chore(pf-capture): make the crate verifiable — Windows CI lint + two denies (sweep Phase 0)

Gate for the rest of design/pf-capture-sweep.md: today half this crate is compiled by no CI job
at all, so the Windows-side findings can't even be type-checked.

0.1 (X1) — windows-host.yml lints `-p pf-capture --all-targets`. The host lint above it builds
pf-capture only as a DEPENDENCY, so its `#[cfg(test)]` modules were never compiled anywhere: the
5 StallWatch tests, the DXGI HDR self-tests and the cursor-conversion tables were dead code in
CI. The workflow's own comment already diagnosed this blind spot and fixed it for pf-encode;
pf-capture never got the same treatment. No features on this crate, so no feature juggling and
no extra dep tree.

0.2 (X2) — `#![deny(unsafe_op_in_unsafe_fn)]` beside the existing
`deny(clippy::undocumented_unsafe_blocks)`. The crate declares "every unsafe block carries a
SAFETY proof; enforce it" in ten file headers, but in edition 2021 that lint has nothing to fire
on inside an `unsafe fn` — so the hardest FFI in the crate was exempt from its own program: the
ring/slot construction, the fence signal, the blend scratch, and every D3D converter ctor/convert.
119 operations across 16 functions now carry a proof. `shared_object_sa` loses its `unsafe`
marker instead (it states no precondition — only its RESULT is a raw pointer, which is the
caller's business).

0.3 (X4) — drop the crate-wide `#![allow(dead_code)]`. Verified: zero warnings on either target
without it, so it was hiding nothing the lint can see (W16's dead items are `pub`/written-once,
so they need Phase 1.7's deletion instead).

No behaviour change: only lint attributes, `unsafe { }` scoping and comments.

Linux `cargo test -p pf-capture` 6/6, clippy --all-targets clean on both targets (Windows
verified by cross-checking x86_64-pc-windows-msvc locally).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-26 10:18:48 +02:00
co-authored by Claude Opus 5
parent bf9386ecb2
commit 6a2a153c0b
6 changed files with 749 additions and 628 deletions
+10 -6
View File
@@ -172,12 +172,15 @@ jobs:
# openh264 rebuild), and keeps everything in one C:\t\release tree. Same reason
# pf-vkhdr-layer's clippy below runs --release.
#
# pf-encode is linted SEPARATELY with --all-targets so its Windows `#[cfg(test)]` modules
# are type-checked — the AMF C-ABI layout assertions (`variant_layout_matches_c` and
# friends, which are the only guard on a hand-mirrored vtable ABI), the QSV tests, and the
# PyroWave-Windows smoke test. The host lint above cannot cover them: `-p punktfunk-host`
# only builds pf-encode as a dependency, so its test targets are never compiled, and that
# blind spot is what let the Linux twin's tests rot to the wrong arity unnoticed.
# pf-encode and pf-capture are linted SEPARATELY with --all-targets so their Windows
# `#[cfg(test)]` modules are type-checked — pf-encode's AMF C-ABI layout assertions
# (`variant_layout_matches_c` and friends, which are the only guard on a hand-mirrored
# vtable ABI), the QSV tests, the PyroWave-Windows smoke test; pf-capture's `StallWatch`
# tests, the DXGI HDR self-tests and the cursor-conversion tables. The host lint above
# cannot cover them: `-p punktfunk-host` only builds those crates as dependencies, so their
# test targets are never compiled anywhere, and that blind spot is what let the Linux twin's
# tests rot to the wrong arity unnoticed. pf-capture has no cargo features, so it needs no
# feature juggling and pulls in no extra dep tree.
# NOTE: clippy (a check, no link step) is deliberately the vehicle here — `cargo test`
# with `nvenc` cannot LINK on MSVC: nvidia-video-codec-sdk link-imports
# NvEncodeAPICreateInstance / NvEncodeAPIGetMaxSupportedVersion, which resolve only against
@@ -188,6 +191,7 @@ jobs:
run: |
cargo clippy --release -p punktfunk-host --features nvenc,amf-qsv,qsv -- -D warnings; if ($LASTEXITCODE) { throw "host clippy" }
cargo clippy --release -p pf-encode --all-targets --features nvenc,amf-qsv,qsv -- -D warnings; if ($LASTEXITCODE) { throw "pf-encode clippy" }
cargo clippy --release -p pf-capture --all-targets -- -D warnings; if ($LASTEXITCODE) { throw "pf-capture clippy" }
cargo clippy --release -p punktfunk-tray -- -D warnings; if ($LASTEXITCODE) { throw "tray clippy" }
- name: Build + lint the HDR Vulkan layer (pf-vkhdr-layer)
+4 -2
View File
@@ -7,10 +7,12 @@
//! [`FrameChannelSender`] closure, so this crate reaches neither the encoder nor the host
//! orchestrator).
// Scaffold: trait defaults + synthetic sources are defined ahead of the backends that use them.
#![allow(dead_code)]
// Every unsafe block in this crate carries a `// SAFETY:` proof; enforce it (unsafe-proof program).
#![deny(clippy::undocumented_unsafe_blocks)]
// …and that program only covers a whole `unsafe fn` body once the body needs its own block: in
// edition 2021 `unsafe_op_in_unsafe_fn` is allow-by-default, which exempted the crate's hardest FFI
// (the ring/slot construction, the channel broker, every D3D converter ctor) from the deny above.
#![deny(unsafe_op_in_unsafe_fn)]
use anyhow::Result;
use pf_frame::{CapturedFrame, FramePayload, PixelFormat};
+339 -280
View File
@@ -65,7 +65,10 @@ unsafe extern "system" fn hybrid_query_hook(gpu_preference: *mut u32) -> i32 {
if gpu_preference.is_null() {
return 0xC000_000Du32 as i32; // STATUS_INVALID_PARAMETER
}
*gpu_preference = 3; // D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED
// SAFETY: win32u's contract for this export — the caller (DXGI) passes a writable `*mut u32`
// out-param — and the null case has just been rejected above, so this is an in-bounds,
// 4-aligned single-word store into the caller's live local.
unsafe { *gpu_preference = 3 }; // D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED
0 // STATUS_SUCCESS
}
@@ -161,36 +164,49 @@ pub fn install_gpu_pref_hook() {
});
}
/// Compile one HLSL entry point. Returns the bytecode blob's bytes.
///
/// # Safety
/// `entry` and `target` must be valid NUL-terminated ASCII pointers (an `s!()` literal at every
/// call site); `src` is a plain Rust `&str`, read only for the duration of the call.
pub(crate) unsafe fn compile_shader(src: &str, entry: PCSTR, target: PCSTR) -> Result<Vec<u8>> {
let mut blob: Option<ID3DBlob> = None;
let mut errs: Option<ID3DBlob> = None;
let r = D3DCompile(
src.as_ptr() as *const c_void,
src.len(),
PCSTR::null(),
None,
None,
entry,
target,
0,
0,
&mut blob,
Some(&mut errs),
);
if r.is_err() {
let msg = errs
.as_ref()
.map(|e| {
let p = e.GetBufferPointer() as *const u8;
String::from_utf8_lossy(std::slice::from_raw_parts(p, e.GetBufferSize()))
.to_string()
})
.unwrap_or_default();
bail!("D3DCompile failed: {msg}");
// SAFETY: `D3DCompile` reads `src.as_ptr()` for exactly `src.len()` bytes (a live `&str` that
// outlives the synchronous call) plus the two caller-supplied NUL-terminated `PCSTR`s (per the
// contract above); `&mut blob` / `Some(&mut errs)` are live out-params. Both
// `slice::from_raw_parts` calls pair a blob's OWN `GetBufferPointer` with its OWN
// `GetBufferSize` while that blob is still alive, and the slice is copied
// (`to_string` / `to_vec`) before it goes out of scope.
unsafe {
let mut blob: Option<ID3DBlob> = None;
let mut errs: Option<ID3DBlob> = None;
let r = D3DCompile(
src.as_ptr() as *const c_void,
src.len(),
PCSTR::null(),
None,
None,
entry,
target,
0,
0,
&mut blob,
Some(&mut errs),
);
if r.is_err() {
let msg = errs
.as_ref()
.map(|e| {
let p = e.GetBufferPointer() as *const u8;
String::from_utf8_lossy(std::slice::from_raw_parts(p, e.GetBufferSize()))
.to_string()
})
.unwrap_or_default();
bail!("D3DCompile failed: {msg}");
}
let blob = blob.context("no shader blob")?;
let p = blob.GetBufferPointer() as *const u8;
Ok(std::slice::from_raw_parts(p, blob.GetBufferSize()).to_vec())
}
let blob = blob.context("no shader blob")?;
let p = blob.GetBufferPointer() as *const u8;
Ok(std::slice::from_raw_parts(p, blob.GetBufferSize()).to_vec())
}
/// Fullscreen-triangle vertex shader for the HDR conversion pass (3 verts, no input layout).
