docs(env): stop teaching the compositor pin + uid-1000 anchors in starters
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Field triage (Nobara, Discord): the kde.md starter host.env told desktop users to set PUNKTFUNK_COMPOSITOR=kwin, which PINS the backend — detect() short-circuits and the capture-loss rebuild never re-detects — so a mid-stream switch to Game Mode killed the stream instead of following it. A follow-up hardcoded XDG_RUNTIME_DIR=/run/user/1000 anchor broke PipeWire for any non-1000 uid (pw audio connect: Creation failed). Revamp across every starter/example/reference: - Desktop starters (kde/gnome/hyprland/sway) shrink to PUNKTFUNK_VIDEO_SOURCE=virtual + an explicit warning that pinning disables session-following; forcing a backend is CI/appliance-only. - host.env.example: rewritten around auto-detection; anchors demoted to a commented ssh/cron-only block with the uid trap spelled out; the gamescope ATTACH/MANAGED knobs documented (previously missing); case-sensitivity called out. - packaging/bazzite/host.env + README: drop the uid-1000 anchors (a systemctl --user service inherits/derives them); README's stale PUNKTFUNK_COMPOSITOR=gamescope-era template synced to the real one. - packaging/kde/host.env: loud APPLIANCE-ONLY header (it pins on purpose). - configuration.md: session-anchors section inverted to "leave unset", compositor row states the pin consequence, case-sensitivity note. - troubleshooting.md: new "session fails right after editing host.env" section (case, wrong-uid anchors, stale pin, restart-to-apply). - gamescope.md/bazzite.md: attach/managed descriptions match current behavior (managed is the infra-detected default; attach re-modes a box-owned session to the client's resolution). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -4,7 +4,8 @@ description: Every host.env setting and PUNKTFUNK_* environment variable — com
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---
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The host reads its settings from **`~/.config/punktfunk/host.env`** (a simple `KEY=value` file, `#`
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starts a comment). On Windows the service reads **`%ProgramData%\punktfunk\host.env`** instead. Your
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starts a comment; keys are **case-sensitive** — `punktfunk_compositor` sets nothing, use the exact
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uppercase names). On Windows the service reads **`%ProgramData%\punktfunk\host.env`** instead. Your
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[setup guide](/docs/requirements) gives you a starting `host.env` for your desktop; this page is the
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full reference for every setting.
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@@ -16,25 +17,24 @@ full reference for every setting.
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## Session anchors
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These tell the host which desktop session to attach to. Your setup guide sets them for you; they're
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required when the host runs outside your interactive session (e.g. as a service).
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**Leave these unset on a normal setup.** Running as a `systemctl --user` service the host inherits
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the correct `XDG_RUNTIME_DIR` from systemd, derives the session bus from it, and **rewrites
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`WAYLAND_DISPLAY` / `XDG_CURRENT_DESKTOP` / `XDG_RUNTIME_DIR` / `DBUS_SESSION_BUS_ADDRESS` on every
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connect** to follow the active session (Gaming ↔ Desktop) — a value written here can only be
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redundant or stale.
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| Setting | What it does |
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| Setting | When to set it |
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|---|---|
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| `XDG_RUNTIME_DIR` | Your session's runtime dir (e.g. `/run/user/1000`). Always needed for a service. |
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| `DBUS_SESSION_BUS_ADDRESS` | Your session bus (e.g. `unix:path=/run/user/1000/bus`). Always needed for a service. |
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| `WAYLAND_DISPLAY` | The Wayland socket of your session (`wayland-0` for a normal desktop, `wayland-kde` for the headless-KDE unit). |
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| `XDG_CURRENT_DESKTOP` | Your desktop (`GNOME`, `KDE`). |
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On Linux the host **rewrites `WAYLAND_DISPLAY` / `XDG_CURRENT_DESKTOP` / `XDG_RUNTIME_DIR` /
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`DBUS_SESSION_BUS_ADDRESS` on every connect** to follow the active session (Gaming ↔ Desktop). Only
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`XDG_RUNTIME_DIR` and `DBUS_SESSION_BUS_ADDRESS` need to be pinned as trustworthy anchors.
