feat(apple): PyroWave Phase 5 — native Metal decode on Mac / Apple TV / iPad (§4.7)
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The Apple client now decodes PyroWave natively on the presenter's own MTLDevice —
no MoltenVK, no upstream C++ in the app. Completes and wires up the decoder whose
early working-tree snapshot rode along in 9127c346:

- MetalWaveletShaders.swift: wavelet_dequant + idwt hand-ported from the vendored
  GLSL (STORAGE_MODE 0 only; subgroup scans → 32-wide simdgroups; DCShift spec
  constant → function constant; precision-1 split: fp16 levels 0-1 / fp32 2-4).
- MetalWaveletDecoder.swift: Swift reimplementation of push_packet/decode_packet
  incl. the Phase-4 chunk-aligned window walk (FRAG chains, zeroed missing shards,
  the >half-blocks partial rule), init_block_meta's block-index space, and the
  42-dequant + 13-idwt dispatch structure with encoder-boundary barriers. SOF-dims
  changes rebuild the size-dependent resources, which is also the mid-stream
  resize path. Ring of 4 output plane sets on the presenter's queue.
- Presenter: pf_frag_planar (3xR8, the planar_csc.frag twin) + renderPlanar with
  a shared present tail; ReadyFrame carries an image enum (.video | .planar).
- Stage2Pipeline: a dedicated PyroWave pump — no VideoToolbox machinery, no
  keyframe/re-anchor recovery (all-intra; partials render as localized blur by
  design), newest-frame-index staleness guard for late partials.
- Opt-in: "PyroWave (wired LAN)" codec entry (probe-gated, ≈A13 floor via a real
  kernel-compile probe), selecting it advertises + prefers the codec and forces
  the session SDR (HDR/10-bit/4:4:4 caps dropped, plan contract).
- Core ABI: punktfunk_connection_shard_payload() — the Welcome's negotiated shard
  payload, needed by native decoders to walk chunk-aligned AUs.
- Validation: golden fixtures generated by the host encoder + upstream's own
  decoder (pyrowave_dump_golden, RTX 5070 Ti); the Metal decode PSNR-matches at
  77-88 dB across all planes for dense AND chunk-aligned AUs, and a hole-punched
  partial still decodes. Parser unit tests cover the window walk, FRAG chains,
  broken chains, the half-blocks gate, and the block-index layout.

Tests: apple 134 green (mac; iOS/tvOS build), host 312 w/ pyrowave on .21,
core 148 w/ quic; clippy/fmt clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 12:16:43 +02:00
parent a70811043e
commit 739a5f76bf
28 changed files with 826 additions and 81 deletions
@@ -0,0 +1,292 @@
// PyroWave Metal decoder tests two layers:
//
// 1. Bitstream/window-walk parser tests (pure CPU): hand-crafted packet streams assert the
// exact wire semantics of pyrowave_decoder.cpp's push_packet walk + the Phase-4
// chunk-aligned framing (4-byte window prefix, FRAG chains, zeroed missing shards).
//
// 2. Golden-frame PSNR tests (Metal GPU): host-encoded fixtures (crates/punktfunk-host
// encode/linux/pyrowave.rs `pyrowave_dump_golden`, run on a Vulkan box) decoded by the
// Metal port and PSNR-matched against upstream's own decoder output. Float wavelet math is
// not bit-exact across implementations (upstream ships precision variants), so the gate is
// PSNR, not equality. This is the §4.7 validation oracle for the hand-ported kernels
// the gather/mirror addressing in idwt is the spot most likely to drift.
#if canImport(Metal)
import Metal
import XCTest
@testable import PunktfunkKit
final class PyroWaveParserTests: XCTestCase {
// 256x144 aligned 256x160; block space identical to the committed fixtures.
private let width = 256
private let height = 144
/// A BitstreamSequenceHeader (START_OF_FRAME) for `width`x`height`, 4:2:0 BT.709 limited.
private func sof(totalBlocks: Int, sequence: UInt32 = 1) -> [UInt8] {
let word0 =
UInt32(width - 1) | (UInt32(height - 1) << 14) | (sequence << 28) | (1 << 31)
// code=0 (SOF), chroma=0 (420), primaries/trc/matrix=0 (BT.709), range=1 (LIMITED),
// siting=0.
