feat(host): --no-mdns/PUNKTFUNK_MDNS gate + punktfunk1-host --pairing-pin — docker-testing enablers
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mDNS advertisement (native _punktfunk._udp AND GameStream _nvstream) can now
be disabled with --no-mdns on serve/punktfunk1-host or PUNKTFUNK_MDNS=0
(the PUNKTFUNK_ZEROCOPY off-grammar) — for multicast-dead environments
(bridged Docker, CI netns) where the advert reaches nobody or fails outright
and aborts the GameStream plane; clients dial a manually-added host instead
(mDNS-blind host-add works since the 0.8.4 dial-first fix). Unit tests no
longer advertise on the LAN (mdns: false).

punktfunk1-host gains --pairing-pin <PIN> (the already-plumbed fixed-PIN
test seam, now CLI-exposed; empty refused like --mgmt-token) so a CI harness
runs a deterministic SPAKE2 ceremony instead of scraping the logged PIN.

Verified live: --no-mdns + PUNKTFUNK_MDNS=0 skip the advert, --pairing-pin
arms with the fixed PIN, and a punktfunk1-host --source synthetic +
punktfunk-probe loopback run passes verification (60/60 frames, 0 mismatch).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-09 15:56:59 +02:00
parent c8fdef8bd1
commit 5d9f1ccb6d
6 changed files with 100 additions and 5 deletions
+38
View File
@@ -27,6 +27,27 @@ use std::net::IpAddr;
/// The native-protocol mDNS service type. Clients browse this to find punktfunk/1 hosts.
pub const NATIVE_SERVICE: &str = "_punktfunk._udp.local.";
/// mDNS advertisement gate — `PUNKTFUNK_MDNS`. Default ON; `0|false|off|no` (the
/// `PUNKTFUNK_ZEROCOPY` off-grammar) disables BOTH the native and GameStream adverts, for
/// environments where multicast is dead or unwanted (bridged Docker, CI network namespaces,
/// locked-down VLANs): the advert there reaches nobody — or fails outright and aborts the
/// GameStream plane — while clients can always dial a manually-added host (mDNS-blind
/// host-add works since the 0.8.4 dial-first fix). CLI `--no-mdns` sets the same knob.
pub(crate) fn mdns_enabled() -> bool {
!std::env::var("PUNKTFUNK_MDNS")
.map(|s| mdns_off_value(&s))
.unwrap_or(false)
}
/// `true` iff the `PUNKTFUNK_MDNS` value means "off". Split from the env read for testability
/// (env vars are process-global; tests must not race the parallel suite by setting them).
fn mdns_off_value(s: &str) -> bool {
matches!(
s.trim().to_ascii_lowercase().as_str(),
"0" | "false" | "off" | "no"
)
}
/// Wire protocol id advertised in the `proto` TXT record.
pub const NATIVE_PROTO: &str = "punktfunk/1";
@@ -92,3 +113,20 @@ pub fn advertise_native(
);
Ok(Advert { _daemon: daemon })
}
#[cfg(test)]
mod tests {
use super::mdns_off_value;
#[test]
fn mdns_off_grammar() {
for off in ["0", "false", "off", "no", " OFF ", "False"] {
assert!(mdns_off_value(off), "{off:?} should disable mDNS");
}
// Anything else — including set-but-empty — keeps the advert on (matches the
// PUNKTFUNK_ZEROCOPY grammar: only an explicit off-value turns it off).
for on in ["", "1", "true", "yes", "on", "banana"] {
assert!(!mdns_off_value(on), "{on:?} should keep mDNS on");
}
}
}
+12 -2
View File
@@ -232,8 +232,18 @@ pub fn serve(
let _ = rustls::crypto::aws_lc_rs::default_provider().install_default();
let native_opts = crate::punktfunk1::native_serve_opts(&native);
if gamestream {
// Unified host: GameStream compat planes + native + mgmt.
let _advert = mdns::advertise(&state.host).context("mDNS advertise")?;
// Unified host: GameStream compat planes + native + mgmt. The `_nvstream` advert is
// fatal on failure when enabled (Moonlight clients can't find the host without it) —
// `--no-mdns` / PUNKTFUNK_MDNS=0 skips it for multicast-dead environments (stock
// Moonlight then needs a manually-added host).
let _advert = if native.mdns {
Some(mdns::advertise(&state.host).context("mDNS advertise")?)
