feat(clients/windows): screen-module restructure + parity features (speed test, native mode, capture UX)
Structure: split the 1400-line app.rs into per-screen app/ modules (mod=root/ router, hosts, connect, pair, speed, settings, licenses, stream, style) with shared card/header/busy-page builders and setting_combo/toggle helpers; the re-render rule (thread-driven state lives in root use_async_state, flows down as props) is now documented at the module root. Parity features the other clients already had: - "Native display" resolves the real monitor mode at connect (MonitorFromWindow -> EnumDisplaySettingsW; was a hardcoded 1080p60) - per-host network speed test: saved-host card button + a results screen (probe burst -> goodput/loss -> ~70% recommended bitrate applied in one tap; stale runs invalidated by generation) and `--headless --speed-test`; the bitrate setting becomes a free-form NumberBox so the recommendation round-trips - forget host (ContentDialog confirm -> KnownHosts::remove_by_fp) - settings: forwarded-controller picker (pads/pinned/set_pinned now wired), gamepad type, host compositor, capture-system-shortcuts; the previously dead Settings.compositor / inhibit_shortcuts are honored (shortcuts off = Alt+Tab/Alt+Esc/Ctrl+Esc/Win act locally) - click-to-recapture after a Ctrl+Alt+Shift+Q release; the HUD hint tracks the live capture state Perf: the input hook caches lock geometry (clip rect + contain-fit scale) at engage instead of GetClientRect per WM_MOUSEMOVE; the audio jitter ring trims via drain() and reuses the render scratch buffer. Validated on the bare-metal box: --discover, synthetic-host loopback E2E (TOFU -> clock skew -> HEVC negotiate -> D3D11VA init -> session end), speed-test E2E, and the WinUI shell rendering in the console session via PsExec (SSH/session-0 cannot create windows, pre-existing 0x80070005). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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//! Static screen: the app's own license + the third-party software notices (reached from
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//! Settings).
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use super::style::*;
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use super::Screen;
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use windows_reactor::*;
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/// punktfunk's own license (MIT OR Apache-2.0).
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const APP_LICENSE: &str = concat!(
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include_str!("../../../../LICENSE-MIT"),
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"\n\n================================ Apache-2.0 ================================\n\n",
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include_str!("../../../../LICENSE-APACHE"),
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);
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/// Third-party software notices for the linked Rust crates (generated by
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/// scripts/gen-third-party-notices.sh; the MSIX also ships this under licenses/).
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const THIRD_PARTY_NOTICES: &str = include_str!("../../../../THIRD-PARTY-NOTICES.txt");
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pub(crate) fn licenses_page(set_screen: &AsyncSetState<Screen>) -> Element {
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let back_btn = button("Back").accent().icon(SymbolGlyph::Back).on_click({
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let ss = set_screen.clone();
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move || ss.call(Screen::Settings)
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});
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let app_card = card(
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vstack((
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text_block("punktfunk").font_size(15.0).semibold(),
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text_block("Licensed under MIT OR Apache-2.0, at your option.")
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.font_size(12.0)
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.foreground(ThemeRef::SecondaryText),
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text_block(APP_LICENSE)
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.font_size(11.0)
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.foreground(ThemeRef::SecondaryText),
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))
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.spacing(8.0),
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);
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let natives_card = card(
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vstack((
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text_block("Bundled components").font_size(15.0).semibold(),
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text_block(
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"FFmpeg is bundled under the LGPL v2.1+ (dynamically linked, replaceable DLLs); its \
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license and notice ship in the installed licenses\\ folder. SDL 3 (Zlib) and the \
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Windows App SDK (Microsoft) are also linked.",
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)
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.font_size(12.0)
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.foreground(ThemeRef::SecondaryText),
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))
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.spacing(8.0),
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);
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let notices_card = card(
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vstack((
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text_block("Rust crates").font_size(15.0).semibold(),
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text_block(THIRD_PARTY_NOTICES)
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.font_size(11.0)
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.foreground(ThemeRef::SecondaryText),
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))
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.spacing(8.0),
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);
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page(vec![
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page_header("Third-party licenses", back_btn),
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section("PUNKTFUNK"),
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app_card.into(),
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section("BUNDLED"),
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natives_card.into(),
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section("OPEN SOURCE"),
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notices_card.into(),
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])
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}
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