docs(roadmap): §10 HDR parked (upstream compositor blocker) + Bazzite dynamic-resolution landed
ci / rust (push) Has been cancelled

§10: HDR/10-bit is blocked at the capture source, not our stack — gamescope's PipeWire
node is hardcoded 8-bit (BGRx/NV12; confirmed in src/pipewire.cpp on the box's c31743d
build), issue #2126 open+unstarted; PipeWire >=1.6 needs Fedora 44 (Bazzite F44 is
testing-only with a confirmed NVIDIA Game-Mode crash, so a rebase clears only the
PipeWire wall). The realistic route is KWin MR !8293 (HDR PipeWire capture, draft),
i.e. the desktop path. Records the settled constraints (NVENC 10-bit max, HDR⟹HEVC
Main10, AV1 can't HDR on VideoToolbox) + the ready-to-build downstream design.

Also notes the landed Bazzite dynamic-resolution work (host-managed gamescope-session
at the client's exact res+refresh, c894c6f) + the macOS/iPad input and 4K/5K UDP-buffer
freeze fixes in the Done summary.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-11 17:52:57 +00:00
parent c894c6f897
commit 6425f9995f
+36 -1
View File
@@ -10,10 +10,16 @@ against FFmpeg 7 **or** 8; gamescope capture → zero-copy NVENC, sub-ms latency
**Unified host:** `serve --native` runs the GameStream host + the punktfunk/1 QUIC host in one **Unified host:** `serve --native` runs the GameStream host + the punktfunk/1 QUIC host in one
process, with native pairing driven from the **web console** (arm → show PIN), not the service log. process, with native pairing driven from the **web console** (arm → show PIN), not the service log.
Advanced DualSense (audio-driven voice-coil) haptics **scoped NO-GO** (`docs/dualsense-haptics.md`). Advanced DualSense (audio-driven voice-coil) haptics **scoped NO-GO** (`docs/dualsense-haptics.md`).
**Bazzite dynamic resolution (`c894c6f`):** the host now *manages* a headless `gamescope-session-plus`
Steam session at the **client's exact resolution + refresh** — games see it (via injected
`--nested-refresh` + generated CVT modes, not the box's TV EDID), relaunched per-connection on a mode
change, reused (no Steam restart) on the same mode. Plus macOS/iPad input fixes (NSEvent motion +
iPad pointer-lock) and a 4K/5K one-frame-freeze fix (grow the UDP socket buffers).
**Next:** **§8 pairing & trust hardening** (mandatory PIN by default + delegated approval), the M4 **Next:** **§8 pairing & trust hardening** (mandatory PIN by default + delegated approval), the M4
client presenter + iOS (§6), and a Windows host (§7 — now **de-risked via SudoVDA**, no custom client presenter + iOS (§6), and a Windows host (§7 — now **de-risked via SudoVDA**, no custom
signed driver needed). signed driver needed). **§10 HDR/10-bit is parked — blocked upstream at the compositor** (no
gamescope/KWin PipeWire 10-bit producer yet).
## 1. Reliable headless KDE/compositor spawning ✅ *(done — Phase 1 + 2)* ## 1. Reliable headless KDE/compositor spawning ✅ *(done — Phase 1 + 2)*
@@ -180,3 +186,32 @@ value) instead of guesswork that ends in a stuttering stream.
- Reuse the existing `Session`/FEC plumbing — a probe is just a non-video AU stream the client - Reuse the existing `Session`/FEC plumbing — a probe is just a non-video AU stream the client
byte-counts + times; no new transport. Pairs with bitrate negotiation (bitrate in Hello/Welcome, byte-counts + times; no new transport. Pairs with bitrate negotiation (bitrate in Hello/Welcome,
alongside the mode renegotiation already in place). alongside the mode renegotiation already in place).
## 10. HDR + 10-bit color *(parked — blocked upstream at the compositor producer)*
Opt-in HDR10 (BT.2020 + PQ, 10-bit) streaming. Designed end to end; **blocked at capture, not in our
stack** — the compositor doesn't emit a 10-bit/HDR PipeWire frame on any shipping build. Spiked +
researched 2026-06-11 (memory: `hdr-blocked-gamescope-pipewire`); the downstream design is ready to
build the moment a producer lands.
- **The wall — gamescope capture is 8-bit.** gamescope composites HDR for a *display*
(`--hdr-enabled`, `--hdr-debug-force-output`), but its PipeWire capture node offers only `BGRx`/
`NV12` (8-bit) — confirmed by reading `src/pipewire.cpp` `build_format_params()` on upstream master
AND the box's exact build (`c31743d`); color is capped BT.601/709. Issue **#2126** ("pipewire: add
HDR streams") is OPEN + unstarted (no PR). Forcing HDR output does not change the capture format.
- **PipeWire ≥1.6** is the other prerequisite (HDR colortype transport). Fedora 43 ships 1.4.x;
Fedora 44 ships **1.6.6** — but Bazzite F44 `deck-nvidia` is **testing-only** (`:stable` is still
F43; `:testing` has a confirmed NVIDIA Game-Mode crash). Rebasing now clears *only* the PipeWire
wall while gamescope stays 8-bit → **no-go** for HDR; revisit a rebase when F44 promotes to stable
(for its own sake), not for HDR.
- **The realistic route is KWin, not gamescope:** **KWin MR !8293** is a live draft adding HDR
PipeWire capture. That pulls HDR onto the *desktop* (KWin) path — trading away gamescope's
Steam-Deck-UI polish + the dynamic-resolution work (§ above). Track #2126 and !8293.
- **Constraints (settled):** NVENC tops out at **10-bit** → no Main12, no 12-bit AV1. **HDR ⟹ HEVC
Main10** (Apple VideoToolbox decodes 10-bit HEVC but **not** 10-bit AV1). Static HDR10 SEI
(BT.2020-PQ default) since the compositor won't surface per-frame metadata. Opt-in negotiation via
the Hello/Welcome trailing-byte pattern (SDR default; client declares HDR want; host master toggle).
- **Downstream design (ready when capture unblocks):** add P010 + `ColorInfo` to capture; 10-bit
zero-copy import (`GL_RGB10_A2`/float dest for RGB10, or P010 straight through the Vulkan→CUDA
path); `hevc_nvenc -profile main10` + color/SEI metadata; opt-in Hello/Welcome + C ABI; Apple
VideoToolbox Main10 decode + `wantsExtendedDynamicRangeContent` EDR present + SDR fallback.