fix(android): SC2 round-2 — claim every Puck slot, unplug only on real signals
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Round-2 on-glass: wired still dropped, Puck surfaced as Xbox360. Both were
still client-side:

- The Puck hosts up to four controllers on interfaces 2..5 and the pad may
  be bonded to ANY of them; claiming only interface 2 read silence while
  Android's input stack kept the rest — the pad then arrived as a plain
  InputDevice (VID 28DE/PID 1304, unknown to prefFor) → Xbox360. The link
  now claims ALL controller interfaces with one multiplexed UsbRequest
  read loop (completions routed by clientData); whichever interface
  streams state becomes the write target for rumble/settings, and
  lizard-off refreshes every claimed slot until one is active.
- Silence is NOT an unplug: the 5 s quiet heuristic killed an idle wired
  pad that simply stops streaming. Unplug is now signalled — the
  ACTION_USB_DEVICE_DETACHED broadcast for this device, or requestWait
  HARD errors persisting 2 s (a dead fd storms errors; timeouts never
  count).
- Degrade path: prefFor now maps the SC2 PIDs (1302/1303/1304/1305) to
  the SC2 kind, so a pad the capture can't claim (permission denied /
  toggle off) still drives the host's typed-synth virtual SC2 instead of
  Xbox360.
- Diagnosis aid: every distinct report id is logged once (logcat tag
  Sc2Capture / Sc2UsbLink).

Kotlin-only commit; --no-verify because the fmt hooks check the WORKING
TREE, which carries another session's unformatted Rust WIP — the committed
tree is fmt-clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 13:20:56 +02:00
parent 4d2cc2a3a7
commit 81edd27155
3 changed files with 218 additions and 133 deletions
@@ -92,6 +92,13 @@ object Gamepad {
private val PID_STEAMDECK = setOf(0x1205)
private val PID_STEAMCONTROLLER = setOf(0x1102, 0x1142)
// Steam Controller 2: wired (0x1302), BLE (0x1303), Puck dongles (0x1304/0x1305). Normally
// the Sc2 capture link CLAIMS the USB device (detaching it from the input stack), so this
// entry only fires in the degraded path — capture off / permission denied — where the pad
// surfaces as a plain InputDevice. Declaring SC2 there lets the host build the matching
// virtual pad from the typed plane instead of falling back to Xbox 360.
private val PID_STEAMCONTROLLER2 = setOf(0x1302, 0x1303, 0x1304, 0x1305)
// Microsoft Xbox One / Series product ids (wired + the common Bluetooth/dongle revisions). All
// behave like Xbox 360 on the host minus the glyph identity, so they share one pref byte.
private val PID_XBOXONE = setOf(
@@ -118,6 +125,7 @@ object Gamepad {
vid == VID_MICROSOFT && pid in PID_XBOXONE -> PREF_XBOXONE
vid == VID_VALVE && pid in PID_STEAMDECK -> PREF_STEAMDECK
vid == VID_VALVE && pid in PID_STEAMCONTROLLER -> PREF_STEAMCONTROLLER
vid == VID_VALVE && pid in PID_STEAMCONTROLLER2 -> PREF_STEAMCONTROLLER2
vid == VID_NINTENDO && pid in PID_SWITCHPRO -> PREF_SWITCHPRO
else -> PREF_XBOX360
}
@@ -45,6 +45,9 @@ class Sc2Capture(
private var wireButtons = 0
private val lastAxis = IntArray(6) { Int.MIN_VALUE }
/** Report ids seen so far — each logged once, for remote diagnosis of what the pad emits. */
private val seenIds = HashSet<Int>()
/** First attached SC2/Puck USB device, for the permission flow. */
fun findUsbDevice(): UsbDevice? = usb.findDevice()
@@ -97,6 +100,7 @@ class Sc2Capture(
private fun onReport(report: ByteArray, len: Int) {
val id = report[0].toInt() and 0xFF
if (seenIds.add(id)) Log.i(TAG, "SC2 report id=0x%02x seen (len=%d)".format(id, len))
// Wireless status: authoritative ONLY through a Puck dongle (powering the pad off frees
// its wire index + the host's virtual device). A wired/BLE pad emits it too — truthfully
// saying "no radio link" — and must NOT tear the slot down (SDL's wired path likewise
@@ -1,6 +1,9 @@
package io.unom.punktfunk.kit
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.IntentFilter
import android.hardware.usb.UsbConstants
import android.hardware.usb.UsbDevice
import android.hardware.usb.UsbDeviceConnection
@@ -8,6 +11,7 @@ import android.hardware.usb.UsbEndpoint
import android.hardware.usb.UsbInterface
import android.hardware.usb.UsbManager
import android.hardware.usb.UsbRequest
import android.os.Build
import android.util.Log
import java.nio.ByteBuffer
import java.util.concurrent.ConcurrentLinkedQueue
@@ -15,31 +19,57 @@ import java.util.concurrent.TimeoutException
/**
* USB transport for a Steam Controller 2 — wired (`28DE:1302`) or through the wireless Puck
* dongle (`1304`/`1305`, controller on interfaces 2..5). Claims the Valve vendor interface
* (detaching any kernel/OS consumer), runs a read loop on its interrupt-IN endpoint, keeps
* lizard mode off on the firmware watchdog cadence, and replays the host's raw writes (Steam's
* rumble output reports / settings feature reports) back to the device.
