feat(gamepad): Switch Pro backend — Linux UHID via hid-nintendo (N2)

A virtual Pro Controller (057E:2009, BUS_USB, verbatim 203-byte USB
descriptor triple-cross-checked from real-device captures) bound by
hid-nintendo (>= 5.16): Nintendo-family client pads get correct glyphs +
POSITIONAL layout (wire south/east/west/north -> Switch B/A/Y/X, so the
physical-position <-> glyph relationship survives), live gyro/accel, and
HD-rumble feedback — instead of folding to Xbox360 (mirrored A/B + X/Y,
no motion).

- switch_proto: report-0x30/0x21/0x81 codec + the entire canned probe
  conversation, pinned line-by-line against hid-nintendo.c: 0x80-family
  USB acks, device info (type 0x03 + per-pad MAC), SPI-flash calibration
  blobs (user magics ABSENT -> factory path; sticks 2048 +/- 1400 with
  the left/right byte-order difference; IMU offsets 0 + the driver's own
  default scales so raw units pass 1:1), rumble amplitude decode through
  the driver's inverted joycon_rumble_amplitudes table, player lights ->
  0xCD PlayerLeds. 11 new pin tests.
- switch_pro: UHID backend answering the probe from the manager's
  service pass; SwitchProManager = UhidManager<SwitchProProto> (the 8 ms
  heartbeat doubles as the steady 0x30 stream the driver's post-probe
  rate limiter wants). switchpro-test CLI smoke.
- Router/fold: SwitchPro arms; pick_gamepad SwitchPro -> itself on Linux;
  degrade_if_no_uhid covers it. SDL picker: NintendoSwitchPro + JoyconPair
  declare SwitchPro.

Headless-validated on .21 (hid-nintendo 7.1): probe completes ('using
factory cal' for sticks + IMU, player-1 LED round-trips to the 0xCD
plane), gamepad + IMU input devices created, and an evdev capture pins
the positional swap (wire A/B -> BTN_SOUTH/BTN_EAST) + full-range stick
scaling. .21 clippy -D warnings + 303/0 tests; .133 clippy -D warnings.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 11:05:28 +02:00
parent 1830e095f8
commit 70a74b0d7c
7 changed files with 1067 additions and 5 deletions
+4
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@@ -268,6 +268,7 @@ impl PadInfo {
GamepadPref::DualShock4 => "DualShock 4",
GamepadPref::XboxOne => "Xbox One",
GamepadPref::SteamDeck => "Steam Deck",
GamepadPref::SwitchPro => "Switch Pro",
_ => "",
}
}
@@ -298,6 +299,9 @@ fn pref_for_type(t: sdl3::gamepad::GamepadType) -> GamepadPref {
T::PS5 => GamepadPref::DualSense,
T::PS4 => GamepadPref::DualShock4,
T::XboxOne => GamepadPref::XboxOne,
// A paired Joy-Con set exposes the full Pro button surface through SDL, so it rides
// the same virtual pad; single Joy-Cons stay on the Xbox 360 fallback (half a pad).
T::NintendoSwitchPro | T::NintendoSwitchJoyconPair => GamepadPref::SwitchPro,
_ => GamepadPref::Xbox360,
}
}
+9
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@@ -527,6 +527,15 @@ pub mod pad_slots;
#[cfg(target_os = "linux")]
#[path = "inject/linux/steam_controller.rs"]
pub mod steam_controller;
/// Linux: virtual Nintendo Switch Pro Controller via UHID (kernel `hid-nintendo`).
#[cfg(target_os = "linux")]
#[path = "inject/linux/switch_pro.rs"]
pub mod switch_pro;
/// Transport-independent Switch Pro Controller codec + the canned `hid-nintendo` handshake
/// replies, used by the Linux UHID backend ([`switch_pro`]).
#[cfg(target_os = "linux")]
#[path = "inject/proto/switch_proto.rs"]
pub mod switch_proto;
/// Linux: virtual Steam Deck via the USB gadget subsystem (`raw_gadget` + `dummy_hcd`) — the only
/// virtual-Deck transport Steam Input promotes (presents the controller on USB interface 2).
/// SteamOS-host only (needs `dummy_hcd` + `raw_gadget`).
@@ -0,0 +1,304 @@
//! Virtual Nintendo Switch Pro Controller via UHID — bound by the kernel's `hid-nintendo`
//! (≥ 5.16), so a Nintendo-family client pad gets correct glyphs + positional layout, live
//! gyro/accel, and HD-rumble feedback, instead of folding to the Xbox 360 pad (mirrored A/B
//! + X/Y, no motion).
//!
//! Unlike `hid-playstation` (whose init is three GET_REPORTs), `hid-nintendo` runs a real
//! PROBE CONVERSATION against the device: the `0x80`-family USB commands, then ~a dozen
//! subcommands (device info, SPI-flash calibration reads, IMU/vibration enable, input mode,
//! player lights) — each a blocking send that must see its reply (input report `0x81`/`0x21`)
//! within 12 s or probe aborts and NO input devices appear. The whole codec + the canned
//! replies live in [`super::switch_proto`]; this module is the `/dev/uhid` plumbing that
//! answers them from the [`UhidManager`]'s frequent `service` pass (the same cadence that
//! already completes the DualSense handshake).
//!
//! Post-probe, the driver stalls every LED/rumble write for up to 250 ms unless input reports
//! are flowing — the shared manager's 8 ms silence heartbeat provides exactly that steady
//! `0x30` stream. On host suspend/resume the driver re-runs the whole init; the service pass
//! answers it identically (nothing probe-specific is latched).
use super::switch_proto::{
build_subcmd_reply, build_usb_ack, device_info_payload, parse_output, player_leds_bits,
serialize_report_0x30, spi_flash_read, switch_mac, SwitchOutput, SwitchState, PROCON_RDESC,
SWITCH_PRODUCT, SWITCH_REPORT_LEN, SWITCH_VENDOR,
};
use crate::inject::uhid_manager::{PadFeedback, PadProto, UhidManager};
use anyhow::{Context, Result};
use punktfunk_core::quic::{HidOutput, RichInput};
use std::fs::{File, OpenOptions};
use std::io::{Read, Write};
use std::os::unix::fs::OpenOptionsExt;
// /dev/uhid event ABI (linux/uhid.h) — identical to the DualSense backend's; see `super::dualsense`.
const UHID_PATH: &str = "/dev/uhid";
const UHID_DESTROY: u32 = 1;
const UHID_OUTPUT: u32 = 6;
const UHID_GET_REPORT: u32 = 9;
const UHID_GET_REPORT_REPLY: u32 = 10;
const UHID_CREATE2: u32 = 11;
const UHID_INPUT2: u32 = 12;
const HID_MAX_DESCRIPTOR_SIZE: usize = 4096;
const UHID_EVENT_SIZE: usize = 4 + 4372; // type + union (create2)
const BUS_USB: u16 = 0x03;
/// Copy a NUL-padded C string field into the event buffer.
fn put_cstr(ev: &mut [u8], off: usize, cap: usize, s: &str) {
let n = s.len().min(cap - 1);
ev[off..off + n].copy_from_slice(&s.as_bytes()[..n]); // rest already zero (NUL-terminated)
}
/// A virtual Pro Controller backed by `/dev/uhid`. Dropping it destroys the device (the kernel
/// tears down the bound `hid-nintendo` interface).
pub struct SwitchProPad {
fd: File,
index: u8,
/// Rolling report timer (byte 1 of every input report).
timer: u8,
/// The last written state — subcommand replies embed the current input-state header, so the
/// probe conversation always reports coherent (neutral, at first) controller state.
state: SwitchState,
}
impl SwitchProPad {
/// Create the UHID Pro Controller for pad `index` (used for the name/uniq + the virtual MAC).
pub fn open(index: u8) -> Result<SwitchProPad> {
let fd = OpenOptions::new()
.read(true)
.write(true)
.custom_flags(libc::O_NONBLOCK)
.open(UHID_PATH)
.with_context(|| {
format!("open {UHID_PATH} (is the 60-punktfunk.rules uhid rule installed + are you in 'input'?)")
