feat(client): 3-finger swipe toggles the on-screen keyboard mid-stream
iOS + Android: a three-finger vertical swipe up/down summons/dismisses the device soft keyboard while streaming (trackpad + pointer modes). Mobile scroll is now exactly two fingers so it never collides with the 3+-finger gesture (3+ only fell into the old `>= 2` scroll path by accident). Android: a TYPE_NULL KeyCaptureView plus IME meta-shift wrapping feeds key events through. iOS: UIKeyInput plus a SoftKeyMap char->VK table with a GCKeyboard dup gate so a hardware keyboard and the soft keyboard don't double-emit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -3,6 +3,7 @@ package io.unom.punktfunk
|
||||
import android.os.Build
|
||||
import android.os.Bundle
|
||||
import android.view.InputDevice
|
||||
import android.view.KeyCharacterMap
|
||||
import android.view.KeyEvent
|
||||
import android.view.MotionEvent
|
||||
import androidx.activity.ComponentActivity
|
||||
@@ -153,7 +154,18 @@ class MainActivity : ComponentActivity() {
|
||||
// physical-keyboard layout), keycode fallback — see Keymap docs.
|
||||
val vk = Keymap.toVk(event)
|
||||
if (vk != 0) {
|
||||
// Soft-keyboard events (the IME's virtual device — the stream's
|
||||
// KeyCaptureView path) carry Shift only as META state, where a real
|
||||
// keyboard sends discrete Shift transitions — so mirror the meta bit as
|
||||
// a VK_LSHIFT wrap or every IME capital/symbol lands unshifted on the
|
||||
// host. Never applied to hardware events: their Shift already went over
|
||||
// the wire, and a synthetic release here would un-hold a physical Shift
|
||||
// the user is still pressing.
|
||||
val imeShift = event.deviceId == KeyCharacterMap.VIRTUAL_KEYBOARD &&
|
||||
event.isShiftPressed && vk != 0xA0 && vk != 0xA1
|
||||
if (down && imeShift) NativeBridge.nativeSendKey(handle, 0xA0, true, 0)
|
||||
NativeBridge.nativeSendKey(handle, vk, down, 0)
|
||||
if (!down && imeShift) NativeBridge.nativeSendKey(handle, 0xA0, false, 0)
|
||||
return true // consumed — don't let the system also act on it
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,15 +6,22 @@ import android.content.pm.ActivityInfo
|
||||
import android.content.pm.PackageManager
|
||||
import android.net.wifi.WifiManager
|
||||
import android.os.Build
|
||||
import android.text.InputType
|
||||
import android.util.Log
|
||||
import android.view.SurfaceHolder
|
||||
import android.view.SurfaceView
|
||||
import android.view.View
|
||||
import android.view.WindowManager
|
||||
import android.view.inputmethod.BaseInputConnection
|
||||
import android.view.inputmethod.EditorInfo
|
||||
import android.view.inputmethod.InputConnection
|
||||
import android.view.inputmethod.InputMethodManager
|
||||
import android.widget.Toast
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.DisposableEffect
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
@@ -166,6 +173,12 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
it.systemBarsBehavior = WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
|
||||
it.hide(WindowInsetsCompat.Type.systemBars())
|
||||
}
|
||||
// The soft keyboard (three-finger swipe up → KeyCaptureView below) must OVERLAY the
|
||||
// stream, never pan/resize it — the video is a fixed-mode surface, not a document.
|
||||
// Scoped to the stream; the app's other screens keep the default for their text fields.
|
||||
val priorSoftInput = window?.attributes?.softInputMode
|
||||
?: WindowManager.LayoutParams.SOFT_INPUT_ADJUST_UNSPECIFIED
|
||||
window?.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_NOTHING)
|
||||
// Lock to landscape while streaming — the host streams a landscape desktop, so pin the device
|
||||
// there (either landscape direction is fine) and stop it rotating to portrait mid-session. The
|
||||
// activity declares configChanges=orientation, so this re-lays out the surface in place without
|
||||
@@ -201,6 +214,8 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
activity?.streamHandle = 0L
|
||||
activity?.requestStreamExit = null
|
||||
activity?.setConsoleHighRefreshRate(true) // back to the console UI's max refresh
|
||||
controller?.hide(WindowInsetsCompat.Type.ime()) // drop any keyboard left showing
|
||||
window?.setSoftInputMode(priorSoftInput)
|
||||
controller?.show(WindowInsetsCompat.Type.systemBars())
|
||||
window?.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
|
||||
if (lowLatencyMode && Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
|
||||
@@ -221,6 +236,9 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
// Back gesture = a deliberate exit → signal the quit so the host tears down now (no linger).
