fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
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Pairing: - Refresh the paired-devices list after a native PIN pairing (the happy path never invalidated it, so a newly paired device stayed hidden until remount). - Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so it now reads "PIN sent" instead of a false "Paired successfully". - Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could never receive a PIN there. - Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8). Displays / Library: - "Arrange displays" save refreshes the settings card (it rewrites the policy), without clobbering unsaved Custom edits (re-seed only when the draft still matches the server). - Live-display list wrapped in QueryState so errors don't read as "no displays". - "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo artwork (was dropped on save); per-card delete pending. Stats: - Distinct colour for the native "queue" latency stage (it collided with "capture"). - "Not measured on this path" note on the GameStream health chart; configured-bitrate target line on throughput; host-authoritative elapsed timer; LiveCard surfaces non-404 errors. Shell / auth / i18n: - SSR-stable locale: first client render matches the base-locale SSR (no hydration mismatch), then adopts the persisted/browser locale post-hydration. - BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced into a post-login redirect loop. - Logout checks the POST result before navigating; logs dedup by seq (StrictMode); login "next" keeps query/hash; Dashboard shows the active-session count. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -17,6 +17,7 @@
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"status_streaming": "Aktiv",
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"status_streaming": "Aktiv",
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"status_idle": "Inaktiv",
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"status_idle": "Inaktiv",
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"status_session": "Sitzung",
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"status_session": "Sitzung",
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"status_sessions_active": "{count} aktiv",
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"status_no_session": "Keine aktive Sitzung",
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"status_no_session": "Keine aktive Sitzung",
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"status_paired_count": "Gekoppelte Geräte",
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"status_paired_count": "Gekoppelte Geräte",
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"status_pin_pending": "Kopplungs-PIN ausstehend",
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"status_pin_pending": "Kopplungs-PIN ausstehend",
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@@ -63,6 +64,7 @@
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"display_keep_alive": "Nach Trennung aktiv halten",
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"display_keep_alive": "Nach Trennung aktiv halten",
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"display_keep_alive_off": "Aus",
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"display_keep_alive_off": "Aus",
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"display_keep_alive_keep": "Behalten für",
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"display_keep_alive_keep": "Behalten für",
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"display_keep_alive_forever": "Dauerhaft",
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"display_keep_alive_seconds": "Sekunden",
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"display_keep_alive_seconds": "Sekunden",
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"display_topology": "Topologie",
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"display_topology": "Topologie",
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"display_topology_auto": "Automatisch",
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"display_topology_auto": "Automatisch",
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@@ -137,8 +139,8 @@
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"pairing_waiting": "Ein Gerät wartet auf Kopplung. Gib die angezeigte PIN ein:",
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"pairing_waiting": "Ein Gerät wartet auf Kopplung. Gib die angezeigte PIN ein:",
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"pairing_pin_label": "PIN",
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"pairing_pin_label": "PIN",
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"pairing_submit": "PIN bestätigen",
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"pairing_submit": "PIN bestätigen",
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"pairing_success": "Erfolgreich gekoppelt.",
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"pairing_pin_sent": "PIN gesendet. Wenn sie stimmt, schließt der Client die Kopplung ab und erscheint unten unter „Gekoppelte Geräte“.",
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"pairing_failed": "Kopplung fehlgeschlagen — PIN prüfen und erneut versuchen.",
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"pairing_failed": "PIN konnte nicht übermittelt werden — prüfe, ob sie stimmt und der Client noch auf die Kopplung wartet.",
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"pairing_native_title": "Gerät koppeln",
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"pairing_native_title": "Gerät koppeln",
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"pairing_native_desc": "Zeige hier eine Einmal-PIN an und gib sie in deiner Punktfunk-App ein, um dieses Gerät zu koppeln.",
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"pairing_native_desc": "Zeige hier eine Einmal-PIN an und gib sie in deiner Punktfunk-App ein, um dieses Gerät zu koppeln.",
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"pairing_native_disabled": "Der native Host läuft nicht. Starte ihn mit `serve --native`, um Punktfunk-Geräte zu koppeln.",
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"pairing_native_disabled": "Der native Host läuft nicht. Starte ihn mit `serve --native`, um Punktfunk-Geräte zu koppeln.",
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@@ -172,6 +174,7 @@
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"library_field_portrait": "Portrait-Bild-URL",
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"library_field_portrait": "Portrait-Bild-URL",
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"library_field_hero": "Hero-Bild-URL",
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"library_field_hero": "Hero-Bild-URL",
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"library_field_header": "Header-Bild-URL",
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"library_field_header": "Header-Bild-URL",
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"library_field_logo": "Logo-Bild-URL",
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"library_field_command": "Startbefehl",
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"library_field_command": "Startbefehl",
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"library_field_command_help": "Optional. Der Befehl, mit dem der Host diesen Titel startet.",
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"library_field_command_help": "Optional. Der Befehl, mit dem der Host diesen Titel startet.",
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"library_save": "Speichern",
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"library_save": "Speichern",
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@@ -200,6 +203,7 @@
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"login_error": "Falsches Passwort.",
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"login_error": "Falsches Passwort.",
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"login_signing_in": "Anmeldung läuft…",
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"login_signing_in": "Anmeldung läuft…",
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"action_logout": "Abmelden",
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"action_logout": "Abmelden",
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"settings_logout_failed": "Abmelden fehlgeschlagen — du bist weiterhin angemeldet. Bitte versuche es erneut.",
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"nav_stats": "Leistung",
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"nav_stats": "Leistung",
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"nav_logs": "Logs",
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"nav_logs": "Logs",
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"logs_title": "Logs",
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"logs_title": "Logs",
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@@ -233,6 +237,8 @@
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"stats_fps_new": "Neue fps",
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"stats_fps_new": "Neue fps",
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"stats_fps_repeat": "Wiederholte fps",
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"stats_fps_repeat": "Wiederholte fps",
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"stats_mbps": "Mb/s",
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"stats_mbps": "Mb/s",
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"stats_bitrate_target": "Ziel-Mb/s",
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"stats_health_gamestream_note": "Paketverlust, Sende-Drops und FEC-Wiederherstellung sind empfängerseitige Werte, die der GameStream-Pfad nicht erfasst — hier werden nur Frame-Drops angezeigt.",
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"stats_p99": "p99",
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"stats_p99": "p99",
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"stats_p50": "p50",
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"stats_p50": "p50",
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"stats_frames_dropped": "Verworfene Frames",
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"stats_frames_dropped": "Verworfene Frames",
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@@ -17,6 +17,7 @@
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"status_streaming": "Streaming",
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"status_streaming": "Streaming",
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"status_idle": "Idle",
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"status_idle": "Idle",
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"status_session": "Session",
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"status_session": "Session",
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"status_sessions_active": "{count} active",
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"status_no_session": "No active session",
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"status_no_session": "No active session",
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"status_paired_count": "Paired clients",
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"status_paired_count": "Paired clients",
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"status_pin_pending": "Pairing PIN pending",
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"status_pin_pending": "Pairing PIN pending",
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@@ -63,6 +64,7 @@
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"display_keep_alive": "Keep alive after disconnect",
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"display_keep_alive": "Keep alive after disconnect",
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"display_keep_alive_off": "Off",
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"display_keep_alive_off": "Off",
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"display_keep_alive_keep": "Keep for",
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"display_keep_alive_keep": "Keep for",
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"display_keep_alive_forever": "Forever",
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"display_keep_alive_seconds": "seconds",
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"display_keep_alive_seconds": "seconds",
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"display_topology": "Topology",
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"display_topology": "Topology",
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"display_topology_auto": "Automatic",
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"display_topology_auto": "Automatic",
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@@ -137,8 +139,8 @@
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"pairing_waiting": "A client is waiting to pair. Enter the PIN it shows:",
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"pairing_waiting": "A client is waiting to pair. Enter the PIN it shows:",
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"pairing_pin_label": "PIN",
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"pairing_pin_label": "PIN",
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"pairing_submit": "Submit PIN",
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"pairing_submit": "Submit PIN",
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"pairing_success": "Paired successfully.",
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"pairing_pin_sent": "PIN sent. If it's correct, the client finishes pairing and appears under Paired devices below.",
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"pairing_failed": "Pairing failed — check the PIN and try again.",
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"pairing_failed": "Couldn't submit the PIN — check it's correct and that the client is still waiting to pair.",
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"pairing_native_title": "Pair a device",
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"pairing_native_title": "Pair a device",
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"pairing_native_desc": "Show a one-time PIN here, then enter it in your Punktfunk app to pair this device.",
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"pairing_native_desc": "Show a one-time PIN here, then enter it in your Punktfunk app to pair this device.",
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"pairing_native_disabled": "The native host isn't running. Start it with `serve --native` to pair Punktfunk devices.",
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"pairing_native_disabled": "The native host isn't running. Start it with `serve --native` to pair Punktfunk devices.",
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@@ -172,6 +174,7 @@
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"library_field_portrait": "Portrait art URL",
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"library_field_portrait": "Portrait art URL",
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"library_field_hero": "Hero art URL",
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"library_field_hero": "Hero art URL",
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"library_field_header": "Header art URL",
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"library_field_header": "Header art URL",
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"library_field_logo": "Logo art URL",
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"library_field_command": "Launch command",
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"library_field_command": "Launch command",
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"library_field_command_help": "Optional. The command the host runs to launch this title.",
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"library_field_command_help": "Optional. The command the host runs to launch this title.",
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"library_save": "Save",
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"library_save": "Save",
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@@ -200,6 +203,7 @@
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"login_error": "Wrong password.",
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"login_error": "Wrong password.",
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"login_signing_in": "Signing in…",
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"login_signing_in": "Signing in…",
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"action_logout": "Sign out",
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"action_logout": "Sign out",
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"settings_logout_failed": "Sign-out failed — you're still signed in. Please try again.",
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"nav_stats": "Performance",
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"nav_stats": "Performance",
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"nav_logs": "Logs",
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"nav_logs": "Logs",
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"logs_title": "Logs",
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"logs_title": "Logs",
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@@ -233,6 +237,8 @@
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"stats_fps_new": "New fps",
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"stats_fps_new": "New fps",
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"stats_fps_repeat": "Repeat fps",
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"stats_fps_repeat": "Repeat fps",
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"stats_mbps": "Mb/s",
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"stats_mbps": "Mb/s",
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"stats_bitrate_target": "Target Mb/s",
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"stats_health_gamestream_note": "Packet loss, send-drops, and FEC recovery are receiver-side metrics the GameStream path doesn't instrument — only frame drops are shown here.",
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"stats_p99": "p99",
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"stats_p99": "p99",
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"stats_p50": "p50",
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"stats_p50": "p50",
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"stats_frames_dropped": "Frames dropped",
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"stats_frames_dropped": "Frames dropped",
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@@ -4,6 +4,7 @@
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// request, then proxy. The management API itself binds loopback only — this proxy is the
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// request, then proxy. The management API itself binds loopback only — this proxy is the
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// ONLY path to it from the LAN, and it's authenticated.