let word1 = UInt32(totalBlocks) | (1 << 30)
return le32(word0) + le32(word1)
}
/// A minimal coefficient packet: ballot=0 (all 8x8 blocks empty legal and decodable),
/// payload_words=2 (header only).
private func packet(blockIndex: Int, sequence: UInt32 = 1) -> [UInt8] {
let word0 = UInt32(0) | (2 << 16) | (sequence << 28)
let word1 = UInt32(0) | (UInt32(blockIndex) << 8)
return le32(word0) + le32(word1)
}
private func le32(_ v: UInt32) -> [UInt8] {
[UInt8(v & 0xff), UInt8((v >> 8) & 0xff), UInt8((v >> 16) & 0xff), UInt8(v >> 24)]
}
/// Wrap bodies into `windowSize`-sized windows with the 4-byte used/kind prefix.
private func window(_ body: [UInt8], kind: UInt16, size: Int) -> [UInt8] {
precondition(body.count + 4 <= size)
var out = [UInt8(body.count & 0xff), UInt8(body.count >> 8)]
out += [UInt8(kind & 0xff), UInt8(kind >> 8)]
out += body
out += [UInt8](repeating: 0, count: size - out.count)
return out
}
func testLayoutMatchesUpstreamBlockSpace() {
// init_block_meta's walk for 256x144 (aligned 256x160): level extents halve from
// 128x80; per (comp,level,band) count32 = ceil(ceil(w/8)/4) * ceil(ceil(h/8)/4).
let layout = WaveletLayout(width: width, height: height)
XCTAssertEqual(layout.alignedWidth, 256)
XCTAssertEqual(layout.alignedHeight, 160)
XCTAssertEqual(layout.levelWidth(0), 128)
XCTAssertEqual(layout.levelHeight(0), 80)
XCTAssertEqual(layout.levelWidth(4), 8)
XCTAssertEqual(layout.levelHeight(4), 5)
// Hand-summed: L4 (8x5 1 block) × 3 comps × 4 bands = 12; L3 (16x10 1) × 9 = 9;
// L2 (32x20 1) × 9 = 9; L1 (64x40 2x2=4... ) trust the invariant instead:
// every band's count is ceil(w8/4)*ceil(h8/4) and the total is their sum.
var expected = 0
for level in stride(from: 4, through: 0, by: -1) {
let w8 = (layout.levelWidth(level) + 7) / 8
let h8 = (layout.levelHeight(level) + 7) / 8
let per = ((w8 + 3) / 4) * ((h8 + 3) / 4)
for component in 0..<3 {
if level == 0 && component != 0 { continue }
expected += per * (level == 4 ? 4 : 3)
}
}
XCTAssertEqual(layout.blockCount32, expected)
// The finest luma level's stride is its 32-block row width.
XCTAssertEqual(layout.blockMeta[0][0][1].stride, (128 + 31) / 32)
// Level-0 chroma is not coded in 4:2:0.
XCTAssertEqual(layout.blockMeta[1][0][1].offset, -1)
}
func testDenseParseFillsOffsetsAndCountsBlocks() throws {
let layout = WaveletLayout(width: width, height: height)
var au = sof(totalBlocks: 4)
au += packet(blockIndex: 0)
au += packet(blockIndex: 3)
au += packet(blockIndex: 3) // duplicate first wins, not double-counted
au += packet(blockIndex: layout.blockCount32 - 1)
let frame = try XCTUnwrap(
WaveletBitstream.parse(au: Data(au), chunkAligned: false, windowSize: 0))
XCTAssertEqual(frame.layout.width, width)
XCTAssertEqual(frame.totalBlocks, 4)
XCTAssertEqual(frame.decodedBlocks, 3)
XCTAssertEqual(frame.offsets[0], 0)
XCTAssertEqual(frame.offsets[3], 2) // u32 words: each header-only packet is 2 words
XCTAssertEqual(frame.offsets[1], UInt32.max)
XCTAssertEqual(frame.payload.count, 6)
XCTAssertFalse(frame.bt2020)
XCTAssertFalse(frame.fullRange) // range bit 1 = LIMITED
}
func testHalfOrFewerBlocksIsDropped() {
var au = sof(totalBlocks: 4)
au += packet(blockIndex: 0)
au += packet(blockIndex: 1)
// 2 of 4 decoded = exactly half upstream requires MORE than half.
