feat(host/windows,drivers): gamepad driver attach/heartbeat health surfaced in logs
The gamepad drivers have no IOCTL plane (hidclass gates the stack), so until now the host had ZERO visibility into whether a driver ever bound: a pad could be "created" with no driver installed and nothing was logged. Two health fields are carved from reserved shm space (layout-compatible; pf-driver-proto pins the offsets): driver_proto — stamped by pf-xusb at device add + per serviced XInput IOCTL (movement = the game-visible path) and by pf-dualsense/DS4 from its ~125Hz timer — and driver_heartbeat. Host-side, every pad owns a DriverAttach watcher fed from the existing service() poll: INFO on attach (WARN on proto mismatch), and after 3s of silence ONE diagnosis WARN combining a cached pnputil /enum-drivers store check, the devnode's CM problem code (CM_Locate_DevNodeW/CM_Get_DevNode_Status on the instance id now captured from the create callback, with plain-language hints: 28 = not installed, 52 = signature/Memory Integrity, …) and the driver's debug log path. Also fixes a real bug both SwDeviceCreate wrappers shared: the 10s WaitForSingleObject result was ignored and the callback HRESULT zero-initialised, so a PnP timeout read as SUCCESS (now E_FAIL init + explicit timeout error). Failure-mode table: design/gamepad-driver-health.md. Linux workspace green; Windows host + drivers CI-compile only, on-box recipe at the bottom of the design doc. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -36,6 +36,15 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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boundary, and finished captures are saved as on-disk recordings
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(`~/.config/punktfunk/captures/*.json`) browsable/exportable from the console's **Performance** page
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(recharts). Endpoints `/api/v1/stats/*` (bearer-only). *Implemented; not yet on-glass validated.*
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**Web-console log view** (`log_capture.rs`): a `tracing` layer tees DEBUG-and-up (independent of
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`RUST_LOG`) into a 4096-entry in-memory ring, served cursor-paged at `GET /api/v1/logs`
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(bearer-only) → the console's **Logs** page (follow/pause · level filter · search). The Windows
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gamepad drivers now stamp attach/heartbeat marks into their shm sections and the host's
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`DriverAttach` watcher turns silence into a one-shot diagnosis WARN (driver-store check + CM
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devnode problem code) — failure-mode table: [`design/gamepad-driver-health.md`](design/gamepad-driver-health.md).
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The Android client gained Settings → **Connected controllers** (device list + VID/PID + resolved
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pad type + live input test) for the client end of the same chain. *Log view + driver health:
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Linux-tested; Windows/Android sides CI/device-validation pending.*
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- **Native protocol (`punktfunk/1`): full session planes, validated live.** QUIC
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control plane (`punktfunk-core` `quic` feature: Hello{mode}/Welcome{full Config}/Start), data
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plane = the hardened core `Session` over raw UDP with **GF(2¹⁶) Leopard FEC + AES-GCM**
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