|
||||
BackHandler { NativeBridge.nativeDisconnectQuit(handle); onDisconnect() }
|
||||
|
||||
// Focus anchor the three-finger keyboard swipe summons the IME onto (see KeyCaptureView).
|
||||
var keyCapture by remember { mutableStateOf<KeyCaptureView?>(null) }
|
||||
|
||||
Box(modifier = Modifier.fillMaxSize()) {
|
||||
AndroidView(
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
@@ -271,8 +289,16 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
StatsOverlay(it, statsVerbosity, decoderLabel, Modifier.align(Alignment.TopStart).padding(12.dp))
|
||||
}
|
||||
}
|
||||
// Invisible 1-px focus anchor for the host-typing soft keyboard (three-finger swipe
|
||||
// up in the mouse modes) — it never draws or takes touches, it just owns IME focus.
|
||||
AndroidView(
|
||||
modifier = Modifier.size(1.dp),
|
||||
factory = { ctx -> KeyCaptureView(ctx).also { keyCapture = it } },
|
||||
)
|
||||
// Touch input per the Settings model: trackpad/direct-pointer mouse (the shared gesture
|
||||
// vocabulary) or real multi-touch passthrough — see TouchInput.kt.
|
||||
// vocabulary) or real multi-touch passthrough — see TouchInput.kt. Passthrough gets no
|
||||
// keyboard gesture: its fingers belong to the host verbatim (a swipe there may BE a
|
||||
// host-OS gesture), so intercepting three fingers would corrupt real multi-touch.
|
||||
Box(
|
||||
Modifier.fillMaxSize().pointerInput(handle, touchMode) {
|
||||
when (touchMode) {
|
||||
@@ -281,9 +307,45 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
handle,
|
||||
trackpad = touchMode == TouchMode.TRACKPAD,
|
||||
onCycleStats = { statsVerbosity = statsVerbosity.next() },
|
||||
onKeyboard = { show -> keyCapture?.setImeVisible(show) },
|
||||
)
|
||||
}
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Invisible focus anchor for typing on the host: the three-finger swipe summons the device IME
|
||||
* onto this view. `TYPE_NULL` puts the IME in "dumb keyboard" mode — it delivers raw [KeyEvent]s
|
||||
* (no composing text, no autocorrect), which flow through `MainActivity.dispatchKeyEvent` →
|
||||
* `Keymap.toVk` → the host, the exact path a hardware keyboard takes. Text an IME insists on
|
||||
* committing instead still arrives: the non-editable [BaseInputConnection] synthesizes KeyEvents
|
||||
* for it via `KeyCharacterMap` (with Shift carried as meta state — see the IME-shift wrap in
|
||||
* `MainActivity.dispatchKeyEvent`).
|
||||
*/
|
||||
private class KeyCaptureView(context: Context) : View(context) {
|
||||
init {
|
||||
isFocusable = true
|
||||
isFocusableInTouchMode = true
|
||||
}
|
||||
|
||||
override fun onCheckIsTextEditor(): Boolean = true
|
||||
|
||||
override fun onCreateInputConnection(outAttrs: EditorInfo): InputConnection {
|
||||
outAttrs.inputType = InputType.TYPE_NULL
|
||||
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI or EditorInfo.IME_FLAG_NO_FULLSCREEN
|
||||
return BaseInputConnection(this, false)
|
||||
}
|
||||
|
||||
fun setImeVisible(show: Boolean) {
|
||||
val imm = context.getSystemService(Context.INPUT_METHOD_SERVICE) as? InputMethodManager
|
||||
?: return
|
||||
if (show) {
|
||||
requestFocus()
|
||||
imm.showSoftInput(this, 0)
|
||||
} else {
|
||||
imm.hideSoftInputFromWindow(windowToken, 0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,6 +19,10 @@ private const val TAP_SLOP = 12f
|
||||
private const val TAP_DRAG_MS = 250L
|
||||
private const val SCROLL_DIV = 4f
|
||||
|
||||
// Three-finger vertical swipe: the fraction of the view height the centroid must travel to
|
||||
// summon (up) / dismiss (down) the local soft keyboard.