})?;
let mut pad = SwitchProPad {
fd,
index,
timer: 0,
state: SwitchState::neutral(),
};
pad.send_create2(index).context("UHID_CREATE2 Switch Pro")?;
Ok(pad)
}
fn send_create2(&mut self, index: u8) -> Result<()> {
let mut ev = [0u8; UHID_EVENT_SIZE];
ev[0..4].copy_from_slice(&UHID_CREATE2.to_ne_bytes());
// union (uhid_create2_req) starts at byte 4.
put_cstr(&mut ev, 4, 128, &format!("Punktfunk Switch Pro Controller {index}")); // name[128]
put_cstr(&mut ev, 132, 64, &format!("punktfunk/switchpro/{index}")); // phys[64]
put_cstr(&mut ev, 196, 64, &format!("punktfunk-swpro-{index}")); // uniq[64]
ev[260..262].copy_from_slice(&(PROCON_RDESC.len() as u16).to_ne_bytes()); // rd_size
ev[262..264].copy_from_slice(&BUS_USB.to_ne_bytes()); // bus (selects the driver's USB init path)
ev[264..268].copy_from_slice(&SWITCH_VENDOR.to_ne_bytes());
ev[268..272].copy_from_slice(&SWITCH_PRODUCT.to_ne_bytes());
ev[272..276].copy_from_slice(&0x0200u32.to_ne_bytes()); // version (bcdDevice 2.00)
ev[276..280].copy_from_slice(&0u32.to_ne_bytes()); // country
ev[280..280 + PROCON_RDESC.len()].copy_from_slice(PROCON_RDESC); // rd_data
self.fd.write_all(&ev).context("write UHID_CREATE2")?;
Ok(())
}
/// Write one full input report to the kernel (UHID_INPUT2).
fn write_report(&mut self, r: &[u8; SWITCH_REPORT_LEN]) -> Result<()> {
let mut ev = [0u8; UHID_EVENT_SIZE];
ev[0..4].copy_from_slice(&UHID_INPUT2.to_ne_bytes());
ev[4..6].copy_from_slice(&(r.len() as u16).to_ne_bytes()); // input2.size
ev[6..6 + r.len()].copy_from_slice(r); // input2.data
self.fd.write_all(&ev).context("write UHID_INPUT2")?;
Ok(())
}
/// Serialize the state into the standard `0x30` report and stream it.
pub fn write_state(&mut self, st: &SwitchState) -> Result<()> {
self.state = *st;
self.timer = self.timer.wrapping_add(1);
let r = serialize_report_0x30(st, self.timer);
self.write_report(&r)
}
/// Answer one subcommand from the driver with its canned `0x21` reply.
fn answer_subcmd(&mut self, id: u8, args: &[u8]) {
self.timer = self.timer.wrapping_add(1);
let st = self.state;
let reply = match id {
// Device info — the fatal one (probe aborts without it): type = Pro Controller +
// this pad's virtual MAC. Real hardware acks it with 0x82.
0x02 => build_subcmd_reply(&st, self.timer, 0x82, id, &device_info_payload(&switch_mac(self.index))),
// SPI flash read: echoed addr + len + the canned calibration bytes. An unmapped
// range answers zeroes (echoed header, zero data) — the driver then warns and uses
// its defaults instead of stalling through 2 × 1 s timeouts.
0x10 => {
let addr = args
.get(..4)
.map(|a| u32::from_le_bytes([a[0], a[1], a[2], a[3]]))
.unwrap_or(0);
let len = args.get(4).copied().unwrap_or(0);
let payload = spi_flash_read(addr, len).unwrap_or_else(|| {
tracing::debug!(addr = format!("{addr:#x}"), len, "unmapped SPI read — zero fill");
let mut p = Vec::with_capacity(5 + len as usize);
p.extend_from_slice(&addr.to_le_bytes());
p.push(len);
p.extend(std::iter::repeat_n(0u8, len as usize));
p
});
build_subcmd_reply(&st, self.timer, 0x90, id, &payload)
}
// Everything else the driver sends (input mode 0x03, IMU 0x40, vibration 0x48,
// player lights 0x30, home light 0x38, …) just needs the ack + echoed id.
_ => build_subcmd_reply(&st, self.timer, 0x80, id, &[]),
};
let _ = self.write_report(&reply);
}
/// Service the device, non-blocking: answer the driver's probe conversation (USB commands +
/// subcommands) and surface a game's rumble / player-lights feedback for pad `pad`. Call
/// frequently — each probe step blocks the driver until answered.
pub fn service(&mut self, pad: u8) -> PadFeedback {
let mut fb = PadFeedback::default();
let mut ev = [0u8; UHID_EVENT_SIZE];
while let Ok(n) = self.fd.read(&mut ev) {
if n < UHID_EVENT_SIZE {
break;
}
match u32::from_ne_bytes([ev[0], ev[1], ev[2], ev[3]]) {
UHID_OUTPUT => {
// uhid_output_req: data[4096] at [4..4100], size u16 at [4100..4102].
let size = u16::from_ne_bytes([ev[4100], ev[4101]]) as usize;
let end = 4 + size.min(HID_MAX_DESCRIPTOR_SIZE);
match parse_output(&ev[4..end]) {
Some(SwitchOutput::UsbCmd(cmd)) => {
// Ack every 0x80 command, incl. no-timeout (0x04) — the driver
// ignores that ack but replying skips its 2 × 100 ms wait.
let _ = self.write_report(&build_usb_ack(cmd));
}
Some(SwitchOutput::Subcmd { id, args, rumble }) => {
fb.rumble = Some(rumble);
if id == 0x30 {
// Player lights ride the subcommand itself; still ack it.
if let Some(&arg) = args.first() {
fb.hidout.push(HidOutput::PlayerLeds {
pad,
bits: player_leds_bits(arg),
});
}
}
self.answer_subcmd(id, &args);
}
Some(SwitchOutput::Rumble(r)) => fb.rumble = Some(r),
None => {}
}
}
UHID_GET_REPORT => {
// hid-nintendo never GET_REPORTs; answer EIO so nothing ever blocks on us.
let req_id = u32::from_ne_bytes([ev[4], ev[5], ev[6], ev[7]]);
let _ = self.reply_get_report_err(req_id);
}
_ => {} // Start/Stop/Open/Close/SetReport — ignore
}
}
fb
}
fn reply_get_report_err(&mut self, id: u32) -> Result<()> {
let mut ev = [0u8; UHID_EVENT_SIZE];
ev[0..4].copy_from_slice(&UHID_GET_REPORT_REPLY.to_ne_bytes());
// uhid_get_report_reply_req: id u32 [4..8], err u16 [8..10], size u16 [10..12].
ev[4..8].copy_from_slice(&id.to_ne_bytes());
ev[8..10].copy_from_slice(&5u16.to_ne_bytes()); // EIO
self.fd
.write_all(&ev)
.context("write UHID_GET_REPORT_REPLY")?;
Ok(())
}
}
impl Drop for SwitchProPad {
fn drop(&mut self) {
let mut ev = [0u8; UHID_EVENT_SIZE];
ev[0..4].copy_from_slice(&UHID_DESTROY.to_ne_bytes());
let _ = self.fd.write_all(&ev);
}
}
/// The Switch-Pro-specific half of the shared stateful manager (see [`PadProto`]): UHID
/// transport open, the [`SwitchState`] mappers, and the probe-conversation service pass.
