feat(web/library): game library page — grid + custom-entry CRUD
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Consumes the new library API (6351d51) via the orval-generated hooks. A poster grid
over GET /api/v1/library (all stores merged), plus create/edit/delete for custom
entries — the admin-UI half of "create custom entries via the web console".
- GameCard: portrait (600×900) art with an onError fallback chain portrait → header
→ text placeholder (many Steam titles lack a 600×900 capsule). A store badge marks
Steam vs Custom; only custom cards expose edit/delete.
- Inline add/edit form (title + portrait/hero/header URLs + optional launch command,
mapped to LaunchSpec{kind:"command"}) wired to useCreateCustomGame /
useUpdateCustomGame / useDeleteCustomGame; the CRUD id strips the `custom:` prefix;
every mutation invalidates the library query. QueryState handles load/empty/error.
- Nav entry (LibraryBig) + en/de i18n strings.
`bun run lint` (tsc) and `bun run build` both green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,292 @@
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import { useState } from 'react'
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import { createFileRoute } from '@tanstack/react-router'
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import { useQueryClient } from '@tanstack/react-query'
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import { Pencil, Plus, Trash2, X } from 'lucide-react'
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import {
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useGetLibrary,
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useCreateCustomGame,
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useUpdateCustomGame,
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useDeleteCustomGame,
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getGetLibraryQueryKey,
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} from '@/api/gen/library/library'
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import type { GameEntry } from '@/api/gen/model/gameEntry'
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import type { CustomInput } from '@/api/gen/model/customInput'
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'
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import { Button } from '@/components/ui/button'
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import { Badge } from '@/components/ui/badge'
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import { Input } from '@/components/ui/input'
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import { Label } from '@/components/ui/label'
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import { QueryState } from '@/components/query-state'
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import { m } from '@/paraglide/messages'
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import { useLocale } from '@/lib/i18n'
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export const Route = createFileRoute('/library')({ component: LibraryPage })
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/** The custom-CRUD path param is the raw id without the `custom:` prefix. */
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function customId(entry: GameEntry): string {
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return entry.id.startsWith('custom:') ? entry.id.slice('custom:'.length) : entry.id
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}
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/** Editable form state for the add/edit custom-game form. */
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interface FormState {
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title: string
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portrait: string
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hero: string
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header: string
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command: string
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}
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const emptyForm: FormState = { title: '', portrait: '', hero: '', header: '', command: '' }
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function formFrom(entry: GameEntry): FormState {
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return {
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title: entry.title,
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portrait: entry.art.portrait ?? '',
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hero: entry.art.hero ?? '',
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header: entry.art.header ?? '',
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command: entry.launch?.kind === 'command' ? entry.launch.value : '',
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}
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}
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/** Map the form to the API body — only attach `launch` when a command was given. */
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function toInput(f: FormState): CustomInput {
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const trim = (s: string) => {
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const t = s.trim()
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return t ? t : undefined
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}
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const command = f.command.trim()
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return {
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title: f.title.trim(),
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art: {
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portrait: trim(f.portrait),
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hero: trim(f.hero),
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header: trim(f.header),
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},
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launch: command ? { kind: 'command', value: command } : null,
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}
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}
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function LibraryPage() {
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useLocale()
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const qc = useQueryClient()
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const library = useGetLibrary()
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const create = useCreateCustomGame()
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const update = useUpdateCustomGame()
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const remove = useDeleteCustomGame()
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// null = form hidden; '' = adding a new entry; an id = editing that custom entry.
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const [editing, setEditing] = useState<string | null>(null)
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const [form, setForm] = useState<FormState>(emptyForm)
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const games = library.data ?? []
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const invalidate = () => qc.invalidateQueries({ queryKey: getGetLibraryQueryKey() })
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const openAdd = () => {
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setForm(emptyForm)
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setEditing('')
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}
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const openEdit = (entry: GameEntry) => {
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setForm(formFrom(entry))
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setEditing(customId(entry))
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}
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const closeForm = () => setEditing(null)
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const onSubmit = (e: React.FormEvent) => {
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e.preventDefault()
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const data = toInput(form)
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if (!data.title) return
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if (editing) {
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update.mutate({ id: editing, data }, { onSuccess: () => { invalidate(); closeForm() } })
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} else {
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create.mutate({ data }, { onSuccess: () => { invalidate(); closeForm() } })
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}
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}
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const onDelete = (entry: GameEntry) => {
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if (!confirm(m.library_delete_confirm())) return
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remove.mutate({ id: customId(entry) }, { onSuccess: invalidate })
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}
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const saving = create.isPending || update.isPending
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return (
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<div className="space-y-6">
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<div className="flex items-center justify-between gap-4">
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<h1 className="text-2xl font-semibold">{m.library_title()}</h1>
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{editing === null && (
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<Button onClick={openAdd}>
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<Plus className="size-4" />
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{m.library_add_button()}
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</Button>
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)}
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</div>
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{editing !== null && (
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<Card className="max-w-xl">
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<CardHeader className="flex-row items-center justify-between space-y-0">
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<CardTitle>{editing ? m.library_edit_title() : m.library_add_title()}</CardTitle>
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<Button variant="ghost" size="icon" aria-label={m.library_cancel()} onClick={closeForm}>
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<X className="size-4" />
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</Button>
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</CardHeader>
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<CardContent>
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<form onSubmit={onSubmit} className="space-y-4">
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<div className="space-y-2">
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<Label htmlFor="lib-title">{m.library_field_title()}</Label>
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<Input
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id="lib-title"
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required
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value={form.title}
