feat(clients/windows): single-window handoff, shared settings store, console-UI surfacing
UX polish batch 1 (clients/windows/ui-polish-plan.md, workstreams W0/A1/B/C/E):
- W0: the shell's duplicated trust/settings structs are gone — src/trust.rs
re-exports pf-client-core's, so the shell and the spawned session binary share
ONE Settings shape over client-windows-settings.json. Fixes real bugs: the
shell's saves no longer drop session-side fields; the stats-overlay toggle
(show_hud -> show_stats, serde alias migrates old files) and the forwarded-
controller pick now actually reach the spawned session. The "Streaming engine"
Settings combo is gone (PUNKTFUNK_BUILTIN_STREAM=1 stays as the dev A/B knob).
- Forwarded-controller pinning by stable key (vid:pid:name, pf-client-core's
format): persisted as forward_pad, applied by the shell's own service at
startup AND by the session binary in session_params (both OSes — the session
never applied the pin before).
- A1 single window: the shell hides itself when the spawned session window
presents its first frame ({"ready":true}) and restores + foregrounds on the
child's exit — exactly one visible Punktfunk window at any time. Restore runs
before the request-access cancel gate so a Ready/Cancel race can't strand the
shell hidden.
- C console UI: punktfunk-session --browse gains --json-status (ready when the
library window presents; error line on a failed start), and the shell
surfaces it — "Open console UI" on paired hosts' menus, plus a controller-
detected hint card targeting the most recent paired host (x64 only; aarch64
ships no skia ui feature). Browse spawns hide/restore the shell like streams.
- B responsive: minimum window size (420x360); the hosts header collapses to
icon-only buttons below 700 px; the session status card shrinks instead of
clipping (max_width); busy pages, help actions, licenses and long labels wrap.
- E polish: session exe gets the app icon (winresource + WM_SETICON via the new
pf-presenter win32.rs); both exes share an explicit AppUserModelID on
unpackaged runs (packaged identity wins) so the windows group as one taskbar
app across the visibility handoff; "Start streams fullscreen" toggle passes
--fullscreen (GTK parity); connects stamp KnownHost::last_used; the connect
target is stashed for every route so "Connecting to X" always names the host.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+12
-254
@@ -1,256 +1,14 @@
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//! Client identity, the known-hosts (pinned fingerprint) store, and app settings.
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//! Client identity, the known-hosts (pinned fingerprint) store, and app settings —
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//! re-exported from `pf-client-core` so the shell and the spawned `punktfunk-session`
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//! binary share ONE `Settings`/`KnownHosts` shape over the same files
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//! (`%APPDATA%\punktfunk\client-windows-settings.json` / `client-known-hosts.json`).
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//!
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//! Ported near-verbatim from the GTK Linux client; the only platform change is the config
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//! directory — `%APPDATA%\punktfunk` (the Windows analogue of `~/.config/punktfunk`), shared
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//! with the Windows host's identity location. The identity files (`client-{cert,key}.pem`)
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//! keep the same names so the trust model is identical across the native clients.
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//! The shell is the settings file's only writer; the session only reads it. The shell's
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//! former private `Settings` copy (≤ 0.8.4: `show_hud`, `engine`) is gone — old files
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//! still load via a serde alias in core, and the legacy in-process presenter is now
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//! reachable only through `PUNKTFUNK_BUILTIN_STREAM=1` (see `app::use_builtin_stream`).
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use anyhow::{anyhow, Context, Result};
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use punktfunk_core::quic::endpoint;
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use serde::{Deserialize, Serialize};
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use std::path::PathBuf;
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pub fn config_dir() -> Result<PathBuf> {
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let appdata = std::env::var("APPDATA").context("APPDATA unset")?;
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Ok(PathBuf::from(appdata).join("punktfunk"))
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}
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/// This client's persistent identity, generated on first use — presented on every connect
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/// so hosts can recognize it once paired.
