feat(audio): end-to-end 5.1/7.1 surround across the native path + all clients
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Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client
(previously stereo-only):

- core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream
  mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome
  `audio_channels` negotiation via the trailing-byte back-compat pattern (old
  peers fall back to stereo); C-ABI `punktfunk_connect_ex6`,
  `punktfunk_connection_audio_channels`, and in-core multistream decode
  `punktfunk_connection_next_audio_pcm` for embedders without a multistream
  Opus decoder. Real-libopus channel-identity round-trip test.
- host: native audio thread captures + Opus-(multi)stream-encodes at the
  negotiated count (with a cross-session cached-capturer channel-mismatch fix);
  GameStream surround unified onto the safe `opus::MSEncoder`, dropping
  `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround;
  WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask.
- clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via
  `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM →
  AVAudioEngine with an explicit wire-order channel layout; each gains a
  Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless
  validator.

Verified on Linux: core/host/linux/probe test suites + the Android Rust
(cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple
builds, all on-glass checks, and the live native loopback are pending (CI / a
free box).

Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it
shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so
cannot be committed separately from the surround changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-28 21:11:05 +00:00
parent 6383e5f4fd
commit 75627c8afe
51 changed files with 2254 additions and 494 deletions
+21 -10
View File
@@ -27,16 +27,17 @@ pub struct AudioPlayer {
}
impl AudioPlayer {
/// Spawn the PipeWire playback thread. Failure (no PipeWire in the session) is
/// survivable — the caller streams video-only.
pub fn spawn() -> Result<AudioPlayer> {
/// Spawn the PipeWire playback thread for `channels` (2/6/8, canonical wire order
/// FL FR FC LFE RL RR SL SR). Failure (no PipeWire in the session) is survivable — the
/// caller streams video-only.
pub fn spawn(channels: u32) -> Result<AudioPlayer> {
// 64 × 5 ms = 320 ms of slack between the pump and the PipeWire loop.
let (pcm_tx, pcm_rx) = std::sync::mpsc::sync_channel::<Vec<f32>>(64);
let (quit_tx, quit_rx) = pipewire::channel::channel::<Terminate>();
let thread = std::thread::Builder::new()
.name("punktfunk-audio".into())
.spawn(move || {
if let Err(e) = pw_thread(pcm_rx, quit_rx) {
if let Err(e) = pw_thread(pcm_rx, quit_rx, channels as usize) {
tracing::warn!(error = %e, "audio playback thread ended");
}
})
@@ -48,8 +49,8 @@ impl AudioPlayer {
})
}
/// Queue one interleaved-stereo f32 chunk. Drops the chunk if the PipeWire side is
/// wedged (the renderer conceals the gap; never block the session pump).
/// Queue one interleaved f32 chunk (in the session's channel layout). Drops the chunk if the
/// PipeWire side is wedged (the renderer conceals the gap; never block the session pump).
pub fn push(&self, pcm: Vec<f32>) {
if let Err(TrySendError::Disconnected(_)) = self.pcm_tx.try_send(pcm) {
// Thread already dead — Drop will reap it; nothing to do per-chunk.
@@ -71,11 +72,14 @@ struct PlayerData {
rx: Receiver<Vec<f32>>,
ring: VecDeque<f32>,
primed: bool,
/// Interleaved channel count this stream was opened with (2/6/8).
channels: usize,
}
fn pw_thread(
pcm_rx: Receiver<Vec<f32>>,
quit_rx: pipewire::channel::Receiver<Terminate>,
channels: usize,
) -> Result<()> {
use pipewire as pw;
use pw::{properties::properties, spa};
@@ -115,6 +119,7 @@ fn pw_thread(
rx: pcm_rx,
ring: VecDeque::new(),
primed: false,
channels,
};
let _listener = stream
@@ -130,19 +135,19 @@ fn pw_thread(
while let Ok(chunk) = ud.rx.try_recv() {
ud.ring.extend(chunk);
}
let stride = 4 * CHANNELS; // F32LE interleaved
let stride = 4 * ud.channels; // F32LE interleaved
let datas = buffer.datas_mut();
if datas.is_empty() {
return;
}
let data = &mut datas[0];
let want_frames = data.data().map(|s| s.len() / stride).unwrap_or(0);
let want = want_frames * CHANNELS;
let want = want_frames * ud.channels;
// Adaptive jitter buffer (same shape as the host's virtual mic): prime to
// ~3 quanta, cap at ~1 quantum of slack beyond that, re-prime after a
// genuine drain.
let target = (3 * want).clamp(720 * CHANNELS, 9600 * CHANNELS);
let target = (3 * want).clamp(720 * ud.channels, 9600 * ud.channels);
while ud.ring.len() > target.max(want) + want {
ud.ring.pop_front();
}
@@ -182,7 +187,13 @@ fn pw_thread(
let mut info = AudioInfoRaw::new();
info.set_format(AudioFormat::F32LE);
info.set_rate(SAMPLE_RATE);
info.set_channels(CHANNELS as u32);
info.set_channels(channels as u32);
// Channel positions in canonical wire order (FL FR FC LFE RL RR SL SR) so PipeWire routes each
// slot to the matching speaker (and downmixes when the sink has fewer). Identity, no permute.
let order = punktfunk_core::audio::spa_positions(channels as u8);
let mut positions = [0u32; 64];
positions[..order.len()].copy_from_slice(order);
info.set_position(positions);
let obj = pw::spa::pod::Object {
type_: pw::spa::utils::SpaTypes::ObjectParamFormat.as_raw(),
id: pw::spa::param::ParamType::EnumFormat.as_raw(),