feat(codec): make client codec selection real — GPU-aware native advertisement
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The clients' codec pickers sent a preference the host threw away: host_wire_caps() hardcoded HEVC for every GPU backend, so the native path never emitted H.264/AV1 regardless of what the user chose. Host: advertise what the backend actually encodes, mirroring the GameStream serverinfo logic — software openh264 emits H.264; probed backends (Linux VAAPI, Windows AMF/QSV) advertise their per-GPU CodecSupport via the new wire_mask(); NVENC keeps the Moonlight-validated H.264|HEVC|AV1 static superset; an empty probe falls back to the superset so auto clients still resolve HEVC. Gate 10-bit to HEVC (like the 4:4:4 gate) now that a client can steer the codec — Main10 is the only 10-bit encode path. Fix the web-console stats label hardcoded to "hevc" (new Codec::label(), shared with the GameStream register_session mapping). Android: replace the hardcoded H264|HEVC Hello advertisement with a videoCodecs param fed by VideoDecoders.decodableCodecBits() (AV1 bit only when a real hardware video/av01 decoder exists — the decode loop was already mime-driven); offer AV1 in the codec picker on capable devices. Decky: add the missing "Video codec" dropdown (auto/hevc/h264/av1) to the plugin settings, round-tripping the same codec key the flatpak client reads. Apple: unchanged by design (AnnexB.swift is NAL-only, AV1 is never advertised); refresh the stale "hosts don't emit AV1 on the native path yet" comments here and host-side. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -48,6 +48,9 @@ object NativeBridge {
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gamepadPref: Int,
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hdrEnabled: Boolean,
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audioChannels: Int,
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/** `quic::CODEC_*` bitfield of codecs this device decodes ([VideoDecoders.decodableCodecBits]);
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* `0` falls back to H.264|HEVC. The host resolves the emitted codec from this ∩ its GPU. */
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videoCodecs: Int,
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/** Preferred video codec as a `quic::CODEC_*` bit (`0` = auto). Soft — the host falls back. */
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preferredCodec: Int,
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timeoutMs: Int,
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@@ -44,6 +44,15 @@ object VideoDecoders {
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* Pick the best decoder for [mime] (`"video/hevc"` / `"video/avc"` / `"video/av01"`), or `null`
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* to let the platform resolve its default. Enumerates once — call at stream start.
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*/
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/**
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* The `quic::CODEC_*` bitfield of codecs this device can decode, advertised in the Hello so the
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* host never emits a codec the decode loop can't open: H.264 (1) and HEVC (2) always (universal
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* on Android hardware), plus AV1 (4) only when [pickDecoder] finds a real (hardware, non-blocked)
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* `video/av01` decoder. Enumerates `MediaCodecList` — call at connect time, not per frame.
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*/
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fun decodableCodecBits(): Int =
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1 or 2 or (if (pickDecoder("video/av01") != null) 4 else 0)
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fun pickDecoder(mime: String): DecoderChoice? {
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if (mime.isEmpty()) return null
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val infos = runCatching { MediaCodecList(MediaCodecList.REGULAR_CODECS).codecInfos }
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