feat(host): VAAPI codec probe + AMD/Intel packaging + neutral logs (Phase 3)
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Polish for AMD/Intel support:
- GameStream serverinfo advertises only codecs the GPU can ACTUALLY encode on
the VAAPI backend (probed once by opening a tiny encoder per codec). AV1
encode is narrow (Intel Arc/Xe2+, AMD RDNA3+/RDNA4) and an old iGPU may lack
HEVC, so a Moonlight client never negotiates a codec the encoder can't open.
NVENC/Windows keep the Moonlight-validated static mask. Validated on a Radeon
780M: h264/h265/av1 all probe true -> mask unchanged (65793).
- Packaging: Recommends mesa-va-drivers + intel-media-va-driver (deb) /
mesa-va-drivers + intel-media-driver (rpm) so the auto-selected VAAPI backend
works out of the box on AMD/Intel; NVIDIA boxes can --no-install-recommends.
(Fedora note: stock mesa-va-drivers disables HEVC/AV1 -- needs the freeworld
variant from RPM Fusion.)
- De-NVIDIA-fy the user-facing encoder log/context strings ("open NVENC" ->
"open video encoder") now that VAAPI is a first-class backend.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -2469,7 +2469,7 @@ fn virtual_stream_relay(
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frame.is_cuda(),
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bit_depth,
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)
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.context("open NVENC for DDA")?;
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.context("open video encoder for DDA")?;
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Ok(DdaPipe {
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cap: Box::new(cap),
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enc,
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@@ -2883,7 +2883,7 @@ fn build_pipeline(
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frame.is_cuda(),
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bit_depth,
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)
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.context("open NVENC")?;
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.context("open video encoder")?;
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let interval = std::time::Duration::from_secs_f64(1.0 / effective_hz.max(1) as f64);
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Ok((capturer, enc, frame, interval))
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}
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