings": "Settings", "nav_settings": "Settings",
"nav_more": "More",
"status_title": "Live status", "status_title": "Live status",
"status_video": "Video", "status_video": "Video",
"status_audio": "Audio", "status_audio": "Audio",
@@ -87,7 +88,7 @@
"display_preset_current": "Active", "display_preset_current": "Active",
"display_preset_soon": "coming soon", "display_preset_soon": "coming soon",
"display_keep_alive_help": "Off tears the display down as soon as the client disconnects. Keep it alive (and, on gamescope, its game) so a quick reconnect resumes instantly instead of rebuilding.", "display_keep_alive_help": "Off tears the display down as soon as the client disconnects. Keep it alive (and, on gamescope, its game) so a quick reconnect resumes instantly instead of rebuilding.",
"display_topology_help": "What happens to the host's physical monitors while streaming.", "display_topology_help": "How the streamed display fits into the host's desktop. Extend: an extra screen alongside your monitors. Primary: the streamed display becomes the primary output, your monitors kept. Exclusive: the streamed display is the sole output — physical monitors are disabled while streaming and restored after. On a headless host it just sets whether the streamed display is the primary.",
"display_conflict": "When another client connects", "display_conflict": "When another client connects",
"display_conflict_help": "What happens if a second client connects while one is already streaming and asks for a different resolution.", "display_conflict_help": "What happens if a second client connects while one is already streaming and asks for a different resolution.",
"display_conflict_separate": "Own display", "display_conflict_separate": "Own display",
@@ -95,7 +96,7 @@
"display_conflict_join": "Share view", "display_conflict_join": "Share view",
"display_conflict_reject": "Busy — reject", "display_conflict_reject": "Busy — reject",
"display_identity": "Per-client identity", "display_identity": "Per-client identity",
"display_identity_help": "Give each client a stable display so the desktop remembers its per-monitor settings (e.g. scaling).", "display_identity_help": "Whether the streamed display carries a stable per-client identity, so the host's desktop remembers that client's per-monitor settings (scaling, resolution) and reapplies them when it reconnects. Shared: one identity for everyone. Per client: each device keeps its own. Per client + resolution: a device keeps separate settings per resolution it connects at.",
"display_identity_shared": "Shared", "display_identity_shared": "Shared",
"display_identity_per_client": "Per client", "display_identity_per_client": "Per client",
"display_identity_per_client_mode": "Per client + resolution", "display_identity_per_client_mode": "Per client + resolution",
+85 -20
View File
@@ -1,16 +1,17 @@
import { Link } from "@tanstack/react-router"; import { Link, useRouterState } from "@tanstack/react-router";
import { import {
Activity, Activity,
GaugeCircle, GaugeCircle,
KeyRound, KeyRound,
LibraryBig, LibraryBig,
MonitorPlay, MonitorPlay,
MoreHorizontal,
ScrollText, ScrollText,
Server, Server,
Settings, Settings,
} from "lucide-react"; } from "lucide-react";
import { motion, stagger } from "motion/react"; import { motion, stagger } from "motion/react";
import type { ReactNode } from "react"; import { type ReactNode, useState } from "react";
import { BrandMark } from "@/components/brand-mark"; import { BrandMark } from "@/components/brand-mark";
import { Wordmark } from "@/components/wordmark"; import { Wordmark } from "@/components/wordmark";
import { changeLocale, type Locale, locales, useLocale } from "@/lib/i18n"; import { changeLocale, type Locale, locales, useLocale } from "@/lib/i18n";
@@ -30,6 +31,11 @@ const NAV = [
{ to: "/settings", icon: Settings, label: () => m.nav_settings() }, { to: "/settings", icon: Settings, label: () => m.nav_settings() },
] as const; ] as const;
// On phones a flat 8-tab bar is too cramped, so the first four are pinned and the rest live behind a
// "More" tab that opens a sheet above the bar. Keep it ≤ 5 slots including "More".
const MOBILE_PRIMARY = NAV.slice(0, 4);
const MOBILE_OVERFLOW = NAV.slice(4);
export function AppShell({ children }: { children: ReactNode }) { export function AppShell({ children }: { children: ReactNode }) {
// Read the locale so the whole shell re-renders on a language switch. // Read the locale so the whole shell re-renders on a language switch.
useLocale(); useLocale();
@@ -108,29 +114,88 @@ export function AppShell({ children }: { children: ReactNode }) {
</main> </main>
</div> </div>
{/* Mobile bottom tab bar (< sm): the primary navigation on phones. */} <MobileNav />
</div>
);
}
/** Mobile bottom navigation (< sm): four pinned tabs + a "More" tab whose sheet holds the rest. */
function MobileNav() {
const [moreOpen, setMoreOpen] = useState(false);
const pathname = useRouterState({ select: (s) => s.location.pathname });
// Highlight "More" when the current route lives in the overflow.
const overflowActive = MOBILE_OVERFLOW.some(
(n) => pathname === n.to || pathname.startsWith(`${n.to}/`),
);
// Fixed two-line-tall label box so a 1- or 2-line label (labels vary by locale) keeps every icon
// at the same height.