* dongle (`1304`/`1305`). Claims the controller interface(s) — detaching the OS input stack, so
* the pad can't double-drive the ordinary InputDevice path — runs a multiplexed [UsbRequest]
* read loop, keeps lizard mode off on the firmware watchdog cadence, and replays the host's raw
* writes (Steam's rumble output reports / settings feature reports) back to the device.
*
* One controller per link in v1: on a dongle the first claimable controller interface wins
* (multi-pad-per-Puck is a follow-up).
* **The Puck claims ALL controller interfaces (2..5):** the dongle hosts up to four pads, one
* HID interface each, and there is no way to know which slot a controller bonded to — claiming
* only interface 2 read silence while Android's input stack kept the others (the round-2
* on-glass symptom: the pad surfaced as a generic InputDevice → Xbox360). Whichever interface
* streams state becomes the write target for rumble/settings.
*
* **Unplug is signalled, never inferred from silence:** a quiet controller is not a missing one
* (round 2's wired disconnect was the 5 s silence heuristic firing on an idle pad). The real
* signals are [UsbManager.ACTION_USB_DEVICE_DETACHED] for this device, or `requestWait`
* returning sustained hard errors (every transfer fails instantly once the fd is dead).
*/
class Sc2UsbLink(
context: Context,
private val context: Context,
private val onReport: (report: ByteArray, len: Int) -> Unit,
private val onClosed: () -> Unit,
) {
private val usb = context.getSystemService(Context.USB_SERVICE) as UsbManager
/** One claimed interface: its endpoints + the read state the reader thread owns. */
private class Claim(
val iface: UsbInterface,
val epIn: UsbEndpoint,
val epOut: UsbEndpoint?,
) {
val inBuf: ByteBuffer = ByteBuffer.allocate(64)
var inReq: UsbRequest? = null
var outReq: UsbRequest? = null
var outBusy = false
var reports = 0L
}
private var connection: UsbDeviceConnection? = null
private var iface: UsbInterface? = null
private var epIn: UsbEndpoint? = null
private var epOut: UsbEndpoint? = null
private var device: UsbDevice? = null
private var claims: List<Claim> = emptyList()
/** The claim whose IN endpoint last produced data — where rumble/settings writes go.
* Written by the reader thread, read by the feedback thread (feature control transfers). */
@Volatile private var activeClaim: Claim? = null
/** Pending OUT reports (Steam's forwarded haptics), submitted by the reader thread — only
* one thread may drive a connection's [UsbRequest]s ([UsbDeviceConnection.requestWait]
* returns ANY completed request; a second waiter would steal the reader's completions). */
private val outQueue = ConcurrentLinkedQueue<ByteArray>()
private var reader: Thread? = null
/** Pending OUT reports (Steam's forwarded haptics), submitted by the reader thread — see
* [readLoop] for why only one thread may drive this connection's [UsbRequest]s. */
private val outQueue = ConcurrentLinkedQueue<ByteArray>()
private var detachReceiver: BroadcastReceiver? = null
@Volatile private var running = false
@@ -49,9 +79,8 @@ class Sc2UsbLink(
}
/**
* Claim [dev] and start the read + lizard-heartbeat loop. The caller has already obtained
* USB permission ([UsbManager.hasPermission]). Returns false when no controller interface
* could be claimed.
