feat(codec): make client codec selection real — GPU-aware native advertisement
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The clients' codec pickers sent a preference the host threw away: host_wire_caps() hardcoded HEVC for every GPU backend, so the native path never emitted H.264/AV1 regardless of what the user chose. Host: advertise what the backend actually encodes, mirroring the GameStream serverinfo logic — software openh264 emits H.264; probed backends (Linux VAAPI, Windows AMF/QSV) advertise their per-GPU CodecSupport via the new wire_mask(); NVENC keeps the Moonlight-validated H.264|HEVC|AV1 static superset; an empty probe falls back to the superset so auto clients still resolve HEVC. Gate 10-bit to HEVC (like the 4:4:4 gate) now that a client can steer the codec — Main10 is the only 10-bit encode path. Fix the web-console stats label hardcoded to "hevc" (new Codec::label(), shared with the GameStream register_session mapping). Android: replace the hardcoded H264|HEVC Hello advertisement with a videoCodecs param fed by VideoDecoders.decodableCodecBits() (AV1 bit only when a real hardware video/av01 decoder exists — the decode loop was already mime-driven); offer AV1 in the codec picker on capable devices. Decky: add the missing "Video codec" dropdown (auto/hevc/h264/av1) to the plugin settings, round-tripping the same codec key the flatpak client reads. Apple: unchanged by design (AnnexB.swift is NAL-only, AV1 is never advertised); refresh the stale "hosts don't emit AV1 on the native path yet" comments here and host-side. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -34,6 +34,15 @@ const GAMEPAD_LABELS: Record<string, string> = {
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dualshock4: "DualShock 4",
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steamdeck: "Steam Deck",
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};
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// Mirrors the desktop client's picker (ui_settings.rs CODECS) — a soft preference the host
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// falls back from when its GPU can't encode it.
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const CODECS = ["auto", "hevc", "h264", "av1"];
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const CODEC_LABELS: Record<string, string> = {
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auto: "Automatic",
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hevc: "HEVC (H.265)",
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h264: "H.264 (AVC)",
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av1: "AV1",
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};
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const COMPOSITORS = ["auto", "kwin", "wlroots", "mutter", "gamescope"];
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const COMPOSITOR_LABELS: Record<string, string> = {
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auto: "Automatic",
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@@ -108,6 +117,21 @@ export const SettingsSection: FC = () => {
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valueSuffix=" Mbit/s"
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onChange={(v) => patch({ bitrate_kbps: v * 1000 })}
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/>
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<Field
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label="Video codec"
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description="Preferred stream codec — the host falls back when its GPU can't encode it"
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childrenContainerWidth="max"
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>
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<RowActions>
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<div style={selectShell}>
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<Dropdown
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rgOptions={CODECS.map((c) => ({ data: c, label: CODEC_LABELS[c] ?? c }))}
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selectedOption={s.codec ?? "auto"}
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onChange={(o) => patch({ codec: o.data as string })}
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/>
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</div>
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</RowActions>
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</Field>
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<Field
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label="Gamepad type"
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description="Which virtual controller the host creates for your inputs"
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