} else {
tracing::info!(
"GameStream mDNS advertisement disabled (--no-mdns / PUNKTFUNK_MDNS)"
);
None
};
rtsp::spawn(state.clone()).context("start RTSP server")?;
control::spawn(state.clone()).context("start ENet control server")?;
tracing::info!(
+22 -1
View File
@@ -435,6 +435,13 @@ fn real_main() -> Result<()> {
Some("virtual") => punktfunk1::Punktfunk1Source::Virtual,
_ => punktfunk1::Punktfunk1Source::Synthetic,
};
// Fixed pairing PIN for test harnesses/CI (deterministic ceremony instead of scraping
// the logged random PIN). An empty value would arm SPAKE2 with an empty password —
// refuse it loudly, mirroring the --mgmt-token guard.
let pairing_pin = match get("--pairing-pin") {
Some(p) if p.trim().is_empty() => bail!("--pairing-pin must not be empty"),
p => p.map(str::to_string),
};
punktfunk1::run(punktfunk1::Punktfunk1Options {
port: get("--port").and_then(|s| s.parse().ok()).unwrap_or(9777),
source,
@@ -453,7 +460,7 @@ fn real_main() -> Result<()> {
// the default and accepted as no-ops for back-compat.
require_pairing: !args.iter().any(|a| a == "--allow-tofu"),
allow_pairing: true,
pairing_pin: None,
pairing_pin,
paired_store: None,
// Fixed data-plane port: bind it and stream direct (no hole-punch), removing the
// ~2.5 s punch-timeout on a firewalled host. Default (absent) = a random port +
@@ -469,6 +476,7 @@ fn real_main() -> Result<()> {
.filter(|&ms| ms > 0)
.map(std::time::Duration::from_millis)
.or_else(punktfunk1::idle_timeout_from_env),
mdns: !args.iter().any(|a| a == "--no-mdns") && discovery::mdns_enabled(),
})
}
// Windows service control: install/uninstall/start/stop/status + the SCM `run` entry point.
@@ -561,6 +569,7 @@ fn parse_serve(args: &[String]) -> Result<(mgmt::Options, punktfunk1::NativeServ
.and_then(|s| s.parse().ok());
let mut open = false;
let mut gamestream = false;
let mut no_mdns = false;
// Did the operator pin the mgmt bind themselves? If not, we LAN-expose the read surface below so
// paired clients can browse the game library out of the box (the bearer admin surface stays
// loopback-gated in `mgmt::require_auth` regardless of the bind).
@@ -612,6 +621,9 @@ fn parse_serve(args: &[String]) -> Result<(mgmt::Options, punktfunk1::NativeServ
// Disable mandatory native pairing — any device can connect (trusted single-user
// setups only). The default REQUIRES pairing.
"--open" => open = true,
// Skip the mDNS adverts (native + GameStream) — multicast-dead environments
// (bridged Docker, CI netns); clients connect via a manually-added host.
