fix(host/windows): NVENC capture on real GPU + HOME-less config dir
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Validated live on an RTX 4090 (Windows 11) host streaming to the Rust reference client over the LAN: SudoVDA virtual display → DXGI Desktop Duplication (D3D11 zero-copy) → NVENC HEVC → punktfunk/1. 720p60 and 1080p60 both clean (181 / 177 frames, 0 mismatched, p50 1.6 / 3.45 ms cross-machine), coexisting with Apollo. Two real-hardware bugs the GPU-less VM couldn't surface: - DXGI capturer: the SudoVDA virtual monitor's DXGI output is enumerated under the GPU that *renders* it (the 4090, LUID 0x15df6), NOT under the SudoVDA "adapter" LUID SudoVDA reports (0x23276). Restricting the output search to that LUID found nothing → "adapter has no output named \\.\DISPLAYn". Now search ALL adapters for the GDI name, bind the D3D11 device to whichever adapter exposes it (NVENC then shares that device), with a settle-retry (the output appears a beat after display creation) and topology logging. - native_pairing / apps: keyed config paths off raw $HOME, which a Windows service/scheduled-task context doesn't set → "HOME unset" hard-fail at m3-host startup. Route both through gamestream::config_dir(), which falls back to %APPDATA% on Windows (cert/paired/apps now under AppData\Roaming). clippy -D warnings + build green on x86_64-pc-windows-msvc (default and --features nvenc) and Linux (78/78 tests). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -7,7 +7,7 @@
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//! enters it (the client needs it to build its first message). So the UI **displays** the PIN —
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//! armed on demand for a short window — rather than accepting one.
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use anyhow::{Context, Result};
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use anyhow::Result;
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use std::path::PathBuf;
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use std::sync::Mutex;
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use std::time::{Duration, Instant};
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@@ -101,8 +101,9 @@ pub struct NativePairingStatus {
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}
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fn default_path() -> Result<PathBuf> {
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let home = std::env::var("HOME").context("HOME unset")?;
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Ok(PathBuf::from(home).join(".config/punktfunk/punktfunk1-paired.json"))
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// `config_dir()` resolves XDG/HOME on Linux and falls back to %APPDATA% on Windows — so the
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// native paired-store works without a HOME env var (which a Windows service/task doesn't set).
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Ok(crate::gamestream::config_dir().join("punktfunk1-paired.json"))
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}
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fn load(path: &std::path::Path) -> PairedClients {
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