feat(apple): wake-until-up overlay + host edit with MAC prefill

- HostWaker + WakeOverlay: after sending the Wake-on-LAN packet, wait until the host
  is really back (resend + mDNS poll, timeout, cancel/retry) before connecting.
  macOS-only in practice — WoL stays gated off on iOS/tvOS pending the multicast
  entitlement.
- Add/Edit host sheet gains a Wake-on-LAN MAC field, prefilled from the stored MAC
  or the live mDNS advert; parseMacs validates aa:bb:cc:dd:ee:ff.
- Gamepad chrome/home and glass-style polish.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-05 20:04:47 +02:00
parent 3775a39e70
commit 60121f1ea9
14 changed files with 759 additions and 245 deletions
@@ -18,23 +18,47 @@ struct ShotScene {
@MainActor
enum ShotScenes {
static let all: [ShotScene] = [
ShotScene(name: "01-stream", orientation: .landscape, colorScheme: .dark) {
AnyView(ShotStreamHero())
},
ShotScene(name: "02-hosts", orientation: .natural, colorScheme: .dark) {
AnyView(ShotHome())
},
ShotScene(name: "03-pair", orientation: .natural, colorScheme: .dark) {
AnyView(ShotPair())
},
ShotScene(name: "04-trust", orientation: .landscape, colorScheme: .dark) {
AnyView(ShotTrust())
},
ShotScene(name: "05-settings", orientation: .natural, colorScheme: .dark) {
AnyView(ShotSettings())
},
]
static var all: [ShotScene] {
var scenes: [ShotScene] = [
ShotScene(name: "01-stream", orientation: .landscape, colorScheme: .dark) {
AnyView(ShotStreamHero())
},
ShotScene(name: "02-hosts", orientation: .natural, colorScheme: .dark) {
AnyView(ShotHome())
},
ShotScene(name: "03-pair", orientation: .natural, colorScheme: .dark) {
AnyView(ShotPair())
},
ShotScene(name: "04-trust", orientation: .landscape, colorScheme: .dark) {
AnyView(ShotTrust())
},
ShotScene(name: "05-settings", orientation: .natural, colorScheme: .dark) {
AnyView(ShotSettings())
},
]
#if os(iOS) || os(macOS)
// The gamepad-mode console screens (no tvOS native focus engine there). Dev-only shots
// for eyeballing the Liquid Glass host tiles + settings rows.
scenes += [
ShotScene(name: "06-gamepad-home", orientation: .natural, colorScheme: .dark) {
AnyView(ShotGamepadHome())
},
ShotScene(name: "07-gamepad-settings", orientation: .natural, colorScheme: .dark) {
AnyView(ShotGamepadSettings())
},
ShotScene(name: "08-gamepad-addhost", orientation: .natural, colorScheme: .dark) {
AnyView(ShotGamepadAddHost())
},
ShotScene(name: "09-waking", orientation: .natural, colorScheme: .dark) {
AnyView(ShotWaking())
},
]
#endif
scenes.append(ShotScene(name: "10-edithost", orientation: .natural, colorScheme: .dark) {
AnyView(ShotEditHost())
})
return scenes
}
}
// MARK: - Mock data
@@ -75,7 +99,7 @@ private struct ShotHome: View {
showAddHost: .constant(false), pairingTarget: .constant(nil),
speedTestTarget: .constant(nil), libraryTarget: .constant(nil),
connect: { _ in }, connectDiscovered: { _ in },
onPaired: { _, _ in }, onLaunchTitle: { _, _ in })
onPaired: { _, _ in }, onLaunchTitle: { _, _ in }, wake: { _ in })
#else
HomeView(
store: store, model: model, discovery: discovery,
@@ -83,11 +107,77 @@ private struct ShotHome: View {
speedTestTarget: .constant(nil), libraryTarget: .constant(nil),
showSettings: .constant(false),
connect: { _ in }, connectDiscovered: { _ in },
onPaired: { _, _ in }, onLaunchTitle: { _, _ in })
onPaired: { _, _ in }, onLaunchTitle: { _, _ in }, wake: { _ in })
#endif
}
}
// MARK: - Gamepad-mode console screens (dev-only glass preview)
#if os(iOS) || os(macOS)
private struct ShotGamepadHome: View {
@StateObject private var store = ShotMock.hostStore()
@StateObject private var model = SessionModel()
@StateObject private var discovery = HostDiscovery()
@StateObject private var waker = HostWaker()
var body: some View {
GamepadHomeView(
store: store, model: model, discovery: discovery,
libraryTarget: .constant(nil), waker: waker,
connect: { _ in }, connectDiscovered: { _ in })
}
}
private struct ShotGamepadSettings: View {
var body: some View { GamepadSettingsView() }
}
private struct ShotGamepadAddHost: View {
var body: some View { GamepadAddHostView(onAdd: { _ in }) }
}
private struct ShotWaking: View {
@StateObject private var store = ShotMock.hostStore()
@StateObject private var model = SessionModel()
@StateObject private var discovery = HostDiscovery()
@StateObject private var waker = HostWaker()
var body: some View {
GamepadHomeView(
store: store, model: model, discovery: discovery,
libraryTarget: .constant(nil), waker: waker,
connect: { _ in }, connectDiscovered: { _ in }
)
.overlay { WakeOverlay(waker: waker) }
.onAppear {
waker.debugSet(.init(
hostID: store.hosts.first?.id ?? UUID(),
hostName: "Battlestation", connectsAfter: true, seconds: 14))
}
}
}
#endif
// MARK: - Edit host (add/edit sheet with the Wake-on-LAN MAC field)
private struct ShotEditHost: View {
var body: some View {
ZStack {
ShotHome().blur(radius: 24).overlay(Color.black.opacity(0.45))
AddHostSheet(
existing: StoredHost(
name: "Battlestation", address: "192.168.1.20", port: 9777,
pinnedSHA256: ShotMock.fingerprint, macAddresses: ["a4:b1:c2:d3:e4:f5"]),
onSave: { _ in })
#if os(macOS)
.clipShape(RoundedRectangle(cornerRadius: 12))
.shadow(radius: 40, y: 16)
#endif
}
}
}
// MARK: - Settings
private struct ShotSettings: View {