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// ONLY path to it from the LAN, and it's authenticated.
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import {
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import {
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createError,
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defineEventHandler,
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defineEventHandler,
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getRequestURL,
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getRequestURL,
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proxyRequest,
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proxyRequest,
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@@ -46,5 +47,19 @@ export default defineEventHandler((event) => {
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// Don't forward the session cookie to the management API.
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// Don't forward the session cookie to the management API.
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cookie: "",
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cookie: "",
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},
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},
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onResponse: (_event, response) => {
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// This handler only runs AFTER the gate (middleware/auth.ts) confirmed a valid session, so
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// a 401 HERE is the management API rejecting OUR host token — a server/deploy misconfig, not
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// an expired user session. Forwarding it would make the browser bounce a logged-in user to
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// /login, where re-auth succeeds but the next call 401s again → a redirect loop. Surface it
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// as a 502 (upstream failure) so the console shows an error instead of looping.
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if (response.status === 401) {
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throw createError({
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statusCode: 502,
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statusMessage:
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"management API rejected the host token (check PUNKTFUNK_MGMT_TOKEN)",
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});
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}
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},
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});
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});
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});
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});
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@@ -43,7 +43,10 @@ export async function apiFetch<T>(
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function redirectToLogin(): void {
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function redirectToLogin(): void {
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if (typeof window === "undefined") return;
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if (typeof window === "undefined") return;
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if (window.location.pathname === "/login") return;
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if (window.location.pathname === "/login") return;
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const next = encodeURIComponent(window.location.pathname);
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// Keep the full path (query + hash too), so re-login returns to the exact view.
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const next = encodeURIComponent(
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window.location.pathname + window.location.search + window.location.hash,
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);
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window.location.href = `/login?next=${next}`;
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window.location.href = `/login?next=${next}`;
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}
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}
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+50
-6
@@ -1,21 +1,61 @@
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// Thin reactive layer over Paraglide. Paraglide's `m.*` message functions and
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// Thin reactive layer over Paraglide, made SSR-safe.
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// `setLocale`/`getLocale` are framework-agnostic; this hook re-renders React when the
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//
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// locale changes (Paraglide's localStorage strategy persists the choice across reloads).
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// The problem it solves: Paraglide's client strategies (localStorage / preferredLanguage) resolve
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// the locale synchronously at load, so a `de` user's FIRST client render used German while the
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// server render (which has no localStorage / no request-locale wiring) used the base locale `en` —
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// a hydration mismatch plus a flash of English on every full page load.
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//
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// The fix: take over the READ side via `overwriteGetLocale`, returning a single `rendered` locale
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// that starts at `baseLocale`. So the server render AND the client's first (hydration) render agree
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// — no mismatch. After hydration, `adoptStoredLocale()` (called once from the root) switches to the
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// user's persisted/browser choice: one clean transition instead of a mismatch. Paraglide's strategy
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// still PERSISTS the choice (`setLocale` writes localStorage); we only own the read side.
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import { useSyncExternalStore } from "react";
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import { useSyncExternalStore } from "react";
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import { getLocale, locales, setLocale } from "@/paraglide/runtime";
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import {
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baseLocale,
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isLocale,
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locales,
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localStorageKey,
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overwriteGetLocale,
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setLocale,
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} from "@/paraglide/runtime";
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/** The available locales as a union (`'en' | 'de'`), derived from Paraglide's `locales`. */
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/** The available locales as a union (`'en' | 'de'`), derived from Paraglide's `locales`. */
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export type Locale = (typeof locales)[number];
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export type Locale = (typeof locales)[number];
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// The locale every `m.*()` renders in. Never mutated on the server (so SSR is always `baseLocale`,
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// identical across concurrent requests); mutated only in the browser, via `changeLocale`.
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let rendered: Locale = baseLocale as Locale;
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overwriteGetLocale(() => rendered);
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const listeners = new Set<() => void>();
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const listeners = new Set<() => void>();
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/** Switch locale and notify subscribers (Paraglide also persists it per its strategy). */
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/** Switch locale and notify subscribers. Persists via Paraglide's strategy (localStorage). */
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export function changeLocale(locale: Locale) {
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export function changeLocale(locale: Locale) {
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rendered = locale;
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// `reload: false` keeps the SPA mounted; we re-render via the store below.
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// `reload: false` keeps the SPA mounted; we re-render via the store below.
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setLocale(locale, { reload: false });
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setLocale(locale, { reload: false });
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if (typeof document !== "undefined") document.documentElement.lang = locale;
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for (const l of listeners) l();
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for (const l of listeners) l();
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}
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}
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/**
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* Adopt the user's persisted (localStorage) or browser (navigator) locale — call ONCE from a root
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* effect, AFTER hydration, so the switch never races the initial render (which must match SSR).
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*/
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export function adoptStoredLocale() {
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if (typeof window === "undefined") return;
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let target: Locale = baseLocale as Locale;
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const stored = window.localStorage?.getItem(localStorageKey);
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if (stored && isLocale(stored)) {
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target = stored;
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} else {
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const nav = navigator.language?.slice(0, 2);
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if (nav && isLocale(nav)) target = nav;
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}
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if (target !== rendered) changeLocale(target);
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}
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||||||
|
|
||||||
function subscribe(cb: () => void) {
|
function subscribe(cb: () => void) {
|
||||||
listeners.add(cb);
|
listeners.add(cb);
|
||||||
return () => listeners.delete(cb);
|
return () => listeners.delete(cb);
|
||||||
@@ -23,7 +63,11 @@ function subscribe(cb: () => void) {
|
|||||||
|
|
||||||
/** Current locale, reactive — components using `m.*` should read this so they re-render. */
|
/** Current locale, reactive — components using `m.*` should read this so they re-render. */
|
||||||
export function useLocale(): Locale {
|
export function useLocale(): Locale {
|
||||||
return useSyncExternalStore(subscribe, getLocale, () => "en" as Locale);
|
return useSyncExternalStore(
|
||||||
|
subscribe,
|
||||||
|
() => rendered,
|
||||||
|
() => baseLocale as Locale,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
export { locales };
|
export { locales };
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ import {
|
|||||||
} from "@tanstack/react-router";
|
} from "@tanstack/react-router";
|
||||||
import "@fontsource-variable/geist";
|
import "@fontsource-variable/geist";
|
||||||
import { Toaster } from "@unom/ui/toast";
|
import { Toaster } from "@unom/ui/toast";
|
||||||
|
import { useEffect } from "react";
|
||||||
import { AppShell } from "@/components/app-shell";
|
import { AppShell } from "@/components/app-shell";
|
||||||
|
import { adoptStoredLocale } from "@/lib/i18n";
|
||||||
import appCss from "@/styles.css?url";
|
import appCss from "@/styles.css?url";
|
||||||
|
|
||||||
export interface RouterContext {
|
export interface RouterContext {
|
||||||
@@ -34,6 +36,11 @@ export const Route = createRootRouteWithContext<RouterContext>()({
|
|||||||
});
|
});
|
||||||
|
|
||||||
function RootComponent() {
|
function RootComponent() {
|
||||||
|
// Adopt the persisted/browser locale AFTER hydration — the initial render stays at the base
|
||||||
|
// locale to match SSR (see lib/i18n.ts), so this is the single, mismatch-free locale switch.