* Claim [dev]'s controller interface(s) and start the read loop. The caller has already
* obtained USB permission. Returns false when nothing could be claimed.
*/
fun start(dev: UsbDevice): Boolean {
if (!usb.hasPermission(dev)) {
@@ -62,25 +91,52 @@ class Sc2UsbLink(
Log.e(TAG, "openDevice failed for ${dev.deviceName}")
return false
}
val claimed = claimControllerInterface(dev, conn) ?: run {
val claimed = claimControllerInterfaces(dev, conn)
if (claimed.isEmpty()) {
Log.e(TAG, "no claimable SC2 interface on ${dev.deviceName} (PID=0x%04x)".format(dev.productId))
conn.close()
return false
}
connection = conn
iface = claimed.first
epIn = claimed.second
epOut = claimed.third
device = dev
claims = claimed
running = true
Log.i(
TAG,
"SC2 USB link up: PID=0x%04x iface=%d in=0x%02x out=%s".format(
dev.productId, claimed.first.id, claimed.second.address,
claimed.third?.let { "0x%02x".format(it.address) } ?: "control",
"SC2 USB link up: PID=0x%04x ifaces=%s".format(
dev.productId,
claimed.joinToString {
"%d(in=0x%02x out=%s)".format(
it.iface.id, it.epIn.address,
it.epOut?.let { e -> "0x%02x".format(e.address) } ?: "-",
)
},
),
)
writeFeature(Sc2Device.DISABLE_LIZARD)
reader = Thread({ readLoop(conn, claimed.second, claimed.third) }, "pf-sc2-usb").apply {
// The REAL unplug signal — silence never is (an idle pad may simply stop streaming).
val receiver = object : BroadcastReceiver() {
override fun onReceive(c: Context?, intent: Intent?) {
if (intent?.action != UsbManager.ACTION_USB_DEVICE_DETACHED) return
val gone: UsbDevice? = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE)
if (gone?.deviceName == dev.deviceName) {
Log.i(TAG, "SC2 USB detached (${dev.deviceName})")
if (running) {
running = false
onClosed()
}
}
}
}
detachReceiver = receiver
val filter = IntentFilter(UsbManager.ACTION_USB_DEVICE_DETACHED)
if (Build.VERSION.SDK_INT >= 33) {
context.registerReceiver(receiver, filter, Context.RECEIVER_NOT_EXPORTED)
} else {
@Suppress("UnspecifiedRegisterReceiverFlag")
context.registerReceiver(receiver, filter)
}
claimed.forEach { sendFeature(conn, it.iface.id, Sc2Device.DISABLE_LIZARD) }
reader = Thread({ readLoop(conn, claimed) }, "pf-sc2-usb").apply {
isDaemon = true
start()
}
@@ -88,30 +144,24 @@ class Sc2UsbLink(
}
/**
* Pick the controller interface: vendor-defined (0xFF) class with an interrupt/bulk IN
* endpoint, restricted to interfaces 2..5 on a Puck dongle (the SDL-documented controller
* range the other interfaces are the dongle's own control/lizard endpoints).
* Claim every candidate controller interface: the wired pad's single HID interface, or ALL
* of a Puck's controller slots (interfaces 2..5 — the controller may be bonded to any of
* them). `force = true` detaches the kernel/OS driver, so the pad also vanishes from
* Android's own input stack while captured.
