feat(host): native AMF SDK encoder for Windows AMD — drop libavcodec
Direct-SDK AMF encoder (encode/windows/amf.rs), the AMD analogue of the direct-NVENC path, replacing the libavcodec *_amf dispatch. C-vtable FFI pinned to AMF headers v1.4.36, runtime-loaded from the driver's amfrt64.dll (no build feature, no new dependency) exactly as NVENC loads its DLL. - AVC/HEVC (SDR NV12 + 10-bit HDR P010) and AV1 (RDNA3+, probed); a bounded poll retires the libavcodec ~2-frame output hold; native in-place reset(). - Intra-refresh wave (PUNKTFUNK_INTRA_REFRESH), in-band HDR mastering/CLL metadata (*InHDRMetadata -> HEVC SEI / AV1 OBU), and a native codec probe feeding the GameStream advertisement (windows_backend_is_ffmpeg -> windows_backend_is_probed). - AMD dispatch / advertisement / 4:4:4 are native-only; the libavcodec AMF fallback and the PUNKTFUNK_AMF_FFMPEG hatch are removed. FFmpeg serves QSV only (its AMF path retained solely as the latency A/B comparator). - Overload back-pressure: submit bounds in-flight surfaces below the input ring, draining finished AUs (buffered for poll, FIFO-preserved) to free a slot and retry on AMF_INPUT_FULL instead of tearing the encoder down and forcing an IDR; this also closes a latent ring-overwrite corruption seen under load on-glass. Validated on the lab Ryzen iGPU (AMF runtime 1.4.37): HEVC/AVC across a native reset, HEVC Main10 mastering+CLL SEIs byte-verified, intra-refresh accepted, a backpressure burst FIFO-clean, and end-to-end via the macOS client. Measured §5.2 latency A/B: native encode_us p50 ~5 ms (0.31 frame periods) vs libavcodec ~17 ms (1.01). 4:4:4 stays unsupported (VCN hardware limit). Live-gated tests skip cleanly on non-AMD boxes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -546,17 +546,40 @@ fn open_video_backend(
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)
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}
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}
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backend @ (WindowsBackend::Amf | WindowsBackend::Qsv) => {
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// AMD AMF / Intel QSV via libavcodec (the Windows analogue of the Linux VAAPI path).
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WindowsBackend::Amf => {
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// AMD: the native AMF SDK encoder, unconditionally (design/native-amf-encoder.md
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// Phase 3). The libavcodec AMF fallback and the `PUNKTFUNK_AMF_FFMPEG` hatch were
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// removed once the native path was validated — two permanently-maintained AMF
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// paths double the driver-matrix burden, and the one kept "for safety" is exactly
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// the one with the wedge/latency pathology. No build feature: amfrt64.dll resolves
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// at runtime like NVENC's DLL. A missing/ancient runtime fails HERE with the
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// "install/update the AMD driver" message `AmfEncoder::open` raises (§6), rather
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// than silently degrading — FFmpeg now serves QSV only.
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amf::AmfEncoder::open(
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codec,
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format,
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width,
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height,
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fps,
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bitrate_bps,
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bit_depth,
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chroma,
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)
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.map(|e| Box::new(e) as Box<dyn Encoder>)
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.map_err(|e| {
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e.context(
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"native AMF encode failed to open (update the AMD driver / amfrt64.dll \
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runtime)",
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)
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})
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}
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WindowsBackend::Qsv => {
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// Intel QSV via libavcodec (stays on FFmpeg — design/native-amf-encoder.md §2:
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// async_depth=1 + low_power VDEnc is already near the hardware latency floor).