|
||||||
|
useEffect(() => {
|
||||||
|
adoptStoredLocale();
|
||||||
|
}, []);
|
||||||
// The login screen renders bare (no sidebar); everything else gets the app shell.
|
// The login screen renders bare (no sidebar); everything else gets the app shell.
|
||||||
const isLogin = useRouterState({
|
const isLogin = useRouterState({
|
||||||
select: (s) => s.location.pathname === "/login",
|
select: (s) => s.location.pathname === "/login",
|
||||||
|
|||||||
@@ -66,6 +66,11 @@ export const DashboardView: FC<{
|
|||||||
<CardTitle className="flex items-center gap-2">
|
<CardTitle className="flex items-center gap-2">
|
||||||
<MonitorPlay className="size-4" />
|
<MonitorPlay className="size-4" />
|
||||||
{m.status_session()}
|
{m.status_session()}
|
||||||
|
{s.active_sessions > 1 && (
|
||||||
|
<Badge variant="secondary">
|
||||||
|
{m.status_sessions_active({ count: s.active_sessions })}
|
||||||
|
</Badge>
|
||||||
|
)}
|
||||||
</CardTitle>
|
</CardTitle>
|
||||||
<div className="flex flex-wrap gap-2">
|
<div className="flex flex-wrap gap-2">
|
||||||
<Button
|
<Button
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ import { useQueryClient } from "@tanstack/react-query";
|
|||||||
import { Button } from "@unom/ui/button";
|
import { Button } from "@unom/ui/button";
|
||||||
import { toast } from "@unom/ui/toast";
|
import { toast } from "@unom/ui/toast";
|
||||||
import { Pencil, Plus, RefreshCw, Trash2 } from "lucide-react";
|
import { Pencil, Plus, RefreshCw, Trash2 } from "lucide-react";
|
||||||
import { type FC, type MouseEvent, type ReactNode, useEffect, useState } from "react";
|
import { type FC, type MouseEvent, type ReactNode, useEffect, useRef, useState } from "react";
|
||||||
import {
|
import {
|
||||||
getGetDisplayStateQueryKey,
|
getGetDisplayStateQueryKey,
|
||||||
getGetDisplaySettingsQueryKey,
|
getGetDisplaySettingsQueryKey,
|
||||||
@@ -48,10 +48,28 @@ export const DisplaySection: FC = () => {
|
|||||||
const q = useGetDisplaySettings();
|
const q = useGetDisplaySettings();
|
||||||
const save = useSetDisplaySettings();
|
const save = useSetDisplaySettings();
|
||||||
|
|
||||||
// Local edit buffer, seeded once from the server and re-seeded after every successful apply.
|
// Local edit buffer, seeded from the server. `seeded` tracks the server value we last seeded
|
||||||
|
// from, so we can adopt a server-side change that happens underneath us — e.g. saving the display
|
||||||
|
// ARRANGEMENT switches `layout` to manual and locks in Custom fields (`PUT /display/layout`) —
|
||||||
|
// WITHOUT clobbering unsaved local edits: re-seed only while the draft still matches the last
|
||||||
|
// seed (no pending edits). Custom edits aren't auto-applied (there's an explicit Save), so a
|
||||||
|
// naive "always re-seed on server change" would eat them.
|
||||||
const [draft, setDraft] = useState<DisplayPolicy | null>(null);
|
const [draft, setDraft] = useState<DisplayPolicy | null>(null);
|
||||||
|
const seeded = useRef<DisplayPolicy | null>(null);
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (q.data && draft === null) setDraft(q.data.settings);
|
if (!q.data) return;
|
||||||
|
const server = q.data.settings;
|
||||||
|
if (draft === null) {
|
||||||
|
setDraft(server);
|
||||||
|
seeded.current = server;
|
||||||
|
} else if (
|
||||||
|
seeded.current &&
|
||||||
|
deepEqual(draft, seeded.current) &&
|
||||||
|
!deepEqual(server, seeded.current)
|
||||||
|
) {
|
||||||
|
setDraft(server);
|
||||||
|
seeded.current = server;
|
||||||
|
}
|
||||||
}, [q.data, draft]);
|
}, [q.data, draft]);
|
||||||
|
|
||||||
// Apply a policy (a one-click preset, or the hand-edited Custom draft). A change takes effect on
|
// Apply a policy (a one-click preset, or the hand-edited Custom draft). A change takes effect on
|
||||||
@@ -62,6 +80,7 @@ export const DisplaySection: FC = () => {
|
|||||||
{
|
{
|
||||||
onSuccess: (res) => {
|
onSuccess: (res) => {
|
||||||
setDraft(res.settings);
|
setDraft(res.settings);
|
||||||
|
seeded.current = res.settings;
|
||||||
qc.invalidateQueries({ queryKey: getGetDisplaySettingsQueryKey() });
|
qc.invalidateQueries({ queryKey: getGetDisplaySettingsQueryKey() });
|
||||||
// The policy auto-saves on every preset pick / field edit — without a signal
|
// The policy auto-saves on every preset pick / field edit — without a signal
|
||||||
// users kept looking for a Save button. Errors stay inline (apiErrorMessage).
|
// users kept looking for a Save button. Errors stay inline (apiErrorMessage).
|
||||||
@@ -363,6 +382,14 @@ const DisplayForm: FC<{
|
|||||||
>
|
>
|
||||||
{m.display_keep_alive_keep()}
|
{m.display_keep_alive_keep()}
|
||||||
</Button>
|
</Button>
|
||||||
|
<Button
|
||||||
|
size="sm"
|
||||||
|
variant={ka.mode === "forever" ? "default" : "outline"}
|
||||||
|
disabled={busy}
|
||||||
|
onClick={() => setDraft({ ...draft, keep_alive: { mode: "forever" } })}
|
||||||
|
>
|
||||||
|
{m.display_keep_alive_forever()}
|
||||||
|
</Button>
|
||||||
{ka.mode === "duration" && (
|
{ka.mode === "duration" && (
|
||||||
<div className="flex items-center gap-2">
|
<div className="flex items-center gap-2">
|
||||||
<Input
|
<Input
|
||||||
@@ -713,32 +740,36 @@ const LiveDisplays: FC = () => {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="space-y-3">
|
<div className="space-y-3">
|
||||||
{kept.length > 0 && (
|
{/* Wrap in QueryState (like the settings card) so a failed/in-flight `/display/state`
|
||||||
<div className="flex justify-end">
|
fetch surfaces as loading/error instead of masquerading as "no live displays". */}
|
||||||
<Button
|
<QueryState isLoading={state.isLoading} error={state.error} refetch={state.refetch}>
|
||||||
size="sm"
|
{kept.length > 0 && (
|
||||||
variant="outline"
|
<div className="flex justify-end">
|
||||||
disabled={release.isPending}
|
<Button
|
||||||
onClick={() => doRelease()}
|
size="sm"
|
||||||
>
|
variant="outline"
|
||||||
{m.display_release_all()}
|
disabled={release.isPending}
|
||||||
</Button>
|
onClick={() => doRelease()}
|
||||||
</div>
|
>
|
||||||
)}
|
{m.display_release_all()}
|
||||||
{displays.length === 0 ? (
|
</Button>
|
||||||
<p className="text-sm text-muted-foreground">{m.display_none_live()}</p>
|
</div>
|
||||||
) : (
|
)}
|
||||||
<ul className="divide-y rounded-md border">
|
{displays.length === 0 ? (
|
||||||
{displays.map((d) => (
|
<p className="text-sm text-muted-foreground">{m.display_none_live()}</p>
|
||||||
<DisplayRow
|
) : (
|
||||||
key={d.slot}
|
<ul className="divide-y rounded-md border">
|
||||||
d={d}
|
{displays.map((d) => (
|
||||||
busy={release.isPending}
|
<DisplayRow
|
||||||
onRelease={() => doRelease(d.slot)}
|
key={d.slot}
|
||||||
/>
|
d={d}
|
||||||
))}
|
busy={release.isPending}
|
||||||
</ul>
|
onRelease={() => doRelease(d.slot)}
|
||||||
)}
|
/>
|
||||||
|
))}
|
||||||
|
</ul>
|
||||||
|
)}
|
||||||
|
</QueryState>
|
||||||
<DisplayArrangement displays={displays} />
|
<DisplayArrangement displays={displays} />
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
@@ -777,7 +808,15 @@ const DisplayArrangement: FC<{ displays: ApiDisplayInfo[] }> = ({ displays }) =>
|
|||||||
const onSave = () =>
|
const onSave = () =>
|
||||||
saveLayout.mutate(
|
saveLayout.mutate(
|
||||||
{ data: { positions: cur } },
|
{ data: { positions: cur } },
|
||||||
{ onSuccess: () => qc.invalidateQueries({ queryKey: getGetDisplayStateQueryKey() }) },
|
{
|
||||||
|
onSuccess: () => {
|
||||||
|
qc.invalidateQueries({ queryKey: getGetDisplayStateQueryKey() });
|
||||||
|
// The layout save also rewrites the POLICY (switches `layout` to manual and locks
|
||||||
|
// in the current Custom fields), so refresh the settings card too — otherwise its
|
||||||
|
// preset ring / effective badges show pre-arrange values until a manual reload.
