docs: link every client in the clients-page chooser + correctness sweep
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The "Which should I use?" table on the clients page listed most client names as bold text, not links — only the Decky plugin and pf-webos were clickable — so the client references appeared broken. Link each client to its section (or dedicated page), and fix a stale Windows headless command. Repo-wide docs correctness/staleness pass against the code: - steam-deck: client-not-found -> flatpak-not-found (the real backend code) - install: host cert is punktfunk-host-windows_<ver>.cer, not ..._setup.cer - configuration: GPU_PRIORITY_CLASS default is auto; 10BIT/444 are default-on - how-it-works/index: GameStream/Moonlight is opt-in (--gamestream) - roadmap: clipboard sync is shipped, not planned - install-client: MSIX/cert artifacts are arch-suffixed (_x64/_arm64) - requirements: fix garbled 22H2/IddCx sentence - status: Linux encode also covers AMD/Intel (VAAPI/Vulkan Video) - automation: add the plugins.changed event - windows-host: note the optional bundled VB-CABLE virtual mic - sway: PUNKTFUNK_COMPOSITOR=hyprland is a wlroots-family alias - running-as-a-service: punktfunk-probe is a source-build-only dev tool Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -43,15 +43,15 @@ GPU path** that keeps latency low even at high resolutions and frame rates.
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punktfunk speaks two protocols over the same host:
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- **GameStream** — the protocol Moonlight uses. Any [Moonlight](/docs/moonlight) client connects with
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no special software. This is the most compatible way in.
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- **GameStream** — the protocol Moonlight uses. Start the host with `--gamestream` and any
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[Moonlight](/docs/moonlight) client connects with no special software. This is the most compatible way in.
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- **punktfunk/1 (native)** — a purpose-built protocol with a QUIC control channel and a UDP data
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channel hardened with forward error correction and encryption. It's lower-latency and more resilient
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on imperfect networks, and it's what the [native clients](/docs/clients) (Apple, Linux, Windows,
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Android) use.
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Both run from a single host process, so you don't choose up front — Moonlight clients use GameStream,
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the native clients use punktfunk/1.
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The native `punktfunk/1` plane runs by default (the secure default); add `--gamestream` and both planes
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serve from a single host process — Moonlight clients use GameStream, the native clients use punktfunk/1.
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## Pairing and trust
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