docs: VM handoff — CLAUDE.md, Ubuntu bootstrap, headless-Sway setup for M0
Prepares the move to the NVIDIA-GPU Ubuntu VM where M0/M2 run (macOS can't drive the Wayland/GPU stack). The repo carries the context, since Claude Code sessions are machine-local and don't transfer. - CLAUDE.md: project state + design invariants + don't-regress security notes. Auto-loads every session, so a fresh session on the VM continues from here. - scripts/bootstrap-ubuntu.sh: verifies the (already-installed) NVIDIA/NVENC stack, installs rustup + PipeWire/portal/wlroots/Sway + DRM/EGL/GBM/VA dev deps; GATES the FFmpeg -dev headers so apt can't clobber a custom NVENC build; checks nvidia-drm.modeset. - scripts/headless/: headless-Sway + xdg-desktop-portal-wlr config templates, the NVIDIA-wlroots env workarounds, run-headless-sway.sh, and a wf-recorder->hevc_nvenc capture smoke test (proves capture->NVENC with no Rust). - docs/linux-setup.md: M0 walkthrough + verified gotchas (modeset, headless backend, vGPU NVENC licensing, dmabuf->NVENC CPU-copy fallback, FFmpeg-dev gate, crate versions). Ubuntu 24.04 package names/versions verified against the live archive; scripts pass shellcheck and `bash -n`. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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# shellcheck shell=bash
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# Source before launching headless Sway / the lumen host on an NVIDIA VM:
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# source scripts/headless/env.sh
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# These are the wlroots-on-NVIDIA workarounds the research turned up (gles2 is the
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# known-good renderer; Vulkan is flaky on the proprietary driver — try it only later).
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export XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}"
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export XDG_CURRENT_DESKTOP=sway # so xdg-desktop-portal selects the wlr backend
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export WLR_BACKENDS=headless # no physical connectors on a headless VM GPU
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export WLR_LIBINPUT_NO_DEVICES=1 # don't error on having no input devices
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export WLR_NO_HARDWARE_CURSORS=1 # NVIDIA hw cursors are broken under wlroots
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export WLR_RENDERER=gles2 # known-good on NVIDIA; Vulkan often won't start
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export __GLX_VENDOR_LIBRARY_NAME=nvidia # GLVND: dispatch GL/EGL to the NVIDIA driver
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export GBM_BACKEND=nvidia-drm # route GBM through nvidia-drm (libnvidia-egl-gbm1)
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# Escape hatch to prove the pipeline with a software renderer if EGL/GBM misbehaves:
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# export WLR_RENDERER_ALLOW_SOFTWARE=1 WLR_RENDERER=pixman
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