|
||||||
|
qc.invalidateQueries({ queryKey: getGetDisplaySettingsQueryKey() });
|
||||||
|
},
|
||||||
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ interface FormState {
|
|||||||
portrait: string;
|
portrait: string;
|
||||||
hero: string;
|
hero: string;
|
||||||
header: string;
|
header: string;
|
||||||
|
logo: string;
|
||||||
command: string;
|
command: string;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -28,6 +29,7 @@ const emptyForm: FormState = {
|
|||||||
portrait: "",
|
portrait: "",
|
||||||
hero: "",
|
hero: "",
|
||||||
header: "",
|
header: "",
|
||||||
|
logo: "",
|
||||||
command: "",
|
command: "",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -37,11 +39,14 @@ function formFrom(entry: GameEntry): FormState {
|
|||||||
portrait: entry.art.portrait ?? "",
|
portrait: entry.art.portrait ?? "",
|
||||||
hero: entry.art.hero ?? "",
|
hero: entry.art.hero ?? "",
|
||||||
header: entry.art.header ?? "",
|
header: entry.art.header ?? "",
|
||||||
|
logo: entry.art.logo ?? "",
|
||||||
command: entry.launch?.kind === "command" ? entry.launch.value : "",
|
command: entry.launch?.kind === "command" ? entry.launch.value : "",
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Map the form to the API body — only attach `launch` when a command was given. */
|
/** Map the form to the API body — only attach `launch` when a command was given. `update_custom`
|
||||||
|
* REPLACES the whole `art`, so every field the form knows must round-trip (else editing a game with
|
||||||
|
* a `logo` would silently drop it). */
|
||||||
function toInput(f: FormState): CustomInput {
|
function toInput(f: FormState): CustomInput {
|
||||||
const trim = (s: string) => {
|
const trim = (s: string) => {
|
||||||
const t = s.trim();
|
const t = s.trim();
|
||||||
@@ -54,6 +59,7 @@ function toInput(f: FormState): CustomInput {
|
|||||||
portrait: trim(f.portrait),
|
portrait: trim(f.portrait),
|
||||||
hero: trim(f.hero),
|
hero: trim(f.hero),
|
||||||
header: trim(f.header),
|
header: trim(f.header),
|
||||||
|
logo: trim(f.logo),
|
||||||
},
|
},
|
||||||
launch: command ? { kind: "command", value: command } : null,
|
launch: command ? { kind: "command", value: command } : null,
|
||||||
};
|
};
|
||||||
@@ -177,6 +183,16 @@ export const GameForm: FC<{
|
|||||||
}
|
}
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
<div className="space-y-2">
|
||||||
|
<Label htmlFor="lib-logo">{m.library_field_logo()}</Label>
|
||||||
|
<Input
|
||||||
|
id="lib-logo"
|
||||||
|
type="url"
|
||||||
|
inputMode="url"
|
||||||
|
value={form.logo}
|
||||||
|
onChange={(e) => setForm((f) => ({ ...f, logo: e.target.value }))}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
<div className="space-y-2">
|
<div className="space-y-2">
|
||||||
<Label htmlFor="lib-command">{m.library_field_command()}</Label>
|
<Label htmlFor="lib-command">{m.library_field_command()}</Label>
|
||||||
<Input
|
<Input
|
||||||
|
|||||||
@@ -38,7 +38,8 @@ export const LibraryGridSection: FC<{ onEdit: (entry: GameEntry) => void }> = ({
|
|||||||
library={library}
|
library={library}
|
||||||
onEdit={onEdit}
|
onEdit={onEdit}
|
||||||
onDelete={onDelete}
|
onDelete={onDelete}
|
||||||
isDeleting={remove.isPending}
|
// The custom id whose delete is in flight (if any), so only that card's button disables.
|
||||||
|
deletingId={remove.isPending ? (remove.variables?.id ?? null) : null}
|
||||||
/>
|
/>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
@@ -48,8 +49,9 @@ export const LibraryGrid: FC<{
|
|||||||
library: Loadable<GameEntry[]>;
|
library: Loadable<GameEntry[]>;
|
||||||
onEdit: (entry: GameEntry) => void;
|
onEdit: (entry: GameEntry) => void;
|
||||||
onDelete: (entry: GameEntry) => void;
|
onDelete: (entry: GameEntry) => void;
|
||||||
isDeleting: boolean;
|
/** Custom id of the card whose delete is in flight, or null — only that card disables. */
|
||||||
}> = ({ library, onEdit, onDelete, isDeleting }) => {
|
deletingId: string | null;
|
||||||
|
}> = ({ library, onEdit, onDelete, deletingId }) => {
|
||||||
const games = library.data ?? [];
|
const games = library.data ?? [];
|
||||||
return (
|
return (
|
||||||
<QueryState
|
<QueryState
|
||||||
@@ -76,7 +78,7 @@ export const LibraryGrid: FC<{
|
|||||||
game={game}
|
game={game}
|
||||||
onEdit={() => onEdit(game)}
|
onEdit={() => onEdit(game)}
|
||||||
onDelete={() => onDelete(game)}
|
onDelete={() => onDelete(game)}
|
||||||
deleting={isDeleting}
|
deleting={deletingId === customId(game)}
|
||||||
/>
|
/>
|
||||||
))}
|
))}
|
||||||
</motion.div>
|
</motion.div>
|
||||||
|
|||||||
@@ -48,7 +48,14 @@ export const LogsSection: FC = () => {
|
|||||||
const data = query.data;
|
const data = query.data;
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (!data || data.entries.length === 0) return;
|
if (!data || data.entries.length === 0) return;
|
||||||
setEntries((prev) => [...prev, ...data.entries].slice(-KEEP));
|
setEntries((prev) => {
|
||||||
|
// Only append entries newer than what we already hold — dedup by the monotonic `seq`.
|
||||||
|
// Guards a double-invoked mount effect (React StrictMode, or `data` warm in cache) from
|
||||||
|
// appending the same page twice (duplicate rows + duplicate React keys).