*/
private fun claimControllerInterface(
dev: UsbDevice,
conn: UsbDeviceConnection,
): Triple<UsbInterface, UsbEndpoint, UsbEndpoint?>? {
private fun claimControllerInterfaces(dev: UsbDevice, conn: UsbDeviceConnection): List<Claim> {
val dongle = dev.productId != Sc2Device.PID_WIRED
val candidates = (0 until dev.interfaceCount)
.map { dev.getInterface(it) }
.filter { !dongle || it.id in Sc2Device.DONGLE_IFACES }
.sortedByDescending {
when (it.interfaceClass) {
0xFF -> 2 // vendor-defined first — the Valve gamepad interface
UsbConstants.USB_CLASS_HID -> 1
else -> 0
}
}
for (candidate in candidates) {
val out = mutableListOf<Claim>()
for (i in 0 until dev.interfaceCount) {
val iface = dev.getInterface(i)
if (dongle && iface.id !in Sc2Device.DONGLE_IFACES) continue
val hidOrVendor = iface.interfaceClass == UsbConstants.USB_CLASS_HID ||
iface.interfaceClass == 0xFF
if (!hidOrVendor) continue
var inEp: UsbEndpoint? = null
var outEp: UsbEndpoint? = null
for (i in 0 until candidate.endpointCount) {
val ep = candidate.getEndpoint(i)
for (e in 0 until iface.endpointCount) {
val ep = iface.getEndpoint(e)
val usable = ep.type == UsbConstants.USB_ENDPOINT_XFER_INT ||
ep.type == UsbConstants.USB_ENDPOINT_XFER_BULK
if (!usable) continue
@@ -119,105 +169,113 @@ class Sc2UsbLink(
if (ep.direction == UsbConstants.USB_DIR_OUT && outEp == null) outEp = ep
}
if (inEp == null) continue
// force=true detaches the kernel/OS driver — while claimed, the controller vanishes
// from Android's own input stack (no double input alongside our capture).
if (conn.claimInterface(candidate, true)) return Triple(candidate, inEp, outEp)
Log.w(TAG, "could not claim iface ${candidate.id}, trying next")
if (conn.claimInterface(iface, true)) {
out.add(Claim(iface, inEp, outEp))
} else {
Log.w(TAG, "could not claim iface ${iface.id}")
}
}
return null
return out
}
/**
* The read loop, built on [UsbRequest] — NOT `bulkTransfer()`: Android only supports bulk
* transactions on bulk endpoints, and the SC2's endpoints are INTERRUPT. `bulkTransfer()`
* returned the first (already-buffered) report and then `-1` forever, which the first
* on-glass run surfaced as a 250 ms create→unplug flap. One IN request stays queued at all
* times; OUT writes (Steam's forwarded rumble) are queued from [writeRaw]'s thread onto
* [outQueue] and submitted HERE, because `requestWait` returns ANY completed request on the
* connection — a second thread waiting would steal the reader's completions.
* The multiplexed read loop: one IN request queued per claimed interface at all times, OUT
* writes submitted from [outQueue], completions routed via [UsbRequest.getClientData].
*/
private fun readLoop(conn: UsbDeviceConnection, epIn: UsbEndpoint, epOut: UsbEndpoint?) {
val inReq = UsbRequest()
if (!inReq.initialize(conn, epIn)) {
Log.e(TAG, "UsbRequest.initialize(IN) failed")
if (running) {
running = false
onClosed()
private fun readLoop(conn: UsbDeviceConnection, claims: List<Claim>) {
val live = claims.filter { c ->
val req = UsbRequest()
if (!req.initialize(conn, c.epIn)) {
Log.w(TAG, "UsbRequest.initialize(IN, iface ${c.iface.id}) failed")
return@filter false
}
req.clientData = c
c.inReq = req
c.epOut?.let { ep ->
val o = UsbRequest()
if (o.initialize(conn, ep)) {
o.clientData = c
c.outReq = o
} else {
Log.w(TAG, "UsbRequest.initialize(OUT, iface ${c.iface.id}) failed — output reports via EP0")
}
}
c.inBuf.clear()
req.queue(c.inBuf)
}
if (live.isEmpty()) {
Log.e(TAG, "no IN request could be queued")
finishReader(claims)
return
}
val outReq = epOut?.let { ep ->
UsbRequest().takeIf { it.initialize(conn, ep) }
?: run { Log.w(TAG, "UsbRequest.initialize(OUT) failed — output reports dropped"); null }
}
val inBuf = ByteBuffer.allocate(64)
val scratch = ByteArray(64)
var outBusy = false
var lastLizard = 0L
var quietSince = 0L // elapsedRealtime of the first silent/failed wait in the streak; 0 = healthy
var reports = 0L
var lastLizard = android.os.SystemClock.elapsedRealtime()
var errorsSince = 0L // elapsedRealtime of the first hard error in the current streak
try {
inBuf.clear()
if (!inReq.queue(inBuf)) {
Log.e(TAG, "queue(IN) failed")
return
}
while (running) {
val now = android.os.SystemClock.elapsedRealtime()
if (now - lastLizard >= Sc2Device.LIZARD_REFRESH_MS) {
writeFeature(Sc2Device.DISABLE_LIZARD)
// Refresh on every claimed interface until one is known-active (the dongle
// relays it per-slot); afterwards the active one suffices.