|
||||
private const val KB_SWIPE_FRACTION = 0.10f
|
||||
|
||||
// Trackpad-mode pointer ballistics (relative one-finger motion). POINTER_SENS: base finger-px →
|
||||
// host-px gain (~1:1, never twitchy). The rest is mild acceleration so a flick crosses the screen
|
||||
// while a slow drag stays precise: above ACCEL_SPEED_FLOOR px/ms the gain ramps by ACCEL_GAIN per
|
||||
@@ -40,7 +44,9 @@ private const val ACCEL_MAX = 3.0f
|
||||
*
|
||||
* Both share the same gesture vocabulary: tap = left click; two-finger tap = right click;
|
||||
* two-finger drag = scroll; tap-then-press-and-drag = left-drag (text selection / moving
|
||||
* windows); three-finger tap = [onCycleStats] (cycle the stats-HUD verbosity tier).
|
||||
* windows); three-finger tap = [onCycleStats] (cycle the stats-HUD verbosity tier);
|
||||
* three-finger swipe up/down = [onKeyboard] (summon/dismiss the local soft keyboard, for
|
||||
* typing on the host).
|
||||
*/
|
||||
/**
|
||||
* Real multi-touch passthrough ([TouchMode.TOUCH]): every finger forwards as a host touchscreen
|
||||
@@ -94,6 +100,7 @@ internal suspend fun PointerInputScope.streamTouchInput(
|
||||
handle: Long,
|
||||
trackpad: Boolean,
|
||||
onCycleStats: () -> Unit,
|
||||
onKeyboard: (show: Boolean) -> Unit,
|
||||
) {
|
||||
var lastTapUp = 0L
|
||||
var lastTapX = 0f
|
||||
@@ -128,6 +135,12 @@ internal suspend fun PointerInputScope.streamTouchInput(
|
||||
var maxFingers = 1
|
||||
var scrolling = false
|
||||
var scrollCount = 0 // pointer count the scroll centroid is anchored at
|
||||
// Keyboard-swipe state: the 3+-finger centroid anchor (per finger count, like the
|
||||
// scroll anchor) and a once-per-gesture latch.
|
||||
var kbCount = 0
|
||||
var kbAnchorX = 0f
|
||||
var kbAnchorY = 0f
|
||||
var kbFired = false
|
||||
var prevCx = startX
|
||||
var prevCy = startY
|
||||
var upTime = down.uptimeMillis
|
||||
@@ -148,9 +161,12 @@ internal suspend fun PointerInputScope.streamTouchInput(
|
||||
break
|
||||
}
|
||||
if (pressed.size > maxFingers) maxFingers = pressed.size
|
||||
// Dropping below three fingers forgets the keyboard-swipe anchor, so a 3→2→3
|
||||
// bounce re-anchors instead of reading the count change as swipe travel.
|
||||
if (pressed.size < 3) kbCount = 0
|
||||
|
||||
if (pressed.size >= 2) {
|
||||
// Two+ fingers → scroll by the centroid delta; never move the cursor.
|
||||
if (pressed.size == 2) {
|
||||
// Two fingers → scroll by the centroid delta; never move the cursor.
|
||||
val cx = (pressed.sumOf { it.position.x.toDouble() } / pressed.size).toFloat()
|
||||
val cy = (pressed.sumOf { it.position.y.toDouble() } / pressed.size).toFloat()
|
||||
// (Re-)anchor whenever the finger COUNT changes, not just on scroll start: the
|
||||
@@ -177,6 +193,36 @@ internal suspend fun PointerInputScope.streamTouchInput(
|
||||
prevCx = cx
|
||||
moved = true
|
||||
}
|
||||
} else if (pressed.size >= 3) {
|
||||
// Three+ fingers → the keyboard swipe, never scroll (the documented
|
||||
// vocabulary is TWO-finger scroll; 3+ only fell into the scroll path as an
|
||||
// accident of its old `>= 2` bound). Anchor the centroid per finger count
|
||||
// (same reasoning as the scroll anchor above) and fire once per gesture when
|
||||
// the vertical travel crosses the threshold: up = show, down = hide.