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onChange={(e) => setForm((f) => ({ ...f, title: e.target.value }))}
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/>
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</div>
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<div className="space-y-2">
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<Label htmlFor="lib-portrait">{m.library_field_portrait()}</Label>
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<Input
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id="lib-portrait"
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type="url"
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inputMode="url"
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value={form.portrait}
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onChange={(e) => setForm((f) => ({ ...f, portrait: e.target.value }))}
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/>
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</div>
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<div className="space-y-2">
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<Label htmlFor="lib-hero">{m.library_field_hero()}</Label>
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<Input
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id="lib-hero"
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type="url"
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inputMode="url"
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value={form.hero}
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onChange={(e) => setForm((f) => ({ ...f, hero: e.target.value }))}
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/>
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</div>
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<div className="space-y-2">
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<Label htmlFor="lib-header">{m.library_field_header()}</Label>
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<Input
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id="lib-header"
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type="url"
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inputMode="url"
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value={form.header}
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onChange={(e) => setForm((f) => ({ ...f, header: e.target.value }))}
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/>
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</div>
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<div className="space-y-2">
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<Label htmlFor="lib-command">{m.library_field_command()}</Label>
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<Input
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id="lib-command"
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value={form.command}
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onChange={(e) => setForm((f) => ({ ...f, command: e.target.value }))}
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/>
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<p className="text-xs text-muted-foreground">{m.library_field_command_help()}</p>
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</div>
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<div className="flex gap-2">
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<Button type="submit" disabled={saving || !form.title.trim()}>
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{editing ? m.library_save() : m.library_create()}
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</Button>
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<Button type="button" variant="outline" onClick={closeForm}>
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{m.library_cancel()}
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</Button>
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</div>
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</form>
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</CardContent>
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</Card>
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)}
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<QueryState isLoading={library.isLoading} error={library.error} refetch={library.refetch}>
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{games.length === 0 ? (
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<Card>
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<CardContent className="p-8 text-center text-sm text-muted-foreground">
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{m.library_empty()}
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</CardContent>
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</Card>
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) : (
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<div className="grid grid-cols-2 gap-4 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-5">
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{games.map((game) => (
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<GameCard
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key={game.id}
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game={game}
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onEdit={() => openEdit(game)}
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onDelete={() => onDelete(game)}
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deleting={remove.isPending}
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/>
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))}
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</div>
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)}
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</QueryState>
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</div>
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)
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}
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interface GameCardProps {
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game: GameEntry
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onEdit: () => void
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onDelete: () => void
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deleting: boolean
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}
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/**
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* A poster tile. The cover prefers the 2:3 portrait capsule; on a load error it falls back to the
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* wide header, then to a text placeholder. Custom entries get edit/delete affordances.
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*/
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function GameCard({ game, onEdit, onDelete, deleting }: GameCardProps) {
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const isCustom = game.store === 'custom'
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// Track which sources have failed so the <img> can step down portrait → header → placeholder.
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const [failed, setFailed] = useState<Record<string, boolean>>({})
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const candidates = [game.art.portrait, game.art.header].filter(
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(u): u is string => !!u && !failed[u],
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)
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const src = candidates[0]
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return (
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<Card className="group relative overflow-hidden">
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<div className="relative aspect-[2/3] bg-muted">
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{src ? (
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<img
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src={src}
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alt={game.title}
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loading="lazy"
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className="size-full object-cover"
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onError={() => setFailed((prev) => ({ ...prev, [src]: true }))}
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/>
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) : (
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<div className="flex size-full items-center justify-center p-3 text-center text-sm font-medium text-muted-foreground">
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{game.title}
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</div>
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)}
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<div className="absolute left-2 top-2">
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<Badge variant={isCustom ? 'secondary' : 'outline'} className="bg-background/80 backdrop-blur">
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{isCustom ? m.library_store_custom() : m.library_store_steam()}
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</Badge>
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</div>
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{isCustom && (
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<div className="absolute right-2 top-2 flex gap-1 opacity-0 transition-opacity group-hover:opacity-100 focus-within:opacity-100">
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<Button
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variant="secondary"
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size="icon"
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className="size-7 bg-background/80 backdrop-blur"
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aria-label={m.library_edit()}
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onClick={onEdit}
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>
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<Pencil className="size-3.5" />
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</Button>
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<Button
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variant="secondary"
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size="icon"
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className="size-7 bg-background/80 backdrop-blur"
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aria-label={m.library_delete()}
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disabled={deleting}
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onClick={onDelete}
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>
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<Trash2 className="size-3.5 text-destructive" />
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</Button>
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</div>
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)}
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</div>
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<div className="truncate p-2 text-sm font-medium" title={game.title}>
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{game.title}
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</div>
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</Card>
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)
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}
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