@@ -322,49 +338,55 @@ pub(crate) struct HdrP010Converter {
impl HdrP010Converter {
pub(crate) unsafe fn new(device: &ID3D11Device) -> Result<Self> {
// Inline the shared HLSL (D3DCompile has no include handler wired here). The two PS sources
// carry a `#include_common` marker we substitute before compiling.
let y_src = HDR_P010_Y_PS.replace("#include_common", HDR_P010_COMMON);
let uv_src = HDR_P010_UV_PS.replace("#include_common", HDR_P010_COMMON);
let vsb = compile_shader(HDR_VS, s!("main"), s!("vs_5_0"))?;
let yb = compile_shader(&y_src, s!("main"), s!("ps_5_0"))?;
let uvb = compile_shader(&uv_src, s!("main"), s!("ps_5_0"))?;
let mut vs = None;
device.CreateVertexShader(&vsb, None, Some(&mut vs))?;
let mut ps_y = None;
device.CreatePixelShader(&yb, None, Some(&mut ps_y))?;
let mut ps_uv = None;
device.CreatePixelShader(&uvb, None, Some(&mut ps_uv))?;
let sd = D3D11_SAMPLER_DESC {
// POINT: the Y pass samples a single texel centre exactly, and the UV pass does its OWN
// 2x2 box average via 4 explicit taps at texel centres (offset half a texel). Point
// sampling keeps each tap exact; the averaging is in the shader, not the sampler.
Filter: D3D11_FILTER_MIN_MAG_MIP_POINT,
AddressU: D3D11_TEXTURE_ADDRESS_CLAMP,
AddressV: D3D11_TEXTURE_ADDRESS_CLAMP,
AddressW: D3D11_TEXTURE_ADDRESS_CLAMP,
ComparisonFunc: D3D11_COMPARISON_NEVER,
MaxLOD: f32::MAX,
..Default::default()
};
let mut sampler = None;
device.CreateSamplerState(&sd, Some(&mut sampler))?;
let cbd = D3D11_BUFFER_DESC {
ByteWidth: 16, // float2 inv_src + float2 pad
Usage: D3D11_USAGE_DYNAMIC,
BindFlags: D3D11_BIND_CONSTANT_BUFFER.0 as u32,
CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
..Default::default()
};
let mut cbuf = None;
device.CreateBuffer(&cbd, None, Some(&mut cbuf))?;
Ok(Self {
vs: vs.context("p010 vs")?,
ps_y: ps_y.context("p010 y ps")?,
ps_uv: ps_uv.context("p010 uv ps")?,
sampler: sampler.context("p010 sampler")?,
cbuf: cbuf.context("p010 cbuf")?,
})
// SAFETY: every call is a `?`-checked D3D11 method on the live `device` borrow, over
// fully-initialized stack descriptors and live `Option` out-params; `compile_shader` receives
// `s!()` literals (its contract). Each created COM interface owns its own reference, and no
// raw pointer outlives the call that produced it.
unsafe {
// Inline the shared HLSL (D3DCompile has no include handler wired here). The two PS sources
// carry a `#include_common` marker we substitute before compiling.
let y_src = HDR_P010_Y_PS.replace("#include_common", HDR_P010_COMMON);
let uv_src = HDR_P010_UV_PS.replace("#include_common", HDR_P010_COMMON);
let vsb = compile_shader(HDR_VS, s!("main"), s!("vs_5_0"))?;
let yb = compile_shader(&y_src, s!("main"), s!("ps_5_0"))?;
let uvb = compile_shader(&uv_src, s!("main"), s!("ps_5_0"))?;
let mut vs = None;
device.CreateVertexShader(&vsb, None, Some(&mut vs))?;
let mut ps_y = None;
device.CreatePixelShader(&yb, None, Some(&mut ps_y))?;
let mut ps_uv = None;
device.CreatePixelShader(&uvb, None, Some(&mut ps_uv))?;
let sd = D3D11_SAMPLER_DESC {
// POINT: the Y pass samples a single texel centre exactly, and the UV pass does its OWN
// 2x2 box average via 4 explicit taps at texel centres (offset half a texel). Point
// sampling keeps each tap exact; the averaging is in the shader, not the sampler.
Filter: D3D11_FILTER_MIN_MAG_MIP_POINT,
AddressU: D3D11_TEXTURE_ADDRESS_CLAMP,
AddressV: D3D11_TEXTURE_ADDRESS_CLAMP,
AddressW: D3D11_TEXTURE_ADDRESS_CLAMP,
ComparisonFunc: D3D11_COMPARISON_NEVER,
MaxLOD: f32::MAX,
..Default::default()
};
let mut sampler = None;
device.CreateSamplerState(&sd, Some(&mut sampler))?;
let cbd = D3D11_BUFFER_DESC {
ByteWidth: 16, // float2 inv_src + float2 pad
Usage: D3D11_USAGE_DYNAMIC,
BindFlags: D3D11_BIND_CONSTANT_BUFFER.0 as u32,
CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
..Default::default()
};
let mut cbuf = None;
device.CreateBuffer(&cbd, None, Some(&mut cbuf))?;
Ok(Self {
vs: vs.context("p010 vs")?,
ps_y: ps_y.context("p010 y ps")?,
ps_uv: ps_uv.context("p010 uv ps")?,
sampler: sampler.context("p010 sampler")?,
cbuf: cbuf.context("p010 cbuf")?,
})
}
}
/// Create a per-plane RTV of the P010 texture `dst` with the given single-plane `format`
@@ -375,15 +397,19 @@ impl HdrP010Converter {
dst: &ID3D11Texture2D,
format: DXGI_FORMAT,
) -> Result<ID3D11RenderTargetView> {
let desc = D3D11_RENDER_TARGET_VIEW_DESC {
Format: format,
ViewDimension: D3D11_RTV_DIMENSION_TEXTURE2D,
Anonymous: D3D11_RENDER_TARGET_VIEW_DESC_0 {
Texture2D: D3D11_TEX2D_RTV { MipSlice: 0 },
},
};
let mut rtv: Option<ID3D11RenderTargetView> = None;
device
// SAFETY: one `?`-checked `CreateRenderTargetView` on the live `device` borrow, with a
// fully-initialized `D3D11_RENDER_TARGET_VIEW_DESC` local whose address is taken only for the
// duration of the synchronous call, plus a live `Option` out-param.
unsafe {
let desc = D3D11_RENDER_TARGET_VIEW_DESC {
Format: format,
ViewDimension: D3D11_RTV_DIMENSION_TEXTURE2D,
Anonymous: D3D11_RENDER_TARGET_VIEW_DESC_0 {
Texture2D: D3D11_TEX2D_RTV { MipSlice: 0 },
},
};
let mut rtv: Option<ID3D11RenderTargetView> = None;
device
.CreateRenderTargetView(
dst,
Some(&desc as *const D3D11_RENDER_TARGET_VIEW_DESC),
@@ -392,7 +418,8 @@ impl HdrP010Converter {
.with_context(|| {
format!("CreateRenderTargetView(P010 plane, format={format:?}) — driver may not support planar RTVs")
})?;
rtv.context("p010 plane rtv null")
rtv.context("p010 plane rtv null")
}
}
/// Convert `src_srv` (FP16 scRGB, WxH) into `dst` (a `DXGI_FORMAT_P010` texture with
@@ -408,62 +435,70 @@ impl HdrP010Converter {
w: u32,
h: u32,
) -> Result<()> {
let y_rtv = Self::plane_rtv(device, dst, DXGI_FORMAT_R16_UNORM)?;
let uv_rtv = Self::plane_rtv(device, dst, DXGI_FORMAT_R16G16_UNORM)?;
// SAFETY: all D3D11 work runs on the caller's live `device`/`ctx` borrows (`ctx` is the
// owning capture thread's immediate context), and `plane_rtv` receives that same device. The
// `copy_nonoverlapping` writes `cb.len()` `f32`s into `mapped.pData` — the pointer the
// immediately preceding `Map` of `self.cbuf` returned, a 16-byte (4×`f32`) DYNAMIC constant
// buffer — inside the `is_ok()` arm only, before the paired `Unmap`. Every `OMSet*`/`PSSet*`/
// `RSSetViewports`/`Draw` takes borrowed slices of live locals or clones of live interfaces.
unsafe {
let y_rtv = Self::plane_rtv(device, dst, DXGI_FORMAT_R16_UNORM)?;
let uv_rtv = Self::plane_rtv(device, dst, DXGI_FORMAT_R16G16_UNORM)?;
// Update the chroma constant buffer (inverse source texel size).
let cb: [f32; 4] = [1.0 / w as f32, 1.0 / h as f32, 0.0, 0.0];
let mut mapped = D3D11_MAPPED_SUBRESOURCE::default();
if ctx
.Map(&self.cbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, Some(&mut mapped))
.is_ok()
{
std::ptr::copy_nonoverlapping(cb.as_ptr(), mapped.pData as *mut f32, cb.len());
ctx.Unmap(&self.cbuf, 0);
// Update the chroma constant buffer (inverse source texel size).