|
||||
val cx = (pressed.sumOf { it.position.x.toDouble() } / pressed.size).toFloat()
|
||||
val cy = (pressed.sumOf { it.position.y.toDouble() } / pressed.size).toFloat()
|
||||
if (pressed.size != kbCount) {
|
||||
kbCount = pressed.size
|
||||
kbAnchorX = cx
|
||||
kbAnchorY = cy
|
||||
} else {
|
||||
val dy = cy - kbAnchorY
|
||||
// Real centroid travel disqualifies the tap classification below (else a
|
||||
// sub-threshold swipe would still fire the three-finger stats tap).
|
||||
if (abs(dy) > TAP_SLOP || abs(cx - kbAnchorX) > TAP_SLOP) moved = true
|
||||
if (!kbFired && abs(dy) >= size.height * KB_SWIPE_FRACTION) {
|
||||
kbFired = true
|
||||
onKeyboard(dy < 0) // finger up → show, finger down → hide
|
||||
}
|
||||
}
|
||||
// Leaving the scroll state stale would read the 3→2 centroid jump as a wheel
|
||||
// notch; clearing it makes a return to two fingers re-anchor fresh. Same for
|
||||
// the trackpad's tracked finger: its prev position froze while 3+ fingers were
|
||||
// down, so dropping straight back to one finger must re-anchor (zero delta),
|
||||
// not replay the whole 3-finger phase as one cursor jump.
|
||||
scrolling = false
|
||||
scrollCount = 0
|
||||
trackId = PointerId(Long.MIN_VALUE)
|
||||
} else if (!scrolling) {
|
||||
// One finger (skipped once a gesture turned into a scroll, so dropping
|
||||
// back to one finger doesn't jerk the cursor).
|
||||
|
||||
@@ -118,3 +118,44 @@ extension InputCapture {
|
||||
]
|
||||
#endif
|
||||
}
|
||||
|
||||
#if os(iOS)
|
||||
/// US-layout character → Windows VK for the on-screen keyboard (`StreamLayerUIView`'s
|
||||
/// UIKeyInput). Unlike every other key source, `insertText` delivers CHARACTERS, not key
|
||||
/// positions, so this is the inverse of a US layout: `shift` means "wrap in VK_LSHIFT so the
|
||||
/// host types the shifted symbol". Same contract as `hidToVK`: emit only VKs the host's
|
||||
/// vk_to_evdev knows; anything unmapped is dropped by the caller.
|
||||
enum SoftKeyMap {
|
||||
static func vk(for ch: Character) -> (vk: UInt32, shift: Bool)? {
|
||||
guard let ascii = ch.asciiValue else { return nil }
|
||||
switch ascii {
|
||||
case UInt8(ascii: "a")...UInt8(ascii: "z"): return (UInt32(ascii) - 0x20, false)
|
||||
case UInt8(ascii: "A")...UInt8(ascii: "Z"): return (UInt32(ascii), true)
|
||||
case UInt8(ascii: "0")...UInt8(ascii: "9"): return (UInt32(ascii), false)
|
||||
case 0x0A, 0x0D: return (0x0D, false) // return
|
||||
case 0x09: return (0x09, false) // tab
|
||||
case 0x20: return (0x20, false) // space
|
||||
default: return symbols[ch]
|
||||
}
|
||||
}
|
||||
|
||||
/// US punctuation, plain and shifted, on the OEM VKs (mirrors `hidToVK`'s OEM block) plus
|
||||
/// the shifted digit row.