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| `XDG_RUNTIME_DIR` | Only when the host runs **outside** a user service (ssh, cron): `/run/user/<your uid>` — check `id -u`. A copy-pasted `1000` on a box where that isn't your uid points the host at another user's (nonexistent) PipeWire/D-Bus, and **everything** fails (audio `Creation failed`, no capture, clients report the host unreachable). |
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| `DBUS_SESSION_BUS_ADDRESS` | Same cases only: `unix:path=/run/user/<your uid>/bus`. Otherwise derived automatically. |
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| `WAYLAND_DISPLAY` | Only the dedicated [headless-KDE appliance](/docs/kde#headless-session) (`wayland-kde`, set by its shipped `host.env.kde`). |
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| `XDG_CURRENT_DESKTOP` | Same — appliance-only. |
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## Core
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| Setting | Values | Meaning |
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|---|---|---|
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| `PUNKTFUNK_COMPOSITOR` | `kwin` · `mutter` · `gamescope` · `wlroots` · `hyprland` (aliases: `kde`/`plasma`, `gnome`, `sway`/`wlr`) | Which backend creates the virtual display. `wlroots` is sway/River; `hyprland` is its own backend. **Leave unset to auto-detect;** set only to force one. |
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| `PUNKTFUNK_COMPOSITOR` | `kwin` · `mutter` · `gamescope` · `wlroots` · `hyprland` (aliases: `kde`/`plasma`, `gnome`, `sway`/`wlr`) | Which backend creates the virtual display. `wlroots` is sway/River; `hyprland` is its own backend. **Leave unset.** Setting it **pins** the backend and turns session-following **off** — per connect *and* mid-stream, so a Desktop ↔ Gaming switch kills the stream instead of being followed. For CI/tests and dedicated single-session appliances only. |
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| `PUNKTFUNK_VIDEO_SOURCE` | `virtual` · `portal` | `virtual` creates a per-client display at the client's exact mode (the normal choice). `portal` captures an existing monitor instead. |
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| `PUNKTFUNK_ZEROCOPY` | `1` · `0` *(default on)* | GPU zero-copy capture→encode (dmabuf → CUDA → NVENC, or D3D11 on Windows). **On by default** — no need to set it; it falls back to a CPU path automatically. Set `0` to force the CPU path. One exception: Windows **Intel/QSV** keeps the CPU path by default until zero-copy is validated on Intel hardware — set `1` to try it there. |
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| `PUNKTFUNK_INPUT_BACKEND` | `libei` · `gamescope` · `wlr` · `uinput` | How input is injected. `libei` for GNOME/KDE, `gamescope` for Bazzite/gamescope, `wlr` for Sway/wlroots **and Hyprland**. Auto-detected with the compositor. |
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@@ -53,8 +53,8 @@ the full picture (and [Bazzite](/docs/bazzite) for that distro's specifics).
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| Setting | Values | Meaning |
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|---|---|---|
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| `PUNKTFUNK_GAMESCOPE_ATTACH` | `1` | **Attach** model: the box owns its gamescope session (you switch Gaming ↔ Desktop with the Steam UI); the host just captures whatever's live and never tears it down. Rock-solid; streamed resolution is the box's gamescope mode. |
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| `PUNKTFUNK_GAMESCOPE_MANAGED` | `1` | **Managed** model: the host tears the box's gamescope down on connect and launches its **own** at the *client's* exact resolution, restoring on idle. Client-mode-following, but doesn't coexist with a box-owned game-mode session. |
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| `PUNKTFUNK_GAMESCOPE_ATTACH` | `1` | **Attach** model: the box owns its gamescope session on its own display (you switch Gaming ↔ Desktop with the Steam UI); the host just captures whatever's live and never tears it down. A box-owned autologin session is restarted at the client's resolution on a mismatch; a foreign/bare gamescope streams at its own mode. |
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| `PUNKTFUNK_GAMESCOPE_MANAGED` | `1` | **Managed** model (the default where session infra is detected): the host takes the box's gamescope over and relaunches it **headless** at the *client's* exact resolution — Game Mode on the virtual screen — restoring the box on idle. |
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| `PUNKTFUNK_GAMESCOPE_SESSION` | `steam` | The host owns a `gamescope-session-plus` (Steam) session at the client's mode (headless appliance; no physical session running). |
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| `PUNKTFUNK_GAMESCOPE_NODE` | `auto` · node id | Discover + capture a **running** gamescope's PipeWire node at a fixed mode. Do **not** combine with `SESSION`. |
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| `PUNKTFUNK_GAMESCOPE_APP` | command | For an ad-hoc bare-gamescope session, the nested command to run (e.g. `vkcube`). |
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