feat(apple): wake-until-up overlay + host edit with MAC prefill
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- HostWaker + WakeOverlay: after sending the Wake-on-LAN packet, wait until the host is really back (resend + mDNS poll, timeout, cancel/retry) before connecting. macOS-only in practice — WoL stays gated off on iOS/tvOS pending the multicast entitlement. - Add/Edit host sheet gains a Wake-on-LAN MAC field, prefilled from the stored MAC or the live mDNS advert; parseMacs validates aa:bb:cc:dd:ee:ff. - Gamepad chrome/home and glass-style polish. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -81,13 +81,17 @@ struct GamepadSettingsView: View {
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.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Done"),
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])
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}
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.padding(.leading, 22)
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// Equal distance from the left and bottom edges for the legend pill (see GamepadHomeView).
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.padding(.leading, compact ? 12 : 18)
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.padding(.trailing, 22)
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.padding(.vertical, compact ? 6 : 10)
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.padding(.bottom, compact ? 12 : 18)
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.padding(.top, compact ? 6 : 10)
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.frame(maxWidth: .infinity, alignment: .leading)
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.background { GamepadTrayScrim(edge: .bottom) }
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}
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.background { GamepadScreenBackground() }
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// No aurora here — the settings read as clean Liquid Glass over a quiet dark base, so the
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// glass rows are the only material on the screen.
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.background { GamepadFormBackground() }
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.onAppear {
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gamepads.refresh()
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gamepads.startDiscovery()
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@@ -148,13 +152,14 @@ struct GamepadSettingsView: View {
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}
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.padding(.horizontal, 16)
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.padding(.vertical, 13)
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.background {
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RoundedRectangle(cornerRadius: 14, style: .continuous)
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.fill(.white.opacity(focused ? 0.1 : 0))
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}
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// Every row is Liquid Glass; the focused one takes a brand wash and reacts to press.
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.consoleGlass(
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RoundedRectangle(cornerRadius: 14, style: .continuous),
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tint: focused ? Color.brand.opacity(0.30) : nil,
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interactive: focused)
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.overlay {
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RoundedRectangle(cornerRadius: 14, style: .continuous)
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.strokeBorder(.white.opacity(focused ? 0.22 : 0), lineWidth: 1)
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.strokeBorder(.white.opacity(focused ? 0.28 : 0.06), lineWidth: 1)
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}
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.scaleEffect(focused ? 1.0 : 0.98)
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.animation(.smooth(duration: 0.18), value: focused)
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