feat(resize): scrim+spinner resize overlay in the shared presenter (Windows + GTK4)
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The mid-stream Match-window trigger + Resolution tri-state already shipped on BOTH desktop clients via the session-always punktfunk-session binary (pf-presenter D1/D2, C1). This ports the last Apple-parity piece — the resize-in-progress indicator (clients/apple ResizeIndicator/ResizeIndicatorView) — into the SHARED pf-presenter overlay, so one implementation covers both the Windows and GTK4 session windows. - ResizeIndicator (run.rs): the Apple state machine in Rust — `steering` (a switch was requested) shows it, `decoded` (a frame reached the target size) clears it, `tick` times it out after 2.5 s for a switch the host rejected/capped. The live drag stays sharp; only the host's 0.3-2 s virtual-display + encoder rebuild gap is covered. A present-while-resizing path keeps the spinner animating through that frame-less gap. - DecodedImage::dimensions() (pf-client-core): the END signal — a decoded frame at the target size means the sharp new-mode picture is on glass (the accept ack alone lands ahead of the host's rebuild). Mirrors is_keyframe()'s cfg arms. - FrameCtx.resizing (pf-presenter/overlay.rs) + Skia draw (pf-console-ui): a full-screen 55% scrim + the shared rotating theme::spinner + "Resizing…" label. The overlay composites its own RGBA quad and can't sample the video to blur it as SwiftUI does, so a scrim stands in for the blur — same intent, one draw. resizing_since clocks the spinner; Drawn.resize_step defeats the damage gate so it redraws each frame. Verified on Linux: pf-presenter/pf-console-ui/session/linux-client build + clippy -D warnings clean; 8 pf-presenter tests green incl. 2 new ResizeIndicator tests. Windows session-binary compile (cfg-symmetric) + live on-glass both pending. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -37,6 +37,11 @@ pub struct FrameCtx<'a> {
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pub stats: Option<&'a str>,
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/// The capture hint (bottom-center pill, "click to capture…"); `None` = hidden.
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pub hint: Option<&'a str>,
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/// A mid-stream Match-window resize is in flight (design/midstream-resolution-resize.md,
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/// client UX): draw a full-screen scrim + spinner so the host's 0.3–2 s virtual-display
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/// and encoder rebuild reads as an intentional pause rather than the stream stretching to
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/// the changed window. Cleared the instant the sharp new-resolution frame is on glass.
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pub resizing: bool,
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/// The active gamepad's name (the console library's controller chip).
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pub pad: Option<&'a str>,
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/// The active pad's resolved kind — drives the console UI's button glyphs
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