refactor(host/W6.2): extract the Linux zero-copy GPU plumbing into the pf-zerocopy leaf crate
linux/zerocopy/* (CUDA context/buffers + EGL/Vulkan dmabuf import + the isolated import worker) and linux/dmabuf_fence.rs move wholesale into crates/pf-zerocopy, so the coming pf-frame vocabulary crate (FramePayload::Cuda owns a DeviceBuffer) and the pf-encode/pf-capture subsystem crates can reach the GPU plumbing without the host orchestrator in between (plan §W6). Content stays Linux-only; the crate compiles to an empty lib elsewhere, so dependents carry a plain dependency. drm_fourcc deliberately does NOT move: it consumes the frame vocabulary (PixelFormat), which sits ABOVE pf-zerocopy — it lives with capture for now and moves into pf-frame next. cuda's ffi re-export bumps pub(crate)->pub (the raw CUdeviceptr vocabulary is consumed across the crate boundary by the encode backends). A crate::zerocopy shim module keeps every existing path valid until capture/encode themselves move out. Verified: Linux clippy -D warnings (pf-zerocopy --all-targets + host nvenc,vulkan-encode,pyrowave --all-targets) + 17/17 pf-zerocopy tests + 321/321 host tests; Windows clippy nvenc,amf-qsv --all-targets Finished exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,410 @@
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//! Zero-copy capture→encode (plan §9): the PipeWire dmabuf is imported into CUDA via EGL and
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//! handed straight to NVENC, eliminating the per-frame CPU copies (at 5K the CPU-copy path
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//! moves ~3.5 GB/s). On NVENC opt in with `PUNKTFUNK_ZEROCOPY=1` (the CPU-copy path stays that
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//! backend's default and the runtime fallback: foreign-allocator / no-dmabuf / import failure).
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//! On the VAAPI (AMD/Intel) backend zero-copy is the **default** — its LINEAR-dmabuf passthrough
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//! replaces a triple CPU touch (mmap de-pad + swscale CSC + surface upload) — with a one-shot
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//! downgrade to the CPU path if the compositor never accepts the dmabuf offer.
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//!
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//! Pieces: [`cuda`] (driver-API FFI + the shared `CUcontext` + device buffers), [`egl`] (the
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//! headless EGLDisplay + dmabuf→`EGLImage`→CUDA import). The encoder's CUDA-frame path lives in
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//! the encode backends (`pf-encode`); the dmabuf negotiation lives in the Linux capturer
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//! (`pf-capture`).
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pub mod client;
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pub mod cuda;
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pub mod egl;
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pub mod proto;
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pub mod vulkan;
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pub mod worker;
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use std::sync::atomic::{AtomicBool, AtomicU32, Ordering};
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pub use cuda::DeviceBuffer;
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pub use egl::{DmabufPlane, EglImporter};
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/// Whether a `PUNKTFUNK_*` flag is truthy (`1`/`true`/`yes`/`on`), or `None` when unset.
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fn flag_opt(name: &str) -> Option<bool> {
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std::env::var(name)
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.ok()
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.map(|v| matches!(v.trim(), "1" | "true" | "yes" | "on"))
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}
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/// Whether a `PUNKTFUNK_*` flag is truthy (`1`/`true`/`yes`/`on`); unset ⇒ false.
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fn flag(name: &str) -> bool {
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flag_opt(name).unwrap_or(false)
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}
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/// One-shot downgrade latch: a VAAPI-passthrough capture whose dmabuf-only offer never negotiated
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/// (the compositor can't allocate a LINEAR BGRx dmabuf) flips this, so the encode loop's pipeline
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/// rebuild lands on the CPU offer instead of failing the same negotiation forever. Only consulted
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/// when `PUNKTFUNK_ZEROCOPY` is unset — an explicit `=1` keeps forcing the dmabuf offer.
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static VAAPI_DMABUF_FAILED: AtomicBool = AtomicBool::new(false);
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/// Record that the VAAPI LINEAR-dmabuf offer failed negotiation (see [`VAAPI_DMABUF_FAILED`]).
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pub fn note_vaapi_dmabuf_failed() {
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VAAPI_DMABUF_FAILED.store(true, Ordering::Relaxed);
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}
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/// True when `PUNKTFUNK_ZEROCOPY` is explicitly truthy — the operator forced the dmabuf offer, so
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/// a failed negotiation keeps erroring loudly instead of silently downgrading to the CPU path.
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pub fn vaapi_dmabuf_forced() -> bool {
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flag_opt("PUNKTFUNK_ZEROCOPY") == Some(true)
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}
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/// Whether the zero-copy path is on. `PUNKTFUNK_ZEROCOPY` decides when set (truthy = on, else off).