let cb: [f32; 4] = [1.0 / w as f32, 1.0 / h as f32, 0.0, 0.0];
let mut mapped = D3D11_MAPPED_SUBRESOURCE::default();
if ctx
.Map(&self.cbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, Some(&mut mapped))
.is_ok()
{
std::ptr::copy_nonoverlapping(cb.as_ptr(), mapped.pData as *mut f32, cb.len());
ctx.Unmap(&self.cbuf, 0);
}
// Shared pipeline state.
ctx.OMSetBlendState(None, None, 0xffff_ffff); // opaque overwrite
ctx.VSSetShader(&self.vs, None);
ctx.PSSetShaderResources(0, Some(&[Some(src_srv.clone())]));
ctx.PSSetSamplers(0, Some(&[Some(self.sampler.clone())]));
ctx.IASetInputLayout(None);
ctx.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
// --- LUMA pass: full-res, plane 0 ---
let vp_y = D3D11_VIEWPORT {
TopLeftX: 0.0,
TopLeftY: 0.0,
Width: w as f32,
Height: h as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
};
ctx.RSSetViewports(Some(&[vp_y]));
ctx.OMSetRenderTargets(Some(&[Some(y_rtv.clone())]), None);
ctx.PSSetShader(&self.ps_y, None);
ctx.Draw(3, 0);
ctx.OMSetRenderTargets(Some(&[None]), None);
// --- CHROMA pass: half-res, plane 1 ---
let vp_uv = D3D11_VIEWPORT {
TopLeftX: 0.0,
TopLeftY: 0.0,
Width: (w / 2) as f32,
Height: (h / 2) as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
};
ctx.RSSetViewports(Some(&[vp_uv]));
ctx.OMSetRenderTargets(Some(&[Some(uv_rtv.clone())]), None);
ctx.PSSetShader(&self.ps_uv, None);
ctx.PSSetConstantBuffers(0, Some(&[Some(self.cbuf.clone())]));
ctx.Draw(3, 0);
// Unbind for the next frame's re-RTV / NVENC read.
ctx.OMSetRenderTargets(Some(&[None]), None);
ctx.PSSetShaderResources(0, Some(&[None]));
Ok(())
}
// Shared pipeline state.
ctx.OMSetBlendState(None, None, 0xffff_ffff); // opaque overwrite
ctx.VSSetShader(&self.vs, None);
ctx.PSSetShaderResources(0, Some(&[Some(src_srv.clone())]));
ctx.PSSetSamplers(0, Some(&[Some(self.sampler.clone())]));
ctx.IASetInputLayout(None);
ctx.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
// --- LUMA pass: full-res, plane 0 ---
let vp_y = D3D11_VIEWPORT {
TopLeftX: 0.0,
TopLeftY: 0.0,
Width: w as f32,
Height: h as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
};
ctx.RSSetViewports(Some(&[vp_y]));
ctx.OMSetRenderTargets(Some(&[Some(y_rtv.clone())]), None);
ctx.PSSetShader(&self.ps_y, None);
ctx.Draw(3, 0);
ctx.OMSetRenderTargets(Some(&[None]), None);
// --- CHROMA pass: half-res, plane 1 ---
let vp_uv = D3D11_VIEWPORT {
TopLeftX: 0.0,
TopLeftY: 0.0,
Width: (w / 2) as f32,
Height: (h / 2) as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
};
ctx.RSSetViewports(Some(&[vp_uv]));
ctx.OMSetRenderTargets(Some(&[Some(uv_rtv.clone())]), None);
ctx.PSSetShader(&self.ps_uv, None);
ctx.PSSetConstantBuffers(0, Some(&[Some(self.cbuf.clone())]));
ctx.Draw(3, 0);
// Unbind for the next frame's re-RTV / NVENC read.
ctx.OMSetRenderTargets(Some(&[None]), None);
ctx.PSSetShaderResources(0, Some(&[None]));
Ok(())
}
}
@@ -604,33 +639,37 @@ pub(crate) struct BgraToYuvPlanes {
impl BgraToYuvPlanes {
pub(crate) unsafe fn new(device: &ID3D11Device, hdr: bool, chroma444: bool) -> Result<Self> {
let (y_src, uv_src) = match (hdr, chroma444) {
(false, false) => (PYRO_Y_PS.to_string(), PYRO_UV_PS.to_string()),
(false, true) => (PYRO_Y_PS.to_string(), PYRO_UV444_PS.to_string()),
(true, false) => (
PYRO_HDR_Y_PS.replace("#include_common", PYRO_HDR_COMMON),
PYRO_HDR_UV_PS.replace("#include_common", PYRO_HDR_COMMON),
),
(true, true) => (
PYRO_HDR_Y_PS.replace("#include_common", PYRO_HDR_COMMON),
PYRO_HDR_UV444_PS.replace("#include_common", PYRO_HDR_COMMON),
),
};
let vsb = compile_shader(HDR_VS, s!("main"), s!("vs_5_0"))?;
let yb = compile_shader(&y_src, s!("main"), s!("ps_5_0"))?;
let uvb = compile_shader(&uv_src, s!("main"), s!("ps_5_0"))?;
let mut vs = None;
device.CreateVertexShader(&vsb, None, Some(&mut vs))?;
let mut ps_y = None;
device.CreatePixelShader(&yb, None, Some(&mut ps_y))?;
let mut ps_uv = None;
device.CreatePixelShader(&uvb, None, Some(&mut ps_uv))?;
Ok(Self {
vs: vs.context("pyro vs")?,
ps_y: ps_y.context("pyro y ps")?,
ps_uv: ps_uv.context("pyro uv ps")?,
chroma444,
})
// SAFETY: as `HdrP010Converter::new` — `?`-checked D3D11 shader creation on the live
// `device` borrow, with `s!()` literals into `compile_shader` and live out-params.
unsafe {
let (y_src, uv_src) = match (hdr, chroma444) {
(false, false) => (PYRO_Y_PS.to_string(), PYRO_UV_PS.to_string()),
(false, true) => (PYRO_Y_PS.to_string(), PYRO_UV444_PS.to_string()),
(true, false) => (
PYRO_HDR_Y_PS.replace("#include_common", PYRO_HDR_COMMON),
PYRO_HDR_UV_PS.replace("#include_common", PYRO_HDR_COMMON),
),
(true, true) => (
PYRO_HDR_Y_PS.replace("#include_common", PYRO_HDR_COMMON),
PYRO_HDR_UV444_PS.replace("#include_common", PYRO_HDR_COMMON),
),
};
let vsb = compile_shader(HDR_VS, s!("main"), s!("vs_5_0"))?;
let yb = compile_shader(&y_src, s!("main"), s!("ps_5_0"))?;
let uvb = compile_shader(&uv_src, s!("main"), s!("ps_5_0"))?;
let mut vs = None;
device.CreateVertexShader(&vsb, None, Some(&mut vs))?;
let mut ps_y = None;
device.CreatePixelShader(&yb, None, Some(&mut ps_y))?;
let mut ps_uv = None;
device.CreatePixelShader(&uvb, None, Some(&mut ps_uv))?;
Ok(Self {
vs: vs.context("pyro vs")?,
ps_y: ps_y.context("pyro y ps")?,
ps_uv: ps_uv.context("pyro uv ps")?,
chroma444,
})
}
}
/// Convert `src_srv` (BGRA slot for SDR / scRGB FP16 slot for HDR, WxH) → `y_rtv` (full-res Y
@@ -646,47 +685,52 @@ impl BgraToYuvPlanes {
w: u32,
h: u32,
) -> Result<()> {
ctx.OMSetBlendState(None, None, 0xffff_ffff); // opaque overwrite
ctx.VSSetShader(&self.vs, None);
ctx.PSSetShaderResources(0, Some(&[Some(src_srv.clone())]));
ctx.IASetInputLayout(None);
ctx.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
// SAFETY: D3D11 state-setting plus two `Draw`s on the caller's live immediate-context
// borrow, over borrowed slices of fully-initialized locals (the viewports) and clones of the
// caller's live SRV/RTVs. No raw pointers and no mapping on this path.
unsafe {
ctx.OMSetBlendState(None, None, 0xffff_ffff); // opaque overwrite
ctx.VSSetShader(&self.vs, None);
ctx.PSSetShaderResources(0, Some(&[Some(src_srv.clone())]));
ctx.IASetInputLayout(None);
ctx.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
// LUMA pass: full-res → the R8 Y texture.
ctx.RSSetViewports(Some(&[D3D11_VIEWPORT {
TopLeftX: 0.0,
TopLeftY: 0.0,
Width: w as f32,
Height: h as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
}]));
ctx.OMSetRenderTargets(Some(&[Some(y_rtv.clone())]), None);
ctx.PSSetShader(&self.ps_y, None);
ctx.Draw(3, 0);
ctx.OMSetRenderTargets(Some(&[None]), None);
// LUMA pass: full-res → the R8 Y texture.
ctx.RSSetViewports(Some(&[D3D11_VIEWPORT {
TopLeftX: 0.0,
TopLeftY: 0.0,
Width: w as f32,
Height: h as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
}]));
ctx.OMSetRenderTargets(Some(&[Some(y_rtv.clone())]), None);
ctx.PSSetShader(&self.ps_y, None);
ctx.Draw(3, 0);
ctx.OMSetRenderTargets(Some(&[None]), None);
// CHROMA pass: half-res (4:2:0) or full-res (4:4:4) → the CbCr texture.