/// Lifecycle (slot table, unplug sweep, heartbeat, dedup) lives in [`UhidManager`].
pub struct SwitchProProto {
/// Fallback policy for the Steam back grips a client may send (a Pro Controller has no
/// back-button slot). `PUNKTFUNK_STEAM_REMAP=paddles=…`; default drop.
remap: crate::inject::steam_remap::RemapConfig,
}
impl Default for SwitchProProto {
fn default() -> SwitchProProto {
SwitchProProto {
remap: crate::inject::steam_remap::RemapConfig::from_env(),
}
}
}
impl PadProto for SwitchProProto {
type Pad = SwitchProPad;
type State = SwitchState;
const LABEL: &'static str = "Switch Pro";
const DEVICE: &'static str = "Switch Pro Controller";
const CREATE_HINT: &'static str = "";
fn open(&mut self, idx: u8) -> Result<SwitchProPad> {
let p = SwitchProPad::open(idx)?;
tracing::info!(
index = idx,
"virtual Switch Pro Controller created (UHID hid-nintendo)"
);
Ok(p)
}
fn neutral(&self) -> SwitchState {
SwitchState::neutral()
}
/// Merge buttons/sticks/triggers from the frame, preserving motion (it arrives on the rich
/// plane and must survive a button-only frame). Paddles fold via the configured policy.
fn merge_frame(
&self,
prev: &SwitchState,
f: &crate::gamestream::gamepad::GamepadFrame,
) -> SwitchState {
let buttons = crate::inject::steam_remap::fold_paddles(f.buttons, self.remap.paddles);
let mut s = SwitchState::from_gamepad(
buttons,
f.ls_x,
f.ls_y,
f.rs_x,
f.rs_y,
f.left_trigger,
f.right_trigger,
);
s.gyro = prev.gyro;
s.accel = prev.accel;
s
}
/// Motion lands on the IMU sample frames; a Pro Controller has no touchpad, so touch events
/// are dropped (the client folds trackpads into stick/mouse modes itself).
fn apply_rich(&self, st: &mut SwitchState, rich: RichInput) {
if let RichInput::Motion { gyro, accel, .. } = rich {
st.apply_motion(gyro, accel);
}
}
fn write_state(&self, pad: &mut SwitchProPad, st: &SwitchState) {
let _ = pad.write_state(st);
}
/// Answer the driver's probe conversation (it blocks `hid-nintendo` init until every step is
/// answered — call frequently) and surface a game's feedback: HD-rumble amplitude on the
/// universal 0xCA plane, player lights on the 0xCD plane.
fn service(&self, pad: &mut SwitchProPad, idx: u8) -> PadFeedback {
pad.service(idx)
}
}
/// All virtual Switch Pro Controllers of a session — `PUNKTFUNK_GAMEPAD=switchpro`, or the
/// per-pad kind a client declares for a Nintendo-family physical pad.
pub type SwitchProManager = UhidManager<SwitchProProto>;
@@ -0,0 +1,654 @@
//! Transport-independent Nintendo Switch Pro Controller contract — the report codec + canned
//! handshake replies the Linux UHID backend ([`super::switch_pro`]) drives `hid-nintendo` with.
//!
//! Everything here is pinned against the kernel driver source (drivers/hid/hid-nintendo.c —
//! the ONE consumer of these bytes; a virtual pad must answer its probe exactly or no input
//! devices appear):
//!
//! - **USB handshake**: 2-byte output reports `0x80 <cmd>` (handshake / baudrate / no-timeout),
//! each ACKed with an input report `0x81 <cmd>` (`joycon_send_usb` matches only those two
//! bytes).
//! - **Subcommands**: output report `0x01` (packet counter + 8 rumble bytes + subcommand id +
//! args), ACKed with input report `0x21` — a 12-byte input-state header, then ack byte /
//! echoed subcommand id / payload. The driver matches ONLY the echoed id (byte 14) and
//! requires ≥ 49 bytes; real hardware sends 64.
//! - **SPI flash reads** (subcommand `0x10`): the driver reads the user-calibration magics
//! (absent here → `0xFF 0xFF`, so it takes the factory path), the factory stick calibrations
//! (9-byte packed 12-bit triples — max/center/min order DIFFERS left vs right), and the
//! 24-byte factory IMU calibration. We serve blobs chosen so the math is clean: sticks
//! centered at [`STICK_CENTER`] ± [`STICK_RANGE`], IMU offsets 0 with the driver's default
//! scales (accel 16384, gyro 13371) so raw units pass through 1:1.
//! - **Input report `0x30`**: 3 button bytes (bit layout per `JC_BTN_*`), two packed 12-bit
//! stick triples, battery/connection, and 3 IMU sample frames (accel then gyro, i16 LE).
//! - **Rumble**: 4 encoded bytes per side in every `0x01`/`0x10` output; we decode the
//! amplitude through the driver's own `joycon_rumble_amplitudes` table (inverted) back to the
//! 0..=0xFFFF wire magnitudes it was scaled from (left = strong/low, right = weak/high).
//!
//! Wire-mapping subtleties (see the plan doc, gamepad-new-types §4):
//! - **Positional swap.** Wire `BTN_A` is the SOUTH button (GameStream convention); on a Switch
//! pad SOUTH is `B`. `from_gamepad` maps wire-south → the report's B bit (and X/Y likewise),
//! so the physical-position ↔ glyph relationship stays correct end-to-end.
//! - **Units.** Wire motion is DualSense-convention (20 LSB/°·s, 10000 LSB/g); the report wants
//! real-Pro-Controller raw units (≈14.247 LSB/°·s per `JC_IMU_GYRO_RES_PER_DPS`, 4096 LSB/g
//! per `JC_IMU_ACCEL_RES_PER_G`), which our calibration blobs make the driver consume 1:1.
use punktfunk_core::input::gamepad as gs;
pub const SWITCH_VENDOR: u32 = 0x057E; // Nintendo Co., Ltd
pub const SWITCH_PRODUCT: u32 = 0x2009; // Pro Controller
/// Nintendo Switch Pro Controller **USB** HID report descriptor (203 bytes) — a verbatim
/// real-device capture (usbhid-dump off a wired Pro Controller; three independent public
/// captures agree byte-for-byte: mzyy94's usbhid-dump, ToadKing's full USB capture, and
/// spacemeowx2's annotated dump). Declares exactly the report ids `hid-nintendo` exchanges
/// wired (inputs 0x30/0x21/0x81, outputs 0x01/0x10/0x80/0x82); the driver reads raw events,
/// so the descriptor only has to `hid_parse()` — but this is what real hardware presents.
/// NOT the Bluetooth descriptor (that one is ~170 bytes with a different report set).
