docs(steamos): reframe Steam Deck host page to SteamOS
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- Rename steam-deck-host.md → steamos-host.md (nav + install table updated).
- Lead with the rationale: SteamOS host support targets the upcoming Steam
  Machine; the Steam Deck is the SteamOS device validated against today.
- Soften the WiFi note: ~250 Mbps was our testing on one device/network,
  not a universal ceiling — other SteamOS hardware/drivers/bands may do more.
- Generalize Deck-specific language to SteamOS devices throughout.
- Document --no-gamestream (secure native-only) + GameStream-compat caveat.
- decky README: drop stale `serve --native` (now just `serve`).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-21 10:33:49 +00:00
parent 1fe4161d4d
commit 75d5a6d7fb
3 changed files with 36 additions and 19 deletions
+1 -1
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@@ -81,7 +81,7 @@ argv and a clear `client-not-found` error surface to the UI. The child PID is tr
installed and runnable on the Deck — via `.deb`/RPM/flatpak, or symlinked into
`~/.local/bin`.
- **avahi** (`avahi-daemon` + `avahi-browse`) for discovery — present on SteamOS/Bazzite.
- A punktfunk/1 host on the LAN (`punktfunk-host serve --native` or `punktfunk1-host`).
- A punktfunk/1 host on the LAN (`punktfunk-host serve` or `punktfunk1-host`).
## Build
+1 -1
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@@ -11,7 +11,7 @@
"ubuntu-kde",
"fedora-kde",
"bazzite",
"steam-deck-host",
"steamos-host",
"windows-host",
"running-as-a-service",
"---Connecting---",
@@ -1,26 +1,33 @@
---
title: "Steam Deck (Host)"
description: "Run a punktfunk host on a Steam Deck — stream its Game Mode (or desktop) to your other devices. One script, built on-device for SteamOS."
title: "SteamOS (Host)"
description: "Run a punktfunk host on SteamOS — stream its Game Mode (or desktop) to your other devices. One script, built on-device and ABI-matched to SteamOS."
---
This is for using a **Steam Deck as the host** — streaming *from* it to a laptop, TV, phone, or
another Deck. (For the usual case — streaming *to* a Deck — see [Install a Client](/docs/install-client),
This is for using a **SteamOS device as the host** — streaming *from* it to a laptop, TV, phone, or
another device. (For the usual case — streaming *to* a Steam Deck — see [Install a Client](/docs/install-client),
which uses the Flatpak + Decky plugin.)
We support SteamOS as a host mainly with an eye to the **upcoming Steam Machine** — a living-room,
desktop-class SteamOS box is a natural always-on streaming host. The **Steam Deck** is the SteamOS
device we can test on today, so it's what these instructions are validated against; the same
on-device build works on any SteamOS 3 system.
SteamOS is an immutable, read-only Arch base, so the host isn't a system package. Instead a single
script builds the host **natively inside a Debian-trixie distrobox** (ABI-matched to SteamOS's
FFmpeg/glibc — the binary then runs natively on SteamOS) and wires it up as systemd user services.
Building on-device means a rebuild always matches the running OS, so a SteamOS update can't leave you
with a binary linked against the wrong libraries. Encode is **VAAPI** on the Deck's AMD GPU
(auto-detected; NVENC on NVIDIA).
with a binary linked against the wrong libraries. Encode is **VAAPI** on the AMD GPU (auto-detected;
NVENC on NVIDIA).
> **Heads up:** the Deck's WiFi *tx* tops out around ~250 Mbps of goodput regardless of band (it's a
> hardware/driver packet-rate limit, not bandwidth) — plenty for 1080p/1440p60, not 4K. A wired dock
> lifts that. See [Configuration](/docs/configuration) for bitrate guidance.
> **Heads up:** in our testing the Steam Deck's WiFi *tx* topped out around ~250 Mbps of goodput
> regardless of band — enough for 1080p/1440p60, not 4K. This looked like a hardware/driver
> packet-rate limit rather than a bandwidth ceiling, but it's one device measured on one network:
> other SteamOS hardware, newer drivers, or a less congested band may do better. A wired dock
> sidesteps it entirely. See [Configuration](/docs/configuration) for bitrate guidance.
