feat(audio): end-to-end 5.1/7.1 surround across the native path + all clients
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Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client (previously stereo-only): - core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome `audio_channels` negotiation via the trailing-byte back-compat pattern (old peers fall back to stereo); C-ABI `punktfunk_connect_ex6`, `punktfunk_connection_audio_channels`, and in-core multistream decode `punktfunk_connection_next_audio_pcm` for embedders without a multistream Opus decoder. Real-libopus channel-identity round-trip test. - host: native audio thread captures + Opus-(multi)stream-encodes at the negotiated count (with a cross-session cached-capturer channel-mismatch fix); GameStream surround unified onto the safe `opus::MSEncoder`, dropping `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround; WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask. - clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM → AVAudioEngine with an explicit wire-order channel layout; each gains a Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless validator. Verified on Linux: core/host/linux/probe test suites + the Android Rust (cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple builds, all on-glass checks, and the live native loopback are pending (CI / a free box). Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so cannot be committed separately from the surround changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -452,6 +452,7 @@ fn speed_test(app: Rc<App>, req: ConnectRequest) {
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GamepadPref::Auto,
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0, // bitrate_kbps (host default)
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0, // video_caps: the Linux client has no 10-bit/HDR present path yet
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2, // audio_channels: speed-test probe, stereo
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None, // launch: speed-test probe connect, no game
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pin,
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Some(identity),
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@@ -573,6 +574,7 @@ fn start_session(app: Rc<App>, req: ConnectRequest, pin: Option<[u8; 32]>) {
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},
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bitrate_kbps: s.bitrate_kbps,
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mic_enabled: s.mic_enabled,
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audio_channels: s.audio_channels,
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pin,
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identity: app.identity.clone(),
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};
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+21
-10
@@ -27,16 +27,17 @@ pub struct AudioPlayer {
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}
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impl AudioPlayer {
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/// Spawn the PipeWire playback thread. Failure (no PipeWire in the session) is
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/// survivable — the caller streams video-only.
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pub fn spawn() -> Result<AudioPlayer> {
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/// Spawn the PipeWire playback thread for `channels` (2/6/8, canonical wire order
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/// FL FR FC LFE RL RR SL SR). Failure (no PipeWire in the session) is survivable — the
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/// caller streams video-only.
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pub fn spawn(channels: u32) -> Result<AudioPlayer> {
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// 64 × 5 ms = 320 ms of slack between the pump and the PipeWire loop.
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let (pcm_tx, pcm_rx) = std::sync::mpsc::sync_channel::<Vec<f32>>(64);
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let (quit_tx, quit_rx) = pipewire::channel::channel::<Terminate>();
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let thread = std::thread::Builder::new()
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.name("punktfunk-audio".into())
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.spawn(move || {
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if let Err(e) = pw_thread(pcm_rx, quit_rx) {
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if let Err(e) = pw_thread(pcm_rx, quit_rx, channels as usize) {
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tracing::warn!(error = %e, "audio playback thread ended");
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}
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})
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@@ -48,8 +49,8 @@ impl AudioPlayer {
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})
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}
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/// Queue one interleaved-stereo f32 chunk. Drops the chunk if the PipeWire side is
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/// wedged (the renderer conceals the gap; never block the session pump).
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/// Queue one interleaved f32 chunk (in the session's channel layout). Drops the chunk if the
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/// PipeWire side is wedged (the renderer conceals the gap; never block the session pump).
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pub fn push(&self, pcm: Vec<f32>) {
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if let Err(TrySendError::Disconnected(_)) = self.pcm_tx.try_send(pcm) {
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// Thread already dead — Drop will reap it; nothing to do per-chunk.
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@@ -71,11 +72,14 @@ struct PlayerData {
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rx: Receiver<Vec<f32>>,
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ring: VecDeque<f32>,
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primed: bool,
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/// Interleaved channel count this stream was opened with (2/6/8).