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#[cfg(feature = "amf-qsv")]
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{
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let vendor = if matches!(backend, WindowsBackend::Amf) {
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ffmpeg_win::WinVendor::Amf
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} else {
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ffmpeg_win::WinVendor::Qsv
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};
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ffmpeg_win::FfmpegWinEncoder::open(
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vendor,
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ffmpeg_win::WinVendor::Qsv,
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codec,
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format,
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width,
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@@ -570,11 +593,10 @@ fn open_video_backend(
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}
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#[cfg(not(feature = "amf-qsv"))]
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{
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let _ = backend;
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anyhow::bail!(
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"AMD/Intel (AMF/QSV) encode requested/detected but this host was built \
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without it — rebuild with `--features amf-qsv` (needs ffmpeg-next + a \
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FFMPEG_DIR with the AMF/QSV encoders at build time)"
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"Intel (QSV) encode requested/detected but this host was built without \
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it — rebuild with `--features amf-qsv` (needs ffmpeg-next + a FFMPEG_DIR \
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with the QSV encoders at build time)"
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)
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}
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}
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@@ -785,14 +807,13 @@ pub fn can_encode_444(codec: Codec) -> bool {
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false
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}
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}
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WindowsBackend::Amf | WindowsBackend::Qsv => {
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// AMD: native AMF never encodes 4:4:4 — VCN hardware limit, permanent, no probe
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// needed (design/native-amf-encoder.md §3.5, Phase 3).
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WindowsBackend::Amf => false,
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WindowsBackend::Qsv => {
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#[cfg(feature = "amf-qsv")]
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{
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let vendor = match windows_resolved_backend() {
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WindowsBackend::Qsv => ffmpeg_win::WinVendor::Qsv,
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_ => ffmpeg_win::WinVendor::Amf,
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};
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ffmpeg_win::probe_can_encode_444(vendor, codec)
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ffmpeg_win::probe_can_encode_444(ffmpeg_win::WinVendor::Qsv, codec)
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}
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#[cfg(not(feature = "amf-qsv"))]
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{
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@@ -859,16 +880,18 @@ pub(crate) fn windows_resolved_backend() -> WindowsBackend {
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}
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}
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/// True if the active Windows backend is the libavcodec AMF/QSV path (so the codec advertisement
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/// consults a real GPU probe rather than the NVENC static superset). Always false when the
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/// `amf-qsv` feature is off — there's then no ffmpeg backend to probe.
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/// True if the active Windows backend's codec advertisement comes from a **real GPU probe**
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/// ([`windows_codec_support`]) rather than the NVENC static superset. AMF always qualifies — the
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/// native factory probe (`amf::probe_can_encode`) needs no build feature — while QSV still needs
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/// the `amf-qsv` (libavcodec) build. Formerly `windows_backend_is_ffmpeg`, renamed when the
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/// native AMF probe replaced the ffmpeg open-probe (design/native-amf-encoder.md §4, Phase 2).
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#[cfg(target_os = "windows")]
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pub fn windows_backend_is_ffmpeg() -> bool {
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cfg!(feature = "amf-qsv")
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&& matches!(
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windows_resolved_backend(),
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WindowsBackend::Amf | WindowsBackend::Qsv
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)
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pub fn windows_backend_is_probed() -> bool {
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match windows_resolved_backend() {
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WindowsBackend::Amf => true,
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WindowsBackend::Qsv => cfg!(feature = "amf-qsv"),
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WindowsBackend::Nvenc | WindowsBackend::Software => false,
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}
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}
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/// Detect the encode-GPU vendor from the **selected render adapter** ([`crate::gpu::selected_gpu`]:
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@@ -897,32 +920,55 @@ fn windows_gpu_vendor() -> Option<GpuVendor> {
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})
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}
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/// Probe the active Windows AMF/QSV backend for its encodable codecs (opens a tiny encoder per
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/// codec; cached **per (backend, selected GPU)** — a web-console preference change re-probes on the
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/// newly selected adapter instead of serving the old GPU's answer for the process lifetime).
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/// Mirrors [`vaapi_codec_support`]; called only when [`windows_backend_is_ffmpeg`] is true. AV1 is
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/// narrow (AMD RDNA3+, Intel Arc/Xe2+), so it must be probed, not assumed.
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#[cfg(all(target_os = "windows", feature = "amf-qsv"))]
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/// Probe the active Windows AMF/QSV backend for its encodable codecs (cached **per (backend,
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/// selected GPU)** — a web-console preference change re-probes on the newly selected adapter
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/// instead of serving the old GPU's answer for the process lifetime). Mirrors
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/// [`vaapi_codec_support`]; called only when [`windows_backend_is_probed`] is true. AV1 is narrow
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/// (AMD RDNA3+, Intel Arc/Xe2+), so it must be probed, not assumed.