## Prerequisites
- A Steam Deck on **SteamOS 3** (LCD or OLED). Steady WiFi or, better, a wired dock.
- A SteamOS device on **SteamOS 3** (e.g. a Steam Deck, LCD or OLED). Steady WiFi or, better, a wired dock.
- **distrobox** installed (no root needed). If `distrobox` isn't found:
```sh
curl -sfL https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local
@@ -58,19 +65,28 @@ Useful flags:
| Flag | Effect |
|------|--------|
| `--open` | Accept **unpaired** clients (trust-on-first-use) — convenient on a fully trusted LAN. Default is PIN pairing required. |
| `--no-gamestream` | Run a **secure native-only** host — skip the GameStream/Moonlight-compat planes (see below). Default keeps them on so stock Moonlight works. |
| `--no-web` | Skip the management web console. |
| `--src=DIR` | Build from source at `DIR` instead of `~/punktfunk`. |
When it finishes it prints the web-console URL and how to pair.
> **GameStream/Moonlight compat is on by default.** The native `punktfunk/1` plane (used by
> punktfunk's own clients — SPAKE2 PIN pairing, per-direction AEAD) is **always on** and is the secure
> path. The installer also enables the **GameStream/Moonlight-compat planes** so stock
> [Moonlight](/docs/moonlight) works — but those carry inherent on-path weaknesses (pairing over plain
> HTTP; legacy control encryption that can reuse GCM nonces), so enable them only on a **trusted LAN**.
> If you only ever use native clients, install with `--no-gamestream` for a host with no GameStream
> surface at all.
## 3. Pair a device
By default the host **requires PIN pairing** (secure). Two ways to pair:
- **Web console** (printed at the end of step 2): open `http://<deck-ip>:3000`, log in with the
- **Web console** (printed at the end of step 2): open `http://<device-ip>:3000`, log in with the
generated password (in `~/.config/punktfunk/web.env`), go to **Devices → arm pairing**, and enter
the PIN on your client.
- **From the client directly**: pick this Deck (it advertises over mDNS as `_punktfunk._udp`) and
- **From the client directly**: pick this host (it advertises over mDNS as `_punktfunk._udp`) and
enter the PIN the host shows.
On a trusted home LAN you can instead install with `--open` and skip pairing entirely.
@@ -82,9 +98,10 @@ systemctl --user status punktfunk-host # active (running)
journalctl --user -u punktfunk-host -f # watch a client connect
```
Connect from any client ([Moonlight](/docs/moonlight) or a [native client](/docs/clients)). In Game
Mode the host attaches to the running gamescope session and streams it at your client's resolution; in
Desktop Mode it streams the KDE desktop. The host auto-detects which session is live per connection.
Connect from a [native client](/docs/clients), or from [Moonlight](/docs/moonlight) (unless you
installed with `--no-gamestream`). In Game Mode the host attaches to the running gamescope session and
streams it at your client's resolution; in Desktop Mode it streams the KDE desktop. The host
auto-detects which session is live per connection.
## Updating
@@ -99,8 +116,8 @@ bash ~/punktfunk/scripts/steamdeck/update.sh
- **Single session at a time** at custom resolutions — two clients requesting different modes will
thrash the managed session. Pick one mode per session.
- **Keep the Deck awake.** Game Mode auto-suspends on idle, which drops the host off the network mid
stream — disable auto-suspend (Settings → Power) for a headless host.
- **Keep the device awake.** On handhelds, Game Mode auto-suspends on idle, which drops the host off
the network mid stream — disable auto-suspend (Settings → Power) for a headless host.
- **It survives OS updates**, but a major SteamOS bump can move library versions; if the host fails to
start after an update, just re-run `update.sh` to rebuild against the new base.
- Deeper reference (services, container, manual steps): [`scripts/steamdeck/README.md`](https://git.unom.io/unom/punktfunk/src/branch/main/scripts/steamdeck/README.md).