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channels: usize,
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}
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fn pw_thread(
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pcm_rx: Receiver<Vec<f32>>,
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quit_rx: pipewire::channel::Receiver<Terminate>,
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channels: usize,
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) -> Result<()> {
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use pipewire as pw;
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use pw::{properties::properties, spa};
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@@ -115,6 +119,7 @@ fn pw_thread(
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rx: pcm_rx,
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ring: VecDeque::new(),
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primed: false,
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channels,
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};
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let _listener = stream
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@@ -130,19 +135,19 @@ fn pw_thread(
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while let Ok(chunk) = ud.rx.try_recv() {
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ud.ring.extend(chunk);
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}
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let stride = 4 * CHANNELS; // F32LE interleaved
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let stride = 4 * ud.channels; // F32LE interleaved
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let datas = buffer.datas_mut();
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if datas.is_empty() {
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return;
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}
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let data = &mut datas[0];
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let want_frames = data.data().map(|s| s.len() / stride).unwrap_or(0);
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let want = want_frames * CHANNELS;
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let want = want_frames * ud.channels;
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// Adaptive jitter buffer (same shape as the host's virtual mic): prime to
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// ~3 quanta, cap at ~1 quantum of slack beyond that, re-prime after a
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// genuine drain.
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let target = (3 * want).clamp(720 * CHANNELS, 9600 * CHANNELS);
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let target = (3 * want).clamp(720 * ud.channels, 9600 * ud.channels);
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while ud.ring.len() > target.max(want) + want {
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ud.ring.pop_front();
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}
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@@ -182,7 +187,13 @@ fn pw_thread(
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let mut info = AudioInfoRaw::new();
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info.set_format(AudioFormat::F32LE);
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info.set_rate(SAMPLE_RATE);
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info.set_channels(CHANNELS as u32);
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info.set_channels(channels as u32);
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// Channel positions in canonical wire order (FL FR FC LFE RL RR SL SR) so PipeWire routes each
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// slot to the matching speaker (and downmixes when the sink has fewer). Identity, no permute.
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let order = punktfunk_core::audio::spa_positions(channels as u8);
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let mut positions = [0u32; 64];
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positions[..order.len()].copy_from_slice(order);
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info.set_position(positions);
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let obj = pw::spa::pod::Object {
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type_: pw::spa::utils::SpaTypes::ObjectParamFormat.as_raw(),
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id: pw::spa::param::ParamType::EnumFormat.as_raw(),
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@@ -20,6 +20,8 @@ pub struct SessionParams {
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pub compositor: CompositorPref,
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pub gamepad: GamepadPref,
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pub bitrate_kbps: u32,
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/// Requested audio channel count (2/6/8); the host echoes the resolved value.
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pub audio_channels: u8,
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/// Stream the default microphone to the host's virtual mic source.
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pub mic_enabled: bool,
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/// Pinned host fingerprint; `None` = trust on first use (caller persists the observed one).
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@@ -83,6 +85,42 @@ fn now_ns() -> u64 {
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.unwrap_or(0)
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}
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/// Opus decoder for the audio plane: a plain stereo decoder (the validated path) or a multistream
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/// decoder for 5.1/7.1, both behind one `decode_float`. Built from the host-RESOLVED channel count
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/// via the shared layout table.
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enum AudioDec {
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Stereo(opus::Decoder),
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Surround(opus::MSDecoder),
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}
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impl AudioDec {
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fn new(channels: u8) -> Result<AudioDec, opus::Error> {
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if channels == 2 {
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Ok(AudioDec::Stereo(opus::Decoder::new(
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48_000,
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opus::Channels::Stereo,
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)?))
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} else {
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let l = punktfunk_core::audio::layout_for(channels, false);
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Ok(AudioDec::Surround(opus::MSDecoder::new(
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48_000, l.streams, l.coupled, l.mapping,
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)?))
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}
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}
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fn decode_float(
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&mut self,
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input: &[u8],
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out: &mut [f32],
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fec: bool,
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) -> Result<usize, opus::Error> {
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match self {
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AudioDec::Stereo(d) => d.decode_float(input, out, fec),
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AudioDec::Surround(d) => d.decode_float(input, out, fec),
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}
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}
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}
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fn pump(
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params: SessionParams,
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ev_tx: async_channel::Sender<SessionEvent>,
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@@ -96,7 +134,8 @@ fn pump(
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params.compositor,
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params.gamepad,
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params.bitrate_kbps,
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0, // video_caps: the Linux client has no 10-bit/HDR present path yet
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0, // video_caps: the Linux client has no 10-bit/HDR present path yet
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params.audio_channels,
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None, // launch: the Linux client has no library picker yet
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params.pin,
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Some(params.identity),
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@@ -134,11 +173,14 @@ fn pump(
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}
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};
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// Audio is best-effort: a session without it still streams. Gamepads are the
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// app-lifetime service's job (the UI attaches it on Connected).