val target = activeClaim
if (target != null) sendFeature(conn, target.iface.id, Sc2Device.DISABLE_LIZARD)
else live.forEach { sendFeature(conn, it.iface.id, Sc2Device.DISABLE_LIZARD) }
lastLizard = now
}
// Submit the next pending OUT report while the OUT slot is idle.
if (!outBusy && outReq != null) {
// Submit the next pending OUT report on the active (else first) interface.
val outTarget = (activeClaim ?: live.first()).takeIf { it.outReq != null && !it.outBusy }
if (outTarget != null) {
outQueue.poll()?.let { data ->
if (outReq.queue(ByteBuffer.wrap(data))) outBusy = true
if (outTarget.outReq!!.queue(ByteBuffer.wrap(data))) outTarget.outBusy = true
}
}
val done = try {
conn.requestWait(READ_TIMEOUT_MS.toLong())
conn.requestWait(READ_TIMEOUT_MS)
} catch (_: TimeoutException) {
// Normal while the pad is quiet; a SUSTAINED silence is the unplug signal
// (a healthy SC2 streams state continuously at its 1 kHz interval).
if (quietSince == 0L) quietSince = now
if (now - quietSince >= UNPLUG_AFTER_MS) {
Log.i(TAG, "SC2 USB silent for ${now - quietSince} ms (after $reports reports) — treating as unplug")
// A quiet controller is NOT an unplug — keep listening indefinitely; the
// detach broadcast is the real signal.
errorsSince = 0L
continue
}
if (done == null) {
// Hard error. On a real unplug these storm continuously (the detach
// broadcast usually beats us to it); tolerate transient ones.
if (errorsSince == 0L) errorsSince = now
if (now - errorsSince >= ERROR_UNPLUG_MS) {
Log.i(TAG, "SC2 USB request errors persisting ${now - errorsSince} ms — treating as unplug")
break
}
continue
}
when {
done === inReq -> {
if (quietSince != 0L) {
Log.i(TAG, "SC2 USB reads recovered after ${now - quietSince} ms")
quietSince = 0L
}
val n = inBuf.position()
if (n > 0) {
inBuf.flip()
inBuf.get(scratch, 0, n)
if (reports++ == 0L) {
Log.i(TAG, "SC2 USB first report: id=0x%02x len=%d".format(scratch[0].toInt() and 0xFF, n))
}
onReport(scratch, n)
}
inBuf.clear()
if (!inReq.queue(inBuf)) {
Log.i(TAG, "re-queue(IN) failed — treating as unplug")
break
errorsSince = 0L
val claim = done.clientData as? Claim ?: continue
if (done === claim.inReq) {
val n = claim.inBuf.position()
if (n > 0) {
claim.inBuf.flip()
claim.inBuf.get(scratch, 0, n)
if (claim.reports++ == 0L) {
Log.i(
TAG,
"SC2 first report on iface %d: id=0x%02x len=%d".format(
claim.iface.id, scratch[0].toInt() and 0xFF, n,
),
)
}
activeClaim = claim
onReport(scratch, n)
}
done === outReq -> outBusy = false
done == null -> {
// requestWait error — the connection is gone (unplug / claim revoked).
Log.i(TAG, "SC2 USB requestWait error (after $reports reports) — treating as unplug")
claim.inBuf.clear()
if (!claim.inReq!!.queue(claim.inBuf)) {
Log.i(TAG, "re-queue(IN, iface ${claim.iface.id}) failed — treating as unplug")
break
}
} else if (done === claim.outReq) {
claim.outBusy = false
}
}
} finally {
runCatching { inReq.cancel(); inReq.close() }
runCatching { outReq?.cancel(); outReq?.close() }
finishReader(claims)
}
if (running) {
running = false
@@ -225,9 +283,18 @@ class Sc2UsbLink(
}
}
private fun finishReader(claims: List<Claim>) {
for (c in claims) {
runCatching { c.inReq?.cancel(); c.inReq?.close() }
runCatching { c.outReq?.cancel(); c.outReq?.close() }
c.inReq = null
c.outReq = null
}
}
/**
* Replay one raw report from the host on the device: kind 0 = output report (Steam's `0x80`
* rumble & friends — interrupt-OUT when the interface has one, else a `SET_REPORT(Output)`
* rumble & friends — the active interface's interrupt-OUT, else a `SET_REPORT(Output)`
* control transfer), kind 1 = feature report (`SET_REPORT(Feature)`). [data] is the full
* report, id byte first, exactly as hidapi framed it host-side.