"--no-mdns" => no_mdns = true,
"-h" | "--help" => {
print_usage();
std::process::exit(0);
@@ -642,6 +654,7 @@ fn parse_serve(args: &[String]) -> Result<(mgmt::Options, punktfunk1::NativeServ
// assuming the default). `opts.bind.port()` is the real port even if the operator moved it.
mgmt_port: opts.bind.port(),
data_port,
mdns: !no_mdns && discovery::mdns_enabled(),
};
Ok((opts, native, gamestream))
}
@@ -775,6 +788,9 @@ SERVE OPTIONS:
PUNKTFUNK_DATA_PORT: a random port + hole-punch (crosses NAT)
--open disable mandatory native pairing (default: pairing REQUIRED —
an open host any LAN device can stream from is insecure)
--no-mdns skip the mDNS adverts (native + GameStream) — for multicast-dead
environments (bridged Docker, CI); clients connect via a manually
added host. Also PUNKTFUNK_MDNS=0
PUNKTFUNK1-HOST OPTIONS:
--port <N> QUIC listen port (default: 9777)
@@ -792,6 +808,11 @@ PUNKTFUNK1-HOST OPTIONS:
pair=optional. Default: pairing REQUIRED — the host rejects
unpaired clients and logs a 4-digit pairing PIN at startup;
TOFU without pairing is insecure on a LAN
--pairing-pin <PIN> fixed pairing PIN instead of the random per-ceremony one — for
test harnesses/CI (deterministic `probe --pair`); do not use on
a real LAN (a guessable PIN defeats the ceremony's rate limit)
--no-mdns skip the _punktfunk._udp mDNS advert (multicast-dead environments;
clients use --connect HOST:PORT). Also PUNKTFUNK_MDNS=0
SPIKE OPTIONS:
--source <synthetic|portal|kwin-virtual>
+20 -1
View File
@@ -92,6 +92,10 @@ pub struct Punktfunk1Options {
/// `PUNKTFUNK_IDLE_TIMEOUT_MS`; clamped to a ≥1s floor with a keep-alive that scales to it so a
/// live session never false-closes.
pub idle_timeout: Option<std::time::Duration>,
/// Advertise this host over mDNS (`_punktfunk._udp`). Default on; `--no-mdns` /
/// `PUNKTFUNK_MDNS=0` turns it off for multicast-dead environments (bridged Docker, CI netns)
/// — clients then connect via `--connect HOST:PORT` / a manually-added host, which always works.
pub mdns: bool,
}
/// Bind the per-session data-plane UDP socket, honoring [`Punktfunk1Options::data_port`]. Returns
@@ -183,6 +187,10 @@ pub(crate) struct NativeServe {
/// Fixed data-plane UDP port (`--data-port` / `PUNKTFUNK_DATA_PORT`); see
/// [`Punktfunk1Options::data_port`]. `None` = random port + hole-punch (the default).
pub data_port: Option<u16>,
/// Advertise over mDNS (`--no-mdns` / `PUNKTFUNK_MDNS=0` turns it off). Gates the native
/// `_punktfunk._udp` advert AND the GameStream `_nvstream` advert — the serve-level knob for
/// multicast-dead environments; see [`Punktfunk1Options::mdns`].
pub mdns: bool,
}
/// Options for the native host when the unified `serve --native` runs it: real virtual capture,
@@ -218,6 +226,7 @@ pub(crate) fn native_serve_opts(cfg: &NativeServe) -> Punktfunk1Options {
paired_store: None,
data_port: cfg.data_port,
idle_timeout: idle_timeout_from_env(),
mdns: cfg.mdns,
}
}
@@ -249,7 +258,13 @@ pub(crate) async fn serve(
// GameStream _nvstream advert; both run in the unified host). Held for the host's lifetime —
// dropping `_advert` unregisters. Best-effort: a discovery failure must not stop streaming
// (manual `--connect HOST:PORT` always works), so we log and continue.
let _advert = match crate::gamestream::Host::detect() {
let _advert = if !opts.mdns {
tracing::info!(
"mDNS advertisement disabled (--no-mdns / PUNKTFUNK_MDNS) — clients connect by address"
);
None
} else {
match crate::gamestream::Host::detect() {
Ok(h) => crate::discovery::advertise_native(
&h.hostname,
h.local_ip,
@@ -266,6 +281,7 @@ pub(crate) async fn serve(
tracing::warn!(error = %format!("{e:#}"), "host detect for mDNS failed (continuing)");
None
}
}
};
// One audio capturer for the whole host lifetime, handed from session to session
@@ -4474,6 +4490,7 @@ mod tests {
paired_store: None,
data_port: None,
idle_timeout: None,
mdns: false, // unit tests must not advertise on the LAN
})
});
std::thread::sleep(std::time::Duration::from_millis(500));
@@ -4671,6 +4688,7 @@ mod tests {
paired_store: None, // unused: the shared `np` IS the store handle
data_port: None,
idle_timeout: None,
mdns: false,
},
0, // no mgmt API in this test → advertise no `mgmt` mDNS port
np_host,
@@ -4772,6 +4790,7 @@ mod tests {
paired_store: Some(test_paired_path()),
data_port: None,
idle_timeout: None,
mdns: false,
})
});
std::thread::sleep(std::time::Duration::from_millis(500));
+6 -1
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@@ -34,6 +34,7 @@ punktfunk-host serve --gamestream
| `--open` | Don't require pairing — serve any device on the network. Off by default; only for trusted single-user setups. |
| `--mgmt-bind <IP:PORT>` | Management API address (default `0.0.0.0:47990` — all interfaces, so paired clients can browse the game library over mTLS; pass `127.0.0.1:47990` to keep it loopback-only). |
| `--mgmt-token <TOKEN>` | Override the bearer token for the management API. |
| `--no-mdns` | Skip the mDNS adverts (native + GameStream) — for networks/containers where multicast doesn't work. Clients connect via a manually added host instead. Same as `PUNKTFUNK_MDNS=0`. |
These are the only flags `serve` accepts.
@@ -69,13 +70,17 @@ punktfunk-host punktfunk1-host --source virtual
| `--max-sessions <N>` | Exit after N sessions (0 = serve forever). |
| `--allow-pairing` | Accept PIN pairing; the host prints a PIN when a client pairs. |
| `--require-pairing` | Only serve paired devices (implies `--allow-pairing`). |
| `--pairing-pin <PIN>` | Use a fixed pairing PIN instead of a fresh random one per ceremony. For test harnesses/CI only — a guessable PIN defeats the ceremony's rate limit. |
| `--no-mdns` | Skip the `_punktfunk._udp` advert; clients use `--connect HOST:PORT`. Same as `PUNKTFUNK_MDNS=0`. |
`--max-concurrent`, `--allow-pairing`, and `--require-pairing` are **`punktfunk1-host`-only** — `serve` does not
accept them. On `serve` you arm pairing from the web console instead, and concurrency is fixed at
the built-in default (4 sessions) rather than settable from the command line.
Both `serve` and `punktfunk1-host` advertise the host on the network so clients can discover it. List
hosts from another machine with `punktfunk-probe --discover`.
hosts from another machine with `punktfunk-probe --discover`. Where multicast doesn't work (some
Docker/VLAN setups), pass `--no-mdns` (or set `PUNKTFUNK_MDNS=0`) and add the host in the client by
address instead.
## Environment
+2
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@@ -49,6 +49,8 @@ PUNKTFUNK_VIDEO_SOURCE=virtual
#PUNKTFUNK_INPUT_BACKEND=libei # wlr | libei | gamescope | uinput
#PUNKTFUNK_FEC_PCT=20 # video FEC overhead percent
#PUNKTFUNK_PERF=1 # per-stage timing logs
#PUNKTFUNK_MDNS=0 # disable the mDNS adverts (native + GameStream) — for multicast-
# dead networks/containers; clients add the host by address instead
# Display-management policy (keep-alive · topology · conflict · identity · layout · max) is set in the
# web console (Host → Virtual displays) → ~/.config/punktfunk/display-settings.json, NOT here; a
# settings file supersedes the legacy PUNKTFUNK_MONITOR_LINGER_MS / _NO_ISOLATE / *_VIRTUAL_PRIMARY