|
||||||
|
const lastSeq = prev.at(-1)?.seq ?? -1;
|
||||||
|
const fresh = data.entries.filter((e) => e.seq > lastSeq);
|
||||||
|
return fresh.length ? [...prev, ...fresh].slice(-KEEP) : prev;
|
||||||
|
});
|
||||||
setDropped((d) => d || data.dropped);
|
setDropped((d) => d || data.dropped);
|
||||||
setCursor(data.next);
|
setCursor(data.next);
|
||||||
}, [data]);
|
}, [data]);
|
||||||
@@ -123,9 +130,7 @@ export const LogsCard: FC<{
|
|||||||
className="max-w-xs"
|
className="max-w-xs"
|
||||||
/>
|
/>
|
||||||
<div className="ml-auto flex items-center gap-2">
|
<div className="ml-auto flex items-center gap-2">
|
||||||
{dropped && (
|
{dropped && <Badge variant="secondary">{m.logs_dropped()}</Badge>}
|
||||||
<Badge variant="secondary">{m.logs_dropped()}</Badge>
|
|
||||||
)}
|
|
||||||
<Button
|
<Button
|
||||||
size="sm"
|
size="sm"
|
||||||
variant={follow ? "secondary" : "outline"}
|
variant={follow ? "secondary" : "outline"}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { useQueryClient } from "@tanstack/react-query";
|
import { useQueryClient } from "@tanstack/react-query";
|
||||||
import { CheckCircle2, KeyRound } from "lucide-react";
|
import { Info, KeyRound } from "lucide-react";
|
||||||
import { type FC, useState } from "react";
|
import { type FC, useState } from "react";
|
||||||
import type { PairingStatus } from "@/api/gen/model/pairingStatus";
|
import type { PairingStatus } from "@/api/gen/model/pairingStatus";
|
||||||
import {
|
import {
|
||||||
@@ -96,7 +96,7 @@ export const MoonlightPairing: FC<{
|
|||||||
id="pin"
|
id="pin"
|
||||||
inputMode="numeric"
|
inputMode="numeric"
|
||||||
autoComplete="off"
|
autoComplete="off"
|
||||||
maxLength={8}
|
maxLength={16}
|
||||||
value={pin}
|
value={pin}
|
||||||
onChange={(e) =>
|
onChange={(e) =>
|
||||||
onPinChange(e.target.value.replace(/\D/g, ""))
|
onPinChange(e.target.value.replace(/\D/g, ""))
|
||||||
@@ -108,10 +108,13 @@ export const MoonlightPairing: FC<{
|
|||||||
<Button type="submit" disabled={pin.length < 4 || isSubmitting}>
|
<Button type="submit" disabled={pin.length < 4 || isSubmitting}>
|
||||||
{m.pairing_submit()}
|
{m.pairing_submit()}
|
||||||
</Button>
|
</Button>
|
||||||
|
{/* A 204 means the PIN was DELIVERED to the waiting handshake, not that pairing
|
||||||
|
succeeded — the ceremony verifies it out-of-band. So report "sent", not
|
||||||
|
"paired", and let the operator confirm via the Paired devices list. */}
|
||||||
{isSuccess && (
|
{isSuccess && (
|
||||||
<p className="flex items-center gap-1.5 text-sm text-[var(--success)]">
|
<p className="flex items-center gap-1.5 text-sm text-muted-foreground">
|
||||||
<CheckCircle2 className="size-4" />
|
<Info className="size-4" />
|
||||||
{m.pairing_success()}
|
{m.pairing_pin_sent()}
|
||||||
</p>
|
</p>
|
||||||
)}
|
)}
|
||||||
{isError && (
|
{isError && (
|
||||||
|
|||||||
@@ -1,9 +1,10 @@
|
|||||||
import { useQueryClient } from "@tanstack/react-query";
|
import { useQueryClient } from "@tanstack/react-query";
|
||||||
import { KeyRound, Smartphone, Timer } from "lucide-react";
|
import { KeyRound, Smartphone, Timer } from "lucide-react";
|
||||||
import type { FC } from "react";
|
import { type FC, useEffect, useRef } from "react";
|
||||||
import type { NativePairStatus } from "@/api/gen/model/nativePairStatus";
|
import type { NativePairStatus } from "@/api/gen/model/nativePairStatus";
|
||||||
import {
|
import {
|
||||||
getGetNativePairingQueryKey,
|
getGetNativePairingQueryKey,
|
||||||
|
getListNativeClientsQueryKey,
|
||||||
useArmNativePairing,
|
useArmNativePairing,
|
||||||
useDisarmNativePairing,
|
useDisarmNativePairing,
|
||||||
useGetNativePairing,
|
useGetNativePairing,
|
||||||
@@ -32,6 +33,23 @@ export const NativePairingSection: FC = () => {
|
|||||||
const arm = useArmNativePairing();
|
const arm = useArmNativePairing();
|
||||||
const disarm = useDisarmNativePairing();
|
const disarm = useDisarmNativePairing();
|
||||||
|
|
||||||
|
// A device pairs via the QUIC PIN ceremony, NOT through approve/deny, so nothing else
|
||||||
|
// invalidates the paired-devices list on the happy path — it would stay stale until remount.
|
||||||
|
// The status poll's `paired_clients` count is the pairing signal: when it rises, refresh the
|
||||||
|
// list so the newly paired device appears immediately.
|
||||||
|
const pairedCount = native.data?.paired_clients;
|
||||||
|
const prevPairedCount = useRef(pairedCount);
|
||||||
|
useEffect(() => {
|
||||||
|
if (
|
||||||
|
prevPairedCount.current !== undefined &&
|
||||||
|
pairedCount !== undefined &&
|
||||||
|
pairedCount !== prevPairedCount.current
|
||||||
|
) {
|
||||||
|
qc.invalidateQueries({ queryKey: getListNativeClientsQueryKey() });
|
||||||
|
}
|
||||||
|
prevPairedCount.current = pairedCount;
|
||||||
|
}, [pairedCount, qc]);
|
||||||
|
|
||||||
const refresh = () =>
|
const refresh = () =>
|
||||||
qc.invalidateQueries({ queryKey: getGetNativePairingQueryKey() });
|
qc.invalidateQueries({ queryKey: getGetNativePairingQueryKey() });
|
||||||
const onArm = () =>
|
const onArm = () =>
|
||||||
|
|||||||
@@ -86,6 +86,17 @@ export const PairedDevicesSection: FC = () => {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// The fingerprint of the row whose unpair is in flight (if any) — so only THAT row's button
|
||||||
|
// disables, not every row's.
|
||||||
|
const pendingFingerprint =
|
||||||
|
(unpairNative.isPending
|
||||||
|
? unpairNative.variables?.fingerprint
|
||||||
|
: undefined) ??
|
||||||
|
(unpairMoonlight.isPending
|
||||||
|
? unpairMoonlight.variables?.fingerprint
|
||||||
|
: undefined) ??
|
||||||
|
null;
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<PairedDevices
|
<PairedDevices
|
||||||
rows={rows}
|
rows={rows}
|
||||||
@@ -96,7 +107,7 @@ export const PairedDevicesSection: FC = () => {
|
|||||||
moonlight.refetch();
|
moonlight.refetch();
|
||||||
}}
|
}}
|
||||||
onUnpair={onUnpair}
|
onUnpair={onUnpair}
|
||||||
isUnpairing={unpairNative.isPending || unpairMoonlight.isPending}
|
pendingFingerprint={pendingFingerprint}
|
||||||
/>
|
/>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
@@ -108,8 +119,9 @@ export const PairedDevices: FC<{
|
|||||||
error: unknown;
|
error: unknown;
|
||||||
refetch: () => void;
|
refetch: () => void;
|
||||||
onUnpair: (protocol: PairedProtocol, fingerprint: string) => void;
|
onUnpair: (protocol: PairedProtocol, fingerprint: string) => void;
|
||||||
isUnpairing: boolean;
|
/** Fingerprint of the row whose unpair is in flight, or null — only that row disables. */
|
||||||
}> = ({ rows, isLoading, error, refetch, onUnpair, isUnpairing }) => (
|
pendingFingerprint: string | null;
|
||||||
|
}> = ({ rows, isLoading, error, refetch, onUnpair, pendingFingerprint }) => (
|
||||||
<Card>
|
<Card>
|
||||||
<CardHeader>
|
<CardHeader>
|
||||||
<h2 className="text-lg font-medium">{m.pairing_native_devices()}</h2>
|
<h2 className="text-lg font-medium">{m.pairing_native_devices()}</h2>
|
||||||
@@ -152,7 +164,7 @@ export const PairedDevices: FC<{
|
|||||||
variant="ghost"
|
variant="ghost"
|
||||||
size="icon"
|
size="icon"
|
||||||
aria-label={m.action_unpair()}
|
aria-label={m.action_unpair()}
|
||||||
disabled={isUnpairing}
|
disabled={pendingFingerprint === r.fingerprint}
|
||||||
onClick={() => onUnpair(r.protocol, r.fingerprint)}
|
onClick={() => onUnpair(r.protocol, r.fingerprint)}
|
||||||
>
|
>
|
||||||
<Trash2 className="size-4 text-destructive" />
|
<Trash2 className="size-4 text-destructive" />
|
||||||
|
|||||||
@@ -42,12 +42,18 @@ export const PendingDevicesSection: FC = () => {
|
|||||||
};
|
};
|
||||||
const onDeny = (id: number) => deny.mutate({ id }, { onSuccess: refresh });
|
const onDeny = (id: number) => deny.mutate({ id }, { onSuccess: refresh });
|
||||||
|
|
||||||
|
// The id of the row whose approve/deny is in flight — only that row's buttons disable.