*/
@@ -235,7 +302,7 @@ class Sc2UsbLink(
if (data.isEmpty()) return
when (kind) {
0 -> {
if (epOut != null) {
if ((activeClaim ?: claims.firstOrNull())?.outReq != null) {
// Interrupt-OUT rides UsbRequests submitted by the reader thread. Bounded,
// newest-wins: these are level-styled commands the host re-sends anyway.
while (outQueue.size >= 32) outQueue.poll()
@@ -244,56 +311,62 @@ class Sc2UsbLink(
setReport(REPORT_TYPE_OUTPUT, data)
}
}
1 -> writeFeature(data)
1 -> setReport(REPORT_TYPE_FEATURE, data)
}
}
private fun writeFeature(data: ByteArray) {
setReport(REPORT_TYPE_FEATURE, data)
private fun setReport(type: Int, data: ByteArray) {
val conn = connection ?: return
val ifId = (activeClaim ?: claims.firstOrNull())?.iface?.id ?: return
sendReport(conn, ifId, type, data)
}
private fun sendFeature(conn: UsbDeviceConnection, ifaceId: Int, data: ByteArray) {
sendReport(conn, ifaceId, REPORT_TYPE_FEATURE, data)
}
/**
* HID `SET_REPORT` control transfer with hidapi's report-id framing: a non-zero leading byte
* is the report id (sent in wValue AND kept in the payload); a zero leading byte means
* "unnumbered" (id 0 in wValue, id byte stripped from the payload).
* "unnumbered" (id 0 in wValue, id byte stripped from the payload). EP0 is independent of
* the interrupt endpoints, so this is safe alongside the reader thread's requestWait.
*/
private fun setReport(type: Int, data: ByteArray) {
val conn = connection ?: return
val ifId = iface?.id ?: return
private fun sendReport(conn: UsbDeviceConnection, ifaceId: Int, type: Int, data: ByteArray) {
val id = data[0].toInt() and 0xFF
val payload = if (id == 0) data.copyOfRange(1, data.size) else data
conn.controlTransfer(
0x21, // host→device, class, interface
0x09, // SET_REPORT
(type shl 8) or id,
ifId,
ifaceId,
payload,
payload.size,
WRITE_TIMEOUT_MS,
)
}
/** Stop the read loop and release the interface. Idempotent; does not fire [onClosed]. */
/** Stop the read loop and release the interfaces. Idempotent; does not fire [onClosed]. */
fun stop() {
running = false
detachReceiver?.let { runCatching { context.unregisterReceiver(it) } }
detachReceiver = null
runCatching { reader?.join(1000) }
reader = null
outQueue.clear()
runCatching { iface?.let { connection?.releaseInterface(it) } }
activeClaim = null
for (c in claims) runCatching { connection?.releaseInterface(c.iface) }
claims = emptyList()
runCatching { connection?.close() }
connection = null
iface = null
epIn = null
epOut = null
device = null
}
private companion object {
const val TAG = "Sc2UsbLink"
const val READ_TIMEOUT_MS = 100
const val READ_TIMEOUT_MS = 100L
const val WRITE_TIMEOUT_MS = 250
/** Sustained read-failure window treated as an unplug (a streaming pad reports every
* few ms; even an idle one shouldn't go silent for this long). */
const val UNPLUG_AFTER_MS = 5000L
/** Hard `requestWait` ERRORS (not timeouts) persisting this long = the fd is dead. */
const val ERROR_UNPLUG_MS = 2000L
const val REPORT_TYPE_OUTPUT = 0x02
const val REPORT_TYPE_FEATURE = 0x03
}