fix(linux/capture): a stale id-0 cursor meta is 'no information', not 'hidden'
Mutter only rewrites a buffer's SPA_META_Cursor region when the cursor changed; recycled buffers between damage frames carry a stale id-0 meta. Treating id 0 as a hidden pointer flickered the client cursor off between hovers on-glass — per the SPA contract id 0 is 'invalid/no cursor info', so keep the last-known state (OBS's consumer does the same). A genuinely hidden pointer stops producing updates; the M3 relative-mode hint keeps its Windows CURSOR_SUPPRESSED source. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -1417,8 +1417,12 @@ mod pipewire {
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);
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}
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if id == 0 {
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// Compositor reports no visible pointer (e.g. a game grabbed/hid it).
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cursor.visible = false;
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// SPA contract: id 0 = "no cursor information", NOT "cursor hidden". Mutter only
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// REWRITES a buffer's meta region when the cursor changed, so recycled buffers
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// between damage frames carry a stale id-0 meta — treating that as hidden flickered
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// the cursor off between hovers (on-glass round 5). Keep the last-known state; a
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// pointer that really left/hid simply stops producing updates. (The M3 hidden hint
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// loses its Mutter signal — Windows has its own CURSOR_SUPPRESSED source.)
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return;
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}
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cursor.visible = true;
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