const tab =
"flex flex-1 flex-col items-center justify-center gap-1 px-0.5 py-2 text-muted-foreground transition-colors";
const lbl =
"flex h-7 w-full items-center justify-center text-center text-[10px] leading-tight";
return (
<>
{/* Tap-outside backdrop, under the bar (z-50) but over the page. */}
{moreOpen && (
<button
type="button"
aria-label="Close menu"
className="fixed inset-0 z-40 bg-black/40 sm:hidden"
onClick={() => setMoreOpen(false)}
/>
)}
<nav <nav
className="fixed inset-x-0 bottom-0 z-40 flex border-t bg-card/95 backdrop-blur sm:hidden" className="fixed inset-x-0 bottom-0 z-50 sm:hidden"
style={{ paddingBottom: "env(safe-area-inset-bottom)" }} style={{ paddingBottom: "env(safe-area-inset-bottom)" }}
> >
{NAV.map(({ to, icon: Icon, label }) => ( {/* The "More" sheet sits directly above the bar (bottom-full of the fixed nav). */}
<Link {moreOpen && (
key={to} <div className="absolute inset-x-0 bottom-full border-t bg-card/95 backdrop-blur">
to={to} <div className="grid grid-cols-4 gap-1 p-2">
activeOptions={{ exact: to === "/" }} {MOBILE_OVERFLOW.map(({ to, icon: Icon, label }) => (
className="flex flex-1 flex-col items-center justify-center gap-1 px-0.5 py-2 text-muted-foreground transition-colors" <Link
activeProps={{ className: "text-[var(--brand-light)]" }} key={to}
to={to}
onClick={() => setMoreOpen(false)}
className={cn(tab, "rounded-md")}
activeProps={{ className: "text-[var(--brand-light)]" }}
>
<Icon className="size-5 shrink-0" />
<span className={lbl}>{label()}</span>
</Link>
))}
</div>
</div>
)}
<div className="flex border-t bg-card/95 backdrop-blur">
{MOBILE_PRIMARY.map(({ to, icon: Icon, label }) => (
<Link
key={to}
to={to}
onClick={() => setMoreOpen(false)}
activeOptions={{ exact: to === "/" }}
className={tab}
activeProps={{ className: "text-[var(--brand-light)]" }}
>
<Icon className="size-5 shrink-0" />
<span className={lbl}>{label()}</span>
</Link>
))}
<button
type="button"
onClick={() => setMoreOpen((o) => !o)}
aria-expanded={moreOpen}
className={cn(
tab,
(moreOpen || overflowActive) && "text-[var(--brand-light)]",
)}
> >
<Icon className="size-5 shrink-0" /> <MoreHorizontal className="size-5 shrink-0" />
{/* Fixed two-line-tall box so a 1- or 2-line label keeps every icon <span className={lbl}>{m.nav_more()}</span>
at the same height (the labels vary by locale). */} </button>
<span className="flex h-7 w-full items-center justify-center text-center text-[10px] leading-tight"> </div>
{label()}
</span>
</Link>
))}
</nav> </nav>
</div> </>
); );
} }
+5 -5
View File
@@ -67,7 +67,7 @@ export const DisplaySection: FC = () => {
<CardTitle>{m.display_config_title()}</CardTitle> <CardTitle>{m.display_config_title()}</CardTitle>
</CardHeader> </CardHeader>
<CardContent className="space-y-4"> <CardContent className="space-y-4">
<p className="text-sm text-muted-foreground">{m.host_displays_help()}</p> <p className="max-w-prose text-sm text-muted-foreground">{m.host_displays_help()}</p>
<QueryState isLoading={q.isLoading} error={q.error} refetch={q.refetch}> <QueryState isLoading={q.isLoading} error={q.error} refetch={q.refetch}>
{q.data && draft && ( {q.data && draft && (
<DisplayForm <DisplayForm
@@ -154,8 +154,8 @@ const DisplayForm: FC<{
return ( return (
<div className="space-y-6"> <div className="space-y-6">
{/* One-click presets — a 2-up grid so each has room to breathe */} {/* One-click presets — a 2-up grid so each has room to breathe */}
<div className="space-y-3"> <div className="space-y-4">
<Label className="text-base font-semibold">{m.display_preset()}</Label> <Label className="mb-1 block text-base font-semibold">{m.display_preset()}</Label>
<div className="grid gap-3 sm:grid-cols-2"> <div className="grid gap-3 sm:grid-cols-2">
{PRESET_ORDER.map((id) => { {PRESET_ORDER.map((id) => {
const p = presets.find((x) => x.id === id); const p = presets.find((x) => x.id === id);
@@ -341,7 +341,7 @@ const DisplayForm: FC<{
<Badge variant="outline">{`${effective.max_displays}×`}</Badge> <Badge variant="outline">{`${effective.max_displays}×`}</Badge>
</div> </div>
<p className="text-xs text-muted-foreground">{m.display_pending_note()}</p> <p className="max-w-prose text-xs text-muted-foreground">{m.display_pending_note()}</p>
{error && <p className="text-sm text-amber-600 dark:text-amber-500">{error}</p>} {error && <p className="text-sm text-amber-600 dark:text-amber-500">{error}</p>}
</div> </div>
); );
@@ -357,7 +357,7 @@ const Field: FC<{ label: string; help?: string; children: ReactNode }> = ({
<div className="space-y-3"> <div className="space-y-3">
<Label className="block">{label}</Label> <Label className="block">{label}</Label>
{children} {children}
{help && <p className="text-xs text-muted-foreground">{help}</p>} {help && <p className="max-w-prose text-xs text-muted-foreground">{help}</p>}
</div> </div>
); );