feat(host/gamescope): headless game mode that follows the box + matches the client
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Make Steam game mode work on a display-less streaming host and stream it at the client's resolution: * Ship /etc/gamescope-session-plus/sessions.d/steam (packaging/bazzite/ gamescope-headless-session, installed by the RPM + Arch PKGBUILD): fall back to gamescope's headless backend when no display is connected, so "Switch to Game Mode" boots offscreen instead of crashing on the missing panel (and 5-striking back to desktop). No-op on display-attached boxes; only sets unset values so the host's per-client mode still wins. * Default Bazzite/SteamOS to ATTACH (PUNKTFUNK_GAMESCOPE_ATTACH=1 in host.env): the box owns its session (Desktop<->Game, persistent), the host follows + captures it and never tears it down — so switching is rock-solid and a disconnect leaves the box in its mode (reconnect returns there). * Resize-on-attach (gamescope.rs): on connect, ensure the box's own game-mode session runs at the CLIENT's resolution — reuse it when already matching (fast path, no restart), else reconfigure + restart the box's own autologin gamescope-session-plus@<client> at the client mode (cooperative: no competing unit, so no autologin-respawn fight). Detect the live gamescope's -W/-H via argv[0] in /proc (its /proc/<pid>/exe is unreadable for that process). Validated live on a headless bazzite-deck-nvidia box: game mode boots headless + stable (0 strikes); the host attaches + streams video/audio/EIS input; a 5120x1440 client reuses the matching session and streams at 5120x1440. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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# punktfunk: headless game-mode fallback for gamescope-session-plus.
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#
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# Installed as /etc/gamescope-session-plus/sessions.d/steam. The gamescope-session-plus launcher
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# SOURCES this (shell, with `set -a` so assignments auto-export) AFTER its /usr/share defaults, so it
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# can override the session's gamescope flags.
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#
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# Why: on a box with NO connected display (a dedicated streaming host), the stock Steam game mode runs
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# gamescope's DRM backend against a physical panel (`--prefer-output *,eDP-1`). With nothing to scan
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# out, gamescope crashes on launch; after 5 strikes Bazzite/SteamOS force-selects the desktop session
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# and "Switch to Game Mode" appears broken. Falling back to gamescope's HEADLESS backend makes game
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# mode render entirely offscreen and expose a PipeWire node, which the punktfunk host captures and
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# streams — full gamescope game mode (per-game res / FSR / HDR / VRR / frame-limit), no monitor needed.
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#
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# Safe by construction:
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# * NO-OP when any display is connected -> the normal DRM game mode runs unchanged.
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# * Only sets values that are still unset (`: "${VAR:=...}"`), so the punktfunk host's per-client
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# mode (SCREEN_WIDTH/SCREEN_HEIGHT injected via systemd-run for a managed session) still wins.
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if ! grep -qx connected /sys/class/drm/*/status 2>/dev/null; then
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: "${BACKEND:=headless}"
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: "${SCREEN_WIDTH:=1920}"
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: "${SCREEN_HEIGHT:=1080}"
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fi
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