#[rustfmt::skip]
pub const PROCON_RDESC: &[u8] = &[
0x05, 0x01, 0x15, 0x00, 0x09, 0x04, 0xA1, 0x01, 0x85, 0x30, 0x05, 0x01, 0x05, 0x09, 0x19, 0x01,
0x29, 0x0A, 0x15, 0x00, 0x25, 0x01, 0x75, 0x01, 0x95, 0x0A, 0x55, 0x00, 0x65, 0x00, 0x81, 0x02,
0x05, 0x09, 0x19, 0x0B, 0x29, 0x0E, 0x15, 0x00, 0x25, 0x01, 0x75, 0x01, 0x95, 0x04, 0x81, 0x02,
0x75, 0x01, 0x95, 0x02, 0x81, 0x03, 0x0B, 0x01, 0x00, 0x01, 0x00, 0xA1, 0x00, 0x0B, 0x30, 0x00,
0x01, 0x00, 0x0B, 0x31, 0x00, 0x01, 0x00, 0x0B, 0x32, 0x00, 0x01, 0x00, 0x0B, 0x35, 0x00, 0x01,
0x00, 0x15, 0x00, 0x27, 0xFF, 0xFF, 0x00, 0x00, 0x75, 0x10, 0x95, 0x04, 0x81, 0x02, 0xC0, 0x0B,
0x39, 0x00, 0x01, 0x00, 0x15, 0x00, 0x25, 0x07, 0x35, 0x00, 0x46, 0x3B, 0x01, 0x65, 0x14, 0x75,
0x04, 0x95, 0x01, 0x81, 0x02, 0x05, 0x09, 0x19, 0x0F, 0x29, 0x12, 0x15, 0x00, 0x25, 0x01, 0x75,
0x01, 0x95, 0x04, 0x81, 0x02, 0x75, 0x08, 0x95, 0x34, 0x81, 0x03, 0x06, 0x00, 0xFF, 0x85, 0x21,
0x09, 0x01, 0x75, 0x08, 0x95, 0x3F, 0x81, 0x03, 0x85, 0x81, 0x09, 0x02, 0x75, 0x08, 0x95, 0x3F,
0x81, 0x03, 0x85, 0x01, 0x09, 0x03, 0x75, 0x08, 0x95, 0x3F, 0x91, 0x83, 0x85, 0x10, 0x09, 0x04,
0x75, 0x08, 0x95, 0x3F, 0x91, 0x83, 0x85, 0x80, 0x09, 0x05, 0x75, 0x08, 0x95, 0x3F, 0x91, 0x83,
0x85, 0x82, 0x09, 0x06, 0x75, 0x08, 0x95, 0x3F, 0x91, 0x83, 0xC0,
];
/// Every input report we emit is the full USB size (the driver requires ≥ 49 for `0x21`).
pub const SWITCH_REPORT_LEN: usize = 64;
/// Stick raw center + full-deflection range of OUR virtual pad's calibration (12-bit axis).
/// The factory blobs below advertise exactly this, so the driver maps
/// `center ± range → ∓/± 32767` — one clean linear scale from the wire values.
pub const STICK_CENTER: u16 = 2048;
pub const STICK_RANGE: u16 = 1400;
/// `battery and connection info` byte (report byte 2): high 3 bits = level (4 = full),
/// BIT(4) = charging, BIT(0) = host powered — "full + charging + wired", so no low-battery
/// warnings ever.
pub const BAT_CON_FULL_WIRED: u8 = 0x91;
/// `vibrator_report` (report byte 12): must be non-zero or the driver stops pumping its rumble
/// queue (`joycon_ctlr_read_handler` gates on it). Real hardware sends 0x70-ish.
pub const VIBRATOR_READY: u8 = 0x70;
// Button bits of the 24-bit little-endian button field (report bytes 3..6), per the kernel's
// JC_BTN_* defines.
pub mod btn {
pub const Y: u32 = 1 << 0;
pub const X: u32 = 1 << 1;
pub const B: u32 = 1 << 2;
pub const A: u32 = 1 << 3;
pub const R: u32 = 1 << 6;
pub const ZR: u32 = 1 << 7;
pub const MINUS: u32 = 1 << 8;
pub const PLUS: u32 = 1 << 9;
pub const RSTICK: u32 = 1 << 10;
pub const LSTICK: u32 = 1 << 11;
pub const HOME: u32 = 1 << 12;
pub const CAPTURE: u32 = 1 << 13;
pub const DOWN: u32 = 1 << 16;
pub const UP: u32 = 1 << 17;
pub const RIGHT: u32 = 1 << 18;
pub const LEFT: u32 = 1 << 19;
pub const L: u32 = 1 << 22;
pub const ZL: u32 = 1 << 23;
}
/// Full Pro Controller state serialized into report `0x30` (and the `0x21` reply headers).
/// Sticks are the RAW 12-bit values ([`STICK_CENTER`]-centered); motion is raw IMU units.
#[derive(Clone, Copy)]
pub struct SwitchState {
/// 24-bit `JC_BTN_*` field.
pub buttons: u32,
pub lx: u16,
pub ly: u16,
pub rx: u16,
pub ry: u16,
/// Raw gyro (≈14.247 LSB/°·s) and accel (4096 LSB/g), driver axis order x/y/z.
pub gyro: [i16; 3],
pub accel: [i16; 3],
}
impl SwitchState {
/// Centered sticks, nothing pressed, flat at rest (1 g on +Z — a pad lying on the desk, so
/// SDL/games don't see a free-falling controller).
pub fn neutral() -> SwitchState {
SwitchState {
buttons: 0,
lx: STICK_CENTER,
ly: STICK_CENTER,
rx: STICK_CENTER,
ry: STICK_CENTER,
gyro: [0; 3],
accel: [0, 0, 4096],
}
}
/// Map a GameStream/XInput pad frame into Pro Controller state. Face buttons are mapped
/// **positionally** (wire A = south → Switch B, etc. — see the module doc); triggers are
/// digital on a Pro Controller, so any analog pull presses ZL/ZR. The wire paddles have no
/// Switch slot — fold them via [`super::steam_remap`] BEFORE calling this (like the
/// DualSense-family backends do).
pub fn from_gamepad(
buttons: u32,
lx: i16,
ly: i16,
rx: i16,
ry: i16,
lt: u8,
rt: u8,
) -> SwitchState {
let on = |bit: u32| buttons & bit != 0;
let mut b = 0u32;
// Positional: wire south/east/west/north → the Switch button at that position.
if on(gs::BTN_A) {
b |= btn::B; // south
}
if on(gs::BTN_B) {
b |= btn::A; // east
}
if on(gs::BTN_X) {
b |= btn::Y; // west
}
if on(gs::BTN_Y) {
b |= btn::X; // north
}
if on(gs::BTN_LB) {
b |= btn::L;
}
if on(gs::BTN_RB) {
b |= btn::R;
}
if lt > 0 {
b |= btn::ZL;
}
if rt > 0 {
b |= btn::ZR;
}
if on(gs::BTN_BACK) {
b |= btn::MINUS;
}
if on(gs::BTN_START) {
b |= btn::PLUS;
}
if on(gs::BTN_LS_CLICK) {
b |= btn::LSTICK;
}
if on(gs::BTN_RS_CLICK) {
b |= btn::RSTICK;
}
if on(gs::BTN_GUIDE) {
b |= btn::HOME;
}
if on(gs::BTN_MISC1) {
b |= btn::CAPTURE;
}
if on(gs::BTN_DPAD_UP) {
b |= btn::UP;
}
if on(gs::BTN_DPAD_DOWN) {
b |= btn::DOWN;
}
if on(gs::BTN_DPAD_LEFT) {
b |= btn::LEFT;
}
if on(gs::BTN_DPAD_RIGHT) {
b |= btn::RIGHT;
}
SwitchState {
buttons: b,
lx: stick_raw(lx),
ly: stick_raw(ly),
rx: stick_raw(rx),
ry: stick_raw(ry),
..SwitchState::neutral()
}
}
/// Apply a wire motion sample (DualSense-convention units) as raw IMU values. No axis flip:
/// both conventions are x-toward-triggers / z-up for a Pro Controller held like a DualSense,
/// and the driver applies no negation for the Pro (only the right Joy-Con negates).
pub fn apply_motion(&mut self, gyro: [i16; 3], accel: [i16; 3]) {
// gyro: wire 20 LSB/°·s → raw 14.247 LSB/°·s; accel: wire 10000 LSB/g → raw 4096 LSB/g.
self.gyro = gyro.map(|v| ((v as i32 * 14247) / 20000) as i16);
self.accel = accel.map(|v| ((v as i32 * 4096) / 10000) as i16);
}
}
/// Wire stick value (i16, +32767 = right/up) → raw 12-bit axis. The driver Y-negates BOTH the
/// wire's and evdev's conventions away: it computes `evdev_y = -scale(raw_y)`, and evdev's
/// gamepad convention is negative-up — so wire +y (up) maps to raw above-center, exactly like x.