|
||||
private static let symbols: [Character: (vk: UInt32, shift: Bool)] = [
|
||||
"-": (0xBD, false), "_": (0xBD, true),
|
||||
"=": (0xBB, false), "+": (0xBB, true),
|
||||
"[": (0xDB, false), "{": (0xDB, true),
|
||||
"]": (0xDD, false), "}": (0xDD, true),
|
||||
"\\": (0xDC, false), "|": (0xDC, true),
|
||||
";": (0xBA, false), ":": (0xBA, true),
|
||||
"'": (0xDE, false), "\"": (0xDE, true),
|
||||
"`": (0xC0, false), "~": (0xC0, true),
|
||||
",": (0xBC, false), "<": (0xBC, true),
|
||||
".": (0xBE, false), ">": (0xBE, true),
|
||||
"/": (0xBF, false), "?": (0xBF, true),
|
||||
"!": (0x31, true), "@": (0x32, true), "#": (0x33, true), "$": (0x34, true),
|
||||
"%": (0x35, true), "^": (0x36, true), "&": (0x37, true), "*": (0x38, true),
|
||||
"(": (0x39, true), ")": (0x30, true),
|
||||
]
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
// identical. Two mouse modes share one gesture vocabulary — tap = left click · two-finger
|
||||
// tap = right click · two-finger drag = scroll · tap-then-press-and-drag = held left drag
|
||||
// (text selection / window moves) · three-finger tap = cycles the stats overlay tiers
|
||||
// (off → compact → normal → detailed, matching Android):
|
||||
// (off → compact → normal → detailed, matching Android) · three-finger swipe up/down =
|
||||
// summon/dismiss the local soft keyboard for typing on the host (`onKeyboardGesture`):
|
||||
//
|
||||
// * trackpad (default): the cursor STAYS PUT on touch-down and moves by the finger's
|
||||
// relative delta with mild acceleration — swipe to nudge, lift and re-swipe to walk it
|
||||
@@ -61,6 +62,9 @@ final class TouchMouse {
|
||||
static let accelGain: CGFloat = 0.6
|
||||
static let accelSpeedFloor: CGFloat = 0.3
|
||||
static let accelMax: CGFloat = 3.0
|
||||
/// Three-finger vertical swipe: the fraction of the view height the centroid must
|
||||
/// travel to summon (up) / dismiss (down) the local soft keyboard.
|
||||
static let keyboardSwipeFraction: CGFloat = 0.10
|
||||
|
||||
/// Acceleration multiplier for a finger speed in physical px per ms.
|
||||
static func accel(forSpeed speed: CGFloat) -> CGFloat {
|
||||
@@ -72,6 +76,9 @@ final class TouchMouse {
|
||||
var send: ((PunktfunkInputEvent) -> Void)?
|
||||
/// View-space point → host-mode pixels through the letterbox (pointer mode's moves).
|
||||
var hostPoint: ((CGPoint) -> StreamLayerUIView.HostPoint?)?
|
||||
/// Three-finger vertical swipe crossed the threshold: `true` = show the local soft
|
||||
/// keyboard (swipe up), `false` = dismiss it (swipe down). Fires at most once per gesture.
|
||||
var onKeyboardGesture: ((Bool) -> Void)?
|
||||
|
||||
/// No gesture in flight (all fingers up) — the view uses this to release its mode latch.
|
||||
var isIdle: Bool { !sessionActive && lastPos.isEmpty }
|
||||
@@ -95,6 +102,11 @@ final class TouchMouse {
|
||||
private var carryY: CGFloat = 0
|
||||
/// Scroll anchor (centroid) — re-anchored every time a notch fires.
|
||||
private var scrollAnchor = CGPoint.zero
|
||||
// Keyboard-swipe state: the 3+-finger centroid anchor (per finger count, like the scroll
|
||||
// anchor) and a once-per-gesture latch.
|
||||
private var kbCount = 0
|
||||
private var kbAnchor = CGPoint.zero
|
||||
private var kbFired = false
|
||||
// Tap-drag arming: a quick tap leaves a window in which the next nearby touch drags.
|
||||
private var lastTapUp: TimeInterval = 0
|
||||
private var lastTapPoint = CGPoint.zero
|
||||
@@ -114,6 +126,8 @@ final class TouchMouse {
|
||||
maxFingers = 0
|
||||
moved = false
|
||||
scrolling = false
|
||||
kbCount = 0
|
||||
kbFired = false
|
||||
// A touch landing just after a quick tap nearby = tap-and-drag: hold the left
|
||||
// button for this whole gesture (laptop-trackpad convention).
|
||||
dragHeld = first.timestamp - lastTapUp < Tuning.tapDragWindow
|
||||
@@ -140,8 +154,13 @@ final class TouchMouse {
|
||||
for touch in touches where lastPos[ObjectIdentifier(touch)] != nil {
|
||||
lastPos[ObjectIdentifier(touch)] = touch.location(in: view)
|
||||
}
|
||||
if lastPos.count >= 2 {
|
||||
// Dropping below three fingers forgets the keyboard-swipe anchor, so a 3→2→3 bounce
|
||||
// re-anchors instead of reading the count change as swipe travel.