XCTAssertNil(WaveletBitstream.parse(au: Data(au), chunkAligned: false, windowSize: 0))
}
func testMissingSOFIsDropped() {
let au = packet(blockIndex: 0) + packet(blockIndex: 1)
XCTAssertNil(WaveletBitstream.parse(au: Data(au), chunkAligned: false, windowSize: 0))
}
func testTruncatedPacketIsRejected() {
var au = sof(totalBlocks: 1)
// Claims 4 payload words but only the 8-byte header follows.
let word0 = UInt32(0) | (4 << 16) | (1 << 28)
au += le32(word0) + le32(0)
XCTAssertNil(WaveletBitstream.parse(au: Data(au), chunkAligned: false, windowSize: 0))
}
func testWindowWalkPackedFragAndMissingShard() throws {
let size = 64
// Window 1: SOF + one packet, PACKED. Window 2: a FRAG chain carrying one packet split
// across two windows. Window 3: all zeros (a lost shard of a partial frame). Window 4:
// a PACKED packet the chain break must not eat it.
let fragPacket = packet(blockIndex: 2)
var au = window(sof(totalBlocks: 3) + packet(blockIndex: 0), kind: 0, size: size)
au += window(Array(fragPacket[0..<5]), kind: 1, size: size)
au += window(Array(fragPacket[5...]), kind: 3, size: size)
au += [UInt8](repeating: 0, count: size) // missing shard
au += window(packet(blockIndex: 1), kind: 0, size: size)
let frame = try XCTUnwrap(
WaveletBitstream.parse(au: Data(au), chunkAligned: true, windowSize: size))
XCTAssertEqual(frame.decodedBlocks, 3)
XCTAssertEqual(frame.offsets[0], 0)
XCTAssertEqual(frame.offsets[2], 2)
XCTAssertEqual(frame.offsets[1], 4)
}
func testBrokenFragChainIsDiscarded() throws {
let size = 64
let fragPacket = packet(blockIndex: 2)
var au = window(sof(totalBlocks: 1) + packet(blockIndex: 0), kind: 0, size: size)
au += window(Array(fragPacket[0..<5]), kind: 1, size: size)
au += [UInt8](repeating: 0, count: size) // the chain's middle shard was lost
au += window(Array(fragPacket[5...]), kind: 3, size: size) // dangling LAST dropped
let frame = try XCTUnwrap(
WaveletBitstream.parse(au: Data(au), chunkAligned: true, windowSize: size))
XCTAssertEqual(frame.decodedBlocks, 1)
XCTAssertEqual(frame.offsets[2], UInt32.max)
}
}
/// Golden-frame decode against the committed host-encoder fixtures. Skipped when the machine
/// has no Metal device (headless CI) everywhere else this is the hand-ported kernels' guard.
final class PyroWaveGoldenTests: XCTestCase {
private static let fixtureDir = "PyroWaveFixtures"
private func fixture(_ name: String) throws -> Data {
let url = try XCTUnwrap(
Bundle.module.url(
forResource: name, withExtension: "bin", subdirectory: Self.fixtureDir),
"missing fixture \(name).bin — regenerate with pyrowave_dump_golden")
return try Data(contentsOf: url)
}
/// Completion box the decode callback lands on a Metal thread.
private final class ResultBox: @unchecked Sendable {
let lock = NSLock()
var planes: WaveletPlanes?
}
/// Decode `au` synchronously and read all three planes back to CPU bytes.
