fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
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Pairing: - Refresh the paired-devices list after a native PIN pairing (the happy path never invalidated it, so a newly paired device stayed hidden until remount). - Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so it now reads "PIN sent" instead of a false "Paired successfully". - Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could never receive a PIN there. - Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8). Displays / Library: - "Arrange displays" save refreshes the settings card (it rewrites the policy), without clobbering unsaved Custom edits (re-seed only when the draft still matches the server). - Live-display list wrapped in QueryState so errors don't read as "no displays". - "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo artwork (was dropped on save); per-card delete pending. Stats: - Distinct colour for the native "queue" latency stage (it collided with "capture"). - "Not measured on this path" note on the GameStream health chart; configured-bitrate target line on throughput; host-authoritative elapsed timer; LiveCard surfaces non-404 errors. Shell / auth / i18n: - SSR-stable locale: first client render matches the base-locale SSR (no hydration mismatch), then adopts the persisted/browser locale post-hydration. - BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced into a post-login redirect loop. - Logout checks the POST result before navigating; logs dedup by seq (StrictMode); login "next" keeps query/hash; Dashboard shows the active-session count. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1,21 +1,61 @@
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// Thin reactive layer over Paraglide. Paraglide's `m.*` message functions and
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// `setLocale`/`getLocale` are framework-agnostic; this hook re-renders React when the
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// locale changes (Paraglide's localStorage strategy persists the choice across reloads).
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// Thin reactive layer over Paraglide, made SSR-safe.
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//
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// The problem it solves: Paraglide's client strategies (localStorage / preferredLanguage) resolve
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// the locale synchronously at load, so a `de` user's FIRST client render used German while the
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// server render (which has no localStorage / no request-locale wiring) used the base locale `en` —
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// a hydration mismatch plus a flash of English on every full page load.
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//
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// The fix: take over the READ side via `overwriteGetLocale`, returning a single `rendered` locale
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// that starts at `baseLocale`. So the server render AND the client's first (hydration) render agree
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// — no mismatch. After hydration, `adoptStoredLocale()` (called once from the root) switches to the
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// user's persisted/browser choice: one clean transition instead of a mismatch. Paraglide's strategy
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// still PERSISTS the choice (`setLocale` writes localStorage); we only own the read side.
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import { useSyncExternalStore } from "react";
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import { getLocale, locales, setLocale } from "@/paraglide/runtime";
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import {
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baseLocale,
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isLocale,
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locales,
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localStorageKey,
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overwriteGetLocale,
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setLocale,
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} from "@/paraglide/runtime";
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/** The available locales as a union (`'en' | 'de'`), derived from Paraglide's `locales`. */
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export type Locale = (typeof locales)[number];
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// The locale every `m.*()` renders in. Never mutated on the server (so SSR is always `baseLocale`,
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// identical across concurrent requests); mutated only in the browser, via `changeLocale`.
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let rendered: Locale = baseLocale as Locale;
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overwriteGetLocale(() => rendered);
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const listeners = new Set<() => void>();
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/** Switch locale and notify subscribers (Paraglide also persists it per its strategy). */
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/** Switch locale and notify subscribers. Persists via Paraglide's strategy (localStorage). */
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export function changeLocale(locale: Locale) {
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rendered = locale;
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// `reload: false` keeps the SPA mounted; we re-render via the store below.
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setLocale(locale, { reload: false });
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if (typeof document !== "undefined") document.documentElement.lang = locale;
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for (const l of listeners) l();
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}
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/**
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* Adopt the user's persisted (localStorage) or browser (navigator) locale — call ONCE from a root
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* effect, AFTER hydration, so the switch never races the initial render (which must match SSR).
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*/
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export function adoptStoredLocale() {
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if (typeof window === "undefined") return;
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let target: Locale = baseLocale as Locale;
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const stored = window.localStorage?.getItem(localStorageKey);
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if (stored && isLocale(stored)) {
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target = stored;
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} else {
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const nav = navigator.language?.slice(0, 2);
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if (nav && isLocale(nav)) target = nav;
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}
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if (target !== rendered) changeLocale(target);
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}
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function subscribe(cb: () => void) {
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listeners.add(cb);
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return () => listeners.delete(cb);
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@@ -23,7 +63,11 @@ function subscribe(cb: () => void) {
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/** Current locale, reactive — components using `m.*` should read this so they re-render. */
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export function useLocale(): Locale {
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return useSyncExternalStore(subscribe, getLocale, () => "en" as Locale);
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return useSyncExternalStore(
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subscribe,
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() => rendered,
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() => baseLocale as Locale,
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);
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}
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export { locales };
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