|
||||||
|
const pendingId =
|
||||||
|
(approve.isPending ? approve.variables?.id : undefined) ??
|
||||||
|
(deny.isPending ? deny.variables?.id : undefined) ??
|
||||||
|
null;
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<PendingDevices
|
<PendingDevices
|
||||||
pending={pending}
|
pending={pending}
|
||||||
onApprove={onApprove}
|
onApprove={onApprove}
|
||||||
onDeny={onDeny}
|
onDeny={onDeny}
|
||||||
busy={approve.isPending || deny.isPending}
|
pendingId={pendingId}
|
||||||
/>
|
/>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
@@ -61,8 +67,9 @@ export const PendingDevices: FC<{
|
|||||||
pending: Loadable<PendingDevice[]>;
|
pending: Loadable<PendingDevice[]>;
|
||||||
onApprove: (id: number, currentName: string) => void;
|
onApprove: (id: number, currentName: string) => void;
|
||||||
onDeny: (id: number) => void;
|
onDeny: (id: number) => void;
|
||||||
busy: boolean;
|
/** Id of the row whose approve/deny is in flight, or null — only that row disables. */
|
||||||
}> = ({ pending, onApprove, onDeny, busy }) => {
|
pendingId: number | null;
|
||||||
|
}> = ({ pending, onApprove, onDeny, pendingId }) => {
|
||||||
const rows = pending.data ?? [];
|
const rows = pending.data ?? [];
|
||||||
// Stay out of the way when there's nothing pending and the fetch is healthy — but DON'T swallow
|
// Stay out of the way when there's nothing pending and the fetch is healthy — but DON'T swallow
|
||||||
// a real error (a 500 etc.); fall through to QueryState below so it surfaces like every other
|
// a real error (a 500 etc.); fall through to QueryState below so it surfaces like every other
|
||||||
@@ -104,7 +111,7 @@ export const PendingDevices: FC<{
|
|||||||
<div className="flex justify-end gap-2">
|
<div className="flex justify-end gap-2">
|
||||||
<Button
|
<Button
|
||||||
size="sm"
|
size="sm"
|
||||||
disabled={busy}
|
disabled={pendingId === p.id}
|
||||||
onClick={() => onApprove(p.id, p.name)}
|
onClick={() => onApprove(p.id, p.name)}
|
||||||
>
|
>
|
||||||
{m.pairing_pending_approve()}
|
{m.pairing_pending_approve()}
|
||||||
@@ -113,7 +120,7 @@ export const PendingDevices: FC<{
|
|||||||
size="sm"
|
size="sm"
|
||||||
variant="ghost"
|
variant="ghost"
|
||||||
aria-label={m.pairing_pending_deny()}
|
aria-label={m.pairing_pending_deny()}
|
||||||
disabled={busy}
|
disabled={pendingId === p.id}
|
||||||
onClick={() => onDeny(p.id)}
|
onClick={() => onDeny(p.id)}
|
||||||
>
|
>
|
||||||
<X className="size-4" />
|
<X className="size-4" />
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
import type { FC } from "react";
|
import type { FC } from "react";
|
||||||
|
import { useGetHostInfo } from "@/api/gen/host/host";
|
||||||
import { useLocale } from "@/lib/i18n";
|
import { useLocale } from "@/lib/i18n";
|
||||||
import { MoonlightPairingSection } from "./MoonlightPairingCard";
|
import { MoonlightPairingSection } from "./MoonlightPairingCard";
|
||||||
import { NativePairingSection } from "./NativePairingCard";
|
import { NativePairingSection } from "./NativePairingCard";
|
||||||
@@ -12,11 +13,16 @@ import { PairingView } from "./view";
|
|||||||
// fill the same slots — the layout is defined once and can't drift.
|
// fill the same slots — the layout is defined once and can't drift.
|
||||||
export const SectionPairing: FC = () => {
|
export const SectionPairing: FC = () => {
|
||||||
useLocale();
|
useLocale();
|
||||||
|
// Moonlight/GameStream pairing only works when the host runs the compat planes (`--gamestream`,
|
||||||
|
// off by default). Otherwise a Moonlight PIN can never arrive, so the card is dead UI — hide it
|
||||||
|
// (and until host info loads, to avoid a flash of an un-actionable card).
|
||||||
|
const host = useGetHostInfo();
|
||||||
|
const gamestream = host.data?.gamestream === true;
|
||||||
return (
|
return (
|
||||||
<PairingView
|
<PairingView
|
||||||
pending={<PendingDevicesSection />}
|
pending={<PendingDevicesSection />}
|
||||||
native={<NativePairingSection />}
|
native={<NativePairingSection />}
|
||||||
moonlight={<MoonlightPairingSection />}
|
moonlight={gamestream ? <MoonlightPairingSection /> : null}
|
||||||
paired={<PairedDevicesSection />}
|
paired={<PairedDevicesSection />}
|
||||||
/>
|
/>
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
import Section from "@unom/ui/section";
|
import Section from "@unom/ui/section";
|
||||||
|
import { toast } from "@unom/ui/toast";
|
||||||
import { LogOut } from "lucide-react";
|
import { LogOut } from "lucide-react";
|
||||||
import type { FC } from "react";
|
import type { FC } from "react";
|
||||||
import { Button } from "@/components/ui/button";
|
import { Button } from "@/components/ui/button";
|
||||||
@@ -12,8 +13,16 @@ export const SectionSettings: FC = () => {
|
|||||||
const current = useLocale();
|
const current = useLocale();
|
||||||
|
|
||||||
const onLogout = async () => {
|
const onLogout = async () => {
|
||||||
await fetch("/_auth/logout", { method: "POST" });
|
try {
|
||||||
window.location.href = "/login";
|
const res = await fetch("/_auth/logout", { method: "POST" });
|
||||||
|
if (!res.ok) throw new Error(`logout failed: ${res.status}`);
|
||||||
|
window.location.href = "/login";
|
||||||
|
} catch {
|
||||||
|
// The logout POST failed, so the session cookie likely survives. Navigating to /login
|
||||||
|
// anyway would look logged out while a live session still re-admits on the next gated
|
||||||
|
// nav — surface the failure and stay put so the user can retry.
|
||||||
|
toast.error(m.settings_logout_failed());
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
|||||||
@@ -59,7 +59,9 @@ export const CaptureControlCard: FC<{
|
|||||||
}> = ({ status, onStart, onStop, isStarting, isStopping }) => {
|
}> = ({ status, onStart, onStop, isStarting, isStopping }) => {
|
||||||
const s = status.data;
|
const s = status.data;
|
||||||
const armed = s?.armed ?? false;
|
const armed = s?.armed ?? false;
|
||||||
const elapsed = armed && s ? Date.now() - s.started_unix_ms : 0;
|
// Host-measured elapsed (monotonic) — not `Date.now() - started_unix_ms`, which mixes the
|
||||||
|
// browser's clock with the host's and reads wrong (or clamps to 0:00) under any skew.
|
||||||
|
const elapsed = armed && s ? s.elapsed_ms : 0;
|
||||||
return (
|
return (
|
||||||
<QueryState
|
<QueryState
|
||||||
isLoading={status.isLoading}
|
isLoading={status.isLoading}
|
||||||
|
|||||||
@@ -71,7 +71,7 @@ export const DetailCard: FC<{
|
|||||||
<ThroughputChart samples={samples} />
|
<ThroughputChart samples={samples} />
|
||||||
</ChartBlock>
|
</ChartBlock>
|
||||||
<ChartBlock title={m.stats_health_title()}>
|
<ChartBlock title={m.stats_health_title()}>
|
||||||
<HealthChart samples={samples} />
|
<HealthChart samples={samples} kind={cap?.meta.kind} />
|
||||||
</ChartBlock>
|
</ChartBlock>
|
||||||
</div>
|
</div>
|
||||||
)}
|
)}
|
||||||
|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
import type { FC } from "react";
|
import type { FC } from "react";
|
||||||
|
import { ApiError } from "@/api/fetcher";
|
||||||
import type { Capture } from "@/api/gen/model/capture";
|
import type { Capture } from "@/api/gen/model/capture";
|
||||||
import {
|
import {
|
||||||
useStatsCaptureLive,
|
useStatsCaptureLive,
|
||||||
useStatsCaptureStatus,
|
useStatsCaptureStatus,
|
||||||
} from "@/api/gen/stats/stats";
|
} from "@/api/gen/stats/stats";
|
||||||
|
import { QueryState } from "@/components/query-state";
|
||||||
import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card";
|
import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card";
|
||||||
import type { Loadable } from "@/lib/query";
|
import type { Loadable } from "@/lib/query";
|
||||||
import { m } from "@/paraglide/messages";
|
import { m } from "@/paraglide/messages";
|
||||||
@@ -28,29 +30,37 @@ export const LiveSection: FC = () => {
|
|||||||
/** Live graphs while a capture is armed: latency stack + throughput. */
|
/** Live graphs while a capture is armed: latency stack + throughput. */
|
||||||
export const LiveCard: FC<{ live: Loadable<Capture> }> = ({ live }) => {
|
export const LiveCard: FC<{ live: Loadable<Capture> }> = ({ live }) => {
|
||||||
const samples = live.data?.samples ?? [];
|
const samples = live.data?.samples ?? [];
|
||||||
|
// A 404 is the expected transient right after arming (the capture isn't there yet) — treat it as
|
||||||
|
// "waiting". Surface any OTHER error (500, network drop) instead of silently showing "waiting".
