fix(windows-host): force EXTEND topology so a new IddCx display isn't cloned
A freshly-added IddCx virtual display lands in CLONE/duplicate mode when a physical display is already active (a laptop panel, an attached monitor): the cloned output shares that display's source, so the OS never commits a distinct path for it, never calls ASSIGN_SWAPCHAIN, and capture sees no frames - the session fails "not an active display path / needs a WDDM GPU to activate" and tears down with 0 frames (seen live on an Intel-iGPU + NVIDIA-Optimus laptop). force_extend_topology() applies the EXTEND preset (the programmatic Win+P "Extend") right after ADD so the IDD comes up as its own active path; the existing resolve_gdi_name -> set_active_mode -> isolate_displays_ccd bring-up then proceeds. Idempotent / no-op on a sole-display (headless single-GPU) box, so it's safe on the path that already worked. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -27,7 +27,8 @@ use windows::Win32::Foundation::{HANDLE, LUID};
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use super::{Mode, VirtualOutput};
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use crate::win_display::{
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isolate_displays_ccd, resolve_gdi_name, restore_displays_ccd, set_active_mode, SavedConfig,
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force_extend_topology, isolate_displays_ccd, resolve_gdi_name, restore_displays_ccd,
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set_active_mode, SavedConfig,
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};
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/// The per-backend REMOVE key the driver stamps on ADD and consumes on REMOVE. SudoVDA keys monitors by
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@@ -326,6 +327,15 @@ impl VirtualDisplayManager {
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}
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});
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// Windows defaults a new IddCx monitor into CLONE mode when a physical display is already
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// active (a laptop panel, an attached monitor): the cloned IDD shares that display's source, so
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// the OS never commits a distinct path for it and capture sees no frames. Force EXTEND first so
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// the IDD comes up as its OWN active path; the resolve loop below then finds it. Idempotent /
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// no-op on a sole-display box, so it's safe on the headless single-GPU path too.
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// SAFETY: `force_extend_topology` only calls `SetDisplayConfig` (a CCD topology apply) with no
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// borrowed caller memory; it runs under the manager `state` lock, the sole topology mutator.
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unsafe { force_extend_topology() };
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// Resolve the capture target. May be None on a GPU-less box (target added but not WDDM-activated);
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// the capture backend re-resolves once a GPU is present.
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let mut gdi_name = None;
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