pub fn stick_raw(v: i16) -> u16 {
let raw = STICK_CENTER as i32 + (v as i32 * STICK_RANGE as i32) / 32767;
raw.clamp(0, 0xFFF) as u16
}
/// Pack two 12-bit values into the 3-byte stick / calibration wire form
/// (`hid_field_extract` little-endian bitfield order).
pub fn pack12(a: u16, b: u16) -> [u8; 3] {
[
(a & 0xFF) as u8,
((a >> 8) & 0x0F) as u8 | ((b & 0x0F) << 4) as u8,
((b >> 4) & 0xFF) as u8,
]
}
/// Write the shared 13-byte input-state header (report id .. `vibrator_report`) that both the
/// `0x30` stream and every `0x21` subcommand reply carry.
fn write_header(r: &mut [u8; SWITCH_REPORT_LEN], id: u8, st: &SwitchState, timer: u8) {
r[0] = id;
r[1] = timer;
r[2] = BAT_CON_FULL_WIRED;
r[3] = (st.buttons & 0xFF) as u8;
r[4] = ((st.buttons >> 8) & 0xFF) as u8;
r[5] = ((st.buttons >> 16) & 0xFF) as u8;
r[6..9].copy_from_slice(&pack12(st.lx, st.ly));
r[9..12].copy_from_slice(&pack12(st.rx, st.ry));
r[12] = VIBRATOR_READY;
}
/// Serialize the full/standard input report `0x30`: state header + 3 IMU sample frames
/// (accel x/y/z then gyro x/y/z, i16 LE — `struct joycon_imu_data`). We repeat the current
/// sample across all three 5 ms sub-frames (we sample per report, not per sub-frame).
pub fn serialize_report_0x30(st: &SwitchState, timer: u8) -> [u8; SWITCH_REPORT_LEN] {
let mut r = [0u8; SWITCH_REPORT_LEN];
write_header(&mut r, 0x30, st, timer);
for frame in 0..3 {
let off = 13 + frame * 12;
for (i, v) in st.accel.iter().enumerate() {
r[off + i * 2..off + i * 2 + 2].copy_from_slice(&v.to_le_bytes());
}
for (i, v) in st.gyro.iter().enumerate() {
r[off + 6 + i * 2..off + 6 + i * 2 + 2].copy_from_slice(&v.to_le_bytes());
}
}
r
}
/// Build the `0x81 <cmd>` input report acknowledging a USB `0x80 <cmd>` command
/// (`joycon_send_usb` matches exactly those two bytes).
pub fn build_usb_ack(cmd: u8) -> [u8; SWITCH_REPORT_LEN] {
let mut r = [0u8; SWITCH_REPORT_LEN];
r[0] = 0x81;
r[1] = cmd;
r
}
/// Build a `0x21` subcommand reply: state header, then ack / echoed subcommand id / payload.
/// The driver matches on the echoed id only; the MSB-set ack byte mirrors real hardware
/// (`0x80` plain ack, `0x80 | data-type` when a payload follows).
pub fn build_subcmd_reply(
st: &SwitchState,
timer: u8,
ack: u8,
subcmd: u8,
payload: &[u8],
) -> [u8; SWITCH_REPORT_LEN] {
let mut r = [0u8; SWITCH_REPORT_LEN];
write_header(&mut r, 0x21, st, timer);
r[13] = ack;
r[14] = subcmd;
let n = payload.len().min(SWITCH_REPORT_LEN - 15);
r[15..15 + n].copy_from_slice(&payload[..n]);
r
}
/// The device-info payload (subcommand `0x02`): firmware 4.33, type `0x03` = **Pro Controller**
/// (`ctlr_type` — the value that selects the Pro button/stick/IMU paths), `0x02`, the 6-byte
/// MAC (parsed into `ctlr->mac_addr`, printed + used as the input devices' `uniq`), `0x01`,
/// and `0x01` = "colors in SPI" (not read by the driver).
pub fn device_info_payload(mac: &[u8; 6]) -> [u8; 12] {
let mut p = [0u8; 12];
p[0] = 0x04;
p[1] = 0x21;
p[2] = 0x03; // JOYCON_CTLR_TYPE_PRO
p[3] = 0x02;
p[4..10].copy_from_slice(mac);
p[10] = 0x01;
p[11] = 0x01;
p
}
/// A stable per-pad virtual MAC (Nintendo OUI + our index) — the driver requires one from
/// device info and keys the input devices' `uniq` off it.
pub fn switch_mac(index: u8) -> [u8; 6] {
[0x7C, 0xBB, 0x8A, 0xDF, 0x00, index]
}
/// The canned SPI-flash contents (subcommand `0x10`): reply payload = echoed LE address +
/// echoed length + the flash bytes. `None` for an unmapped range (the caller then replies with
/// zeroes — the driver falls back to defaults rather than aborting).
///
/// Served ranges:
/// - `0x8010`/`0x801B`/`0x8026` (user-cal magics, 2 B): NOT `0xB2 0xA1` → user cal absent, the
/// driver takes the factory path.
/// - `0x603D`/`0x6046` (factory stick cal, 9 B): [`STICK_CENTER`] ± [`STICK_RANGE`] on every
/// axis. **Byte order differs**: left = max-above ++ center ++ min-below; right = center ++
/// min-below ++ max-above (`joycon_read_stick_calibration`).
/// - `0x6020` (factory IMU cal, 24 B): offsets 0, accel scale 16384, gyro scale 13371 — the
/// driver's own defaults, making its per-sample math the identity (accel) / ×1000 (gyro).
pub fn spi_flash_read(addr: u32, len: u8) -> Option<Vec<u8>> {
let cal_pair = pack12(STICK_RANGE, STICK_RANGE);
let center_pair = pack12(STICK_CENTER, STICK_CENTER);
let data: Vec<u8> = match (addr, len) {
(0x8010 | 0x801B | 0x8026, 2) => vec![0xFF, 0xFF],
(0x603D, 9) => [cal_pair, center_pair, cal_pair].concat(),
(0x6046, 9) => [center_pair, cal_pair, cal_pair].concat(),
(0x6020, 24) => {
let mut v = Vec::with_capacity(24);
v.extend_from_slice(&[0u8; 6]); // accel offsets = 0
for _ in 0..3 {
v.extend_from_slice(&16384u16.to_le_bytes()); // accel scale (driver default)
}
v.extend_from_slice(&[0u8; 6]); // gyro offsets = 0
for _ in 0..3 {
v.extend_from_slice(&13371u16.to_le_bytes()); // gyro scale (driver default)
}
v
}
_ => return None,
};
let mut payload = Vec::with_capacity(5 + data.len());
payload.extend_from_slice(&addr.to_le_bytes());
payload.push(len);
payload.extend_from_slice(&data);
Some(payload)
}
/// One decoded host-bound output report from the driver.
pub enum SwitchOutput {
/// `0x80 <cmd>` USB command — answer with [`build_usb_ack`].
UsbCmd(u8),
/// `0x01` subcommand (with its rumble bytes) — answer with a `0x21` reply.
Subcmd {
id: u8,
/// Subcommand argument bytes (report bytes 11..).
args: Vec<u8>,
/// Decoded rumble `(low, high)` magnitudes.
rumble: (u16, u16),
},
/// `0x10` rumble-only report — no reply expected.
Rumble((u16, u16)),
}
/// Parse one output report from the driver. Returns `None` for anything unrecognized/short.
pub fn parse_output(data: &[u8]) -> Option<SwitchOutput> {
match *data.first()? {
0x80 => Some(SwitchOutput::UsbCmd(*data.get(1)?)),
0x01 if data.len() >= 11 => Some(SwitchOutput::Subcmd {
id: data[10],
args: data.get(11..).map(|s| s.to_vec()).unwrap_or_default(),
rumble: decode_rumble(&data[2..10]),
}),
0x10 if data.len() >= 10 => Some(SwitchOutput::Rumble(decode_rumble(&data[2..10]))),
_ => None,
}
}
/// The driver's `joycon_rumble_amplitudes` table, amplitude column only, indexed by
/// `amp_high / 2` (the encoded high-band amplitude byte is always even). Copied verbatim from
/// hid-nintendo.c; last entry = `joycon_max_rumble_amp` (1003).
