feat(rumble): host-authoritative self-terminating envelopes (0xCA v2)
Rumble was level-triggered, unbounded state on a lossy channel: a non-zero level meant "buzz until further notice", healed only by the host re-sending state every 500 ms, and every client guessed when the host had died with its own magic timeout (SDL 1.5 s, Apple 1.6 s, Android up to 60 s). A lost stop, a reordered start, or a dead host could drone the motor for seconds. Make "stuck rumble" inexpressible on the wire. The 0xCA datagram grows a length-tolerant tail — [u8 seq][u16 ttl_ms] — so it self-terminates: the host authorizes a level for at most ttl_ms and renews it (~120 ms) while it holds, letting an abandoned one lapse client-side. seq is a per-pad wrapping reorder gate (reusing GamepadSnapshot::seq_newer) so a reordered stale start can't re-light a stopped motor. Decoders read the first 7 bytes as a plain level and ignore the tail, so no wire-version bump: an old client renders a new host's levels, and a new client falls back to its prior staleness heuristic against an old host (ttl = None). All four generation pairings render correctly. - core: encode_rumble_datagram_v2 / decode_rumble_envelope (datagram.rs); the client demux applies the seq gate then forwards (pad, low, high, Option<ttl>); next_rumble is unchanged (drops ttl), next_rumble_ttl keeps it; ABI adds punktfunk_connection_next_rumble2 + PUNKTFUNK_RUMBLE_NO_TTL, ABI_VERSION 4->5 (WIRE_VERSION unchanged — the tail is backward-compatible). - host (punktfunk1.rs): the flat 500 ms refresh becomes a renewal loop that bumps seq + stamps a fresh TTL on active pads and drains a short post-stop zero burst, then goes quiet. Hatches: PUNKTFUNK_RUMBLE_ENVELOPE=0 (legacy v1 + flat refresh, a bisect switch), PUNKTFUNK_RUMBLE_TTL_MS (clamped [150, 5000]). - renderers honor the TTL as their playback duration/deadline and keep their old heuristic only for a legacy (ttl=None) update: pf-client-core (the Deck haptic keep-alive is now deadline-bounded so it can't sustain a host-stopped rumble), clients/windows (SDL duration), android (JNI packs the lease out-of-band in bit 48 so any u16 ttl is unambiguous; Kotlin createOneShot(ttl)), apple (RumbleRenderer.envelopeDeadline + nextRumble2; sessionStaleSeconds demoted to the legacy fallback). - tests: codec round-trip + tail tolerance + seq-gate reorder (Rust); the probe asserts the v2 tail arrived under PUNKTFUNK_TEST_FEEDBACK; the Apple loopback asserts ttlMs round-trips end to end; RumbleTuning lease-decision cases. The host-side idle-timeout from the previous commit is defense in depth on the game side; this is the guarantee on the client side. Design: punktfunk-planning/design/rumble-envelope-plan.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -949,6 +949,79 @@ fn rumble_datagram_roundtrip() {
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assert!(decode_rumble_datagram(&d[..6]).is_none());
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}
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#[test]
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fn rumble_envelope_roundtrip_and_legacy_tolerance() {
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// v2 envelope round-trips seq + ttl.
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let d = encode_rumble_datagram_v2(2, 0x4000, 0x8000, 7, 400);
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assert_eq!(d[0], RUMBLE_MAGIC);
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assert_eq!(d.len(), RUMBLE_V2_LEN);
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assert_eq!(
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decode_rumble_envelope(&d),
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Some(RumbleUpdate {
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pad: 2,
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low: 0x4000,
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high: 0x8000,
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envelope: Some(RumbleEnvelope {
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seq: 7,
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ttl_ms: 400
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}),
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})
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);
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// The legacy level decoder reads a v2 datagram as a plain level — the tail is ignored, so an
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// old client running against a new host still renders the right amplitudes.
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assert_eq!(decode_rumble_datagram(&d), Some((2, 0x4000, 0x8000)));
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// A legacy 7-byte datagram (old host) decodes as a level with no envelope — a new client then
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// applies its own staleness policy.
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let v1 = encode_rumble_datagram(3, 0x1111, 0x2222);
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assert_eq!(
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decode_rumble_envelope(&v1),
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Some(RumbleUpdate {
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pad: 3,
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low: 0x1111,
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high: 0x2222,
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envelope: None,
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})
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);
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// A torn/short tail (8 or 9 bytes) is not a valid envelope — degrade to a level, never panic
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// or drop. (The host never emits these; a truncating middlebox might.)
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assert_eq!(
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decode_rumble_envelope(&d[..8]).map(|u| u.envelope),
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Some(None)
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);
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assert_eq!(
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decode_rumble_envelope(&d[..9]).map(|u| u.envelope),
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Some(None)
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);
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// Bad tag / too short → None on both decoders.
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assert!(decode_rumble_envelope(&d[..6]).is_none());
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let mut wrong_tag = d;
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wrong_tag[0] = AUDIO_MAGIC;
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assert!(decode_rumble_envelope(&wrong_tag).is_none());
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}
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#[test]
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fn rumble_envelope_seq_gate_drops_reordered_stale_start() {
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use crate::input::GamepadSnapshot;
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// The client-side reorder gate (reused verbatim from gamepad snapshots): a stale start
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// arriving after a stop must not re-light the motors.
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let stop = decode_rumble_envelope(&encode_rumble_datagram_v2(0, 0, 0, 10, 0)).unwrap();
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let stale_start =
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decode_rumble_envelope(&encode_rumble_datagram_v2(0, 0x8000, 0x8000, 9, 400)).unwrap();
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let stop_seq = stop.envelope.unwrap().seq;
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let stale_seq = stale_start.envelope.unwrap().seq;
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// Nothing applied yet → the first update always passes.
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assert!(GamepadSnapshot::seq_newer(stop_seq, None));
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// The reordered older start does NOT supersede the stop.
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assert!(!GamepadSnapshot::seq_newer(stale_seq, Some(stop_seq)));
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// A genuine later renewal does.
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assert!(GamepadSnapshot::seq_newer(11, Some(stop_seq)));
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// Wraps: seq 1 supersedes 254.
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assert!(GamepadSnapshot::seq_newer(1, Some(254)));
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}
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#[test]
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fn mic_datagram_roundtrip_and_disjoint_from_audio() {
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let opus = [0x5Au8; 80];
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