|
||||
if lastPos.count < 3 { kbCount = 0 }
|
||||
if lastPos.count == 2 {
|
||||
scrollByCentroid()
|
||||
} else if lastPos.count >= 3 {
|
||||
keyboardSwipe(in: view)
|
||||
} else if !scrolling, let touch = touches.first(where: {
|
||||
lastPos[ObjectIdentifier($0)] != nil
|
||||
}) {
|
||||
@@ -208,9 +227,9 @@ final class TouchMouse {
|
||||
|
||||
// MARK: - Per-event work
|
||||
|
||||
/// Two fingers (or more) → scroll by the centroid delta; never move the cursor. Fires a
|
||||
/// notch per `scrollNotchPt` of pan and re-anchors on fire; finger up scrolls up, finger
|
||||
/// right scrolls right (the host WHEEL(120) convention).
|
||||
/// Two fingers → scroll by the centroid delta; never move the cursor. Fires a notch per
|
||||
/// `scrollNotchPt` of pan and re-anchors on fire; finger up scrolls up, finger right
|
||||
/// scrolls right (the host WHEEL(120) convention).
|
||||
private func scrollByCentroid() {
|
||||
let n = CGFloat(lastPos.count)
|
||||
let cx = lastPos.values.reduce(0) { $0 + $1.x } / n
|
||||
@@ -233,6 +252,38 @@ final class TouchMouse {
|
||||
}
|
||||
}
|
||||
|
||||
/// Three+ fingers → the keyboard swipe, never scroll (the documented vocabulary is
|
||||
/// TWO-finger scroll; 3+ only fell into the scroll path as an accident of its old `>= 2`
|
||||
/// bound). The centroid is anchored per finger count — real fingers never land or lift in
|
||||
/// the same event, so a count change must re-anchor rather than read as travel — and the
|
||||
/// gesture fires at most once, when the vertical travel crosses the threshold: up = show
|
||||
/// the local soft keyboard, down = dismiss it.
|
||||
private func keyboardSwipe(in view: UIView) {
|
||||
let n = CGFloat(lastPos.count)
|
||||
let cx = lastPos.values.reduce(0) { $0 + $1.x } / n
|
||||
let cy = lastPos.values.reduce(0) { $0 + $1.y } / n
|
||||
if lastPos.count != kbCount {
|
||||
kbCount = lastPos.count
|
||||
kbAnchor = CGPoint(x: cx, y: cy)
|
||||
} else {
|
||||
let dy = cy - kbAnchor.y
|
||||
// Real centroid travel disqualifies the tap classification in `ended` (else a
|
||||
// sub-threshold swipe would still fire the three-finger stats tap).
|
||||
if abs(dy) > Tuning.tapSlop || abs(cx - kbAnchor.x) > Tuning.tapSlop { moved = true }
|
||||
if !kbFired, abs(dy) >= view.bounds.height * Tuning.keyboardSwipeFraction {
|
||||
kbFired = true
|
||||
onKeyboardGesture?(dy < 0) // finger up → show, finger down → dismiss
|
||||
}
|
||||
}
|
||||
// Leaving the scroll state stale would read the 3→2 centroid jump as a wheel notch;
|
||||
// clearing it makes a return to two fingers re-anchor fresh. Same for the trackpad's
|
||||
// tracked finger: its prev position froze while 3+ fingers were down, so dropping
|
||||
// straight back to one finger must re-anchor (zero delta), not replay the whole
|
||||
// 3-finger phase as one cursor jump.
|
||||
scrolling = false
|
||||
trackKey = nil
|
||||
}
|
||||
|
||||
/// One finger (and the gesture never became a scroll — dropping back from two fingers to
|
||||
/// one must not jerk the cursor).
