feat(clients/apple): cross-client shortcuts + start banner, opt-in V-Sync, presenter rework
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Align the macOS/iPad Stream menu on the cross-client Ctrl+Alt+Shift set the Windows and Linux clients reserve — Release Mouse (⌃⌥⇧Q), Disconnect (⌃⌥⇧D), HUD toggle (⌃⌥⇧S) — with ⌘⎋ kept as the macOS/iPad capture toggle, and surface them on a 6-second banner at stream start. Add an opt-in V-Sync present mode (punktfunk.vsync, default OFF = lowest-latency immediate present; PUNKTFUNK_PRESENT_MODE overrides for A/B), with the presenter reworked to a frame-arrival-triggered render thread across Stage2Pipeline / MetalVideoPresenter / SessionPresenter, plus the windowed title-bar safe-area handling. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -24,8 +24,9 @@
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//
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// Forwarding is gated by `forwarding` (driven by StreamLayerView's capture state): the
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// handlers stay attached for the whole session, but while the user has released capture
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// (⌘⎋, focus loss) nothing reaches the host and key events travel the responder chain
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// normally. Everything held is flushed host-side on each transition to released.
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// (⌃⌥⇧Q — the cross-client Ctrl+Alt+Shift+Q — or ⌘⎋, focus loss) nothing reaches the host
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// and key events travel the responder chain normally. Everything held is flushed host-side
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// on each transition to released.
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//
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// GCMouse.current/GCKeyboard.coalesced are process-global singletons with one handler
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// slot each: only one InputCapture can be live per process. `activeCapture` tracks
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@@ -108,6 +109,16 @@ public final class InputCapture {
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/// the absolute-vs-relative forwarding lives entirely in StreamLayerView. Main queue.
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public var onToggleCursor: (() -> Void)?
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/// The cross-client combos (Windows/Linux parity: Ctrl+Alt+Shift+Q/D/S), fired from the macOS
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/// keyDown monitor only WHILE FORWARDING — that's the state in which the app's menu (which
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/// carries the same key equivalents for discoverability) can't see them, so the monitor is the
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/// captured-state delivery path; released, the events pass through and the menu handles them.
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/// ⌃⌥⇧Q releases the captured mouse/keyboard; ⌃⌥⇧D disconnects; ⌃⌥⇧S toggles the stats
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/// overlay. Main queue.
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public var onReleaseCapture: (() -> Void)?
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public var onDisconnect: (() -> Void)?
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public var onToggleStats: (() -> Void)?
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/// Fired when a newer InputCapture takes the process-global GC handler slots (the
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/// singletons hold ONE handler each): the preempted owner must drop its capture
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/// state — its handlers are gone, so it would otherwise sit "captured" with dead
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@@ -215,6 +226,32 @@ public final class InputCapture {
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self.onToggleCursor?()
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return nil
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}
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// The cross-client combos (Ctrl+Alt+Shift+Q/D/S — the same set every other
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// punktfunk client reserves), intercepted only while forwarding so the host never
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// sees the letter (the ⌃⌥⇧ modifiers were already forwarded as they went down;
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// they're flushed by the release path / released by the user as usual). The letter
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// is latched (suppressedVK) so its keyUp doesn't leak to the host either. While
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// NOT forwarding the events pass through and the menu's identical key equivalents
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// handle them (with the standard menu-flash feedback). keyCodes are kVK_ANSI_* —
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// physical positions, layout-independent.
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if self.forwarding, flags == [.control, .option, .shift] {
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switch event.keyCode {
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case 12 /* Q */:
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self.suppressedVK = 0x51
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self.onReleaseCapture?()
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return nil
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case 2 /* D */:
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self.suppressedVK = 0x44
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self.onDisconnect?()
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return nil
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case 1 /* S */:
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self.suppressedVK = 0x53
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self.onToggleStats?()
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return nil
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default:
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break
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}
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}
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return event
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}
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#endif
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