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let player = audio::AudioPlayer::spawn()
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// app-lifetime service's job (the UI attaches it on Connected). Build the decoder + playback
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// from the host-RESOLVED channel count (never the request), so an older/clamping host that
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// resolves stereo is decoded as stereo.
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let channels = connector.audio_channels;
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let player = audio::AudioPlayer::spawn(channels as u32)
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.map_err(|e| tracing::warn!(error = %e, "audio disabled"))
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.ok();
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let mut opus_dec = opus::Decoder::new(48_000, opus::Channels::Stereo)
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let mut opus_dec = AudioDec::new(channels)
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.map_err(|e| tracing::warn!(error = %e, "opus decoder failed — audio disabled"))
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.ok();
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let _mic = params
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@@ -157,8 +199,8 @@ fn pump(
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let mut bytes_n = 0u64;
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let mut decode_us_sum = 0u64;
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let mut lat_us: Vec<u64> = Vec::with_capacity(256);
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let mut pcm = vec![0f32; 5760 * 2]; // decode scratch: max Opus frame (120 ms stereo)
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// Loss recovery: watch the host→client unrecoverable-drop count and ask for an IDR when it climbs.
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let mut pcm = vec![0f32; 5760 * channels as usize]; // scratch: max Opus frame (120 ms) × channels
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// Loss recovery: watch the host→client unrecoverable-drop count and ask for an IDR when it climbs.
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let mut last_dropped = connector.frames_dropped();
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let mut last_kf_req: Option<Instant> = None;
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@@ -221,7 +263,8 @@ fn pump(
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while let Ok(pkt) = connector.next_audio(Duration::ZERO) {
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if let (Some(player), Some(dec)) = (&player, opus_dec.as_mut()) {
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match dec.decode_float(&pkt.data, &mut pcm, false) {
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Ok(samples) => player.push(pcm[..samples * 2].to_vec()),
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// `samples` is per-channel; the interleaved frame is `samples * channels`.
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Ok(samples) => player.push(pcm[..samples * channels as usize].to_vec()),
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Err(e) => tracing::debug!(error = %e, "opus decode"),
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}
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}
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@@ -132,6 +132,9 @@ pub struct Settings {
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pub inhibit_shortcuts: bool,
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/// Stream the default microphone to the host's virtual mic source.
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pub mic_enabled: bool,
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/// Requested audio channel count: 2 (stereo), 6 (5.1) or 8 (7.1). The host clamps to what it
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/// can capture; the resolved count drives the decoder + playback layout.
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pub audio_channels: u8,
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}
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impl Default for Settings {
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@@ -145,6 +148,7 @@ impl Default for Settings {
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compositor: "auto".into(),
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inhibit_shortcuts: true,
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mic_enabled: false,
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audio_channels: 2,
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}
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}
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}
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@@ -140,6 +140,16 @@ pub fn show(
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input.add(&inhibit_row);
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let audio = adw::PreferencesGroup::builder().title("Audio").build();
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let surround_row = adw::ComboRow::builder()
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.title("Audio channels")
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.subtitle("Request stereo or surround (the host downmixes if its output has fewer)")
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.model(>k::StringList::new(&[
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"Stereo",
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"5.1 Surround",
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"7.1 Surround",
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]))
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.build();
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audio.add(&surround_row);
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let mic_row = adw::SwitchRow::builder()
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.title("Stream microphone")
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.subtitle("Send the default input device to the host's virtual microphone")
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@@ -170,6 +180,11 @@ pub fn show(
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compositor_row.set_selected(comp_i as u32);
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inhibit_row.set_active(s.inhibit_shortcuts);
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mic_row.set_active(s.mic_enabled);
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surround_row.set_selected(match s.audio_channels {
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6 => 1,
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8 => 2,
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_ => 0,
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});
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}
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let dialog = adw::PreferencesDialog::new();
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@@ -186,6 +201,11 @@ pub fn show(
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.to_string();
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s.inhibit_shortcuts = inhibit_row.is_active();
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s.mic_enabled = mic_row.is_active();
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s.audio_channels = match surround_row.selected() {
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1 => 6,
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2 => 8,
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_ => 2,
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};
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s.save();
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});
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dialog.present(Some(parent));
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