let (cw, ch) = if self.chroma444 {
(w, h)
} else {
(w / 2, h / 2)
};
ctx.RSSetViewports(Some(&[D3D11_VIEWPORT {
TopLeftX: 0.0,
TopLeftY: 0.0,
Width: cw as f32,
Height: ch as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
}]));
ctx.OMSetRenderTargets(Some(&[Some(cbcr_rtv.clone())]), None);
ctx.PSSetShader(&self.ps_uv, None);
ctx.Draw(3, 0);
// CHROMA pass: half-res (4:2:0) or full-res (4:4:4) → the CbCr texture.
let (cw, ch) = if self.chroma444 {
(w, h)
} else {
(w / 2, h / 2)
};
ctx.RSSetViewports(Some(&[D3D11_VIEWPORT {
TopLeftX: 0.0,
TopLeftY: 0.0,
Width: cw as f32,
Height: ch as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
}]));
ctx.OMSetRenderTargets(Some(&[Some(cbcr_rtv.clone())]), None);
ctx.PSSetShader(&self.ps_uv, None);
ctx.Draw(3, 0);
ctx.OMSetRenderTargets(Some(&[None]), None);
ctx.PSSetShaderResources(0, Some(&[None]));
Ok(())
ctx.OMSetRenderTargets(Some(&[None]), None);
ctx.PSSetShaderResources(0, Some(&[None]));
Ok(())
}
}
}
@@ -1264,49 +1308,57 @@ impl VideoConverter {
height: u32,
scrgb_input: bool,
) -> Result<Self> {
let vdev: ID3D11VideoDevice = device.cast().context("device -> ID3D11VideoDevice")?;
let vctx: ID3D11VideoContext1 = context.cast().context("context -> ID3D11VideoContext1")?;
let rate = DXGI_RATIONAL {
Numerator: 240,
Denominator: 1,
};
let desc = D3D11_VIDEO_PROCESSOR_CONTENT_DESC {
InputFrameFormat: D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE,
InputFrameRate: rate,
InputWidth: width,
InputHeight: height,
OutputFrameRate: rate,
OutputWidth: width,
OutputHeight: height,
Usage: D3D11_VIDEO_USAGE_PLAYBACK_NORMAL,
};
let enumr = vdev
.CreateVideoProcessorEnumerator(&desc)
.context("CreateVideoProcessorEnumerator")?;
let vp = vdev
.CreateVideoProcessor(&enumr, 0)
.context("CreateVideoProcessor")?;
// SAFETY: the `cast()`s and the `?`-checked video-device factory calls run on the caller's
// live `device`/`context` borrows; `&desc` is a fully-initialized stack
// `D3D11_VIDEO_PROCESSOR_CONTENT_DESC` read only for the duration of the call, and the
// colour-space/frame-format setters take the just-created processor by borrow plus plain
// enum values.
unsafe {
let vdev: ID3D11VideoDevice = device.cast().context("device -> ID3D11VideoDevice")?;
let vctx: ID3D11VideoContext1 =
context.cast().context("context -> ID3D11VideoContext1")?;
let rate = DXGI_RATIONAL {
Numerator: 240,
Denominator: 1,
};
let desc = D3D11_VIDEO_PROCESSOR_CONTENT_DESC {
InputFrameFormat: D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE,
InputFrameRate: rate,
InputWidth: width,
InputHeight: height,
OutputFrameRate: rate,
OutputWidth: width,
OutputHeight: height,
Usage: D3D11_VIDEO_USAGE_PLAYBACK_NORMAL,
};
let enumr = vdev
.CreateVideoProcessorEnumerator(&desc)
.context("CreateVideoProcessorEnumerator")?;
let vp = vdev
.CreateVideoProcessor(&enumr, 0)
.context("CreateVideoProcessor")?;
// Full-range RGB in → studio-range BT.709 NV12 out. Input gamma follows the ring format:
// scRGB linear (G10) for the FP16 HDR ring, sRGB (G22) for the 8-bit BGRA SDR ring. The
// output is always BT.709 SDR (the video processor tone-maps the scRGB case).
let in_cs = if scrgb_input {
DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709
} else {
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
};
let out_cs = DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709;
vctx.VideoProcessorSetStreamColorSpace1(&vp, 0, in_cs);
vctx.VideoProcessorSetOutputColorSpace1(&vp, out_cs);
// One frame in, one frame out — no interpolation/auto-processing.
vctx.VideoProcessorSetStreamFrameFormat(&vp, 0, D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE);
// Full-range RGB in → studio-range BT.709 NV12 out. Input gamma follows the ring format:
// scRGB linear (G10) for the FP16 HDR ring, sRGB (G22) for the 8-bit BGRA SDR ring. The
// output is always BT.709 SDR (the video processor tone-maps the scRGB case).
let in_cs = if scrgb_input {
DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709
} else {
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
};
let out_cs = DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709;
vctx.VideoProcessorSetStreamColorSpace1(&vp, 0, in_cs);
vctx.VideoProcessorSetOutputColorSpace1(&vp, out_cs);
// One frame in, one frame out — no interpolation/auto-processing.
vctx.VideoProcessorSetStreamFrameFormat(&vp, 0, D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE);
Ok(Self {
vdev,
vctx,
enumr,
vp,
})
Ok(Self {
vdev,
vctx,
enumr,
vp,
})
}
}
/// Convert `input` (BGRA or scRGB FP16) → `output` (NV12 or P010) on the video engine. Views are
@@ -1316,47 +1368,54 @@ impl VideoConverter {
input: &ID3D11Texture2D,
output: &ID3D11Texture2D,
) -> Result<()> {
let in_desc = D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC {
FourCC: 0,
ViewDimension: D3D11_VPIV_DIMENSION_TEXTURE2D,
Anonymous: D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC_0 {
Texture2D: D3D11_TEX2D_VPIV {
MipSlice: 0,
ArraySlice: 0,
// SAFETY: both view creations are `?`-checked calls on `self.vdev` with fully-initialized
// stack descriptors and live out-params. `stream.pInputSurface` is a `ManuallyDrop` of the
// input view just created: `VideoProcessorBlt` only BORROWS it (a COM in-param never transfers
// ownership), and the explicit `into_inner` drop below releases that reference exactly once on
// both the success and the failure path. `slice::from_ref(&stream)` borrows the live local.
unsafe {
let in_desc = D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC {
FourCC: 0,
ViewDimension: D3D11_VPIV_DIMENSION_TEXTURE2D,
Anonymous: D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC_0 {
Texture2D: D3D11_TEX2D_VPIV {
MipSlice: 0,
ArraySlice: 0,
},
},
},
};
let mut in_view: Option<ID3D11VideoProcessorInputView> = None;
self.vdev
.CreateVideoProcessorInputView(input, &self.enumr, &in_desc, Some(&mut in_view))
.context("CreateVideoProcessorInputView")?;
};
let mut in_view: Option<ID3D11VideoProcessorInputView> = None;
self.vdev
.CreateVideoProcessorInputView(input, &self.enumr, &in_desc, Some(&mut in_view))
.context("CreateVideoProcessorInputView")?;
let out_desc = D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC {
ViewDimension: D3D11_VPOV_DIMENSION_TEXTURE2D,
Anonymous: D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC_0 {
Texture2D: D3D11_TEX2D_VPOV { MipSlice: 0 },
},
};
let mut out_view: Option<ID3D11VideoProcessorOutputView> = None;
self.vdev
.CreateVideoProcessorOutputView(output, &self.enumr, &out_desc, Some(&mut out_view))
.context("CreateVideoProcessorOutputView")?;
let out_view = out_view.context("null output view")?;
let out_desc = D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC {
ViewDimension: D3D11_VPOV_DIMENSION_TEXTURE2D,
Anonymous: D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC_0 {
Texture2D: D3D11_TEX2D_VPOV { MipSlice: 0 },
},
};
let mut out_view: Option<ID3D11VideoProcessorOutputView> = None;
self.vdev
.CreateVideoProcessorOutputView(output, &self.enumr, &out_desc, Some(&mut out_view))
.context("CreateVideoProcessorOutputView")?;
let out_view = out_view.context("null output view")?;
let stream = D3D11_VIDEO_PROCESSOR_STREAM {
Enable: true.into(),
pInputSurface: std::mem::ManuallyDrop::new(in_view),
..Default::default()
};
let blt =
self.vctx
.VideoProcessorBlt(&self.vp, &out_view, 0, std::slice::from_ref(&stream));
// COM in-params never transfer ownership: the Blt only borrowed the input view, and the
// struct's `ManuallyDrop` field suppressed its release — drop it by hand, success or not.