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/// **Unset defaults ON for both GPU backends** — the stock install gets the GPU dmabuf path, not
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/// three full-frame CPU touches. This includes NVENC (previously opt-in): the EGL→CUDA (tiled) and
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/// Vulkan (LINEAR) imports now run in a per-capture worker subprocess
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/// (`design/zerocopy-worker-isolation.md`), so a driver fault on a producer-invalidated dmabuf kills
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/// the worker and the host degrades to its capture-loss rebuild instead of dying — the reason the
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/// NVENC path stayed opt-in is gone. Fallbacks stay in place: VAAPI has a one-shot CPU downgrade if
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/// the LINEAR-dmabuf offer never negotiates ([`note_vaapi_dmabuf_failed`]); NVENC falls back per
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/// capture when no importer/importable modifier is available and latches the import off after
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/// repeated worker deaths. `PUNKTFUNK_ZEROCOPY=0` opts out; `PUNKTFUNK_FORCE_SHM` forces the
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/// race-free SHM path.
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pub fn enabled() -> bool {
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match flag_opt("PUNKTFUNK_ZEROCOPY") {
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Some(v) => v,
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None => !VAAPI_DMABUF_FAILED.load(Ordering::Relaxed),
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}
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}
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/// Whether the tiled-GL zero-copy path converts to NV12 on the GPU and feeds NVENC native YUV —
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/// deleting NVENC's internal RGB→YUV CSC, which otherwise runs on the SM/3D engine the game
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/// saturates (Tier 2A). **Default ON** (validated color-correct on the RTX 5070 Ti via
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/// `nv12-selftest` + live decode on dev + Bazzite/KWin boxes; latency- and CPU-neutral idle,
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/// frees SM headroom under load — the same default the Windows host ships). `PUNKTFUNK_NV12=0`
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/// restores the RGB/BGRx feed. LINEAR (gamescope/Vulkan-bridge) captures are unaffected either way.
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pub fn nv12_enabled() -> bool {
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flag_opt("PUNKTFUNK_NV12").unwrap_or(true)
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}
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/// The GPU importer a capture uses — normally the [`client::RemoteImporter`] worker subprocess
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/// (design: `design/zerocopy-worker-isolation.md`), so a driver fault on a producer-invalidated
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/// dmabuf kills the worker instead of the host. `PUNKTFUNK_ZEROCOPY_INPROC=1` keeps the import
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/// in-process (the pre-isolation behavior) for debugging and A/B latency comparison.
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pub enum Importer {
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Remote(client::RemoteImporter),
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InProc(Box<EglImporter>),
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}
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impl Importer {
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/// Build the importer for a capture session, honoring the `PUNKTFUNK_ZEROCOPY_INPROC`
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/// escape hatch. An `Err` means "no GPU import available" — callers fall back to the CPU path.
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pub fn new_for_capture() -> anyhow::Result<Importer> {
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if flag("PUNKTFUNK_ZEROCOPY_INPROC") {
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tracing::warn!(
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"PUNKTFUNK_ZEROCOPY_INPROC=1 — GPU import runs IN-PROCESS; a driver fault on a \
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dying compositor's dmabuf can take the whole host down (debug/A-B use only)"
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);
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return Ok(Importer::InProc(Box::new(EglImporter::new()?)));
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}
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Ok(Importer::Remote(client::RemoteImporter::spawn()?))
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}
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pub fn supported_modifiers(&mut self, fourcc: u32) -> Vec<u64> {
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match self {
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Importer::Remote(r) => r.supported_modifiers(fourcc),
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Importer::InProc(i) => i.supported_modifiers(fourcc),
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}
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}
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pub fn import(
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&mut self,
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plane: &DmabufPlane,
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width: u32,
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height: u32,
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fourcc: u32,
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modifier: Option<u64>,
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) -> anyhow::Result<DeviceBuffer> {
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match self {
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Importer::Remote(r) => r.import(plane, width, height, fourcc, modifier),
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Importer::InProc(i) => i.import(plane, width, height, fourcc, modifier),
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}
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}
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pub fn import_nv12(
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&mut self,
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plane: &DmabufPlane,
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width: u32,
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height: u32,
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fourcc: u32,
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modifier: Option<u64>,
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) -> anyhow::Result<DeviceBuffer> {
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match self {
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Importer::Remote(r) => r.import_nv12(plane, width, height, fourcc, modifier),
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Importer::InProc(i) => i.import_nv12(plane, width, height, fourcc, modifier),
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}
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}
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/// Tiled dmabuf → planar-YUV444 GPU convert → one stacked 3-plane CUDA buffer (the 4:4:4
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/// zero-copy path).
