feat(host/library): game library API — Steam adapter + custom store
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A new `library` module + four mgmt endpoints surface the host's games to clients
(plan: "surface the user's games"). An adapter layer (`LibraryProvider`) so future
stores (Heroic/Epic, GOG, Lutris) slot in behind one uniform `GameEntry`.
- SteamProvider: reads the LOCAL Steam install — no Steam Web API key, no network.
Installed titles from steamapps/appmanifest_<appid>.acf; extra library folders
(incl. paths with spaces) from libraryfolders.vdf; candidate roots cover classic,
Flatpak and Deck layouts, canonicalized + deduped (the .steam/{steam,root}
symlinks all fold to one). Runtimes/redistributables (Proton, Steam Linux Runtime,
Steamworks Common, SteamVR) filtered out. Artwork = the public Steam CDN by appid
(portrait/hero/logo/header), fetched directly by the client.
- Custom store: ~/.config/punktfunk/library.json, write-then-rename persisted,
CRUD'd via the API — the "create custom entries via the admin web UI" requirement.
- API (under /api/v1, OpenAPI-documented + checked in): GET /library (all stores
merged, sorted), POST /library/custom, PUT/DELETE /library/custom/{id}.
- `punktfunk-host library` subcommand dumps the resolved library as JSON (diagnostic,
mirrors `openapi`).
Validated live against the real Steam library on the Bazzite box: 89 appmanifests →
78 games (11 tools filtered), correct titles/sort, and the CDN art URLs return 200.
5 unit tests for the VDF/ACF parsing, tool filter, art URLs, custom mapping.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -21,6 +21,7 @@ mod drm_sync;
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mod encode;
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mod gamestream;
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mod inject;
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mod library;
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mod m0;
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mod m3;
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mod mgmt;
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@@ -70,6 +71,12 @@ fn real_main() -> Result<()> {
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print!("{}", mgmt::openapi_json());
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Ok(())
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}
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// Dump the resolved game library (installed stores + custom entries) as JSON — the same
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// payload `GET /api/v1/library` serves. A diagnostic for "does the host see my games?".
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Some("library") => {
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println!("{}", serde_json::to_string_pretty(&library::all_games())?);
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Ok(())
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}
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// Standalone input-injection smoke test (no client needed): open the session's input
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// backend and inject a scripted mouse/keyboard pattern. Watch a focused app / `wev`.
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Some("input-test") => input_test(),
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