private func decode(
au: Data, chunkAligned: Bool, windowSize: Int
) throws -> (y: [UInt8], cb: [UInt8], cr: [UInt8]) {
let device = try XCTUnwrap(MTLCreateSystemDefaultDevice())
let queue = try XCTUnwrap(device.makeCommandQueue())
let decoder = try XCTUnwrap(MetalWaveletDecoder(device: device, queue: queue))
let done = expectation(description: "decode completes")
let box = ResultBox()
let submitted = decoder.decode(
au: au, chunkAligned: chunkAligned, windowSize: windowSize
) { planes in
box.lock.lock()
box.planes = planes
box.lock.unlock()
done.fulfill()
}
XCTAssertTrue(submitted, "the fixture AU must parse")
wait(for: [done], timeout: 10)
box.lock.lock()
let result = box.planes
box.lock.unlock()
let planes = try XCTUnwrap(result, "the GPU pass must complete without error")
return (
try readback(planes.y, device: device, queue: queue),
try readback(planes.cb, device: device, queue: queue),
try readback(planes.cr, device: device, queue: queue)
)
}
private func readback(
_ texture: MTLTexture, device: MTLDevice, queue: MTLCommandQueue
) throws -> [UInt8] {
let bytesPerRow = texture.width
let length = bytesPerRow * texture.height
let buffer = try XCTUnwrap(device.makeBuffer(length: length, options: .storageModeShared))
let cmd = try XCTUnwrap(queue.makeCommandBuffer())
let blit = try XCTUnwrap(cmd.makeBlitCommandEncoder())
blit.copy(
from: texture, sourceSlice: 0, sourceLevel: 0,
sourceOrigin: MTLOrigin(x: 0, y: 0, z: 0),
sourceSize: MTLSize(width: texture.width, height: texture.height, depth: 1),
to: buffer, destinationOffset: 0, destinationBytesPerRow: bytesPerRow,
destinationBytesPerImage: length)
blit.endEncoding()
cmd.commit()
cmd.waitUntilCompleted()
return [UInt8](UnsafeRawBufferPointer(start: buffer.contents(), count: length))
}
private func psnr(_ a: [UInt8], _ b: [UInt8]) -> Double {
precondition(a.count == b.count)
var sse = 0.0
for i in 0..<a.count {
let d = Double(a[i]) - Double(b[i])
sse += d * d
}
if sse == 0 { return .infinity }
let mse = sse / Double(a.count)
return 10 * log10(255.0 * 255.0 / mse)
}
private func assertMatchesReference(
_ decoded: (y: [UInt8], cb: [UInt8], cr: [UInt8]), prefix: String,
file: StaticString = #filePath, line: UInt = #line
) throws {
for (name, plane, ref) in [
("y", decoded.y, try fixture("\(prefix)-y")),
("cb", decoded.cb, try fixture("\(prefix)-cb")),
("cr", decoded.cr, try fixture("\(prefix)-cr")),
] {
XCTAssertEqual(plane.count, ref.count, file: file, line: line)
let db = psnr(plane, [UInt8](ref))
print("pyrowave golden \(prefix) \(name): \(db) dB")
// The Metal port and upstream's decoder run the same math at the same precision
// tier; residual differences are float rounding + the gather/mirror edge handling.
// Well-matched ports measure 50 dB; 45 catches a real divergence long before it
// is visible.
XCTAssertGreaterThan(db, 45.0, "plane PSNR \(db) dB", file: file, line: line)
}
}
func testDenseGoldenFrame() throws {
try XCTSkipIf(!MetalWaveletDecoder.supported, "no capable Metal device")
let au = try fixture("au-dense")
let decoded = try decode(au: au, chunkAligned: false, windowSize: 0)
try assertMatchesReference(decoded, prefix: "ref-dense")
}
func testChunkAlignedGoldenFrame() throws {
try XCTSkipIf(!MetalWaveletDecoder.supported, "no capable Metal device")
let au = try fixture("au-chunked")
let decoded = try decode(au: au, chunkAligned: true, windowSize: 1408)
try assertMatchesReference(decoded, prefix: "ref-chunked")
}
/// Phase-4 partial delivery: zero a mid-AU window (a lost shard) the frame must still
/// decode (blocks > half) and stay recognizably the same picture (holes reconstruct as
/// localized blur, not garbage).
func testPartialFrameStillDecodes() throws {
try XCTSkipIf(!MetalWaveletDecoder.supported, "no capable Metal device")
var au = try fixture("au-chunked")
let windows = au.count / 1408
try XCTSkipIf(windows < 3, "fixture too small to punch a hole in")
let hole = (windows / 2) * 1408
au.replaceSubrange(hole..<(hole + 1408), with: [UInt8](repeating: 0, count: 1408))
let decoded = try decode(au: au, chunkAligned: true, windowSize: 1408)
let ref = try fixture("ref-chunked-y")
let db = psnr(decoded.y, [UInt8](ref))
XCTAssertGreaterThan(db, 25.0, "lossy frame should still resemble the source (\(db) dB)")
}
}
#endif