feat(host/windows): ViGEm virtual gamepad backend
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Windows GamepadManager via vigem-client (ViGEmBus) — the uinput-xpad analogue: one virtual Xbox 360 controller per client pad index, created lazily on first State. GameStream/Moonlight already uses the XInput conventions (low-16 button bits, sticks -32768..32767 +Y up, triggers 0..255), so the GamepadFrame->XGamepad mapping is 1:1. Replaces the non-Linux GamepadManager stub (same new/handle/pump_rumble API the m3 PadBackend drives, so no m3 change). Graceful when ViGEmBus is absent (gamepad disabled, session continues). Compiles clean on Windows + Linux; live-test needs the ViGEmBus driver + a physical pad. Rumble back-channel is a TODO (ViGEm notification API).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-15 01:46:51 +00:00
parent 1a9a733f02
commit 8cba886c17
4 changed files with 110 additions and 2 deletions
Generated
+32
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@@ -2658,6 +2658,7 @@ dependencies = [
"utoipa", "utoipa",
"utoipa-axum", "utoipa-axum",
"utoipa-scalar", "utoipa-scalar",
"vigem-client",
"wasapi", "wasapi",
"wayland-backend", "wayland-backend",
"wayland-client", "wayland-client",
@@ -3967,6 +3968,15 @@ version = "0.9.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0b928f33d975fc6ad9f86c8f283853ad26bdd5b10b7f1542aa2fa15e2289105a" checksum = "0b928f33d975fc6ad9f86c8f283853ad26bdd5b10b7f1542aa2fa15e2289105a"
[[package]]
name = "vigem-client"
version = "0.1.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b857e6f99efe1e1eb1e4dfb035de8ae7ec8ec56bd1928edcbd7c6e4427634d52"
dependencies = [
"winapi",
]
[[package]] [[package]]
name = "wait-timeout" name = "wait-timeout"
version = "0.2.1" version = "0.2.1"
@@ -4214,6 +4224,22 @@ dependencies = [
"safe_arch", "safe_arch",
] ]
[[package]]
name = "winapi"
version = "0.3.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c839a674fcd7a98952e593242ea400abe93992746761e38641405d28b00f419"
dependencies = [
"winapi-i686-pc-windows-gnu",
"winapi-x86_64-pc-windows-gnu",
]
[[package]]
name = "winapi-i686-pc-windows-gnu"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
[[package]] [[package]]
name = "winapi-util" name = "winapi-util"
version = "0.1.11" version = "0.1.11"
@@ -4223,6 +4249,12 @@ dependencies = [
"windows-sys 0.61.2", "windows-sys 0.61.2",
] ]
[[package]]
name = "winapi-x86_64-pc-windows-gnu"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]] [[package]]
name = "windows" name = "windows"
version = "0.62.2" version = "0.62.2"
+2
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@@ -127,6 +127,8 @@ windows = { version = "0.62", features = [
openh264 = "0.9" openh264 = "0.9"
# WASAPI loopback audio capture (default render endpoint -> 48 kHz stereo f32 for the Opus path). # WASAPI loopback audio capture (default render endpoint -> 48 kHz stereo f32 for the Opus path).
wasapi = "0.23" wasapi = "0.23"
# Virtual Xbox 360 gamepad via ViGEmBus (the uinput-xpad analogue) — driver installed separately.
vigem-client = "0.1"
# NVENC hardware encoder (NVENC SDK, D3D11 input). The SDK pins `cudarc` with # NVENC hardware encoder (NVENC SDK, D3D11 input). The SDK pins `cudarc` with
# `cuda-version-from-build-system` (a build-time CUDA-toolkit probe); its `ci-check` feature switches # `cuda-version-from-build-system` (a build-time CUDA-toolkit probe); its `ci-check` feature switches
# cudarc to `dynamic-loading` (loads nvcuda.dll at runtime — nothing needed at build), which is how # cudarc to `dynamic-loading` (loads nvcuda.dll at runtime — nothing needed at build), which is how
+6 -2
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@@ -298,8 +298,12 @@ fn gs_button_to_evdev(b: u32) -> Option<u32> {
pub mod dualsense; pub mod dualsense;
#[cfg(target_os = "linux")] #[cfg(target_os = "linux")]
pub mod gamepad; pub mod gamepad;
/// Stub — virtual gamepads need Linux uinput; events are dropped elsewhere. /// Windows: virtual Xbox 360 pads via ViGEmBus.
#[cfg(not(target_os = "linux"))] #[cfg(target_os = "windows")]
#[path = "inject/gamepad_windows.rs"]
pub mod gamepad;
/// Stub — virtual gamepads need Linux uinput or Windows ViGEmBus; events are dropped elsewhere.
#[cfg(not(any(target_os = "linux", target_os = "windows")))]
pub mod gamepad { pub mod gamepad {
#[derive(Default)] #[derive(Default)]
pub struct GamepadManager; pub struct GamepadManager;
@@ -0,0 +1,70 @@
//! Windows virtual gamepad via ViGEmBus — the analogue of the Linux uinput Xbox-360 pad.
//! One virtual Xbox 360 controller per client pad index. GameStream/Moonlight already uses the
//! XInput button/stick/trigger conventions (low 16 button bits, sticks 32768..32767 +Y up,
//! triggers 0..255), so the mapping is ~1:1.
//!
//! Needs the ViGEmBus driver installed (like SudoVDA for the display); absent → gamepad is disabled
//! and the session continues without it. Rumble back-channel: TODO (ViGEm notification API).
use crate::gamestream::gamepad::GamepadEvent;
use std::collections::HashMap;
use std::sync::Arc;
use vigem_client::{Client, TargetId, XButtons, XGamepad, Xbox360Wired};
pub struct GamepadManager {
client: Option<Arc<Client>>,
pads: HashMap<u8, Xbox360Wired<Arc<Client>>>,
}
impl GamepadManager {
pub fn new() -> GamepadManager {
let client = match Client::connect() {
Ok(c) => {
tracing::info!("ViGEmBus connected (virtual Xbox 360 gamepads)");
Some(Arc::new(c))
}
Err(e) => {
tracing::warn!(
error = format!("{e:?}"),
"ViGEmBus unavailable — gamepad disabled (install ViGEmBus)"
);
None
}
};
GamepadManager {
client,
pads: HashMap::new(),
}
}
pub fn handle(&mut self, ev: &GamepadEvent) {
let Some(client) = self.client.clone() else {
return;
};
let GamepadEvent::State(f) = ev else {
return; // Arrival metadata — the pad is created lazily on the first State
};
let target = self.pads.entry(f.index.max(0) as u8).or_insert_with(|| {
let mut t = Xbox360Wired::new(client, TargetId::XBOX360_WIRED);
let _ = t.plugin();
let _ = t.wait_ready();
t
});
let gp = XGamepad {
buttons: XButtons {
raw: (f.buttons & 0xffff) as u16,
},
left_trigger: f.left_trigger,
right_trigger: f.right_trigger,
thumb_lx: f.ls_x,
thumb_ly: f.ls_y,
thumb_rx: f.rs_x,
thumb_ry: f.rs_y,
};
let _ = target.update(&gp);
}
pub fn pump_rumble(&mut self, _send: impl FnMut(u16, u16, u16)) {
// TODO: wire the ViGEm rumble notification back-channel (Xbox360Wired::request_notification).
}
}