// (Skipping this leaked one view + its UMD allocation PER CONVERTED FRAME — the SDR hot
// path; D3D11 defers the actual destruction until the GPU is done with the blit.)
drop(std::mem::ManuallyDrop::into_inner(stream.pInputSurface));
blt.context("VideoProcessorBlt")
let stream = D3D11_VIDEO_PROCESSOR_STREAM {
Enable: true.into(),
pInputSurface: std::mem::ManuallyDrop::new(in_view),
..Default::default()
};
let blt =
self.vctx
.VideoProcessorBlt(&self.vp, &out_view, 0, std::slice::from_ref(&stream));
// COM in-params never transfer ownership: the Blt only borrowed the input view, and the
// struct's `ManuallyDrop` field suppressed its release — drop it by hand, success or not.
// (Skipping this leaked one view + its UMD allocation PER CONVERTED FRAME — the SDR hot
// path; D3D11 defers the actual destruction until the GPU is done with the blit.)
drop(std::mem::ManuallyDrop::into_inner(stream.pInputSurface));
blt.context("VideoProcessorBlt")
}
}
}
+232 -203
View File
@@ -582,21 +582,28 @@ unsafe impl Send for IddPushCapturer {}
/// 2026-07-03), so it cannot dup the handles out either. History: `Global\`-named + world-openable
/// (`WD`, security-review 2026-06-28 #5) → SY+LS-scoped → nameless → now SY-only. `psd` must outlive
/// `sa`. See `design/idd-push-security.md`.
unsafe fn shared_object_sa() -> Result<(SECURITY_ATTRIBUTES, PSECURITY_DESCRIPTOR)> {
let mut psd = PSECURITY_DESCRIPTOR::default();
ConvertStringSecurityDescriptorToSecurityDescriptorW(
w!("D:P(A;;GA;;;SY)"),
SDDL_REVISION_1,
&mut psd,
None,
)
.context("build SDDL for IDD-push shared objects")?;
let sa = SECURITY_ATTRIBUTES {
nLength: std::mem::size_of::<SECURITY_ATTRIBUTES>() as u32,
lpSecurityDescriptor: psd.0,
bInheritHandle: false.into(),
};
Ok((sa, psd))
fn shared_object_sa() -> Result<(SECURITY_ATTRIBUTES, PSECURITY_DESCRIPTOR)> {
// SAFETY: `ConvertStringSecurityDescriptorToSecurityDescriptorW` reads the `w!()` literal
// and writes the descriptor it allocates into the live local `psd`; `?` rejects a failure
// before `psd` is read. The `SECURITY_ATTRIBUTES` returned alongside merely CARRIES `psd.0` as
// a raw pointer — keeping the two paired (and freeing the descriptor) is the caller's unsafe
// business, so this fn itself has no precondition to state and needs no `unsafe` marker.
unsafe {
let mut psd = PSECURITY_DESCRIPTOR::default();
ConvertStringSecurityDescriptorToSecurityDescriptorW(
w!("D:P(A;;GA;;;SY)"),
SDDL_REVISION_1,
&mut psd,
None,
)
.context("build SDDL for IDD-push shared objects")?;
let sa = SECURITY_ATTRIBUTES {
nLength: std::mem::size_of::<SECURITY_ATTRIBUTES>() as u32,
lpSecurityDescriptor: psd.0,
bInheritHandle: false.into(),
};
Ok((sa, psd))
}
}
impl IddPushCapturer {
@@ -610,56 +617,64 @@ impl IddPushCapturer {
h: u32,
format: DXGI_FORMAT,
) -> Result<Vec<HostSlot>> {
let (sa, _psd) = shared_object_sa()?;
let mut slots = Vec::new();
for _ in 0..RING_LEN {
let desc = D3D11_TEXTURE2D_DESC {
Width: w,
Height: h,
MipLevels: 1,
ArraySize: 1,
// Match the OS-composed swap-chain surfaces so the driver's CopyResource into the slot +
// its format-guard both succeed.
Format: format,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: (D3D11_BIND_RENDER_TARGET.0 | D3D11_BIND_SHADER_RESOURCE.0) as u32,
CPUAccessFlags: 0,
MiscFlags: (D3D11_RESOURCE_MISC_SHARED_NTHANDLE.0
| D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX.0) as u32,
};
let mut tex: Option<ID3D11Texture2D> = None;
device
.CreateTexture2D(&desc, None, Some(&mut tex))
.context("CreateTexture2D(IDD-push ring slot)")?;
let tex = tex.context("null ring texture")?;
let res1: IDXGIResource1 = tex.cast()?;
let shared = res1
.CreateSharedHandle(
Some(&sa as *const SECURITY_ATTRIBUTES),
DXGI_SHARED_RESOURCE_RW,
PCWSTR::null(), // UNNAMED — reachable only through the broker's duplicate
)
.context("CreateSharedHandle(IDD-push ring slot)")?;
// Own the shared handle so the slot's `Drop` closes it via RAII (was a manual `CloseHandle`).
let shared = OwnedHandle::from_raw_handle(shared.0 as _);
let mutex: IDXGIKeyedMutex = tex.cast()?;
let mut srv: Option<ID3D11ShaderResourceView> = None;
device
.CreateShaderResourceView(&tex, None, Some(&mut srv))
.context("CreateShaderResourceView(IDD-push ring slot)")?;
let srv = srv.context("null slot srv")?;
slots.push(HostSlot {
tex,
mutex,
shared,
srv,
});
// SAFETY: every D3D11/DXGI call is `?`-checked on the live `device` borrow, over
// fully-initialized stack descriptors and live out-params; `&sa` stays valid for the whole loop
// because `_psd`, the security descriptor backing it, is held in scope alongside.
// `OwnedHandle::from_raw_handle` adopts the handle `CreateSharedHandle` JUST minted for this
// slot — a unique, still-open NT handle owned by this process — making the slot its sole owner.
unsafe {
let (sa, _psd) = shared_object_sa()?;
let mut slots = Vec::new();
for _ in 0..RING_LEN {
let desc = D3D11_TEXTURE2D_DESC {
Width: w,
Height: h,
MipLevels: 1,
ArraySize: 1,
// Match the OS-composed swap-chain surfaces so the driver's CopyResource into the slot +
// its format-guard both succeed.
Format: format,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: (D3D11_BIND_RENDER_TARGET.0 | D3D11_BIND_SHADER_RESOURCE.0) as u32,
CPUAccessFlags: 0,
MiscFlags: (D3D11_RESOURCE_MISC_SHARED_NTHANDLE.0
| D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX.0)
as u32,
};
let mut tex: Option<ID3D11Texture2D> = None;
device
.CreateTexture2D(&desc, None, Some(&mut tex))
.context("CreateTexture2D(IDD-push ring slot)")?;
let tex = tex.context("null ring texture")?;
let res1: IDXGIResource1 = tex.cast()?;
let shared = res1
.CreateSharedHandle(
Some(&sa as *const SECURITY_ATTRIBUTES),
DXGI_SHARED_RESOURCE_RW,
PCWSTR::null(), // UNNAMED — reachable only through the broker's duplicate
)
.context("CreateSharedHandle(IDD-push ring slot)")?;
// Own the shared handle so the slot's `Drop` closes it via RAII (was a manual `CloseHandle`).
let shared = OwnedHandle::from_raw_handle(shared.0 as _);
let mutex: IDXGIKeyedMutex = tex.cast()?;
let mut srv: Option<ID3D11ShaderResourceView> = None;
device
.CreateShaderResourceView(&tex, None, Some(&mut srv))
.context("CreateShaderResourceView(IDD-push ring slot)")?;
let srv = srv.context("null slot srv")?;
slots.push(HostSlot {
tex,
mutex,
shared,
srv,
});
}
Ok(slots)
}
Ok(slots)
}
/// Open the IDD-push capturer. On success the caller's `keepalive` is attached (the capturer owns the
@@ -1739,46 +1754,52 @@ impl IddPushCapturer {
/// Runs on the owning capture/encode thread that holds the immediate context; forms no lasting
/// borrow of `self`'s COM objects.
unsafe fn pyro_fence_signal(&mut self) -> Result<Option<(Option<isize>, u64)>> {
if !self.pyrowave {
return Ok(None);
}
if self.pyro_fence.is_none() {
let dev5: ID3D11Device5 = self
.device
// SAFETY: per the contract above this runs on the owning capture/encode thread, which holds
// the immediate context. Every call is a `?`-checked COM method on `self`'s live device or
// context (or on a `cast()` of one), and `CreateSharedHandle` yields a fresh NT handle whose
// raw value is only STORED here — never dereferenced, and never closed on this path.
unsafe {
if !self.pyrowave {
return Ok(None);
}
if self.pyro_fence.is_none() {
let dev5: ID3D11Device5 = self
.device
.cast()
.context("ID3D11Device -> ID3D11Device5 (shared fence)")?;
// windows-rs returns COM interfaces via an out-param (unlike the HANDLE-returning
// CreateSharedHandle below).
let mut fence_out: Option<ID3D11Fence> = None;
dev5.CreateFence(0, D3D11_FENCE_FLAG_SHARED, &mut fence_out)
.context("CreateFence(D3D11_FENCE_FLAG_SHARED)")?;
let fence = fence_out.context("null D3D11 fence")?;
// GENERIC_ALL (0x1000_0000) — the access the pyrowave interop test hands the handle.
