docs: clarify HDR is supported on the Windows host (Linux still blocked)

HDR (10-bit BT.2020 PQ) works end-to-end with the Windows host — it captures
an HDR desktop (WGC FP16 / Desktop-Duplication FP16 for the secure desktop)
and encodes HEVC Main10 to HDR-capable clients (Windows, Android). Only the
Linux host is blocked upstream (no 10-bit compositor capture). Corrected the
roadmap (grid + shipped/blocked), Windows Host page, status, and CLAUDE.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-20 22:13:09 +02:00
parent 30179ccbab
commit 750f3676bb
4 changed files with 21 additions and 11 deletions
+5 -2
View File
@@ -72,8 +72,11 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
**ViGEm** gamepads (`inject/gamepad_windows.rs`), WASAPI loopback + virtual mic (`audio/wasapi_*`).
Ships as a **signed Inno Setup installer** that registers a `LocalSystem` SCM service launching into
the interactive session for secure-desktop (UAC/lock-screen) capture (`service.rs`), bundles the
SudoVDA driver, and is published by `windows-host.yml`. Newer/less battle-tested than the Linux
host; no AMD/Intel/software encode path. Packaging: `packaging/windows/`.
SudoVDA driver, and is published by `windows-host.yml`. **HDR (10-bit)**: WGC captures the HDR
desktop as FP16/Rgb10a2 (DDA FP16 for the secure desktop), NVENC forces HEVC Main10 + BT.2020 PQ,
the client auto-detects PQ from the HEVC VUI — gated by `PUNKTFUNK_10BIT` + client `VIDEO_CAP_10BIT`;
**Windows host only** (the Linux host stays 8-bit, blocked upstream). Newer/less battle-tested than
the Linux host; no AMD/Intel/software encode path. Packaging: `packaging/windows/`.
## What's left