#[rustfmt::skip]
const RUMBLE_AMPS: [u16; 101] = [
0, 10, 12, 14, 17, 20, 24, 28, 33, 40,
47, 56, 67, 80, 95, 112, 117, 123, 128, 134,
140, 146, 152, 159, 166, 173, 181, 189, 198, 206,
215, 225, 230, 235, 240, 245, 251, 256, 262, 268,
273, 279, 286, 292, 298, 305, 311, 318, 325, 332,
340, 347, 355, 362, 370, 378, 387, 395, 404, 413,
422, 431, 440, 450, 460, 470, 480, 491, 501, 512,
524, 535, 547, 559, 571, 584, 596, 609, 623, 636,
650, 665, 679, 694, 709, 725, 741, 757, 773, 790,
808, 825, 843, 862, 881, 900, 920, 940, 960, 981,
1003,
];
/// Invert the driver's per-side rumble encoding back to the 0..=0xFFFF magnitude it scaled
/// from: byte1's even bits carry the amplitude-table index × 2 (`data[1] = freq_high_lo +
/// amp.high`, where the freq contribution is only ever bit 0).
fn side_amplitude(side: &[u8]) -> u16 {
let idx = ((side[1] & 0xFE) / 2) as usize;
let amp = RUMBLE_AMPS[idx.min(RUMBLE_AMPS.len() - 1)] as u32;
// Driver: amp = magnitude * 1003 / 65535 — invert, saturating at full scale.
((amp * 65535) / 1003).min(65535) as u16
}
/// Decode the 8 rumble bytes (left side = strong → wire `low`, right side = weak → wire
/// `high`, per `joycon_play_effect`).
pub fn decode_rumble(bytes: &[u8]) -> (u16, u16) {
if bytes.len() < 8 {
return (0, 0);
}
(side_amplitude(&bytes[..4]), side_amplitude(&bytes[4..8]))
}
/// Decode a player-lights subcommand payload (`(flash << 4) | on`, one bit per LED) into the
/// wire `PlayerLeds` bits: a flashing LED counts as on.
pub fn player_leds_bits(arg: u8) -> u8 {
(arg & 0x0F) | (arg >> 4)
}
#[cfg(test)]
mod tests {
use super::*;
/// The positional swap, pinned: wire south/east/west/north land on the Switch B/A/Y/X bits
/// (the driver then maps them back to BTN_SOUTH/EAST/WEST/NORTH — position-correct
/// end-to-end), and the rest of the buttons land on their JC_BTN_* bits.
#[test]
fn positional_swap_and_button_bits() {
let st = SwitchState::from_gamepad(gs::BTN_A, 0, 0, 0, 0, 0, 0);
assert_eq!(st.buttons, btn::B);
let st = SwitchState::from_gamepad(gs::BTN_B, 0, 0, 0, 0, 0, 0);
assert_eq!(st.buttons, btn::A);
let st = SwitchState::from_gamepad(gs::BTN_X, 0, 0, 0, 0, 0, 0);
assert_eq!(st.buttons, btn::Y);
let st = SwitchState::from_gamepad(gs::BTN_Y, 0, 0, 0, 0, 0, 0);
assert_eq!(st.buttons, btn::X);
// Shoulders / sticks / meta / dpad / triggers-as-digital.
let st = SwitchState::from_gamepad(
gs::BTN_LB | gs::BTN_RB | gs::BTN_BACK | gs::BTN_START | gs::BTN_GUIDE | gs::BTN_MISC1,
0,
0,
0,
0,
255,
1,
);
assert_eq!(
st.buttons,
btn::L | btn::R | btn::MINUS | btn::PLUS | btn::HOME | btn::CAPTURE | btn::ZL | btn::ZR
);
let st = SwitchState::from_gamepad(gs::BTN_DPAD_UP | gs::BTN_DPAD_LEFT, 0, 0, 0, 0, 0, 0);
assert_eq!(st.buttons, btn::UP | btn::LEFT);
}
/// Sticks: wire full deflection → center ± range on the raw 12-bit axis, both axes the same
/// direction (the driver's own Y negation restores evdev's negative-up).
#[test]
fn stick_scaling() {
assert_eq!(stick_raw(0), STICK_CENTER);
assert_eq!(stick_raw(32767), STICK_CENTER + STICK_RANGE);
assert_eq!(stick_raw(-32767), STICK_CENTER - STICK_RANGE);
// Extreme min doesn't underflow past the 12-bit range.
assert!(stick_raw(i16::MIN) <= 0xFFF);
}
/// The 3-byte 12-bit packing matches `hid_field_extract`'s little-endian bitfield order:
/// value A at bit 0, value B at bit 12.
#[test]
fn pack12_layout() {
assert_eq!(pack12(0x578, 0x578), [0x78, 0x85, 0x57]); // 1400/1400 (the cal pair)
assert_eq!(pack12(0x800, 0x800), [0x00, 0x08, 0x80]); // 2048/2048 (the center pair)
// Extract back: a = b0 | (b1 & 0xF) << 8; b = (b1 >> 4) | b2 << 4.
let p = pack12(0xABC, 0x123);
let a = p[0] as u16 | ((p[1] as u16 & 0xF) << 8);
let b = ((p[1] as u16) >> 4) | ((p[2] as u16) << 4);
assert_eq!((a, b), (0xABC, 0x123));
}
/// Report 0x30 layout, pinned against `struct joycon_input_report` + `joycon_imu_data`:
/// header bytes, packed sticks, and the 3 × 12-byte IMU frames (accel then gyro, LE).
#[test]
fn report_0x30_layout() {
let mut st = SwitchState::neutral();
st.buttons = btn::B | btn::MINUS | btn::ZL;
st.gyro = [0x1122, -2, 3];
st.accel = [-1, 0x3344, 5];
let r = serialize_report_0x30(&st, 7);
assert_eq!(r[0], 0x30);
assert_eq!(r[1], 7);
assert_eq!(r[2], BAT_CON_FULL_WIRED);
assert_eq!(r[3], 0x04); // B = bit 2
assert_eq!(r[4], 0x01); // MINUS = bit 8
assert_eq!(r[5], 0x80); // ZL = bit 23
assert_eq!(&r[6..9], &pack12(STICK_CENTER, STICK_CENTER));
assert_eq!(&r[9..12], &pack12(STICK_CENTER, STICK_CENTER));
assert_eq!(r[12], VIBRATOR_READY);
// Frame 0 at byte 13: accel x/y/z then gyro x/y/z, i16 LE.
assert_eq!(&r[13..15], &(-1i16).to_le_bytes());
assert_eq!(&r[15..17], &0x3344u16.to_le_bytes());
assert_eq!(&r[19..21], &0x1122u16.to_le_bytes());
// Frames repeat identically at +12 and +24.
assert_eq!(&r[13..25], &r[25..37]);
assert_eq!(&r[13..25], &r[37..49]);
}
/// Subcommand replies: ≥ 49 bytes (we send 64), ack at byte 13, echoed id at byte 14 (the
/// ONLY byte the driver's matcher checks), payload from byte 15.
#[test]
fn subcmd_reply_layout() {
let st = SwitchState::neutral();
let r = build_subcmd_reply(&st, 3, 0x90, 0x10, &[0xAA, 0xBB]);
assert_eq!(r.len(), SWITCH_REPORT_LEN);
assert_eq!(r[0], 0x21);
assert_eq!(r[13], 0x90);
assert_eq!(r[14], 0x10);
assert_eq!(&r[15..17], &[0xAA, 0xBB]);
// USB ack: exactly the two bytes joycon_send_usb matches.
let a = build_usb_ack(0x02);
assert_eq!((a[0], a[1]), (0x81, 0x02));
}
/// SPI blobs: magics read as ABSENT (≠ B2 A1); the stick blobs put center strictly between
/// min and max on both axes in the driver's per-side byte order; the reply echoes addr+len.