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///
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/// Mirrors the session dispatch (design/native-amf-encoder.md Phase 3): **AMD advertises from the
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/// native AMF factory probe alone** (`amf::probe_can_encode`, on the selected adapter — the same
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/// path the session opens, so the advertisement can never claim a codec the session can't emit);
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/// **Intel/QSV uses the libavcodec probe** (all-`false` without the `amf-qsv` feature, matching a
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/// build that cannot open QSV at all).
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#[cfg(target_os = "windows")]
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pub fn windows_codec_support() -> CodecSupport {
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use std::collections::HashMap;
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use std::sync::{Mutex, OnceLock};
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static CACHE: OnceLock<Mutex<HashMap<String, CodecSupport>>> = OnceLock::new();
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let vendor = match windows_resolved_backend() {
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WindowsBackend::Qsv => ffmpeg_win::WinVendor::Qsv,
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_ => ffmpeg_win::WinVendor::Amf,
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};
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let key = format!("{vendor:?}:{}", crate::gpu::selection_key());
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let backend = windows_resolved_backend();
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let key = format!("{backend:?}:{}", crate::gpu::selection_key());
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let cache = CACHE.get_or_init(|| Mutex::new(HashMap::new()));
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if let Some(c) = cache.lock().unwrap().get(&key) {
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return *c;
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}
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let probe_one = |codec: Codec| -> bool {
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match backend {
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// AMD: the native factory probe is authoritative — it opens exactly the component the
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// session will, so the advertisement matches what the encoder can emit by construction.
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WindowsBackend::Amf => amf::probe_can_encode(codec),
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WindowsBackend::Qsv => {
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#[cfg(feature = "amf-qsv")]
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{
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ffmpeg_win::probe_can_encode(ffmpeg_win::WinVendor::Qsv, codec)
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}
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#[cfg(not(feature = "amf-qsv"))]
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{
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false
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}
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}
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// Callers gate on `windows_backend_is_probed` — defensively answer "nothing probed"
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// (the advertisement then falls back to the static superset).
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WindowsBackend::Nvenc | WindowsBackend::Software => false,
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}
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};
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let caps = CodecSupport {
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h264: ffmpeg_win::probe_can_encode(vendor, Codec::H264),
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h265: ffmpeg_win::probe_can_encode(vendor, Codec::H265),
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av1: ffmpeg_win::probe_can_encode(vendor, Codec::Av1),
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h264: probe_one(Codec::H264),
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h265: probe_one(Codec::H265),
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av1: probe_one(Codec::Av1),
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};
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tracing::info!(
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backend = ?vendor,
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?backend,
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h264 = caps.h264,
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h265 = caps.h265,
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av1 = caps.av1,
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@@ -933,8 +979,14 @@ pub fn windows_codec_support() -> CodecSupport {
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caps
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}
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// Goal-1 stage 6: GPU/CPU encoders confined to `encode/windows/` (NVENC, AMF/QSV ffmpeg, software) and
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// `encode/linux/` (NVENC/CUDA + VAAPI); `#[path]` keeps the `crate::encode::*` module names flat.
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// Goal-1 stage 6: GPU/CPU encoders confined to `encode/windows/` (NVENC, native AMF, AMF/QSV
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// ffmpeg, software) and `encode/linux/` (NVENC/CUDA + VAAPI); `#[path]` keeps the
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// `crate::encode::*` module names flat.
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// Native AMF (direct SDK, design/native-amf-encoder.md): compiled unconditionally on Windows —
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// no build feature, the driver-installed amfrt64.dll resolves at runtime like NVENC's DLL.
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#[cfg(target_os = "windows")]
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#[path = "encode/windows/amf.rs"]
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mod amf;
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#[cfg(all(target_os = "windows", feature = "amf-qsv"))]
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#[path = "encode/windows/ffmpeg_win.rs"]
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mod ffmpeg_win;
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