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pub fn import_yuv444(
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&mut self,
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plane: &DmabufPlane,
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width: u32,
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height: u32,
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fourcc: u32,
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modifier: Option<u64>,
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) -> anyhow::Result<DeviceBuffer> {
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match self {
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Importer::Remote(r) => r.import_yuv444(plane, width, height, fourcc, modifier),
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Importer::InProc(i) => i.import_yuv444(plane, width, height, fourcc, modifier),
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}
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}
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pub fn import_linear(
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&mut self,
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plane: &DmabufPlane,
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width: u32,
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height: u32,
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) -> anyhow::Result<DeviceBuffer> {
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match self {
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Importer::Remote(r) => r.import_linear(plane, width, height),
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Importer::InProc(i) => i.import_linear(plane, width, height),
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}
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}
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/// True once the worker process is gone/wedged (every further call fails fast). Always
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/// `false` in-process — an in-process driver fault doesn't return.
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pub fn dead(&self) -> bool {
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match self {
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Importer::Remote(r) => r.dead(),
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Importer::InProc(_) => false,
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}
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}
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/// The PipeWire stream renegotiated its format (the buffer pool is replaced) — drop all
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/// per-buffer caches so a recycled fd number can never resolve to a stale import.
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pub fn clear_cache(&mut self) {
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match self {
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Importer::Remote(r) => r.clear_cache(),
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Importer::InProc(i) => i.clear_linear_cache(),
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}
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}
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}
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/// Consecutive zero-copy worker deaths without a successful import in between. A short streak is
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/// normal (the observed trigger — a compositor crash — kills the worker once, and the rebuilt
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/// session's fresh worker succeeds); a sustained streak means the GPU stack itself is wedged and
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/// respawning would crash-loop, so [`note_gpu_import_death`] latches [`GPU_IMPORT_DISABLED`] and
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/// every later capture negotiates the safe CPU/SHM path instead.
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static GPU_IMPORT_DEATH_STREAK: AtomicU32 = AtomicU32::new(0);
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static GPU_IMPORT_DISABLED: AtomicBool = AtomicBool::new(false);
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const GPU_IMPORT_DEATH_LATCH: u32 = 3;
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/// Record a worker death (transport-level failure). Latches the process-wide disable after
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/// [`GPU_IMPORT_DEATH_LATCH`] consecutive deaths.
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pub fn note_gpu_import_death() {
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let streak = GPU_IMPORT_DEATH_STREAK.fetch_add(1, Ordering::Relaxed) + 1;
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if streak >= GPU_IMPORT_DEATH_LATCH && !GPU_IMPORT_DISABLED.swap(true, Ordering::Relaxed) {
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tracing::error!(
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streak,
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"zero-copy GPU import disabled for this host process: the import worker died {streak} \
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times in a row (GPU/driver stack unstable) — captures fall back to the CPU path"
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);
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}
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}
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/// Record a successful GPU import — resets the death streak (the stack works again).
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pub fn note_gpu_import_ok() {
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GPU_IMPORT_DEATH_STREAK.store(0, Ordering::Relaxed);
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}
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/// True once repeated worker deaths latched the GPU import off (see [`note_gpu_import_death`]).
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pub fn gpu_import_disabled() -> bool {
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GPU_IMPORT_DISABLED.load(Ordering::Relaxed)
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}
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/// DRM FourCC for a packed 32-bit format name (little-endian, e.g. `b"XR24"`).
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const fn fourcc(c: &[u8; 4]) -> u32 {
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(c[0] as u32) | ((c[1] as u32) << 8) | ((c[2] as u32) << 16) | ((c[3] as u32) << 24)
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}
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/// Standalone probe (the `zerocopy-probe` subcommand): initialize the EGL importer + CUDA
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/// context and report, then exercise the production path — spawn the isolated worker (exec'd
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/// from this binary's pinned exe fd), handshake, and query modifiers. De-risks the
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/// FFI/linking/GPU-access AND the worker spawn (e.g. the installed binary replaced under a
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/// running host) without needing a capture session.
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pub fn probe() -> anyhow::Result<()> {
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let _importer = EglImporter::new()?;
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let ctx = cuda::context()?;
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tracing::info!(cuda_ctx = ?ctx, "zero-copy probe OK — EGL display + CUDA context initialized");
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let mut worker = client::RemoteImporter::spawn()?;
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let modifiers = worker.supported_modifiers(fourcc(b"XR24")).len();
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tracing::info!(
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modifiers,
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"zero-copy probe OK — worker spawned, handshake + modifier query"
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);
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Ok(())
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}
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/// Reference BT.709 LIMITED-range conversion of one full-range RGB pixel (`u8`) to (Y, U, V) in
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/// `f64`, matching the GPU shaders in [`egl`]. Y in [16,235], U/V in [16,240].
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fn bt709_limited(r: u8, g: u8, b: u8) -> (f64, f64, f64) {
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let (r, g, b) = (r as f64 / 255.0, g as f64 / 255.0, b as f64 / 255.0);
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let y = 16.0 + 219.0 * (0.2126 * r + 0.7152 * g + 0.0722 * b);
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let u = 128.0 + 224.0 * (-0.1146 * r - 0.3854 * g + 0.5000 * b);
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let v = 128.0 + 224.0 * (0.5000 * r - 0.4542 * g - 0.0458 * b);
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(y, u, v)
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}
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/// NV12 colour self-test (the `nv12-selftest` subcommand): stand up the EGL/GL + CUDA stack, upload
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/// a known synthetic RGBA pattern, run the real NV12 convert shaders on the GPU, read the Y and UV
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/// planes back, and compare against a Rust BT.709 limited-range reference. Validates colour
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/// correctness on the GPU **without a display** (the project's green-screen bugs came from exactly
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/// this kind of plane/layout error). PASS if max abs error Y ≤ 2, U/V ≤ 3.
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pub fn nv12_selftest() -> anyhow::Result<()> {
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use anyhow::bail;
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// 64x64, even dims. A 4x4 grid of 16x16 flat-colour blocks (so each 2x2 chroma footprint is
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// uniform → exact chroma comparison) covering the primaries + gray/black/white, then the rest
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// is a diagonal gradient (every pixel changes — a Y-channel stress that also exercises the
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// chroma averaging; the gradient blocks are compared on Y only).
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const W: u32 = 64;
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const H: u32 = 64;
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const BLK: u32 = 16;
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// (name, r, g, b) for the labelled blocks in row-major grid order; the rest fall to gradient.
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let named: [(&str, u8, u8, u8); 8] = [
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("red", 255, 0, 0),
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("green", 0, 255, 0),
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("blue", 0, 0, 255),
|
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("white", 255, 255, 255),
|
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("black", 0, 0, 0),
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("gray128", 128, 128, 128),
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("yellow", 255, 255, 0),
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("cyan", 0, 255, 255),
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||||
];
|
||||
|
||||
// Build the RGBA pattern + a parallel record of each pixel's (r,g,b) and whether it sits in a
|
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// flat block (chroma-comparable) or the gradient (Y-only).
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let mut rgba = vec![0u8; (W * H * 4) as usize];
|
||||
let mut flat = vec![false; (W * H) as usize];
|
||||
let grid_cols = W / BLK; // 4
|
||||
let pixel_rgb = |x: u32, y: u32| -> (u8, u8, u8, bool) {
|
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let bx = x / BLK;
|
||||
let by = y / BLK;
|
||||
let idx = (by * grid_cols + bx) as usize;
|
||||
if idx < named.len() {
|
||||
let (_, r, g, b) = named[idx];
|
||||
(r, g, b, true)
|
||||
} else {
|
||||
// Diagonal gradient — distinct per pixel.
|
||||
let r = ((x * 4) & 0xff) as u8;
|
||||
let g = ((y * 4) & 0xff) as u8;
|
||||
let b = (((x + y) * 2) & 0xff) as u8;
|
||||
(r, g, b, false)
|
||||
}
|
||||
};
|
||||
for y in 0..H {
|
||||
for x in 0..W {
|
||||
let (r, g, b, is_flat) = pixel_rgb(x, y);
|
||||
let i = ((y * W + x) * 4) as usize;
|
||||
rgba[i] = r;
|
||||
rgba[i + 1] = g;
|
||||
rgba[i + 2] = b;
|
||||
rgba[i + 3] = 255;
|
||||
flat[(y * W + x) as usize] = is_flat;
|
||||
}
|
||||
}
|
||||
|
||||
// GPU convert.
|
||||
let mut importer = EglImporter::new()?;
|
||||
let nv12 = importer.convert_rgba_for_test(&rgba, W, H)?;
|
||||
let (uv_ptr, uv_pitch) = nv12
|
||||
.uv
|
||||
.ok_or_else(|| anyhow::anyhow!("self-test buffer is not NV12"))?;
|
||||
// Read both planes back to host (tightly packed).
