docs: clarify HDR is supported on the Windows host (Linux still blocked)
HDR (10-bit BT.2020 PQ) works end-to-end with the Windows host — it captures an HDR desktop (WGC FP16 / Desktop-Duplication FP16 for the secure desktop) and encodes HEVC Main10 to HDR-capable clients (Windows, Android). Only the Linux host is blocked upstream (no 10-bit compositor capture). Corrected the roadmap (grid + shipped/blocked), Windows Host page, status, and CLAUDE.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -72,8 +72,11 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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**ViGEm** gamepads (`inject/gamepad_windows.rs`), WASAPI loopback + virtual mic (`audio/wasapi_*`).
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Ships as a **signed Inno Setup installer** that registers a `LocalSystem` SCM service launching into
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the interactive session for secure-desktop (UAC/lock-screen) capture (`service.rs`), bundles the
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SudoVDA driver, and is published by `windows-host.yml`. Newer/less battle-tested than the Linux
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host; no AMD/Intel/software encode path. Packaging: `packaging/windows/`.
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SudoVDA driver, and is published by `windows-host.yml`. **HDR (10-bit)**: WGC captures the HDR
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desktop as FP16/Rgb10a2 (DDA FP16 for the secure desktop), NVENC forces HEVC Main10 + BT.2020 PQ,
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the client auto-detects PQ from the HEVC VUI — gated by `PUNKTFUNK_10BIT` + client `VIDEO_CAP_10BIT`;
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**Windows host only** (the Linux host stays 8-bit, blocked upstream). Newer/less battle-tested than
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the Linux host; no AMD/Intel/software encode path. Packaging: `packaging/windows/`.
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## What's left
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