feat(decky): pinned-games library + self-update robustness; fix gamepad tab-nav
Decky client batch: - Pinned games / library picker: per-host game grid (GamePickerModal), pin/unpin, one-tap streams surfaced on the Hosts tab and QAM (usePins/streamPin/resolvePinHost, new src/library.tsx). - Self-update + client-update plumbing (main.py check_update, hooks.ts applyUpdate) with a CA-bundle-resolving SSL context and per-channel manifest polling; steam.ts / punktfunkrun.sh launch tweaks. - scripts/test-backend.py harness for the backend RPCs; README refresh. Fix: the fullscreen page wrapped <Tabs> in an overflow-visible box, so Valve's L1/R1 tab slide + autoFocusContents scrollIntoView panned #GamepadUI itself — the whole Steam UI slid left until a tab was clicked. Clip the Tabs wrapper (overflow:hidden), matching Valve's own Tabs containers. (On-glass verification pending — Deck offline this session.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -21,18 +21,23 @@ import {
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FaLockOpen,
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FaPlay,
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FaSyncAlt,
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FaThLarge,
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} from "react-icons/fa";
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import { Host, UpdateInfo, killStream } from "./backend";
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import { PluginErrorBoundary } from "./boundary";
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import {
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DOCS_URL,
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PinsApi,
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applyUpdate,
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checkForUpdatesNow,
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hasUpdate,
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resolvePinHost,
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startStream,
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useHosts,
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usePins,
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useUpdate,
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} from "./hooks";
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import { GamePickerModal, storeLabel, streamPin } from "./library";
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import { PairModal } from "./pair";
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import { SettingsSection } from "./settings";
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import { stopStream } from "./steam";
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@@ -118,7 +123,11 @@ const HostDetailsModal: FC<{ host: Host; closeModal?: () => void }> = ({
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// ----------------------------------------------------------------------------------------
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// One host row: status icon + address, details / pair / stream actions.
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// ----------------------------------------------------------------------------------------
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const HostRow: FC<{ host: Host; onPaired: () => void }> = ({ host, onPaired }) => {
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const HostRow: FC<{ host: Host; onPaired: () => void; onGames: () => void }> = ({
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host,
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onPaired,
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onGames,
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}) => {
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// The host's policy is `pair=required`, but if THIS device is already paired we don't need to
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// pair again — show it as trusted and go straight to Stream.
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const needsPair = host.pair === "required" && !host.paired;
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@@ -142,6 +151,9 @@ const HostRow: FC<{ host: Host; onPaired: () => void }> = ({ host, onPaired }) =
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>
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<FaInfoCircle />
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</DialogButton>
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<DialogButton style={iconButton} onClick={onGames}>
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<FaThLarge />
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</DialogButton>
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{needsPair && (
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<DialogButton
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style={{ ...actionButton, minWidth: "5em" }}
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@@ -163,7 +175,9 @@ const HostsTab: FC<{
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hosts: Host[];
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scanning: boolean;
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refresh: () => void;
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}> = ({ hosts, scanning, refresh }) => (
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pins: PinsApi;
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clientUpdatePending: boolean;
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}> = ({ hosts, scanning, refresh, pins, clientUpdatePending }) => (
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<div style={tabScroll}>
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<Field
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label="Discover"
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@@ -193,8 +207,55 @@ const HostsTab: FC<{
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/>
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)}
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{hosts.map((h) => (
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<HostRow key={h.fp || `${h.host}:${h.port}`} host={h} onPaired={refresh} />
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<HostRow
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key={h.fp || `${h.host}:${h.port}`}
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host={h}
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onPaired={refresh}
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onGames={() =>
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showModal(
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<GamePickerModal host={h} pins={pins} clientUpdatePending={clientUpdatePending} />,
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)
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}
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/>
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))}
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{/* Pinned games — also the cleanup surface for pins whose host is gone from the scan. */}
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{pins.pins.length > 0 && (
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<>
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<Field
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focusable={false}
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label="Pinned games"
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description="One-tap streams — they also live in the quick-access menu"
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bottomSeparator="standard"
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/>
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{pins.pins.map((pin) => {
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const { online } = resolvePinHost(pin, hosts);
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return (
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<Field
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key={`${pin.host_fp}:${pin.game_id}`}
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label={pin.title}
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description={`${storeLabel(pin.store)} · ${pin.host_name}${
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online ? "" : " · offline?"
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}${pin.paired ? "" : " · pairing required"}`}
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childrenContainerWidth="max"
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>
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<Focusable style={{ display: "flex", gap: "0.5em", justifyContent: "flex-end" }}>
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<DialogButton style={actionButton} onClick={() => streamPin(pin, hosts, pins)}>
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<FaPlay style={{ marginRight: "0.4em" }} />
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Play
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</DialogButton>
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<DialogButton
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style={{ ...actionButton, minWidth: "5em" }}
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onClick={() => pins.removePin(pin.host_fp, pin.game_id)}
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>
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Remove
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</DialogButton>
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</Focusable>
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</Field>
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);
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})}
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</>
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)}
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</div>
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);
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@@ -295,6 +356,7 @@ const AboutTab: FC<{
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const PunktfunkPage: FC = () => {
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const { hosts, scanning, refresh } = useHosts();
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const { info: update, checking, check } = useUpdate();
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const pins = usePins();
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const [tab, setTab] = useState("hosts");
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return (
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@@ -325,7 +387,12 @@ const PunktfunkPage: FC = () => {
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</div>
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</Focusable>
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<div style={{ flex: 1, minHeight: 0 }}>
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{/* overflow:hidden is load-bearing: Valve's Tabs slides the incoming panel in from the
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right on L1/R1, and with autoFocusContents it scrollIntoViews a control inside that
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still-offscreen panel. Without a clip here the scroll pans #GamepadUI itself — the whole
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Steam UI (top bar included) slides left until you click a tab. Valve's own Tabs always
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live in a clipped flex box; match that. */}
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<div style={{ flex: 1, minHeight: 0, overflow: "hidden" }}>
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<Tabs
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activeTab={tab}
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onShowTab={(id: string) => setTab(id)}
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@@ -334,7 +401,15 @@ const PunktfunkPage: FC = () => {
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{
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id: "hosts",
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title: "Hosts",
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content: <HostsTab hosts={hosts} scanning={scanning} refresh={refresh} />,
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content: (
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<HostsTab
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hosts={hosts}
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scanning={scanning}
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refresh={refresh}
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pins={pins}
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clientUpdatePending={!!update?.client_update_available}
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/>
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),
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},
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{
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id: "settings",
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