|
||||
let y_host = cuda::read_plane_to_host(nv12.ptr, nv12.pitch, W as usize, H as usize)?;
|
||||
let uv_host = cuda::read_plane_to_host(uv_ptr, uv_pitch, (W as usize / 2) * 2, H as usize / 2)?;
|
||||
|
||||
// Compare Y over every pixel.
|
||||
let mut max_y_err = 0.0f64;
|
||||
for y in 0..H {
|
||||
for x in 0..W {
|
||||
let (r, g, b, _) = pixel_rgb(x, y);
|
||||
let (ref_y, _, _) = bt709_limited(r, g, b);
|
||||
let got = y_host[(y * W + x) as usize] as f64;
|
||||
max_y_err = max_y_err.max((got - ref_y).abs());
|
||||
}
|
||||
}
|
||||
|
||||
// Compare U/V over flat blocks only (each 2x2 footprint is a single colour → exact reference).
|
||||
// Chroma is W/2 × H/2 samples, interleaved [U,V] per sample.
|
||||
let cw = W / 2;
|
||||
let ch = H / 2;
|
||||
let mut max_u_err = 0.0f64;
|
||||
let mut max_v_err = 0.0f64;
|
||||
for cy in 0..ch {
|
||||
for cx in 0..cw {
|
||||
// The 2x2 source footprint of this chroma sample.
|
||||
let (sx, sy) = (cx * 2, cy * 2);
|
||||
// Only compare where all 4 source pixels are flat (uniform colour).
|
||||
let all_flat =
|
||||
(0..2).all(|dy| (0..2).all(|dx| flat[((sy + dy) * W + (sx + dx)) as usize]));
|
||||
if !all_flat {
|
||||
continue;
|
||||
}
|
||||
let (r, g, b, _) = pixel_rgb(sx, sy);
|
||||
let (_, ref_u, ref_v) = bt709_limited(r, g, b);
|
||||
let base = ((cy * cw + cx) * 2) as usize;
|
||||
let got_u = uv_host[base] as f64;
|
||||
let got_v = uv_host[base + 1] as f64;
|
||||
max_u_err = max_u_err.max((got_u - ref_u).abs());
|
||||
max_v_err = max_v_err.max((got_v - ref_v).abs());
|
||||
}
|
||||
}
|
||||
|
||||
// Per-primary actual-vs-expected (block centre for chroma).
|
||||
println!("NV12 self-test ({W}x{H}, BT.709 limited range)");
|
||||
println!(
|
||||
" {:<8} {:>14} {:>14} {:>14}",
|
||||
"color", "Y exp/got", "U exp/got", "V exp/got"
|
||||
);
|
||||
for (idx, (name, r, g, b)) in named.iter().enumerate() {
|
||||
let bx = (idx as u32 % grid_cols) * BLK + BLK / 2;
|
||||
let by = (idx as u32 / grid_cols) * BLK + BLK / 2;
|
||||
let (ey, eu, ev) = bt709_limited(*r, *g, *b);
|
||||
let gy = y_host[(by * W + bx) as usize] as f64;
|
||||
let (ccx, ccy) = (bx / 2, by / 2);
|
||||
let cbase = ((ccy * cw + ccx) * 2) as usize;
|
||||
let gu = uv_host[cbase] as f64;
|
||||
let gv = uv_host[cbase + 1] as f64;
|
||||
println!(
|
||||
" {:<8} {:>6.1}/{:<6.0} {:>6.1}/{:<6.0} {:>6.1}/{:<6.0}",
|
||||
name, ey, gy, eu, gu, ev, gv
|
||||
);
|
||||
}
|
||||
println!(
|
||||
" max abs error: Y={max_y_err:.2} (≤2) U={max_u_err:.2} (≤3) V={max_v_err:.2} (≤3)"
|
||||
);
|
||||
|
||||
if max_y_err <= 2.0 && max_u_err <= 3.0 && max_v_err <= 3.0 {
|
||||
println!("PASS");
|
||||
Ok(())
|
||||
} else {
|
||||
println!("FAIL");
|
||||
bail!("NV12 self-test FAILED (Y={max_y_err:.2} U={max_u_err:.2} V={max_v_err:.2})");
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// Single test owning the process-global latch statics (they are never reset by design).
|
||||
#[test]
|
||||
fn gpu_import_death_latch() {
|
||||
note_gpu_import_death();
|
||||
note_gpu_import_ok(); // a successful import resets the streak
|
||||
note_gpu_import_death();
|
||||
note_gpu_import_death();
|
||||
assert!(
|
||||
!gpu_import_disabled(),
|
||||
"two consecutive deaths must not latch"
|
||||
);
|
||||
note_gpu_import_death(); // third consecutive death
|
||||
assert!(gpu_import_disabled());
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user