#[test]
fn spi_blobs_valid() {
for addr in [0x8010u32, 0x801B, 0x8026] {
let p = spi_flash_read(addr, 2).unwrap();
assert_eq!(&p[..4], &addr.to_le_bytes());
assert_eq!(p[4], 2);
assert!(!(p[5] == 0xB2 && p[6] == 0xA1));
}
let unpack = |b: &[u8]| -> (u16, u16) {
let a = b[0] as u16 | ((b[1] as u16 & 0xF) << 8);
let y = ((b[1] as u16) >> 4) | ((b[2] as u16) << 4);
(a, y)
};
// Left: max-above ++ center ++ min-below.
let l = spi_flash_read(0x603D, 9).unwrap();
let (data, hdr) = (&l[5..], &l[..5]);
assert_eq!(hdr, &[0x3D, 0x60, 0, 0, 9]);
let (max_above, _) = unpack(&data[0..3]);
let (center, _) = unpack(&data[3..6]);
let (min_below, _) = unpack(&data[6..9]);
assert_eq!(center, STICK_CENTER);
assert!(center - min_below < center && center < center + max_above);
// Right: center ++ min-below ++ max-above.
let r = spi_flash_read(0x6046, 9).unwrap();
let (rc, _) = unpack(&r[5..8]);
assert_eq!(rc, STICK_CENTER);
// IMU: offsets 0, driver-default scales — the identity calibration.
let imu = spi_flash_read(0x6020, 24).unwrap();
let d = &imu[5..];
assert_eq!(&d[0..6], &[0; 6]);
assert_eq!(&d[6..8], &16384u16.to_le_bytes());
assert_eq!(&d[12..18], &[0; 6]);
assert_eq!(&d[18..20], &13371u16.to_le_bytes());
// Unmapped range → None.
assert!(spi_flash_read(0x6050, 12).is_none());
}
/// Motion unit conversion: wire (20 LSB/°·s, 10000 LSB/g) → raw (14.247 LSB/°·s, 4096 LSB/g).
#[test]
fn motion_units() {
let mut st = SwitchState::neutral();
// 100 °/s = wire 2000 → raw ≈ 1424; 1 g = wire 10000 → raw 4096.
st.apply_motion([2000, 0, -2000], [10000, -10000, 0]);
assert_eq!(st.gyro, [1424, 0, -1424]);
assert_eq!(st.accel, [4096, -4096, 0]);
}
/// Rumble decode inverts the driver's encoder: a neutral packet decodes to silence; the
/// max-amplitude packet decodes to full scale; left = low/strong, right = high/weak.
#[test]
fn rumble_decode() {
// Neutral per the driver's tables: freq defaults + amp 0.
let neutral = [0x00, 0x01, 0x40, 0x40, 0x00, 0x01, 0x40, 0x40];
assert_eq!(decode_rumble(&neutral), (0, 0));
// Max amp (0xC8 → index 100 → 1003 → 65535) on the LEFT only → (low=full, high=0).
let left_max = [0x00, 0xC8, 0x40, 0x72, 0x00, 0x01, 0x40, 0x40];
assert_eq!(decode_rumble(&left_max), (65535, 0));
// Mid-table on the right: amp_high 0x20 → index 16 → 117 → 117*65535/1003 = 7644.
let right_mid = [0x00, 0x01, 0x40, 0x40, 0x00, 0x20, 0x48, 0x40];
assert_eq!(decode_rumble(&right_mid), (0, 7644));
// The freq bit riding data[1] bit0 must not disturb the amplitude index.
let with_freq_bit = [0x00, 0x21, 0x48, 0x40, 0x00, 0x01, 0x40, 0x40];
assert_eq!(decode_rumble(&with_freq_bit).0, 7644);
// Short slice → silence, not a panic.
assert_eq!(decode_rumble(&[0x10; 4]), (0, 0));
}
/// Output-report parse: the three shapes the driver sends.
#[test]
fn parse_output_shapes() {
assert!(matches!(
parse_output(&[0x80, 0x02]),
Some(SwitchOutput::UsbCmd(0x02))
));
let mut sub = vec![0x01, 0x05];
sub.extend_from_slice(&[0x00, 0x01, 0x40, 0x40, 0x00, 0x01, 0x40, 0x40]);
sub.push(0x10); // subcmd id
sub.extend_from_slice(&[0x3D, 0x60, 0x00, 0x00, 0x09]); // SPI addr+len args
match parse_output(&sub) {
Some(SwitchOutput::Subcmd { id, args, rumble }) => {
assert_eq!(id, 0x10);
assert_eq!(&args[..5], &[0x3D, 0x60, 0x00, 0x00, 0x09]);
assert_eq!(rumble, (0, 0));
}
_ => panic!("expected subcmd"),
}
let mut rum = vec![0x10, 0x06];
rum.extend_from_slice(&[0x00, 0xC8, 0x40, 0x72, 0x00, 0x01, 0x40, 0x40]);
assert!(matches!(
parse_output(&rum),
Some(SwitchOutput::Rumble((65535, 0)))
));
assert!(parse_output(&[0x21]).is_none());
assert!(parse_output(&[]).is_none());
}
/// Player lights: solid + flashing nibbles both count as lit.
#[test]
fn player_lights() {
assert_eq!(player_leds_bits(0x01), 0b0001);
assert_eq!(player_leds_bits(0x10), 0b0001); // flashing LED 1
assert_eq!(player_leds_bits(0x23), 0b0011 | 0b0010);
}
/// Device info: type byte 0x03 (Pro Controller) at payload[2], MAC at [4..10].
#[test]
fn device_info_shape() {
let mac = switch_mac(3);
let p = device_info_payload(&mac);
assert_eq!(p[2], 0x03);
assert_eq!(&p[4..10], &mac);
assert_eq!(mac[5], 3);
}
}
+65
View File
@@ -323,6 +323,71 @@ fn real_main() -> Result<()> {
println!("dualsense-test: done");
Ok(())
}
// Create a virtual Switch Pro Controller via UHID and exercise it (validation, no
// streaming session): answers the full hid-nintendo probe conversation, then cycles the
// A/B buttons (positionally swapped) + sweeps the left stick, printing rumble / player-
// light feedback. Verify with `evtest` (hid-nintendo input devices), `dmesg | grep
// nintendo`, SDL identifying a "Nintendo Switch Pro Controller".
#[cfg(target_os = "linux")]
Some("switchpro-test") => {
use inject::switch_pro::SwitchProPad;
use inject::switch_proto::SwitchState;
let secs: u64 = args
.iter()
.skip_while(|a| *a != "--seconds")
.nth(1)
.and_then(|s| s.parse().ok())
.unwrap_or(20);
use std::time::{Duration, Instant};
let mut pad = SwitchProPad::open(0)
.context("create virtual Switch Pro Controller via /dev/uhid")?;
// Answer the driver's probe conversation promptly — every step blocks hid-nintendo
// init until its reply lands; also stream neutral 0x30 reports like real hardware.
println!("virtual Switch Pro created — servicing the hid-nintendo probe…");
let init = Instant::now() + Duration::from_millis(2500);
let mut hb = Instant::now();
while Instant::now() < init {
let fb = pad.service(0);
for o in fb.hidout {
println!(" probe feedback: {o:?}");
}
if hb.elapsed() >= Duration::from_millis(15) {
hb = Instant::now();
let _ = pad.write_state(&SwitchState::neutral());
}
std::thread::sleep(Duration::from_millis(2));
}
println!("probe window over — cycling buttons + stick for {secs}s (check evtest)");
let deadline = Instant::now() + Duration::from_secs(secs);
let (mut i, mut last_write) = (0i32, Instant::now());
while Instant::now() < deadline {
let fb = pad.service(0);
if let Some((low, high)) = fb.rumble {
println!(" rumble from kernel/game: low={low} high={high}");
}
for o in fb.hidout {
println!(" hid output from kernel/game: {o:?}");
}
// ~15 ms cadence = the real controller's report rate (also keeps the driver's
// post-probe subcommand rate limiter fed).
