feat(gamepad): N4 spike kit — software-devnode Steam Deck probe for Windows
The gamepad-new-types §6 go/no-go rig, ready to run the moment .173 is back (the box is currently down, so the observation itself is still owed): does Steam Input on Windows promote a software-devnode HID Deck (28DE:1205), or does it need a real USB bus identity (the documented GameInput instance-path gap — the Linux 'Interface: -1' lesson)? - Driver: scratch device_type=3 serves the Deck identity — the captured 38-byte controller-interface descriptor, 28DE:1205 attributes, Valve strings, the Deck neutral frame, and the Steam 0x83/0xAE feature contract (SET_FEATURE latches the command, GET_FEATURE answers it — attribute blob + unit serial mirroring steam_proto::feature_reply). Never stamped by a session. INF gains pf_steamdeck. - Host: deck_spike_hold() + the `deck-windows-spike` subcommand — stamps devtype 3, spawns the devnode under VID_28DE&PID_1205, streams the neutral frame, prints what to observe (Steam logs/controller.txt, controller settings) and logs any output reports Steam writes. Run recipe (on .173, once the updated signed driver is staged): install driver, start Steam, `punktfunk-host.exe deck-windows-spike`, watch controller.txt. GO -> plan a proper N4 phase (the Deck codec is already shared); NO-GO -> document next to the Linux Interface:-1 note and keep the SteamDeck->DualSense Windows fold. Verified: .133 clippy -D warnings + the driver workspace cargo check (WDK) both green; .21 clippy + 304/0 tests unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -388,6 +388,19 @@ fn real_main() -> Result<()> {
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println!("switchpro-test: done");
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Ok(())
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}
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// Windows N4 SPIKE (gamepad-new-types §6): hold a software-devnode HID Steam Deck
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// (28DE:1205 via device_type 3) and watch whether Steam Input promotes it. Needs the
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// updated signed driver installed + Steam running. `--seconds N` (default 120).
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#[cfg(target_os = "windows")]
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Some("deck-windows-spike") => {
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let secs: u64 = args
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.iter()
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.skip_while(|a| *a != "--seconds")
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.nth(1)
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.and_then(|s| s.parse().ok())
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.unwrap_or(120);
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inject::dualsense_windows::deck_spike_hold(0, secs)
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}
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// Windows: create a virtual DualSense via the UMDF driver (SwDeviceCreate per-session devnode
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// + the shared-memory channel) and hold it, pushing one fixed frame (Cross + LS-right). Drives
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// the real DualSenseWindowsManager, so it validates the device lifecycle end to end. Verify
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