feat(apple): stage-2 presenter — explicit decode + Metal present + glass-to-glass
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Opt-in (Settings -> Presenter; `punktfunk.presenter`, default stage-1). Stage-1's AVSampleBufferDisplayLayer decodes AND presents internally with no per-frame callback, so neither decode nor present can be stamped or hand-paced. Stage-2 takes explicit control: - VideoDecoder: VTDecompressionSession, async output callback stamps decode-completion, session rebuilt on every IDR / format change. Unit-tested (testVideoDecoderAsyncCallbackDeliversPixels). - MetalVideoPresenter: CAMetalLayer + CVMetalTextureCache + a runtime-compiled BT.709 limited-range NV12->RGB shader, present at the next vsync. The CVMetalTextures + pixel buffer are held until the GPU completes. - Stage2Pipeline: pump thread -> decoder -> newest-ready 1-slot ring; the hosting view's display link drains it once per vsync and stamps capture->present (the display-link target time projected into CLOCK_REALTIME). - LatencyMeter gains record(ptsNs:atNs:offsetNs:); the HUD shows a capture->present (glass-to-glass, modulo host render->capture) line, skew-corrected via clockOffsetNs. Measured live ~11 ms p50 vs ~2.2 ms capture->client. - StreamView / StreamViewIOS host the CAMetalLayer as a sublayer + a CADisplayLink (NSView.displayLink on macOS) when stage-2; input capture + HUD unchanged. The session-active gates switch from `pump != nil` to `connection != nil` so capture engages without a StreamPump. Validated: builds macOS/iOS/tvOS; the decode half is unit-tested; the Metal present is live-validated on glass (correct image + the capture->present number). Colorspace is BT.709 SDR for now; 10-bit/HDR + a pacing policy are later. Plan: docs-site/content/docs/apple-stage2-presenter.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -25,13 +25,20 @@ public final class LatencyMeter: @unchecked Sendable {
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public init() {}
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/// Record one frame at receipt. `ptsNs` is the host capture clock (the AU's pts); `offsetNs` is
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/// the host-client clock offset from the skew handshake (0 = uncorrected / old host).
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/// Record one frame at receipt (now). `ptsNs` is the host capture clock (the AU's pts);
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/// `offsetNs` is the host-client clock offset from the skew handshake (0 = uncorrected).
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public func record(ptsNs: UInt64, offsetNs: Int64) {
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var ts = timespec()
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clock_gettime(CLOCK_REALTIME, &ts)
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let nowNs = Int64(ts.tv_sec) * 1_000_000_000 + Int64(ts.tv_nsec)
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let latNs = nowNs &+ offsetNs &- Int64(bitPattern: ptsNs)
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record(ptsNs: ptsNs, atNs: nowNs, offsetNs: offsetNs)
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}
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/// Record one frame whose latency is `atNs + offsetNs - ptsNs` — an EXPLICIT client instant
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/// rather than now. The stage-2 presenter uses this to stamp capture→present at the display
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/// link's target present time (not the moment the present call ran). All in `CLOCK_REALTIME`.
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public func record(ptsNs: UInt64, atNs: Int64, offsetNs: Int64) {
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let latNs = atNs &+ offsetNs &- Int64(bitPattern: ptsNs)
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// Drop absurd values (a clock step, a wildly wrong offset, or garbage pts).
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guard latNs > 0, latNs < 10_000_000_000 else { return }
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lock.lock()
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