|
||||||
|
const error =
|
||||||
|
live.error instanceof ApiError && live.error.status === 404
|
||||||
|
? null
|
||||||
|
: live.error;
|
||||||
return (
|
return (
|
||||||
<Card>
|
<Card>
|
||||||
<CardHeader>
|
<CardHeader>
|
||||||
<CardTitle>{m.stats_live_title()}</CardTitle>
|
<CardTitle>{m.stats_live_title()}</CardTitle>
|
||||||
</CardHeader>
|
</CardHeader>
|
||||||
<CardContent className="space-y-8">
|
<CardContent className="space-y-8">
|
||||||
{samples.length === 0 ? (
|
<QueryState isLoading={false} error={error} refetch={live.refetch}>
|
||||||
<p className="py-8 text-center text-sm text-muted-foreground">
|
{samples.length === 0 ? (
|
||||||
{m.stats_live_waiting()}
|
<p className="py-8 text-center text-sm text-muted-foreground">
|
||||||
</p>
|
{m.stats_live_waiting()}
|
||||||
) : (
|
</p>
|
||||||
<>
|
) : (
|
||||||
<ChartBlock
|
<>
|
||||||
title={m.stats_latency_title()}
|
<ChartBlock
|
||||||
desc={m.stats_latency_desc()}
|
title={m.stats_latency_title()}
|
||||||
>
|
desc={m.stats_latency_desc()}
|
||||||
<LatencyChart samples={samples} />
|
>
|
||||||
</ChartBlock>
|
<LatencyChart samples={samples} />
|
||||||
<ChartBlock title={m.stats_throughput_title()}>
|
</ChartBlock>
|
||||||
<ThroughputChart samples={samples} />
|
<ChartBlock title={m.stats_throughput_title()}>
|
||||||
</ChartBlock>
|
<ThroughputChart samples={samples} />
|
||||||
</>
|
</ChartBlock>
|
||||||
)}
|
</>
|
||||||
|
)}
|
||||||
|
</QueryState>
|
||||||
</CardContent>
|
</CardContent>
|
||||||
</Card>
|
</Card>
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
// CLIENT-ONLY (behind <ChartFrame>'s mounted guard): recharts' ResponsiveContainer
|
// CLIENT-ONLY (behind <ChartFrame>'s mounted guard): recharts' ResponsiveContainer
|
||||||
// measures its parent via ResizeObserver, which has no width during SSR and would
|
// measures its parent via ResizeObserver, which has no width during SSR and would
|
||||||
// otherwise render a 0×0 (or warn). The charts adapt to whatever stages a sample
|
// otherwise render a 0×0 (or warn). The charts adapt to whatever stages a sample
|
||||||
// carries — native (capture/submit/encode/send) and gamestream
|
// carries — native (queue/capture/submit/encode/send) and gamestream
|
||||||
// (capture/encode/packetize/send) both stack sensibly.
|
// (capture/encode/packetize/send) both stack sensibly.
|
||||||
import { type ReactElement, useEffect, useState } from "react";
|
import { type ReactElement, useEffect, useState } from "react";
|
||||||
import {
|
import {
|
||||||
@@ -37,6 +37,9 @@ const legendStyle = { fontSize: 12 } as const;
|
|||||||
// Known stages get a stable hue; anything else falls back to the palette by
|
// Known stages get a stable hue; anything else falls back to the palette by
|
||||||
// appearance order, so an unexpected stage name still renders a distinct band.
|
// appearance order, so an unexpected stage name still renders a distinct band.
|
||||||
const STAGE_COLORS: Record<string, string> = {
|
const STAGE_COLORS: Record<string, string> = {
|
||||||
|
// `queue` (native pipeline's first stage) needs its own hue — without it, it fell back to
|
||||||
|
// PALETTE[0], which is capture's exact purple, making the bottom two bands indistinguishable.
|
||||||
|
queue: "#64748b",
|
||||||
capture: "#6c5bf3",
|
capture: "#6c5bf3",
|
||||||
submit: "#22a2f2",
|
submit: "#22a2f2",
|
||||||
encode: "#f2a922",
|
encode: "#f2a922",
|
||||||
@@ -146,13 +149,15 @@ export function LatencyChart({
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** New vs repeat fps (left axis) + tx goodput Mb/s (right axis). */
|
/** New vs repeat fps (left axis) + tx goodput Mb/s vs the configured target (right axis). */
|
||||||
export function ThroughputChart({ samples }: { samples: StatsSample[] }) {
|
export function ThroughputChart({ samples }: { samples: StatsSample[] }) {
|
||||||
const rows = samples.map((s) => ({
|
const rows = samples.map((s) => ({
|
||||||
t: Math.round(s.t_ms / 1000),
|
t: Math.round(s.t_ms / 1000),
|
||||||
fps: s.fps,
|
fps: s.fps,
|
||||||
repeat: s.repeat_fps,
|
repeat: s.repeat_fps,
|
||||||
mbps: s.mbps,
|
mbps: s.mbps,
|
||||||
|
// The configured encoder target (kbps → Mb/s) so goodput can be read against it.