if last_write.elapsed() >= Duration::from_millis(15) {
last_write = Instant::now();
i += 1;
let step = i / 20; // change the pressed button every ~300 ms
let buttons = if step % 2 == 0 {
punktfunk_core::input::gamepad::BTN_A
} else {
punktfunk_core::input::gamepad::BTN_B
};
let lx = (((i % 64) - 32) * 1024) as i16; // sweep left stick X
let st = SwitchState::from_gamepad(buttons, lx, 0, 0, 0, 0, 0);
pad.write_state(&st).context("write Switch Pro report")?;
}
std::thread::sleep(Duration::from_millis(2));
}
println!("switchpro-test: done");
Ok(())
}
// Windows: create a virtual DualSense via the UMDF driver (SwDeviceCreate per-session devnode
// + the shared-memory channel) and hold it, pushing one fixed frame (Cross + LS-right). Drives
// the real DualSenseWindowsManager, so it validates the device lifecycle end to end. Verify
+30 -4
View File
@@ -1777,6 +1777,8 @@ struct Pads {
dualshock4: Option<crate::inject::dualshock4::DualShock4Manager>,
#[cfg(target_os = "linux")]
steamdeck: Option<crate::inject::steam_controller::SteamControllerManager>,
#[cfg(target_os = "linux")]
switchpro: Option<crate::inject::switch_pro::SwitchProManager>,
#[cfg(target_os = "windows")]
dualsense_win: Option<crate::inject::dualsense_windows::DualSenseWindowsManager>,
#[cfg(target_os = "windows")]
@@ -1808,6 +1810,8 @@ impl Pads {
dualshock4: None,
#[cfg(target_os = "linux")]
steamdeck: None,
#[cfg(target_os = "linux")]
switchpro: None,
#[cfg(target_os = "windows")]
dualsense_win: None,
#[cfg(target_os = "windows")]
@@ -1879,6 +1883,11 @@ impl Pads {
.get_or_insert_with(crate::inject::steam_controller::SteamControllerManager::new)
.handle(ev),
#[cfg(target_os = "linux")]
GamepadPref::SwitchPro => self
.switchpro
.get_or_insert_with(crate::inject::switch_pro::SwitchProManager::new)
.handle(ev),
#[cfg(target_os = "linux")]
GamepadPref::XboxOne => self
.xboxone
.get_or_insert_with(|| {
@@ -1958,6 +1967,12 @@ impl Pads {
m.apply_rich(rich)
}
}
#[cfg(target_os = "linux")]
GamepadPref::SwitchPro => {
if let Some(m) = &mut self.switchpro {
m.apply_rich(rich)
}
}
#[cfg(target_os = "windows")]
GamepadPref::DualSense => {
if let Some(m) = &mut self.dualsense_win {
@@ -2009,6 +2024,9 @@ impl Pads {
if let Some(m) = &mut self.steamdeck {
m.pump(&mut rumble, &mut hidout);
}
if let Some(m) = &mut self.switchpro {
m.pump(&mut rumble, &mut hidout);
}
}
#[cfg(target_os = "windows")]
{
@@ -2044,6 +2062,9 @@ impl Pads {
if let Some(m) = &mut self.steamdeck {
m.heartbeat(gap);
}
if let Some(m) = &mut self.switchpro {
m.heartbeat(gap);
}
}
#[cfg(target_os = "windows")]
{
@@ -2749,7 +2770,9 @@ fn pick_gamepad(pref: GamepadPref, env: Option<&str>, linux: bool, windows: bool
// DualSense plus native back/Fn buttons, so the wire paddles stop hitting the fold/drop
// policy. Degrades to Xbox360 elsewhere like its siblings.
GamepadPref::DualSenseEdge if linux || windows => GamepadPref::DualSenseEdge,
// Switch Pro: no backend yet (N2) — falls through to Xbox360 below.
// Switch Pro: Linux UHID hid-nintendo (≥ 5.16) — correct Nintendo glyphs + positional
// layout + gyro + HD rumble. No Windows backend; folds to Xbox360 there.
GamepadPref::SwitchPro if linux => GamepadPref::SwitchPro,
_ => GamepadPref::Xbox360,
}
}
@@ -2766,6 +2789,7 @@ fn degrade_if_no_uhid(chosen: GamepadPref) -> GamepadPref {
| GamepadPref::DualSenseEdge
| GamepadPref::DualShock4
| GamepadPref::SteamDeck
| GamepadPref::SwitchPro
);
if needs_uhid
&& std::fs::OpenOptions::new()
@@ -5348,10 +5372,12 @@ mod tests {
DualSenseEdge
);
assert_eq!(pick_gamepad(DualSenseEdge, None, false, false), Xbox360);
// Switch Pro: no backend yet (gamepad-new-types N2) — folds to Xbox360 everywhere.
assert_eq!(pick_gamepad(SwitchPro, None, true, false), Xbox360);
assert_eq!(pick_gamepad(Auto, Some("switchpro"), true, false), Xbox360);
// Switch Pro: native on Linux (UHID hid-nintendo); Xbox360 on Windows and elsewhere.
assert_eq!(pick_gamepad(SwitchPro, None, true, false), SwitchPro);
assert_eq!(pick_gamepad(Auto, Some("switchpro"), true, false), SwitchPro);
assert_eq!(pick_gamepad(Auto, Some("switch"), true, false), SwitchPro);
assert_eq!(pick_gamepad(SwitchPro, None, false, true), Xbox360);
assert_eq!(pick_gamepad(SwitchPro, None, false, false), Xbox360);
}
#[test]
+1 -1
View File
@@ -95,7 +95,7 @@ See your desktop page ([KDE](/docs/kde), [GNOME](/docs/gnome)) for when to set t
| Setting | Values | Meaning |
|---|---|---|
| `PUNKTFUNK_GAMEPAD` | `xbox360` · `xboxone` · `dualsense` · `dualsenseedge` · `dualshock4` · `steamdeck` · `steamcontroller` (aliases: `ps5`, `edge`, `ps4`, `deck`, …) | The virtual pad the host creates. Usually **auto-resolved from the client's physical controller** — set this only to force a type. `xbox360` (XInput) is the universal fallback. `dualsenseedge` gives the client's back paddles native buttons. DualSense (Edge)/DualShock 4/Steam Deck need Linux UHID; unsupported choices fold to Xbox 360. |
| `PUNKTFUNK_GAMEPAD` | `xbox360` · `xboxone` · `dualsense` · `dualsenseedge` · `dualshock4` · `steamdeck` · `switchpro` · `steamcontroller` (aliases: `ps5`, `edge`, `ps4`, `deck`, `switch`, …) | The virtual pad the host creates. Usually **auto-resolved from the client's physical controller** — set this only to force a type. `xbox360` (XInput) is the universal fallback. `dualsenseedge` gives the client's back paddles native buttons; `switchpro` gives Nintendo-family pads correct glyphs/layout + gyro. DualSense (Edge)/DualShock 4/Steam Deck/Switch Pro need Linux UHID; unsupported choices fold to Xbox 360. |
| `PUNKTFUNK_STEAM_GADGET` | `1` · `0` | Force the raw USB-gadget virtual Steam Deck on/off. **On by default on SteamOS**, off elsewhere. Lets Steam promote the virtual Deck to full Steam Input. |
## Audio / microphone