feat(apple): stage-2 default + pixel-perfect, decode robustness, UI/rumble polish

Stream reliability
- Default to the stage-2 presenter (VTDecompressionSession + CAMetalLayer): it detects
  and recovers a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard
  on a lost HEVC reference frame with no app-side recovery (confirmed Apple limitation).
  Stage 1 is now a DEBUG-only presenter toggle, plus the automatic no-Metal fallback.
- Stage-2 pixel-perfect: render the drawable at the decoded size (shader stays 1:1 =
  identity) and let the layer's contentsGravity scale via the system compositor — the
  same path stage-1's videoGravity used — instead of scaling in-shader.
- Loss recovery in both pumps is now a persistent awaitingIDR want, retried until an IDR
  actually lands, so a keyframe request swallowed by the throttle can't strand a frozen
  frame; 100 ms keyframe throttle to match the Android path.
- Fix "Publishing changes from within view updates": defer the HostStore writes out of
  the .onChange(of: model.phase) callback.
- Move AVAudioSession setActive/setCategory off the main thread (async on a shared serial
  queue) to stop the UI-stall warning.

Controllers
- Rumble: capped-exponential backoff when the gamecontrollerd.haptics XPC breaks (-4811)
  so a transient server interruption self-heals instead of cascading; playsHapticsOnly so
  a controller engine doesn't join the always-active streaming audio session.
- Host cards: iPad pointer "magnet" hover effect; iPhone press scale + light haptic.

UI / design
- Ship Geist (SIL OFL 1.1) as the app font (bundled OTFs + registration), with the
  license surfaced in Acknowledgements.
- Restructure iOS/iPadOS Settings into a category NavigationSplitView; resolution wheel
  with custom-resolution entry; 10-bit HDR toggle in Display.
- Industrial host-card redesign (left-aligned, bold, brand monogram tiles).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-29 20:25:43 +02:00
parent a93f84cadf
commit 8c6c9705f4
31 changed files with 1221 additions and 297 deletions
@@ -28,6 +28,7 @@ struct ContentView: View {
@AppStorage(DefaultsKey.gamepadType) private var gamepadType = 0
@AppStorage(DefaultsKey.bitrateKbps) private var bitrateKbps = 0
@AppStorage(DefaultsKey.audioChannels) private var audioChannels = 2
@AppStorage(DefaultsKey.hdrEnabled) private var hdrEnabled = true
@AppStorage(DefaultsKey.fullscreenWhileStreaming) private var fullscreenWhileStreaming = true
@AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true
@AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue
@@ -68,15 +69,19 @@ struct ContentView: View {
// A session actually started remember it on the card ("Connected ago"
// plus the accent ring on the most recent host).
guard let host = model.activeHost else { break }
store.markConnected(host.id)
// Delegated approval just succeeded: the operator let this device in, so pin the
// host's observed fingerprint and remember it as paired future connects are then
// silent (rule 1), exactly like after a PIN/TOFU success. Dismisses the wait prompt.
if awaitingApproval?.host.id == host.id {
if let fp = model.connection?.hostFingerprint {
store.pin(host.id, fingerprint: fp)
}
awaitingApproval = nil
let approvedFingerprint = awaitingApproval?.host.id == host.id
? model.connection?.hostFingerprint : nil
if awaitingApproval?.host.id == host.id { awaitingApproval = nil }
// Persist on the next runloop tick: HostStore is an ObservableObject, and mutating
// its @Published from inside .onChange (a view-update callback) trips SwiftUI's
// "Publishing changes from within view updates". A one-tick delay is imperceptible.
let store = store
DispatchQueue.main.async {
store.markConnected(host.id)
if let approvedFingerprint { store.pin(host.id, fingerprint: approvedFingerprint) }
}
case .idle:
// The delegated-approval connect failed, timed out, or was cancelled drop the
@@ -333,6 +338,7 @@ struct ContentView: View {
rawValue: UInt32(clamping: gamepadType)) ?? .auto),
bitrateKbps: UInt32(clamping: bitrateKbps),
audioChannels: UInt8(clamping: audioChannels),
hdrEnabled: hdrEnabled,
launchID: launchID,
allowTofu: allowTofu,
requestAccess: requestAccess)
@@ -475,6 +481,7 @@ struct ContentView: View {
gamepad: pad,
bitrateKbps: bitrate,
audioChannels: UInt8(clamping: audioChannels),
hdrEnabled: hdrEnabled,
autoTrust: true)
}
}