let handle: HANDLE = fence
.CreateSharedHandle(None, 0x1000_0000, PCWSTR::null())
.context("ID3D11Fence::CreateSharedHandle")?;
self.pyro_fence = Some(fence);
self.pyro_fence_handle = Some(handle.0 as isize);
self.pyro_fence_value = 0;
}
self.pyro_fence_value += 1;
let value = self.pyro_fence_value;
let ctx4: ID3D11DeviceContext4 = self
.context
.cast()
.context("ID3D11Device -> ID3D11Device5 (shared fence)")?;
// windows-rs returns COM interfaces via an out-param (unlike the HANDLE-returning
// CreateSharedHandle below).
let mut fence_out: Option<ID3D11Fence> = None;
dev5.CreateFence(0, D3D11_FENCE_FLAG_SHARED, &mut fence_out)
.context("CreateFence(D3D11_FENCE_FLAG_SHARED)")?;
let fence = fence_out.context("null D3D11 fence")?;
// GENERIC_ALL (0x1000_0000) — the access the pyrowave interop test hands the handle.
let handle: HANDLE = fence
.CreateSharedHandle(None, 0x1000_0000, PCWSTR::null())
.context("ID3D11Fence::CreateSharedHandle")?;
self.pyro_fence = Some(fence);
self.pyro_fence_handle = Some(handle.0 as isize);
self.pyro_fence_value = 0;
.context("ID3D11DeviceContext -> ID3D11DeviceContext4 (fence signal)")?;
{
let fence = self.pyro_fence.as_ref().expect("fence just created");
ctx4.Signal(fence, value)
.context("ID3D11 fence Signal after convert")?;
}
// Submit the queued convert + signal so the encoder's Vulkan timeline wait can resolve.
self.context.Flush();
// Pass the persistent shared handle EVERY frame (not once): the encoder can be rebuilt on a
// client mode-switch, and a rebuilt encoder needs to re-import the fence into its fresh Vulkan
// device. The encoder imports only when it has no timeline yet (and DUPLICATES the handle so
// this original stays valid for the next rebuild).
Ok(Some((self.pyro_fence_handle, value)))
}
self.pyro_fence_value += 1;
let value = self.pyro_fence_value;
let ctx4: ID3D11DeviceContext4 = self
.context
.cast()
.context("ID3D11DeviceContext -> ID3D11DeviceContext4 (fence signal)")?;
{
let fence = self.pyro_fence.as_ref().expect("fence just created");
ctx4.Signal(fence, value)
.context("ID3D11 fence Signal after convert")?;
}
// Submit the queued convert + signal so the encoder's Vulkan timeline wait can resolve.
self.context.Flush();
// Pass the persistent shared handle EVERY frame (not once): the encoder can be rebuilt on a
// client mode-switch, and a rebuilt encoder needs to re-import the fence into its fresh Vulkan
// device. The encoder imports only when it has no timeline yet (and DUPLICATES the handle so
// this original stays valid for the next rebuild).
Ok(Some((self.pyro_fence_handle, value)))
}
/// The (serial, x, y, visible) of the CURRENT polled cursor — the composite-regen change
@@ -1803,112 +1824,120 @@ impl IddPushCapturer {
&mut self,
slot_tex: &ID3D11Texture2D,
) -> Option<(ID3D11Texture2D, ID3D11ShaderResourceView)> {
let fmt = self.ring_format();
// (Re)build the scratch at the current ring geometry.
let stale = self
.blend_scratch
.as_ref()
.is_none_or(|(_, _, w, h, f)| (*w, *h, *f) != (self.width, self.height, fmt));
if stale {
self.blend_scratch = None;
let desc = D3D11_TEXTURE2D_DESC {
Width: self.width,
Height: self.height,
MipLevels: 1,
ArraySize: 1,
Format: fmt,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: (D3D11_BIND_RENDER_TARGET.0 | D3D11_BIND_SHADER_RESOURCE.0) as u32,
..Default::default()
};
let mut tex: Option<ID3D11Texture2D> = None;
let built = self
.device
.CreateTexture2D(&desc, None, Some(&mut tex))
.ok()
.and(tex)
.and_then(|t| {
let mut srv: Option<ID3D11ShaderResourceView> = None;
self.device
.CreateShaderResourceView(&t, None, Some(&mut srv))
.ok()
.and(srv)
.map(|v| (t, v))
});
match built {
Some((t, v)) => {
self.blend_scratch = Some((t, v, self.width, self.height, fmt));
if self.display_hdr {
// Where DWM places SDR white on this HDR desktop — the composited
// cursor must match or it reads dark (~2.5x at the Windows default).
// Queried only here: scratch rebuilds are rare, and the CCD query
// contends on the display-config lock, which must stay OFF the
// per-frame path.
// Safety: read-only CCD query over owned locals (within unsafe fn).
let queried =
pf_win_display::win_display::sdr_white_level_scale(self.target_id);
self.sdr_white_scale = queried.unwrap_or(self.sdr_white_scale);
tracing::info!(
target_id = self.target_id,
queried = ?queried,
applied = self.sdr_white_scale,
"cursor composite: HDR SDR-white scale (1.0 = 80 nits; None = \
query failed — keeping the prior value)"
);
}
}
None => {
if !self.cursor_blend_failed {
self.cursor_blend_failed = true;
tracing::warn!(
"cursor blend scratch creation failed — capture-model frames stay \
pointer-less this session"
);
}
return None;
}
}
}
let (tex, srv, ..) = self.blend_scratch.as_ref().expect("just ensured");
let (tex, srv) = (tex.clone(), srv.clone());
self.context.CopyResource(&tex, slot_tex);
// Blend the pointer (visible shapes only; hidden = the copy alone is the frame).
let overlay = self.cursor_poll.as_ref().and_then(|p| p.read());
self.last_blend_key = overlay.as_ref().map(|o| (o.serial, o.x, o.y, o.visible));
if let Some(ov) = overlay.filter(|o| o.visible) {
if self.cursor_blend.is_none() && !self.cursor_blend_failed {
match cursor_blend::CursorBlendPass::new(&self.device) {
Ok(p) => self.cursor_blend = Some(p),
Err(e) => {
self.cursor_blend_failed = true;
tracing::warn!(
"cursor blend pass build failed — capture-model frames stay \
pointer-less this session: {e:#}"
);
}
}
}
if let Some(pass) = self.cursor_blend.as_mut() {
// FP16 ring = scRGB linear composition (HDR): linearize the sRGB shape and
// scale it to the target's SDR white so it matches the desktop around it.
let scale = if self.display_hdr {
self.sdr_white_scale
} else {
0.0
// SAFETY: per the contract above, D3D11 calls on the owning thread's device + immediate
// context while the slot's keyed mutex is held. `CreateTexture2D`/`CreateShaderResourceView`
// take a fully-initialized stack descriptor plus live out-params and are `.ok()`-checked before
// use; `CopyResource` moves between our own scratch and the caller's live slot texture, which
// share format and size by construction (the scratch is rebuilt whenever the ring geometry
// changes). `sdr_white_level_scale` is a read-only CCD query over owned locals.
unsafe {
let fmt = self.ring_format();
// (Re)build the scratch at the current ring geometry.
let stale = self
.blend_scratch
.as_ref()
.is_none_or(|(_, _, w, h, f)| (*w, *h, *f) != (self.width, self.height, fmt));
if stale {
self.blend_scratch = None;
let desc = D3D11_TEXTURE2D_DESC {
Width: self.width,
Height: self.height,
MipLevels: 1,
ArraySize: 1,
Format: fmt,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: (D3D11_BIND_RENDER_TARGET.0 | D3D11_BIND_SHADER_RESOURCE.0) as u32,
..Default::default()
};
if let Err(e) = pass.blend(&self.device, &self.context, &tex, &ov, scale) {
if !self.cursor_blend_failed {
self.cursor_blend_failed = true;
tracing::warn!("cursor blend draw failed — pointer-less frames: {e:#}");
let mut tex: Option<ID3D11Texture2D> = None;
let built = self
.device
.CreateTexture2D(&desc, None, Some(&mut tex))
.ok()
.and(tex)
.and_then(|t| {
let mut srv: Option<ID3D11ShaderResourceView> = None;
self.device
.CreateShaderResourceView(&t, None, Some(&mut srv))
.ok()
.and(srv)
.map(|v| (t, v))
});
match built {
Some((t, v)) => {
self.blend_scratch = Some((t, v, self.width, self.height, fmt));
if self.display_hdr {
// Where DWM places SDR white on this HDR desktop — the composited
// cursor must match or it reads dark (~2.5x at the Windows default).
// Queried only here: scratch rebuilds are rare, and the CCD query
// contends on the display-config lock, which must stay OFF the
// per-frame path.