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pub fn load_or_create_identity() -> Result<(String, String)> {
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let dir = config_dir()?;
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let (cp, kp) = (dir.join("client-cert.pem"), dir.join("client-key.pem"));
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if let (Ok(c), Ok(k)) = (std::fs::read_to_string(&cp), std::fs::read_to_string(&kp)) {
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return Ok((c, k));
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}
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let (c, k) = endpoint::generate_identity().map_err(|e| anyhow!("generate identity: {e}"))?;
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std::fs::create_dir_all(&dir)?;
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std::fs::write(&cp, &c)?;
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std::fs::write(&kp, &k)?;
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tracing::info!(cert = %cp.display(), "generated client identity");
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Ok((c, k))
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}
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pub fn hex(fp: &[u8; 32]) -> String {
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fp.iter().map(|b| format!("{b:02x}")).collect()
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}
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pub fn parse_hex32(s: &str) -> Option<[u8; 32]> {
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if s.len() != 64 {
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return None;
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}
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let mut out = [0u8; 32];
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for (i, b) in out.iter_mut().enumerate() {
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*b = u8::from_str_radix(&s[2 * i..2 * i + 2], 16).ok()?;
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}
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Some(out)
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}
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/// One trusted host: its pinned certificate fingerprint plus how we got there (TOFU or a
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/// PIN ceremony) and where we last reached it.
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct KnownHost {
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pub name: String,
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pub addr: String,
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pub port: u16,
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/// SHA-256 of the host certificate, lowercase hex — the pin for every later connect.
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pub fp_hex: String,
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/// True if trust came from the SPAKE2 PIN ceremony (vs. trust-on-first-use).
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pub paired: bool,
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/// Wake-on-LAN MAC(s) (`aa:bb:cc:dd:ee:ff`) learned from the host's mDNS `mac` TXT while it was
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/// online, so we can wake it once it sleeps. `default` so pre-existing stores load; empty until
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/// first learned.
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#[serde(default)]
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pub mac: Vec<String>,
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}
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#[derive(Default, Serialize, Deserialize)]
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pub struct KnownHosts {
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pub hosts: Vec<KnownHost>,
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}
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impl KnownHosts {
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fn path() -> Result<PathBuf> {
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Ok(config_dir()?.join("client-known-hosts.json"))
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}
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pub fn load() -> KnownHosts {
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Self::path()
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.and_then(|p| Ok(std::fs::read_to_string(p)?))
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.ok()
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.and_then(|s| serde_json::from_str(&s).ok())
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.unwrap_or_default()
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}
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pub fn save(&self) -> Result<()> {
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let p = Self::path()?;
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std::fs::create_dir_all(p.parent().unwrap())?;
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std::fs::write(&p, serde_json::to_string_pretty(self)?)?;
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Ok(())
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}
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pub fn find_by_fp(&self, fp_hex: &str) -> Option<&KnownHost> {
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self.hosts.iter().find(|h| h.fp_hex == fp_hex)
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}
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/// Forget a host (the hosts page's "Forget" action): drops the pinned fingerprint, so a
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/// later connect goes back through pairing/TOFU.
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pub fn remove_by_fp(&mut self, fp_hex: &str) {
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self.hosts.retain(|h| h.fp_hex != fp_hex);
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}
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pub fn find_by_addr(&self, addr: &str, port: u16) -> Option<&KnownHost> {
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self.hosts.iter().find(|h| h.addr == addr && h.port == port)
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}
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/// Insert or refresh an entry, keyed by fingerprint. `paired` only ever upgrades
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/// (a later TOFU connect must not demote a PIN-paired host).
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pub fn upsert(&mut self, entry: KnownHost) {
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if let Some(h) = self.hosts.iter_mut().find(|h| h.fp_hex == entry.fp_hex) {
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h.name = entry.name;
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h.addr = entry.addr;
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h.port = entry.port;
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h.paired |= entry.paired;
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// A trust-decision upsert (which carries no MAC) must not wipe learned MACs.
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if !entry.mac.is_empty() {
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h.mac = entry.mac;
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}
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} else {
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self.hosts.push(entry);
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}
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}
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}
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/// Learn/refresh a saved host's Wake-on-LAN MAC(s) from its live advert (called while the host is
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/// online, matched by fingerprint or address). No-op — and no disk write — when unchanged, so the
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/// hosts page can call it on every discovery tick without churning the store.
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pub fn learn_mac(fp_hex: &str, addr: &str, port: u16, mac: &[String]) {
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if mac.is_empty() {
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return;
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}
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let mut known = KnownHosts::load();
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let Some(h) = known
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.hosts
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.iter_mut()
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.find(|h| (!fp_hex.is_empty() && h.fp_hex == fp_hex) || (h.addr == addr && h.port == port))
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else {
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return;
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};
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if h.mac == mac {
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return;
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}
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h.mac = mac.to_vec();
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let _ = known.save();
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}
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/// App settings, persisted as JSON. Stringly-typed gamepad/compositor prefs so the file
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/// stays readable; parsed with `*Pref::from_name` at connect time.
