refactor(host/W6.1): extract GPU vendor/adapter detection into the pf-gpu leaf crate
Fourth de-coupling for the host crate carve (plan §W6.1 leaf). gpu.rs (inventory, selection preference, active-session accounting — deps only pf-host-config + pf-paths, no subsystem refs) moves to a new pf-gpu leaf so pf-encode/pf-capture/pf-vdisplay can consult the selected GPU without an orchestrator edge. ~50 crate::gpu:: sites repoint to pf_gpu::; the ~30 pub(crate) items become pub (crate API). assign_ids gets a macOS-only allow(dead_code) (used only by the Linux/Windows enumerate arms). Verified: Linux (home-worker-5) clippy -p pf-gpu -p punktfunk-host --all-targets -D warnings + pf-gpu tests (12 pass); Windows (192.168.1.158) clippy --features nvenc,amf-qsv --all-targets green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -408,7 +408,7 @@ pub fn preset_fields(preset: Preset) -> Option<EffectivePolicy> {
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}
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/// The persisted policy store: the loaded file value (or `None` when no file exists) behind its
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/// JSON path. Mirrors [`crate::gpu::GpuPrefStore`] — private dir, temp-write + atomic rename,
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/// JSON path. Mirrors [`pf_gpu::GpuPrefStore`] — private dir, temp-write + atomic rename,
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/// in-memory rollback if the disk write fails.
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pub struct DisplayPolicyStore {
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path: PathBuf,
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@@ -492,7 +492,7 @@ impl DisplayPolicyStore {
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}
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/// The process-wide display-policy store (config-dir file), loaded once on first access — the same
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/// global-accessor shape as [`crate::gpu::prefs`], because display setup happens deep in the
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/// global-accessor shape as [`pf_gpu::prefs`], because display setup happens deep in the
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/// capture/vdisplay path where no app state is threaded.
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pub fn prefs() -> &'static DisplayPolicyStore {
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static STORE: OnceLock<DisplayPolicyStore> = OnceLock::new();
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@@ -1462,7 +1462,7 @@ fn resolve_render_pin() -> Option<LUID> {
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/// not be compared with render-GPU picks.
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fn warn_if_pick_moved(mon: &Monitor) {
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let Some(pin) = mon.render_pin else { return };
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let Some(sel) = crate::gpu::selected_gpu() else {
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let Some(sel) = pf_gpu::selected_gpu() else {
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return;
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};
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let pick = sel.info.luid();
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