|
||||
private func singleFinger(_ touch: UITouch, in view: UIView) {
|
||||
|
||||
@@ -698,6 +698,7 @@ final class StreamLayerUIView: UIView {
|
||||
let mouse = TouchMouse()
|
||||
mouse.send = { [weak self] event in self?.onTouchEvent?(event) }
|
||||
mouse.hostPoint = { [weak self] point in self?.hostPoint(from: point) }
|
||||
mouse.onKeyboardGesture = { [weak self] show in self?.setSoftKeyboardVisible(show) }
|
||||
return mouse
|
||||
}()
|
||||
/// The finger route latched at gesture start — a Settings change mid-gesture applies to
|
||||
@@ -708,6 +709,22 @@ final class StreamLayerUIView: UIView {
|
||||
func resetTouchInput() {
|
||||
touchMouse.reset()
|
||||
fingerRoute = nil
|
||||
setSoftKeyboardVisible(false) // a stream that's gone takes its keyboard with it
|
||||
}
|
||||
|
||||
/// The soft keyboard is keyed off first-responder status: the three-finger swipe
|
||||
/// (TouchMouse) summons/dismisses it here, and the UIKeyInput conformance below turns
|
||||
/// what it types into wire key events. Also the reason `canBecomeFirstResponder` is true
|
||||
/// on iOS (tvOS anchors the responder chain on the CONTROLLER instead — see
|
||||
/// StreamViewController.viewDidAppear).
|
||||
override var canBecomeFirstResponder: Bool { true }
|
||||
|
||||
func setSoftKeyboardVisible(_ visible: Bool) {
|
||||
if visible {
|
||||
becomeFirstResponder()
|
||||
} else if isFirstResponder {
|
||||
resignFirstResponder()
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -879,4 +896,46 @@ final class StreamLayerUIView: UIView {
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if os(iOS)
|
||||
// The soft keyboard's output → wire key events. UIKeyInput is deliberately minimal (no
|
||||
// UITextInput): the stream needs keystrokes, not an editing buffer — insertions map through
|
||||
// `SoftKeyMap` to US-positional VKs (with a VK_LSHIFT wrap for shifted characters) and
|
||||
// characters outside the map (emoji, non-Latin scripts) are dropped, matching the wire's VK
|
||||
// contract. Events ride the same `onTouchEvent` path as the touch-driven mouse, so they're
|
||||
// gated on captureEnabled with everything else and can't leak past a trust prompt.
|
||||
extension StreamLayerUIView: UIKeyInput {
|
||||
// Keep the IME literal — no autocorrect/smart substitutions; a remote desktop is not prose,
|
||||
// and the host does its own text handling.
|
||||
var autocorrectionType: UITextAutocorrectionType { get { .no } set {} }
|
||||
var autocapitalizationType: UITextAutocapitalizationType { get { .none } set {} }
|
||||
var spellCheckingType: UITextSpellCheckingType { get { .no } set {} }
|
||||
var smartQuotesType: UITextSmartQuotesType { get { .no } set {} }
|
||||
var smartDashesType: UITextSmartDashesType { get { .no } set {} }
|
||||
var smartInsertDeleteType: UITextSmartInsertDeleteType { get { .no } set {} }
|
||||
var keyboardType: UIKeyboardType { get { .asciiCapable } set {} }
|
||||
|
||||
var hasText: Bool { false }
|
||||
|
||||
func insertText(_ text: String) {
|
||||
// A hardware keyboard's presses reach the host through GCKeyboard AND arrive here as
|
||||
// UIKeyInput insertions while we're first responder — forwarding both would double
|
||||
// every character, so the HID path owns keys whenever a hardware keyboard is attached.
|
||||
guard GCKeyboard.coalesced == nil else { return }
|
||||
for ch in text {
|
||||
guard let key = SoftKeyMap.vk(for: ch) else { continue }
|
||||
if key.shift { onTouchEvent?(.key(0xA0, down: true)) } // VK_LSHIFT
|
||||
onTouchEvent?(.key(key.vk, down: true))
|
||||
onTouchEvent?(.key(key.vk, down: false))
|
||||
if key.shift { onTouchEvent?(.key(0xA0, down: false)) }
|
||||
}
|
||||
}
|
||||
|
||||
func deleteBackward() {
|
||||
guard GCKeyboard.coalesced == nil else { return } // see insertText
|
||||
onTouchEvent?(.key(0x08, down: true)) // VK_BACK
|
||||
onTouchEvent?(.key(0x08, down: false))
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user