// Safety: read-only CCD query over owned locals (within unsafe fn).
let queried =
pf_win_display::win_display::sdr_white_level_scale(self.target_id);
self.sdr_white_scale = queried.unwrap_or(self.sdr_white_scale);
tracing::info!(
target_id = self.target_id,
queried = ?queried,
applied = self.sdr_white_scale,
"cursor composite: HDR SDR-white scale (1.0 = 80 nits; None = \
query failed — keeping the prior value)"
);
}
}
None => {
if !self.cursor_blend_failed {
self.cursor_blend_failed = true;
tracing::warn!(
"cursor blend scratch creation failed — capture-model frames stay \
pointer-less this session"
);
}
return None;
}
}
}
let (tex, srv, ..) = self.blend_scratch.as_ref().expect("just ensured");
let (tex, srv) = (tex.clone(), srv.clone());
self.context.CopyResource(&tex, slot_tex);
// Blend the pointer (visible shapes only; hidden = the copy alone is the frame).
let overlay = self.cursor_poll.as_ref().and_then(|p| p.read());
self.last_blend_key = overlay.as_ref().map(|o| (o.serial, o.x, o.y, o.visible));
if let Some(ov) = overlay.filter(|o| o.visible) {
if self.cursor_blend.is_none() && !self.cursor_blend_failed {
match cursor_blend::CursorBlendPass::new(&self.device) {
Ok(p) => self.cursor_blend = Some(p),
Err(e) => {
self.cursor_blend_failed = true;
tracing::warn!(
"cursor blend pass build failed — capture-model frames stay \
pointer-less this session: {e:#}"
);
}
}
}
if let Some(pass) = self.cursor_blend.as_mut() {
// FP16 ring = scRGB linear composition (HDR): linearize the sRGB shape and
// scale it to the target's SDR white so it matches the desktop around it.
let scale = if self.display_hdr {
self.sdr_white_scale
} else {
0.0
};
if let Err(e) = pass.blend(&self.device, &self.context, &tex, &ov, scale) {
if !self.cursor_blend_failed {
self.cursor_blend_failed = true;
tracing::warn!("cursor blend draw failed — pointer-less frames: {e:#}");
}
}
}
}
Some((tex, srv))
}
Some((tex, srv))
}
/// The secure-desktop guard (the 0.18.0 UAC/Winlogon regression). UAC consent and Winlogon
@@ -57,57 +57,62 @@ pub(super) struct CursorBlendPass {
impl CursorBlendPass {
pub(super) unsafe fn new(device: &ID3D11Device) -> Result<Self> {
let vsb = crate::dxgi::compile_shader(crate::dxgi::HDR_VS, s!("main"), s!("vs_5_0"))?;
let psb = crate::dxgi::compile_shader(CURSOR_PS, s!("main"), s!("ps_5_0"))?;
let mut vs = None;
device.CreateVertexShader(&vsb, None, Some(&mut vs))?;
let mut ps = None;
device.CreatePixelShader(&psb, None, Some(&mut ps))?;
let sd = D3D11_SAMPLER_DESC {
// LINEAR: the quad is drawn 1:1 in frame pixels, so this only matters at the
// half-texel edges; linear keeps them soft instead of ringing.
Filter: D3D11_FILTER_MIN_MAG_MIP_LINEAR,
AddressU: D3D11_TEXTURE_ADDRESS_CLAMP,
AddressV: D3D11_TEXTURE_ADDRESS_CLAMP,
AddressW: D3D11_TEXTURE_ADDRESS_CLAMP,
ComparisonFunc: D3D11_COMPARISON_NEVER,
MaxLOD: f32::MAX,
..Default::default()
};
let mut sampler = None;
device.CreateSamplerState(&sd, Some(&mut sampler))?;
// Straight-alpha over: dst.rgb = src.rgb*a + dst.rgb*(1-a); keep dst alpha.
let mut bd = D3D11_BLEND_DESC::default();
bd.RenderTarget[0] = D3D11_RENDER_TARGET_BLEND_DESC {
BlendEnable: true.into(),
SrcBlend: D3D11_BLEND_SRC_ALPHA,
DestBlend: D3D11_BLEND_INV_SRC_ALPHA,
BlendOp: D3D11_BLEND_OP_ADD,
SrcBlendAlpha: D3D11_BLEND_ONE,
DestBlendAlpha: D3D11_BLEND_ONE,
BlendOpAlpha: D3D11_BLEND_OP_ADD,
RenderTargetWriteMask: 0x0F,
};
let mut blend = None;
device.CreateBlendState(&bd, Some(&mut blend))?;
let cbd = D3D11_BUFFER_DESC {
ByteWidth: 16, // float to_linear + float3 pad
Usage: D3D11_USAGE_DYNAMIC,
BindFlags: D3D11_BIND_CONSTANT_BUFFER.0 as u32,
CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
..Default::default()
};
let mut cbuf = None;
device.CreateBuffer(&cbd, None, Some(&mut cbuf))?;
Ok(Self {
vs: vs.context("cursor blend vs")?,
ps: ps.context("cursor blend ps")?,
sampler: sampler.context("cursor blend sampler")?,
blend: blend.context("cursor blend state")?,
cbuf: cbuf.context("cursor blend cbuf")?,
cbuf_scale: None,
shape: None,
})
// SAFETY: `?`-checked D3D11 resource creation on the live `device` borrow, over
// fully-initialized stack descriptors and live out-params; `compile_shader` receives `s!()`
// literals (its contract).
unsafe {
let vsb = crate::dxgi::compile_shader(crate::dxgi::HDR_VS, s!("main"), s!("vs_5_0"))?;
let psb = crate::dxgi::compile_shader(CURSOR_PS, s!("main"), s!("ps_5_0"))?;
let mut vs = None;
device.CreateVertexShader(&vsb, None, Some(&mut vs))?;
let mut ps = None;
device.CreatePixelShader(&psb, None, Some(&mut ps))?;
let sd = D3D11_SAMPLER_DESC {
// LINEAR: the quad is drawn 1:1 in frame pixels, so this only matters at the
// half-texel edges; linear keeps them soft instead of ringing.
Filter: D3D11_FILTER_MIN_MAG_MIP_LINEAR,
AddressU: D3D11_TEXTURE_ADDRESS_CLAMP,
AddressV: D3D11_TEXTURE_ADDRESS_CLAMP,
AddressW: D3D11_TEXTURE_ADDRESS_CLAMP,
ComparisonFunc: D3D11_COMPARISON_NEVER,
MaxLOD: f32::MAX,
..Default::default()
};
let mut sampler = None;
device.CreateSamplerState(&sd, Some(&mut sampler))?;
// Straight-alpha over: dst.rgb = src.rgb*a + dst.rgb*(1-a); keep dst alpha.
let mut bd = D3D11_BLEND_DESC::default();
bd.RenderTarget[0] = D3D11_RENDER_TARGET_BLEND_DESC {
BlendEnable: true.into(),
SrcBlend: D3D11_BLEND_SRC_ALPHA,
DestBlend: D3D11_BLEND_INV_SRC_ALPHA,
BlendOp: D3D11_BLEND_OP_ADD,
SrcBlendAlpha: D3D11_BLEND_ONE,
DestBlendAlpha: D3D11_BLEND_ONE,
BlendOpAlpha: D3D11_BLEND_OP_ADD,
RenderTargetWriteMask: 0x0F,
};
let mut blend = None;
device.CreateBlendState(&bd, Some(&mut blend))?;
let cbd = D3D11_BUFFER_DESC {
ByteWidth: 16, // float to_linear + float3 pad
Usage: D3D11_USAGE_DYNAMIC,
BindFlags: D3D11_BIND_CONSTANT_BUFFER.0 as u32,
CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
..Default::default()
};
let mut cbuf = None;
device.CreateBuffer(&cbd, None, Some(&mut cbuf))?;
Ok(Self {
vs: vs.context("cursor blend vs")?,
ps: ps.context("cursor blend ps")?,
sampler: sampler.context("cursor blend sampler")?,
blend: blend.context("cursor blend state")?,
cbuf: cbuf.context("cursor blend cbuf")?,
cbuf_scale: None,
shape: None,
})
}
}
/// Upload `ov`'s bitmap if its serial is new; reuse the cached SRV otherwise.