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#[derive(Clone, Serialize, Deserialize)]
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#[serde(default)]
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pub struct Settings {
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/// Stream mode; `0` = the native size/refresh of the monitor the window is on,
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/// resolved at connect time.
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pub width: u32,
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pub height: u32,
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pub refresh_hz: u32,
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/// Requested encoder bitrate (kbps); 0 = host default.
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pub bitrate_kbps: u32,
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pub gamepad: String,
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/// Which host compositor backend to request (advisory; the host falls back to
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/// auto-detect when unavailable).
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pub compositor: String,
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/// Grab system shortcuts (Alt+Tab, Win…) while input is captured.
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pub inhibit_shortcuts: bool,
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/// Stream the default microphone to the host's virtual mic source.
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pub mic_enabled: bool,
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/// Requested audio channel count: 2 (stereo), 6 (5.1) or 8 (7.1). The host clamps to what it
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/// can capture; the resolved count drives the decoder + WASAPI render layout.
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pub audio_channels: u8,
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/// Advertise 10-bit + HDR10 so the host upgrades HDR content to a Main10/PQ stream (the client
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/// presents it on a 10-bit ST.2084 swapchain). No effect on SDR content.
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pub hdr_enabled: bool,
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/// Video decode backend: `auto` (D3D11VA, fall back to software), `hardware`, or `software`.
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pub decoder: String,
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/// Preferred video codec: `"auto"` (host decides), `"hevc"`, `"h264"`, or `"av1"`. A soft
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/// preference — the host honors it when it can emit it, else falls back to the best shared codec.
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#[serde(default = "default_codec")]
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pub codec: String,
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/// Decode/present GPU: the DXGI adapter description to prefer on a multi-GPU box; empty =
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/// automatic (the adapter driving the window's monitor). Applies from the next session; a
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/// vanished adapter (eGPU unplugged) falls back to automatic.
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#[serde(default)]
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pub adapter: String,
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/// Show the stats/info overlay (HUD) over the stream.
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#[serde(default = "default_true")]
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pub show_hud: bool,
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/// Streaming engine: `""` = the punktfunk-session Vulkan window (the default),
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/// `"builtin"` = the legacy in-process D3D11VA presenter. A temporary A/B knob —
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/// removed with the legacy path once the Vulkan session is fully validated.
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/// `default` so pre-existing stores load.
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#[serde(default)]
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pub engine: String,
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}
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fn default_codec() -> String {
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"auto".into()
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}
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fn default_true() -> bool {
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true
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}
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impl Settings {
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/// The `codec` setting as a `quic::CODEC_*` preference bit (`0` = auto).
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pub fn preferred_codec(&self) -> u8 {
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match self.codec.as_str() {
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"h264" | "avc" => punktfunk_core::quic::CODEC_H264,
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"hevc" | "h265" => punktfunk_core::quic::CODEC_HEVC,
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"av1" => punktfunk_core::quic::CODEC_AV1,
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_ => 0,
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}
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}
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}
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impl Default for Settings {
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fn default() -> Self {
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Settings {
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width: 0,
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height: 0,
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refresh_hz: 0,
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bitrate_kbps: 0,
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gamepad: "auto".into(),
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compositor: "auto".into(),
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inhibit_shortcuts: true,
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mic_enabled: false,
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audio_channels: 2,
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hdr_enabled: true,
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decoder: "auto".into(),
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codec: "auto".into(),
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adapter: String::new(),
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show_hud: true,
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engine: String::new(),
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}
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}
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}
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impl Settings {
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fn path() -> Result<PathBuf> {
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Ok(config_dir()?.join("client-windows-settings.json"))
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}
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pub fn load() -> Settings {
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Self::path()
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.and_then(|p| Ok(std::fs::read_to_string(p)?))
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.ok()
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.and_then(|s| serde_json::from_str(&s).ok())
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.unwrap_or_default()
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}
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pub fn save(&self) {
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let Ok(p) = Self::path() else { return };
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let _ = std::fs::create_dir_all(p.parent().unwrap());
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if let Ok(s) = serde_json::to_string_pretty(self) {
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let _ = std::fs::write(&p, s);
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}
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}
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}
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pub use pf_client_core::trust::{
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hex, learn_mac, load_or_create_identity, parse_hex32, touch_last_used, KnownHost, KnownHosts,
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Settings,
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};
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