feat(audio): end-to-end 5.1/7.1 surround across the native path + all clients
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Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client (previously stereo-only): - core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome `audio_channels` negotiation via the trailing-byte back-compat pattern (old peers fall back to stereo); C-ABI `punktfunk_connect_ex6`, `punktfunk_connection_audio_channels`, and in-core multistream decode `punktfunk_connection_next_audio_pcm` for embedders without a multistream Opus decoder. Real-libopus channel-identity round-trip test. - host: native audio thread captures + Opus-(multi)stream-encodes at the negotiated count (with a cross-session cached-capturer channel-mismatch fix); GameStream surround unified onto the safe `opus::MSEncoder`, dropping `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround; WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask. - clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM → AVAudioEngine with an explicit wire-order channel layout; each gains a Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless validator. Verified on Linux: core/host/linux/probe test suites + the Android Rust (cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple builds, all on-glass checks, and the live native loopback are pending (CI / a free box). Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so cannot be committed separately from the surround changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ crate-type = ["lib", "cdylib", "staticlib"]
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default = []
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# Control-plane QUIC (pairing, config, reverse audio). tokio is permitted ONLY here,
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# never on the per-frame hot path. Off by default so the core stays runtime-free.
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quic = ["dep:quinn", "dep:tokio", "dep:rustls", "dep:rcgen", "dep:rustls-pki-types", "dep:sha2", "dep:hmac", "dep:spake2"]
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quic = ["dep:quinn", "dep:tokio", "dep:rustls", "dep:rcgen", "dep:rustls-pki-types", "dep:sha2", "dep:hmac", "dep:spake2", "dep:opus"]
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[dependencies]
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reed-solomon-simd = "3.1" # GF(2^16) Leopard-RS, SIMD, O(n log n) — the wall-breaker (P2)
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@@ -51,6 +51,12 @@ sha2 = { version = "0.10", optional = true }
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hmac = { version = "0.12", optional = true }
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spake2 = { version = "0.4", optional = true }
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tokio = { version = "1", optional = true, features = ["rt-multi-thread", "net", "sync", "macros"] }
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# In-core Opus (multistream) DECODE for the C-ABI `punktfunk_connection_next_audio_pcm` path —
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# used by embedders without a multistream-capable Opus decoder (Apple's AudioToolbox is
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# stereo-only). The Rust clients link `opus` themselves and decode the raw `next_audio` frames,
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# so this only matters when the connection API (quic) is built. Same libopus the host vendors;
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# cargo unifies the build. Multistream API: `opus::MSDecoder` (lib.rs:1187).
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opus = { version = "0.3", optional = true }
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# `libc` for batched UDP syscalls: `sendmmsg`/`recvmmsg` on Linux (the 1 Gbps+ lever) and the
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# `recv(MSG_DONTWAIT)` drain on the other unix (Apple/BSD) targets, which have no `recvmmsg`
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