feat(library): shared cover-art warmer + cache (GOG + Xbox art)
A disk-backed art cache (library-art-cache.json in the canonical host config dir) is the source of truth read by all_games(), so the library list + launch-resolve never block on the network. A host-lifetime background warmer (start_art_warmer, started in serve()) fetches uncached art OFF the hot path: GOG via the public no-auth api.gog.com product API, Xbox via the unofficial no-auth displaycatalog (keyed by StoreId). Both best-effort (protocol-relative URLs normalized to https; results cached even when empty so they aren't re-fetched). The GOG + Xbox providers now read cached_art() (title-only until warmed). Cross-platform (ureq blocking HTTP — no tokio on this path) so the fetch/parse code is compiled + checked everywhere; a host whose stores all self-provide art (Steam CDN / Heroic CDN / Lutris data: URLs) does no fetching. Dep: ureq (webpki roots, no system certs). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -28,6 +28,11 @@ hex = "0.4"
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# Cover-art delivery in the game library: encode Lutris's local JPEGs into `data:` URLs and decode
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# the Epic launcher's base64 `catcache.bin`. Cross-platform (Linux Lutris art + Windows Epic art).
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base64 = "0.22"
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# Blocking HTTP for the library cover-art warmer (no-auth GOG api.gog.com + Xbox displaycatalog),
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# run on a background thread off the hot path. `ureq` is small + sync (no tokio here) and bundles
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# webpki roots (no system cert dependency). Cross-platform so the fetch/parse code is compiled +
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# checked everywhere even though only the Windows GOG/Xbox providers need it today.
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ureq = "2"
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rcgen = { version = "0.13", default-features = false, features = ["aws_lc_rs", "pem"] }
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x509-parser = "0.16"
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axum-server = { version = "0.7", features = ["tls-rustls"] }
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