feat(audio): end-to-end 5.1/7.1 surround across the native path + all clients
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Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client
(previously stereo-only):

- core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream
  mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome
  `audio_channels` negotiation via the trailing-byte back-compat pattern (old
  peers fall back to stereo); C-ABI `punktfunk_connect_ex6`,
  `punktfunk_connection_audio_channels`, and in-core multistream decode
  `punktfunk_connection_next_audio_pcm` for embedders without a multistream
  Opus decoder. Real-libopus channel-identity round-trip test.
- host: native audio thread captures + Opus-(multi)stream-encodes at the
  negotiated count (with a cross-session cached-capturer channel-mismatch fix);
  GameStream surround unified onto the safe `opus::MSEncoder`, dropping
  `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround;
  WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask.
- clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via
  `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM →
  AVAudioEngine with an explicit wire-order channel layout; each gains a
  Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless
  validator.

Verified on Linux: core/host/linux/probe test suites + the Android Rust
(cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple
builds, all on-glass checks, and the live native loopback are pending (CI / a
free box).

Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it
shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so
cannot be committed separately from the surround changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-28 21:11:05 +00:00
parent 6383e5f4fd
commit 75627c8afe
51 changed files with 2254 additions and 494 deletions
+50 -7
View File
@@ -20,6 +20,8 @@ pub struct SessionParams {
pub compositor: CompositorPref,
pub gamepad: GamepadPref,
pub bitrate_kbps: u32,
/// Requested audio channel count (2/6/8); the host echoes the resolved value.
pub audio_channels: u8,
/// Stream the default microphone to the host's virtual mic source.
pub mic_enabled: bool,
/// Pinned host fingerprint; `None` = trust on first use (caller persists the observed one).
@@ -83,6 +85,42 @@ fn now_ns() -> u64 {
.unwrap_or(0)
}
/// Opus decoder for the audio plane: a plain stereo decoder (the validated path) or a multistream
/// decoder for 5.1/7.1, both behind one `decode_float`. Built from the host-RESOLVED channel count
/// via the shared layout table.
enum AudioDec {
Stereo(opus::Decoder),
Surround(opus::MSDecoder),
}
impl AudioDec {
fn new(channels: u8) -> Result<AudioDec, opus::Error> {
if channels == 2 {
Ok(AudioDec::Stereo(opus::Decoder::new(
48_000,
opus::Channels::Stereo,
)?))
} else {
let l = punktfunk_core::audio::layout_for(channels, false);
Ok(AudioDec::Surround(opus::MSDecoder::new(
48_000, l.streams, l.coupled, l.mapping,
)?))
}
}
fn decode_float(
&mut self,
input: &[u8],
out: &mut [f32],
fec: bool,
) -> Result<usize, opus::Error> {
match self {
AudioDec::Stereo(d) => d.decode_float(input, out, fec),
AudioDec::Surround(d) => d.decode_float(input, out, fec),
}
}
}
fn pump(
params: SessionParams,
ev_tx: async_channel::Sender<SessionEvent>,
@@ -96,7 +134,8 @@ fn pump(
params.compositor,
params.gamepad,
params.bitrate_kbps,
0, // video_caps: the Linux client has no 10-bit/HDR present path yet
0, // video_caps: the Linux client has no 10-bit/HDR present path yet
params.audio_channels,
None, // launch: the Linux client has no library picker yet
params.pin,
Some(params.identity),
@@ -134,11 +173,14 @@ fn pump(
}
};
// Audio is best-effort: a session without it still streams. Gamepads are the
// app-lifetime service's job (the UI attaches it on Connected).
let player = audio::AudioPlayer::spawn()
// app-lifetime service's job (the UI attaches it on Connected). Build the decoder + playback
// from the host-RESOLVED channel count (never the request), so an older/clamping host that
// resolves stereo is decoded as stereo.
let channels = connector.audio_channels;
let player = audio::AudioPlayer::spawn(channels as u32)
.map_err(|e| tracing::warn!(error = %e, "audio disabled"))
.ok();
let mut opus_dec = opus::Decoder::new(48_000, opus::Channels::Stereo)
let mut opus_dec = AudioDec::new(channels)
.map_err(|e| tracing::warn!(error = %e, "opus decoder failed — audio disabled"))
.ok();
let _mic = params
@@ -157,8 +199,8 @@ fn pump(
let mut bytes_n = 0u64;
let mut decode_us_sum = 0u64;
let mut lat_us: Vec<u64> = Vec::with_capacity(256);
let mut pcm = vec![0f32; 5760 * 2]; // decode scratch: max Opus frame (120 ms stereo)
// Loss recovery: watch the host→client unrecoverable-drop count and ask for an IDR when it climbs.
let mut pcm = vec![0f32; 5760 * channels as usize]; // scratch: max Opus frame (120 ms) × channels
// Loss recovery: watch the host→client unrecoverable-drop count and ask for an IDR when it climbs.
let mut last_dropped = connector.frames_dropped();
let mut last_kf_req: Option<Instant> = None;
@@ -221,7 +263,8 @@ fn pump(
while let Ok(pkt) = connector.next_audio(Duration::ZERO) {
if let (Some(player), Some(dec)) = (&player, opus_dec.as_mut()) {
match dec.decode_float(&pkt.data, &mut pcm, false) {
Ok(samples) => player.push(pcm[..samples * 2].to_vec()),
// `samples` is per-channel; the interleaved frame is `samples * channels`.
Ok(samples) => player.push(pcm[..samples * channels as usize].to_vec()),
Err(e) => tracing::debug!(error = %e, "opus decode"),
}
}