feat(codec): make client codec selection real — GPU-aware native advertisement
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The clients' codec pickers sent a preference the host threw away: host_wire_caps() hardcoded HEVC for every GPU backend, so the native path never emitted H.264/AV1 regardless of what the user chose. Host: advertise what the backend actually encodes, mirroring the GameStream serverinfo logic — software openh264 emits H.264; probed backends (Linux VAAPI, Windows AMF/QSV) advertise their per-GPU CodecSupport via the new wire_mask(); NVENC keeps the Moonlight-validated H.264|HEVC|AV1 static superset; an empty probe falls back to the superset so auto clients still resolve HEVC. Gate 10-bit to HEVC (like the 4:4:4 gate) now that a client can steer the codec — Main10 is the only 10-bit encode path. Fix the web-console stats label hardcoded to "hevc" (new Codec::label(), shared with the GameStream register_session mapping). Android: replace the hardcoded H264|HEVC Hello advertisement with a videoCodecs param fed by VideoDecoders.decodableCodecBits() (AV1 bit only when a real hardware video/av01 decoder exists — the decode loop was already mime-driven); offer AV1 in the codec picker on capable devices. Decky: add the missing "Video codec" dropdown (auto/hevc/h264/av1) to the plugin settings, round-tripping the same codec key the flatpak client reads. Apple: unchanged by design (AnnexB.swift is NAL-only, AV1 is never advertised); refresh the stale "hosts don't emit AV1 on the native path yet" comments here and host-side. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -76,6 +76,7 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'lo
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gamepad_pref: jint,
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hdr_enabled: jboolean,
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audio_channels: jint,
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video_codecs: jint,
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preferred_codec: jint,
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timeout_ms: jint,
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launch: JString<'local>,
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@@ -142,10 +143,23 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'lo
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// decoder + AAudio layout (read in `crate::audio::AudioPlayback::start`). Anything else
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// normalizes to stereo here.
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punktfunk_core::audio::normalize_channels(audio_channels.clamp(0, u8::MAX as jint) as u8),
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// Codecs this device can decode — AMediaCodec decodes both HEVC and H.264 (AV1 isn't wired;
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// hosts don't emit it on the native path yet). The host resolves the emitted codec from these
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// + the soft `preferred_codec` and echoes it in `connector.codec`, which drives the mime below.
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punktfunk_core::quic::CODEC_H264 | punktfunk_core::quic::CODEC_HEVC,
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// Codecs this device can decode, ranked on the Kotlin side (`VideoDecoders.decodableCodecBits`:
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// H.264 + HEVC always, AV1 when a real `video/av01` decoder exists — AMediaCodec is
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// mime-driven, see `codec_mime`). Mask to the known bits and fall back to the pre-AV1
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// H.264|HEVC pair on 0 so a bogus value can't advertise nothing and kill the handshake.
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// The host resolves the emitted codec from these + the soft `preferred_codec` and echoes it
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// in `connector.codec`, which drives the mime below.
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{
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let bits = (video_codecs.clamp(0, u8::MAX as jint) as u8)
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& (punktfunk_core::quic::CODEC_H264
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| punktfunk_core::quic::CODEC_HEVC
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| punktfunk_core::quic::CODEC_AV1);
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if bits == 0 {
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punktfunk_core::quic::CODEC_H264 | punktfunk_core::quic::CODEC_HEVC
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} else {
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bits
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}
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},
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preferred_codec.clamp(0, u8::MAX as jint) as u8,
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launch, // a store-qualified library id to boot into a game, or None for the desktop
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pin, // Some → Crypto on host-fp mismatch
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