|
||||||
|
target: s.bitrate_kbps / 1000,
|
||||||
}));
|
}));
|
||||||
return (
|
return (
|
||||||
<ChartFrame>
|
<ChartFrame>
|
||||||
@@ -203,13 +208,31 @@ export function ThroughputChart({ samples }: { samples: StatsSample[] }) {
|
|||||||
dot={false}
|
dot={false}
|
||||||
isAnimationActive={false}
|
isAnimationActive={false}
|
||||||
/>
|
/>
|
||||||
|
<Line
|
||||||
|
yAxisId="mbps"
|
||||||
|
type="monotone"
|
||||||
|
dataKey="target"
|
||||||
|
name={m.stats_bitrate_target()}
|
||||||
|
stroke="#94a3b8"
|
||||||
|
strokeDasharray="2 3"
|
||||||
|
dot={false}
|
||||||
|
isAnimationActive={false}
|
||||||
|
/>
|
||||||
</LineChart>
|
</LineChart>
|
||||||
</ChartFrame>
|
</ChartFrame>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Loss/recovery counters per window — frames/packets/send drops + FEC recovered. */
|
/** Loss/recovery counters per window — frames/packets/send drops + FEC recovered. On the
|
||||||
export function HealthChart({ samples }: { samples: StatsSample[] }) {
|
* GameStream path only `frames` is instrumented (the receiver-side counters stay 0), so a `kind`
|
||||||
|
* of "gamestream" surfaces a note instead of letting three flat-zero lines read as "no loss". */
|
||||||
|
export function HealthChart({
|
||||||
|
samples,
|
||||||
|
kind,
|
||||||
|
}: {
|
||||||
|
samples: StatsSample[];
|
||||||
|
kind?: string;
|
||||||
|
}) {
|
||||||
const rows = samples.map((s) => ({
|
const rows = samples.map((s) => ({
|
||||||
t: Math.round(s.t_ms / 1000),
|
t: Math.round(s.t_ms / 1000),
|
||||||
frames: s.frames_dropped,
|
frames: s.frames_dropped,
|
||||||
@@ -218,51 +241,61 @@ export function HealthChart({ samples }: { samples: StatsSample[] }) {
|
|||||||
fec: s.fec_recovered,
|
fec: s.fec_recovered,
|
||||||
}));
|
}));
|
||||||
return (
|
return (
|
||||||
<ChartFrame>
|
<>
|
||||||
<LineChart data={rows} margin={{ top: 6, right: 8, left: 0, bottom: 0 }}>
|
{kind === "gamestream" && (
|
||||||
<CartesianGrid strokeDasharray="3 3" stroke={gridStroke} />
|
<p className="mb-2 text-xs text-muted-foreground">
|
||||||
<XAxis dataKey="t" tick={axisTick} stroke={gridStroke} unit="s" />
|
{m.stats_health_gamestream_note()}
|
||||||
<YAxis
|
</p>
|
||||||
tick={axisTick}
|
)}
|
||||||
stroke={gridStroke}
|
<ChartFrame>
|
||||||
width={40}
|
<LineChart
|
||||||
allowDecimals={false}
|
data={rows}
|
||||||
/>
|
margin={{ top: 6, right: 8, left: 0, bottom: 0 }}
|
||||||
<Tooltip contentStyle={tooltipStyle} />
|
>
|
||||||
<Legend wrapperStyle={legendStyle} />
|
<CartesianGrid strokeDasharray="3 3" stroke={gridStroke} />
|
||||||
<Line
|
<XAxis dataKey="t" tick={axisTick} stroke={gridStroke} unit="s" />
|
||||||
type="monotone"
|
<YAxis
|
||||||
dataKey="frames"
|
tick={axisTick}
|
||||||
name={m.stats_frames_dropped()}
|
stroke={gridStroke}
|
||||||
stroke="#f25c8a"
|
width={40}
|
||||||
dot={false}
|
allowDecimals={false}
|
||||||
isAnimationActive={false}
|
/>
|
||||||
/>
|
<Tooltip contentStyle={tooltipStyle} />
|
||||||
<Line
|
<Legend wrapperStyle={legendStyle} />
|
||||||
type="monotone"
|
<Line
|
||||||
dataKey="packets"
|
type="monotone"
|
||||||
name={m.stats_packets_dropped()}
|
dataKey="frames"
|
||||||
stroke="#f2a922"
|
name={m.stats_frames_dropped()}
|
||||||
dot={false}
|
stroke="#f25c8a"
|
||||||
isAnimationActive={false}
|
dot={false}
|
||||||
/>
|
isAnimationActive={false}
|
||||||
<Line
|
/>
|
||||||
type="monotone"
|
<Line
|
||||||
dataKey="send"
|
type="monotone"
|
||||||
name={m.stats_send_dropped()}
|
dataKey="packets"
|
||||||
stroke="#22a2f2"
|
name={m.stats_packets_dropped()}
|
||||||
dot={false}
|
stroke="#f2a922"
|
||||||
isAnimationActive={false}
|
dot={false}
|
||||||
/>
|
isAnimationActive={false}
|
||||||
<Line
|
/>
|
||||||
type="monotone"
|
<Line
|
||||||
dataKey="fec"
|
type="monotone"
|
||||||
name={m.stats_fec_recovered()}
|
dataKey="send"
|
||||||
stroke="#1fb6a8"
|
name={m.stats_send_dropped()}
|
||||||
dot={false}
|
stroke="#22a2f2"
|
||||||
isAnimationActive={false}
|
dot={false}
|
||||||
/>
|
isAnimationActive={false}
|
||||||
</LineChart>
|
/>
|
||||||
</ChartFrame>
|
<Line
|
||||||
|
type="monotone"
|
||||||
|
dataKey="fec"
|
||||||
|
name={m.stats_fec_recovered()}
|
||||||
|
stroke="#1fb6a8"
|
||||||
|
dot={false}
|
||||||
|
isAnimationActive={false}
|
||||||
|
/>
|
||||||
|
</LineChart>
|
||||||
|
</ChartFrame>
|
||||||
|
</>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ const emptyForm = {
|
|||||||
portrait: "",
|
portrait: "",
|
||||||
hero: "",
|
hero: "",
|
||||||
header: "",
|
header: "",
|
||||||
|
logo: "",
|
||||||
command: "",
|
command: "",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -29,7 +30,7 @@ export const Populated: Story = {
|
|||||||
library={{ data: library, ...idle }}
|
library={{ data: library, ...idle }}
|
||||||
onEdit={noop}
|
onEdit={noop}
|
||||||
onDelete={noop}
|
onDelete={noop}
|
||||||
isDeleting={false}
|
deletingId={null}
|
||||||
/>
|
/>
|
||||||
),
|
),
|
||||||
};
|
};
|
||||||
@@ -40,7 +41,7 @@ export const Empty: Story = {
|
|||||||
library={{ data: [], ...idle }}
|
library={{ data: [], ...idle }}
|
||||||
onEdit={noop}
|
onEdit={noop}
|
||||||
onDelete={noop}
|
onDelete={noop}
|
||||||
isDeleting={false}
|
deletingId={null}
|
||||||
/>
|
/>
|
||||||
),
|
),
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ export const Armed: Story = {
|
|||||||
pending={{ data: pendingDevices, ...idle }}
|
pending={{ data: pendingDevices, ...idle }}
|
||||||
onApprove={noop}
|
onApprove={noop}
|
||||||
onDeny={noop}
|
onDeny={noop}
|
||||||
busy={false}
|
pendingId={null}
|
||||||
/>
|
/>
|
||||||
),
|
),
|
||||||
native: (
|
native: (
|
||||||
@@ -77,7 +77,7 @@ export const Armed: Story = {
|
|||||||
error={null}
|
error={null}
|
||||||
refetch={noop}
|
refetch={noop}
|
||||||
onUnpair={noop}
|
onUnpair={noop}
|
||||||
isUnpairing={false}
|
pendingFingerprint={null}
|
||||||
/>
|
/>
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -17,7 +17,8 @@ import type { StatsStatus } from "@/api/gen/model/statsStatus";
|
|||||||
export const hostInfo: HostInfo = {
|
export const hostInfo: HostInfo = {
|
||||||
abi_version: 2,
|
abi_version: 2,
|
||||||
app_version: "7.1.450.0",
|
app_version: "7.1.450.0",
|
||||||
codecs: ["h264", "h265", "av1"],
|
codecs: ["h264", "hevc", "av1"],
|
||||||
|
gamestream: true,
|
||||||
gfe_version: "3.23.0.74",
|
gfe_version: "3.23.0.74",
|
||||||
hostname: "ENRICOS-DESKTOP",
|
hostname: "ENRICOS-DESKTOP",
|
||||||
local_ip: "192.168.1.173",
|
local_ip: "192.168.1.173",
|
||||||
@@ -46,9 +47,10 @@ export const statusActive: RuntimeStatus = {
|
|||||||
audio_streaming: true,
|
audio_streaming: true,
|
||||||
paired_clients: 3,
|
paired_clients: 3,
|
||||||
pin_pending: false,
|
pin_pending: false,
|
||||||
|
active_sessions: 1,
|
||||||
session: { width: 5120, height: 1440, fps: 240 },
|
session: { width: 5120, height: 1440, fps: 240 },
|
||||||
stream: {
|
stream: {
|
||||||
codec: "h265",
|
codec: "hevc",
|
||||||
width: 5120,
|
width: 5120,
|
||||||
height: 1440,
|
height: 1440,
|
||||||
fps: 240,
|
fps: 240,
|
||||||
@@ -63,6 +65,7 @@ export const statusIdle: RuntimeStatus = {
|
|||||||
audio_streaming: false,
|
audio_streaming: false,
|
||||||
paired_clients: 1,
|
paired_clients: 1,
|
||||||
pin_pending: true,
|
pin_pending: true,
|
||||||
|
active_sessions: 0,
|
||||||
session: null,
|
session: null,
|
||||||
stream: null,
|
stream: null,
|
||||||
};
|
};
|
||||||
@@ -128,6 +131,7 @@ export const statsStatusIdle: StatsStatus = {
|
|||||||
kind: "native",
|
kind: "native",
|
||||||
sample_count: 0,
|
sample_count: 0,
|
||||||
started_unix_ms: 0,
|
started_unix_ms: 0,
|
||||||
|
elapsed_ms: 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
// A native-path pipeline: capture → submit → encode → send. Deterministic (no
|
// A native-path pipeline: capture → submit → encode → send. Deterministic (no
|
||||||
@@ -171,7 +175,7 @@ export const captureMetas: CaptureMeta[] = [
|
|||||||
id: "cap-20260628-2041",
|
id: "cap-20260628-2041",
|
||||||
client: "enricos-macbook",
|
client: "enricos-macbook",
|
||||||
kind: "native",
|
kind: "native",
|
||||||
codec: "h265",
|
codec: "hevc",
|
||||||
width: 5120,
|
width: 5120,
|
||||||
height: 1440,
|
height: 1440,
|
||||||
fps: 240,
|
fps: 240,
|
||||||
|
|||||||
Reference in New Issue
Block a user