@@ -116,42 +121,48 @@ impl CursorBlendPass {
device: &ID3D11Device,
ov: &pf_frame::CursorOverlay,
) -> Result<()> {
if self.shape.as_ref().is_some_and(|(s, ..)| *s == ov.serial) {
return Ok(());
// SAFETY: `CreateTexture2D`/`CreateShaderResourceView` are `?`-checked calls on the live
// `device` borrow. `init.pSysMem` points into `ov.rgba`, which the length check above proves
// holds at least `ov.w * ov.h * 4` bytes for the declared `SysMemPitch = ov.w * 4`, and which
// outlives the synchronous upload.
unsafe {
if self.shape.as_ref().is_some_and(|(s, ..)| *s == ov.serial) {
return Ok(());
}
if ov.rgba.len() < (ov.w as usize) * (ov.h as usize) * 4 || ov.w == 0 || ov.h == 0 {
bail!("malformed cursor overlay ({}x{})", ov.w, ov.h);
}
let desc = D3D11_TEXTURE2D_DESC {
Width: ov.w,
Height: ov.h,
MipLevels: 1,
ArraySize: 1,
Format: DXGI_FORMAT_R8G8B8A8_UNORM,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: D3D11_BIND_SHADER_RESOURCE.0 as u32,
..Default::default()
};
let init = D3D11_SUBRESOURCE_DATA {
pSysMem: ov.rgba.as_ptr().cast(),
SysMemPitch: ov.w * 4,
SysMemSlicePitch: 0,
};
let mut tex: Option<ID3D11Texture2D> = None;
device
.CreateTexture2D(&desc, Some(&init), Some(&mut tex))
.context("CreateTexture2D(cursor shape)")?;
let tex = tex.context("null cursor shape texture")?;
let mut srv: Option<ID3D11ShaderResourceView> = None;
device
.CreateShaderResourceView(&tex, None, Some(&mut srv))
.context("CreateShaderResourceView(cursor shape)")?;
self.shape = Some((ov.serial, srv.context("null cursor shape srv")?, ov.w, ov.h));
Ok(())
}
if ov.rgba.len() < (ov.w as usize) * (ov.h as usize) * 4 || ov.w == 0 || ov.h == 0 {
bail!("malformed cursor overlay ({}x{})", ov.w, ov.h);
}
let desc = D3D11_TEXTURE2D_DESC {
Width: ov.w,
Height: ov.h,
MipLevels: 1,
ArraySize: 1,
Format: DXGI_FORMAT_R8G8B8A8_UNORM,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: D3D11_BIND_SHADER_RESOURCE.0 as u32,
..Default::default()
};
let init = D3D11_SUBRESOURCE_DATA {
pSysMem: ov.rgba.as_ptr().cast(),
SysMemPitch: ov.w * 4,
SysMemSlicePitch: 0,
};
let mut tex: Option<ID3D11Texture2D> = None;
device
.CreateTexture2D(&desc, Some(&init), Some(&mut tex))
.context("CreateTexture2D(cursor shape)")?;
let tex = tex.context("null cursor shape texture")?;
let mut srv: Option<ID3D11ShaderResourceView> = None;
device
.CreateShaderResourceView(&tex, None, Some(&mut srv))
.context("CreateShaderResourceView(cursor shape)")?;
self.shape = Some((ov.serial, srv.context("null cursor shape srv")?, ov.w, ov.h));
Ok(())
}
/// Alpha-blend `ov` onto `dst` (frame-sized, RENDER_TARGET-capable — the blend scratch).
@@ -167,50 +178,58 @@ impl CursorBlendPass {
ov: &pf_frame::CursorOverlay,
linear_scale: f32,
) -> Result<()> {
self.ensure_shape(device, ov)?;
let (_, srv, w, h) = self.shape.as_ref().expect("shape just ensured");
if self.cbuf_scale != Some(linear_scale) {
let cb: [f32; 4] = [linear_scale, 0.0, 0.0, 0.0];
let mut mapped = D3D11_MAPPED_SUBRESOURCE::default();
if ctx
.Map(&self.cbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, Some(&mut mapped))
.is_ok()
{
std::ptr::copy_nonoverlapping(cb.as_ptr(), mapped.pData as *mut f32, cb.len());
ctx.Unmap(&self.cbuf, 0);
// SAFETY: all D3D11 work on the caller's live `device`/`ctx` borrows. The
// `copy_nonoverlapping` writes `cb.len()` `f32`s into the pointer the immediately preceding
// `Map` of `self.cbuf` (16 bytes = 4×`f32`, DYNAMIC/WRITE_DISCARD) returned, inside the
// `is_ok()` arm and before the paired `Unmap`. `ensure_shape` forwards this fn's `device`
// borrow, and every `*Set*`/`Draw` takes borrowed slices of live locals or clones of live COM
// interfaces.
unsafe {
self.ensure_shape(device, ov)?;
let (_, srv, w, h) = self.shape.as_ref().expect("shape just ensured");
if self.cbuf_scale != Some(linear_scale) {
let cb: [f32; 4] = [linear_scale, 0.0, 0.0, 0.0];
let mut mapped = D3D11_MAPPED_SUBRESOURCE::default();
if ctx
.Map(&self.cbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, Some(&mut mapped))
.is_ok()
{
std::ptr::copy_nonoverlapping(cb.as_ptr(), mapped.pData as *mut f32, cb.len());
ctx.Unmap(&self.cbuf, 0);
}
self.cbuf_scale = Some(linear_scale);
}
self.cbuf_scale = Some(linear_scale);
}
let mut rtv: Option<ID3D11RenderTargetView> = None;
device
.CreateRenderTargetView(dst, None, Some(&mut rtv))
.context("CreateRenderTargetView(cursor blend scratch)")?;
let rtv = rtv.context("null cursor blend rtv")?;
let mut rtv: Option<ID3D11RenderTargetView> = None;
device
.CreateRenderTargetView(dst, None, Some(&mut rtv))
.context("CreateRenderTargetView(cursor blend scratch)")?;
let rtv = rtv.context("null cursor blend rtv")?;
ctx.OMSetRenderTargets(Some(&[Some(rtv)]), None);
ctx.OMSetBlendState(&self.blend, None, 0xffff_ffff);
ctx.VSSetShader(&self.vs, None);
ctx.PSSetShader(&self.ps, None);
ctx.PSSetShaderResources(0, Some(&[Some(srv.clone())]));
ctx.PSSetSamplers(0, Some(&[Some(self.sampler.clone())]));
ctx.PSSetConstantBuffers(0, Some(&[Some(self.cbuf.clone())]));
ctx.IASetInputLayout(None);
ctx.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
// Placement IS the viewport: the VS fills it, the OS clips it to the target.
let vp = D3D11_VIEWPORT {
TopLeftX: ov.x as f32,
TopLeftY: ov.y as f32,
Width: *w as f32,
Height: *h as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
};
ctx.RSSetViewports(Some(&[vp]));
ctx.Draw(3, 0);
// Unbind so the scratch can be bound as a conversion INPUT without a hazard warning.
ctx.OMSetRenderTargets(None, None);
let none_srv: [Option<ID3D11ShaderResourceView>; 1] = [None];
ctx.PSSetShaderResources(0, Some(&none_srv));
Ok(())
ctx.OMSetRenderTargets(Some(&[Some(rtv)]), None);
ctx.OMSetBlendState(&self.blend, None, 0xffff_ffff);
ctx.VSSetShader(&self.vs, None);
ctx.PSSetShader(&self.ps, None);
ctx.PSSetShaderResources(0, Some(&[Some(srv.clone())]));
ctx.PSSetSamplers(0, Some(&[Some(self.sampler.clone())]));
ctx.PSSetConstantBuffers(0, Some(&[Some(self.cbuf.clone())]));
ctx.IASetInputLayout(None);
ctx.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
// Placement IS the viewport: the VS fills it, the OS clips it to the target.
let vp = D3D11_VIEWPORT {
TopLeftX: ov.x as f32,
TopLeftY: ov.y as f32,
Width: *w as f32,
Height: *h as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
};
ctx.RSSetViewports(Some(&[vp]));
ctx.Draw(3, 0);
// Unbind so the scratch can be bound as a conversion INPUT without a hazard warning.
ctx.OMSetRenderTargets(None, None);
let none_srv: [Option<ID3D11ShaderResourceView>; 1] = [None];
ctx.PSSetShaderResources(0, Some(&none_srv));
Ok(())
}
}
}
@@ -140,13 +140,17 @@ impl Capturer for SyntheticNv12Capturer {
/// # Safety
/// Calls DXGI factory/adapter enumeration; returns owned COM objects or an error.
unsafe fn resolve_render_adapter() -> Result<IDXGIAdapter1> {
let factory: IDXGIFactory4 = CreateDXGIFactory1().context("CreateDXGIFactory1")?;
if let Some(luid) = pf_gpu::resolve_render_adapter_luid() {
if let Ok(a) = factory.EnumAdapterByLuid::<IDXGIAdapter1>(luid) {
return Ok(a);
// SAFETY: three `?`/`Ok`-checked DXGI enumeration calls over owned locals — the factory is
// created here and the adapters it returns own their own COM references. No raw pointers.
unsafe {
let factory: IDXGIFactory4 = CreateDXGIFactory1().context("CreateDXGIFactory1")?;
if let Some(luid) = pf_gpu::resolve_render_adapter_luid() {
if let Ok(a) = factory.EnumAdapterByLuid::<IDXGIAdapter1>(luid) {
return Ok(a);
}
}
factory.EnumAdapters1(0).context("EnumAdapters1(0)")
}
factory.EnumAdapters1(0).context("EnumAdapters1(0)")
}
/// Create an NV12 `Texture2D` with the given usage/CPU-access/bind flags.
@@ -177,8 +181,12 @@ unsafe fn create_nv12(
..Default::default()
};
let mut tex: Option<ID3D11Texture2D> = None;
device
.CreateTexture2D(&desc, None, Some(&mut tex))
.context("CreateTexture2D(NV12)")?;
// SAFETY: one `?`-checked `CreateTexture2D` on the live `device` borrow (per the contract
// above), with a fully-initialized stack descriptor and a live `Option` out-param.
unsafe {
device
.CreateTexture2D(&desc, None, Some(&mut tex))
.context("CreateTexture2D(NV12)")?;
}
tex.context("CreateTexture2D returned a null NV12 texture")
}