fix(capture/mutter): stale-frame flashes + stuck input after disconnect on GNOME
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Deep dive into the two GNOME-only host bugs (KWin/gamescope clean):

1. Stale-frame flashes (windows at old positions, typed text reverting):
   Mutter renders its virtual monitors DIRECTLY into the PipeWire buffer
   pool, and NVIDIA has no implicit dmabuf fencing — our zero-copy
   import raced the render and encoded each pool buffer's PREVIOUS
   contents. Fix, in order of preference:
   - Consumer-side PipeWire explicit sync (SPA_META_SyncTimeline): new
     drm_sync module (DRM timeline-syncobj wait/signal via raw ioctls,
     unit-tested incl. a live signal->wait round trip); announced
     post-format via update_params (the OBS pattern — at connect time
     the meta makes producers fail allocation, observed on KWin), with
     a blocks=3 Buffers filter so the producer's sync pod wins; acquire
     point awaited before any read (GPU import or CPU mmap), release
     point signaled on every path.
   - Where the producer can't do explicit sync (Mutter on NVIDIA today:
     no cogl sync_fd, "error alloc buffers"), a sticky fallback flips
     the capture to the synchronous CPU/shm path — Mutter's glReadPixels
     download orders against its render, so frames are correct by
     construction. First session pays one ~10 s probe+retry; later
     sessions go straight there. Validated live on home-worker-3
     (GNOME 50 + RTX 4090): clean fallback, 30 MB HEVC streamed.
   - Sync is only announced on Mutter sessions (new VirtualOutput.mutter
     tag): KWin+NVIDIA fails allocation when merely asked, and doesn't
     need it (verified unchanged: zero-copy CUDA import + 1.1 MB/10 s).
   PUNKTFUNK_EXPLICIT_SYNC=0 disables the probe outright.

2. Clicks wedged in the focused app after disconnect+reconnect: a client
   vanishing mid-press left keys/buttons latched in the compositor —
   Mutter keeps the destroyed EIS device's implicit grab and the focused
   app stops taking clicks until restarted. EiState now tracks held
   keys/buttons/touches (wire codes) and synthesizes releases through
   the normal inject path before the EIS connection goes away.

GNOME hosts on NVIDIA temporarily lose zero-copy (correctness over
throughput); the moment Mutter+driver gain working explicit sync, the
sync path engages automatically and zero-copy returns.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-06-13 00:34:42 +00:00
parent 2ebffe3457
commit 8531135bb7
10 changed files with 743 additions and 163 deletions
+16
View File
@@ -470,6 +470,18 @@ typedef struct {
float loss_pct;
} PunktfunkProbeResult;
// `struct msghdr_x` from Darwin `<sys/socket.h>` (the batched-I/O variant — not in the `libc` crate).
typedef struct {
void *msg_name;
socklen_t msg_namelen;
iovec *msg_iov;
int msg_iovlen;
void *msg_control;
socklen_t msg_controllen;
int msg_flags;
size_t msg_datalen;
} MsghdrX;
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
@@ -887,6 +899,10 @@ PunktfunkStatus punktfunk_connection_probe_result(const PunktfunkConnection *c,
void punktfunk_connection_close(PunktfunkConnection *c);
#endif
// Darwin batched receive: up to `cnt` datagrams in one syscall; returns the count received and
// sets each `msg_datalen` to its byte length. Present in libSystem on all macOS/iOS.
extern ssize_t recvmsg_x(int s, MsghdrX *msgp, unsigned int cnt, int flags);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus