feat(host): --no-mdns/PUNKTFUNK_MDNS gate + punktfunk1-host --pairing-pin — docker-testing enablers
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mDNS advertisement (native _punktfunk._udp AND GameStream _nvstream) can now
be disabled with --no-mdns on serve/punktfunk1-host or PUNKTFUNK_MDNS=0
(the PUNKTFUNK_ZEROCOPY off-grammar) — for multicast-dead environments
(bridged Docker, CI netns) where the advert reaches nobody or fails outright
and aborts the GameStream plane; clients dial a manually-added host instead
(mDNS-blind host-add works since the 0.8.4 dial-first fix). Unit tests no
longer advertise on the LAN (mdns: false).

punktfunk1-host gains --pairing-pin <PIN> (the already-plumbed fixed-PIN
test seam, now CLI-exposed; empty refused like --mgmt-token) so a CI harness
runs a deterministic SPAKE2 ceremony instead of scraping the logged PIN.

Verified live: --no-mdns + PUNKTFUNK_MDNS=0 skip the advert, --pairing-pin
arms with the fixed PIN, and a punktfunk1-host --source synthetic +
punktfunk-probe loopback run passes verification (60/60 frames, 0 mismatch).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-09 15:56:59 +02:00
parent c8fdef8bd1
commit 5d9f1ccb6d
6 changed files with 100 additions and 5 deletions
+22 -1
View File
@@ -435,6 +435,13 @@ fn real_main() -> Result<()> {
Some("virtual") => punktfunk1::Punktfunk1Source::Virtual,
_ => punktfunk1::Punktfunk1Source::Synthetic,
};
// Fixed pairing PIN for test harnesses/CI (deterministic ceremony instead of scraping
// the logged random PIN). An empty value would arm SPAKE2 with an empty password —
// refuse it loudly, mirroring the --mgmt-token guard.
let pairing_pin = match get("--pairing-pin") {
Some(p) if p.trim().is_empty() => bail!("--pairing-pin must not be empty"),
p => p.map(str::to_string),
};
punktfunk1::run(punktfunk1::Punktfunk1Options {
port: get("--port").and_then(|s| s.parse().ok()).unwrap_or(9777),
source,
@@ -453,7 +460,7 @@ fn real_main() -> Result<()> {
// the default and accepted as no-ops for back-compat.
require_pairing: !args.iter().any(|a| a == "--allow-tofu"),
allow_pairing: true,
pairing_pin: None,
pairing_pin,
paired_store: None,
// Fixed data-plane port: bind it and stream direct (no hole-punch), removing the
// ~2.5 s punch-timeout on a firewalled host. Default (absent) = a random port +
@@ -469,6 +476,7 @@ fn real_main() -> Result<()> {
.filter(|&ms| ms > 0)
.map(std::time::Duration::from_millis)
.or_else(punktfunk1::idle_timeout_from_env),
mdns: !args.iter().any(|a| a == "--no-mdns") && discovery::mdns_enabled(),
})
}
// Windows service control: install/uninstall/start/stop/status + the SCM `run` entry point.
@@ -561,6 +569,7 @@ fn parse_serve(args: &[String]) -> Result<(mgmt::Options, punktfunk1::NativeServ
.and_then(|s| s.parse().ok());
let mut open = false;
let mut gamestream = false;
let mut no_mdns = false;
// Did the operator pin the mgmt bind themselves? If not, we LAN-expose the read surface below so
// paired clients can browse the game library out of the box (the bearer admin surface stays
// loopback-gated in `mgmt::require_auth` regardless of the bind).
@@ -612,6 +621,9 @@ fn parse_serve(args: &[String]) -> Result<(mgmt::Options, punktfunk1::NativeServ
// Disable mandatory native pairing — any device can connect (trusted single-user
// setups only). The default REQUIRES pairing.
"--open" => open = true,
// Skip the mDNS adverts (native + GameStream) — multicast-dead environments
// (bridged Docker, CI netns); clients connect via a manually-added host.
"--no-mdns" => no_mdns = true,
"-h" | "--help" => {
print_usage();
std::process::exit(0);
@@ -642,6 +654,7 @@ fn parse_serve(args: &[String]) -> Result<(mgmt::Options, punktfunk1::NativeServ
// assuming the default). `opts.bind.port()` is the real port even if the operator moved it.
mgmt_port: opts.bind.port(),
data_port,
mdns: !no_mdns && discovery::mdns_enabled(),
};
Ok((opts, native, gamestream))
}
@@ -775,6 +788,9 @@ SERVE OPTIONS:
PUNKTFUNK_DATA_PORT: a random port + hole-punch (crosses NAT)
--open disable mandatory native pairing (default: pairing REQUIRED —
an open host any LAN device can stream from is insecure)
--no-mdns skip the mDNS adverts (native + GameStream) — for multicast-dead
environments (bridged Docker, CI); clients connect via a manually
added host. Also PUNKTFUNK_MDNS=0
PUNKTFUNK1-HOST OPTIONS:
--port <N> QUIC listen port (default: 9777)
@@ -792,6 +808,11 @@ PUNKTFUNK1-HOST OPTIONS:
pair=optional. Default: pairing REQUIRED — the host rejects
unpaired clients and logs a 4-digit pairing PIN at startup;
TOFU without pairing is insecure on a LAN
--pairing-pin <PIN> fixed pairing PIN instead of the random per-ceremony one — for
test harnesses/CI (deterministic `probe --pair`); do not use on
a real LAN (a guessable PIN defeats the ceremony's rate limit)
--no-mdns skip the _punktfunk._udp mDNS advert (multicast-dead environments;
clients use --connect HOST:PORT). Also PUNKTFUNK_MDNS=0
SPIKE OPTIONS:
--source <synthetic|portal|kwin-virtual>