feat(host): native AMF SDK encoder for Windows AMD — drop libavcodec
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Direct-SDK AMF encoder (encode/windows/amf.rs), the AMD analogue of the direct-NVENC path, replacing the libavcodec *_amf dispatch. C-vtable FFI pinned to AMF headers v1.4.36, runtime-loaded from the driver's amfrt64.dll (no build feature, no new dependency) exactly as NVENC loads its DLL. - AVC/HEVC (SDR NV12 + 10-bit HDR P010) and AV1 (RDNA3+, probed); a bounded poll retires the libavcodec ~2-frame output hold; native in-place reset(). - Intra-refresh wave (PUNKTFUNK_INTRA_REFRESH), in-band HDR mastering/CLL metadata (*InHDRMetadata -> HEVC SEI / AV1 OBU), and a native codec probe feeding the GameStream advertisement (windows_backend_is_ffmpeg -> windows_backend_is_probed). - AMD dispatch / advertisement / 4:4:4 are native-only; the libavcodec AMF fallback and the PUNKTFUNK_AMF_FFMPEG hatch are removed. FFmpeg serves QSV only (its AMF path retained solely as the latency A/B comparator). - Overload back-pressure: submit bounds in-flight surfaces below the input ring, draining finished AUs (buffered for poll, FIFO-preserved) to free a slot and retry on AMF_INPUT_FULL instead of tearing the encoder down and forcing an IDR; this also closes a latent ring-overwrite corruption seen under load on-glass. Validated on the lab Ryzen iGPU (AMF runtime 1.4.37): HEVC/AVC across a native reset, HEVC Main10 mastering+CLL SEIs byte-verified, intra-refresh accepted, a backpressure burst FIFO-clean, and end-to-end via the macOS client. Measured §5.2 latency A/B: native encode_us p50 ~5 ms (0.31 frame periods) vs libavcodec ~17 ms (1.01). 4:4:4 stays unsupported (VCN hardware limit). Live-gated tests skip cleanly on non-AMD boxes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -77,9 +77,10 @@ fn base_codec_mode_support() -> u32 {
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}
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}
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// Windows AMD/Intel (AMF/QSV): advertise only what the GPU actually encodes (AV1 is narrow, an
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// old iGPU might lack HEVC). NVENC and the GPU-less software path keep the static superset.
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#[cfg(all(target_os = "windows", feature = "amf-qsv"))]
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if crate::encode::windows_backend_is_ffmpeg() {
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// old iGPU might lack HEVC). AMF probes natively (no build feature needed); QSV needs the
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// libavcodec build. NVENC and the GPU-less software path keep the static superset.
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#[cfg(target_os = "windows")]
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if crate::encode::windows_backend_is_probed() {
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if let Some(m) = probed_mask(crate::encode::windows_codec_support()) {
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return m;
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}
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@@ -91,7 +92,7 @@ fn base_codec_mode_support() -> u32 {
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/// or `None` if the probe found nothing — meaning the GPU wasn't usable at probe time (GPU-less CI,
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/// a misconfigured/wrong-vendor host), NOT that it encodes zero codecs; the caller then advertises
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/// the static superset (pre-probe behaviour) rather than claiming nothing.
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#[cfg(any(target_os = "linux", all(target_os = "windows", feature = "amf-qsv")))]
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#[cfg(any(target_os = "linux", target_os = "windows"))]
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fn probed_mask(caps: crate::encode::CodecSupport) -> Option<u32> {
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use super::{SCM_AV1_MAIN8, SCM_H264, SCM_HEVC};
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let mut m = 0;
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