fix build
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apple / swift (push) Successful in 55s
ci / rust (push) Successful in 1m16s
ci / web (push) Successful in 33s
ci / docs-site (push) Successful in 29s
android / android (push) Successful in 3m18s
deb / build-publish (push) Successful in 3m7s
decky / build-publish (push) Successful in 12s
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docker / deploy-docs (push) Successful in 35s
improve iOS & iPadOS UI
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@@ -205,7 +205,13 @@ struct ContentView: View {
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Image(systemName: "xmark")
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.font(.headline.weight(.semibold))
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.frame(width: 36, height: 36)
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.background(.regularMaterial, in: Circle())
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// Sole touch exit when the HUD is off — a floating glass disc
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// over the frame (26+, material fallback). interactive: the disc
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// IS the tap target, so the glass reacts to press.
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.glassBackground(Circle(), interactive: true)
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// Match the hit region to the visible disc so every tap also
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// triggers the interactive-glass press highlight.
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.contentShape(Circle())
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}
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.buttonStyle(.plain)
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.padding(12)
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